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{{#data:itemtip
[[Image:Spell Nature Cyclone.png|left|Windfury Weapon]] '' Imbue the Shaman's weapon with wind. Each hit has a 20% chance of dealing additional damage equal to two extra attacks with '''XX''' extra attack power (see [[Windfury Weapon#Rank table|Description]] for different attack power per each rank level). Lasts for 30 minutes.''
 
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|name=Cracked Sledge
{{Clrl}}
 
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|quality=poor
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|icon=inv_hammer_09
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|slot=Two-Hand
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|type=Mace
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|dmglow=10
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|dmghigh=15
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|speed=3.30
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|durability=40
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|level=4
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|ilvl=9
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|sellprice=97
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|itemid=1414}}
   
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This item drops off low level (5-10) mobs in starting areas.
==Functionality==
 
===Use===
 
*Casting Time: Instant Cast
 
*Range: Not Applicable
 
*Duration: 30 minutes
 
*Cooldown: Global Spell Cooldown
 
   
===Limitations===
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==External links==
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*Self-casting only.
 
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-item|1414}}
   
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[[Category:World of Warcraft poor items]]
===Rank Table===
 
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[[Category:World of Warcraft two-handed mace items]]
 
{| class="darktable"
 
|-
 
! Rank !! Level !! Type !! Mana Cost !! Description !! Cost
 
 
|- align="left"
 
| 1 || 30 || Enhancement || 90 || Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 103 extra attack power. || {{cost|S=80}}
 
 
|- class="alt" align="left"
 
| 2 || 40 || Enhancement || 115 || Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 221 extra attack power. || {{cost|G=1|S=35}}
 
 
|- align="left"
 
| 3 || 50 || Enhancement || 140 || Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 315 extra attack power. || {{cost|G=2|S=80}}
 
 
|- class="alt" align="left"
 
| 4 || 60 || Enhancement || 165 || Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 433 extra attack power. || {{cost|G=3|S=90}}
 
 
|- align="left"
 
| 5 || 68 || Enhancement || 190 || Each hit has a 20% chance of dealing damage equal to 2 extra attacks with 475 extra attack power. || {{cost|G=6|S=39}} {{bc-inline}}
 
|}
 
 
===Talents===
 
Talents that can improve the weapon [[buff]]:
 
 
{| class="darktable"
 
|-
 
! !! Talent Points Needed !! Type !! Description !! Talent Points Available
 
 
|- align="left"
 
| [[Image:Spell Fire FlameTounge.png|32px|Elemental Weapons]] || 20 || Enhancement || [[Shaman Talents#Elemental Weapons|Elemental Weapons]] || 3
 
|}
 
 
===Tips===
 
 
Windfury is the end-game enhancement buff. It offers up to 40% damage increase to your base melee DPS (if wielding a single 3 second or slower weapon), not counting the +AP bonus granted on 2/7ths of all of your swings. As of 2.01, Windfury procs CAN trigger weapon based procs and enchants -- meaning you could potentially have a Crusader proc 3 times (your normal swing and the 2 Windfury occurrences), or 6 times if you are Dual-Wield Stormstrike specced! Stormstrike can now trigger Windfury as well. Windfury procs that crit will also trigger Flurry, but Windfury procs themselves do not consume Flurry. This means that after getting a high crit Chance, you could have a never-ending Flurry buff!
 
 
Slow weapons are recommended for Stormstriking shamans and for PVP in general. Windfury is amazing with slow weapons in PVP. It's like gambling, but with the odds heavily stacked in your favor. The reason behind this fact is due to the fact that Stormstrike and Windfury are NOT normalized, therefore their full benefit is applied instead of being put on a modifier.
 
 
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In PvE, Windfury should ALWAYS be used. As for PvP, you could theorectically mix-in Frostbrand Weapon to help keep the opponent in Melee Range, but with the changes to Ghost Wolf, as well as you having Earthbind Totems and Frost Shock, Frostbrand Weapon is almost useless. Dual Windfury Weapon will rapidly increase your damage, of course, as the buff is that powerful. Most Shamans are on the fence in regards to using a 2Hander or Dual Wielding in PvP; Either way you should definitely be using Windfury. 2-Handers will provide you with a LARGE amount of burst, but with Resilience a factor now, as well as the dreaded "drought" of Windfury procs, it may be better to do Dual Wield in facor of more consistent, albeit lower, damage.
 
 
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===Patches and Hotfixes===
 
{{Patched|patch=1.11|note=The following mana costs have been reduced ... Windfury.|comment=Reduced to 30-50% of old costs}}
 
{{Patched|patch=1.11|comment=Attack power bonus of Windfury Weapon reduced by 50%}}
 
{{Patched|patch=2.1.0|note=Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.}}
 
 
{{SpellFooter|Shaman}}
 
 
[[Category:Shaman Abilities]]
 
[[Category:Nature Spells]]
 

Revision as of 22:45, 19 February 2011

Inv hammer 09

This item drops off low level (5-10) mobs in starting areas.

External links