Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
m (t cu AWB)
 
(bot; deploying #data/itemtip)
 
Line 1: Line 1:
  +
{{#data:itemtip
[[Image:Spell Nature Cyclone.png|left|Windfury Weapon]] '' Imbue the Shaman's weapon with wind. Each hit has a 20% chance of dealing additional damage equal to two extra attacks with '''XX''' extra attack power (see [[Windfury Weapon#Rank table|Description]] for different attack power per each rank level). Lasts for 30 minutes.''
 
  +
|name=Cracked Sledge
{{Clrl}}
 
  +
|quality=poor
  +
|icon=inv_hammer_09
  +
|slot=Two-Hand
  +
|type=Mace
  +
|dmglow=10
  +
|dmghigh=15
  +
|speed=3.30
  +
|durability=40
  +
|level=4
  +
|ilvl=9
  +
|sellprice=97
  +
|itemid=1414}}
   
  +
This item drops off low level (5-10) mobs in starting areas.
==Functionality==
 
===Use===
 
*Casting Time: Instant Cast
 
*Range: Not Applicable
 
*Duration: 30 minutes
 
*Cooldown: Global Spell Cooldown
 
   
===Limitations===
+
==External links==
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
*Self-casting only.
 
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{elinks-item|1414}}
   
  +
[[Category:World of Warcraft poor items]]
===Rank Table===
 
  +
[[Category:World of Warcraft two-handed mace items]]
 
{| class="darktable"
 
|-
 
! Rank !! Level !! Type !! Mana Cost !! Description !! Cost
 
 
|- align="left"
 
| 1 || 30 || Enhancement || 90 || Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 46 extra attack power. || {{cost|S=80}}
 
 
|- class="alt" align="left"
 
| 2 || 40 || Enhancement || 115 || Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 119 extra attack power. || {{cost|G=1|S=35}}
 
 
|- align="left"
 
| 3 || 50 || Enhancement || 140 || Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 249 extra attack power. || {{cost|G=2|S=80}}
 
 
|- class="alt" align="left"
 
| 4 || 60 || Enhancement || 165 || Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 333 extra attack power. || {{cost|G=3|S=90}}
 
 
|- align="left"
 
| 5 || 68 || Enhancement || 190 || Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 445 extra attack power. || {{cost|G=6|S=39}} {{bc-inline}}
 
|}
 
 
===Talents===
 
Talents that can improve the weapon [[buff]]:
 
 
{| class="darktable"
 
|-
 
! !! Talent Points Needed !! Type !! Description !! Talent Points Available
 
 
|- align="left"
 
| [[Image:Spell Fire FlameTounge.png|32px|Elemental Weapons]] || 20 || Enhancement || [[Shaman Talents#Elemental Weapons|Elemental Weapons]] || 3
 
|}
 
 
===Tips===
 
 
Windfury is the end-game enhancement buff. It offers up to 40% damage increase to your base melee DPS (if wielding a single 3 second or slower weapon), not counting the +AP bonus granted on 2/7ths of all of your swings. As of 2.01, Windfury procs CAN trigger weapon based procs and enchants -- meaning you could potentially have a Crusader proc 3 times (your normal swing and the 2 Windfury occurrences), or 6 times if you are Dual-Wield Stormstrike specced! Stormstrike can now trigger Windfury as well. Windfury procs that crit will also trigger Flurry, but Windfury procs themselves do not consume Flurry. This means that after getting a high crit Chance, you could have a never-ending Flurry buff!
 
 
Also in 2.01, Windfury received a huge buff by way of elemental weapons. Elemental weapons now adds a flat +40% damage to your two Windfury occurances, as opposed to +40% to the attack power bonus. This buff adds up to +16% damage increase, furthering Windfury's effectiveness to add up to +56% additional melee DPS!
 
----
 
Unfortunately, past tests have shown that Windfury has a 3 second cooldown per rank. However, the effect is lessened if you use your highest rank on the main hand weapon, and the second highest rank on the off hand.
 
 
'''Update for 2.1.0''' - Downranking Windfury on the off-hand no longer has this effect, both weapons always share the 3 second cooldown (see [[#Patches and Hotfixes|Patches and Hotfixes]]).
 
----
 
Slow weapons are recommended for Stormstriking shamans and for PVP in general. Windfury is amazing with slow weapons in PVP. It's like gambling, but with the odds heavily stacked in your favor. End game shamans are seeing 3.5k+ windfuries on a regular basis with the new changes in 2.01. The tactic behind this is, when a windfury goes off, you can follow it up with a stormstrike + earthshock. If the target is below 75% health, this results in an instant kill. This kills the target before healers recognize the danger, paladins bubble, druids NS heal themselves or root/run, Warlocks death coil or CC, rogues vanish/gouge etc. This kills before anyone can hit their "emergency" button. It's slow weapon windfury kills (or insta-gibs) that result in posts on the shaman forums saying nerf shamans. Not that we are doing too much damage, but that we can kill, before the target even knows they are in trouble. Sometimes you'll die, sometimes you'll go on a 15 kill rampage that you wished you recorded. Unfortunately, in the expansion, Blizzard has planned to roughly double, everyone's HP, which will more than likely kill the 2-handed wielding insta-gibbing shaman in favor of the steady damaging dual wielding shaman.
 
----
 
====[[Windfury Weapon|Windfury]] vs [[Rockbiter Weapon|Rockbiter]] vs [[Flametongue Weapon|Flametongue]] vs [[Frostbrand Weapon|Frostbrand]]====
 
 
*'''Windfury''' is usually the best end-game enhancement enchant. It adds up to +56% boost (talented and using a 3.0 or slower weapon) to what would be a gear boosted high DPS amount. Windfury is not as good if that DPS amount isn't gear boosted, which is where the other weapon attacks come in. Windfury also tends to lose it's appeal when wielding two very fast weapons due to the 3 second cooldown on windfury procs making it's 20% proc rate in fact much lower.
 
 
*'''Rockbiter''' is the poor shaman's best friend. It is only superior in DPS to Windfury (both at level 60) if the base DPS of the shaman was less than 75 (Base DPS = Weapon DPS + Atk power DPS).
 
 
*'''Flametongue''' is the elemental shaman's weapon enchant. Does exceptional damage on an incredibly fast 1 hander as the +10% spell damage effect does not scale with weapon speed.
 
 
*'''Frostbrand''' is a great enchant for a poorly equipped enhancement shaman or any resto shaman. It procs off of stormstrike, making it acceptable. Its main bonus is its snare, so it is often used by elemental or resto shamans who aren't looking to kill, just to maim.
 
 
===Patches and Hotfixes===
 
{{Patched|patch=1.11|note=The following mana costs have been reduced ... Windfury.|comment=Reduced to 30-50% of old costs}}
 
{{Patched|patch=1.11|comment=Attack power bonus of Windfury Weapon reduced by 50%}}
 
{{Patched|patch=2.1.0|note=Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.}}
 
 
{{SpellFooter|Shaman}}
 
 
[[Category:Shaman Abilities]]
 
[[Category:Nature Spells]]
 

Revision as of 22:45, 19 February 2011

Inv hammer 09

This item drops off low level (5-10) mobs in starting areas.

External links