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Windfury Weapon

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Windfury Weapon
Imbue the Shaman's weapon with wind. Each hit has a 20% chance of dealing additional damage equal to two extra attacks with XX extra attack power (see Description for different attack power per each rank level). Lasts for 30 minutes.

Contents

Functionality

Use

  • Casting Time: Instant Cast
  • Range: Not Applicable
  • Duration: 30 minutes
  • Cooldown: Global Spell Cooldown

Limitations

  • Self-casting only.

Rank Table

Rank Level Type Mana Cost Description Cost
1 30 Enhancement 90 Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 103 extra attack power. 80s 
2 40 Enhancement 115 Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 221 extra attack power. 1g 35s 
3 50 Enhancement 140 Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 315 extra attack power. 2g 80s 
4 60 Enhancement 165 Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 433 extra attack power. 3g 90s 
5 68 Enhancement 190 Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 475 extra attack power. 6g 39s  World of Warcraft: The Burning Crusade

Talents

Talents that can improve the weapon buff:

Talent Points Needed Type Description Talent Points Available
Elemental Weapons 20 Enhancement Elemental Weapons 3

Tips

Windfury is the end-game enhancement buff. It offers up to 40% damage increase to your base melee DPS (if wielding a single 3 second or slower weapon), not counting the +AP bonus granted on 2/7ths of all of your swings. As of 2.01, Windfury procs CAN trigger weapon based procs and enchants -- meaning you could potentially have a Crusader proc 3 times (your normal swing and the 2 Windfury occurrences), or 6 times if you are Dual-Wield Stormstrike specced! Stormstrike can now trigger Windfury as well. Windfury procs that crit will also trigger Flurry, but Windfury procs themselves do not consume Flurry. This means that after getting a high crit Chance, you could have a never-ending Flurry buff!

Slow weapons are recommended for Stormstriking shamans and for PVP in general. Windfury is amazing with slow weapons in PVP. It's like gambling, but with the odds heavily stacked in your favor. The reason behind this fact is due to the fact that Stormstrike and Windfury are NOT normalized, therefore their full benefit is applied instead of being put on a modifier.


In PvE, Windfury should ALWAYS be used. As for PvP, you could theorectically mix-in Frostbrand Weapon to help keep the opponent in Melee Range, but with the changes to Ghost Wolf, as well as you having Earthbind Totems and Frost Shock, Frostbrand Weapon is almost useless. Dual Windfury Weapon will rapidly increase your damage, of course, as the buff is that powerful. Most Shamans are on the fence in regards to using a 2Hander or Dual Wielding in PvP; Either way you should definitely be using Windfury. 2-Handers will provide you with a LARGE amount of burst, but with Resilience a factor now, as well as the dreaded "drought" of Windfury procs, it may be better to do Dual Wield in favor of more consistent, albeit lower, damage.


Patches and Hotfixes

Patch 1.11 (6/20/06): The following mana costs have been reduced ... Windfury.

Reduced to 30-50% of old costs

Patch 1.11 (6/20/06): Attack power bonus of Windfury Weapon reduced by 50%
Patch 2.1.0 (5/22/07): Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.


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