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== Patch changes ==
 
== Patch changes ==
  +
* {{Patch 4.0.6|note=The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.}}
  +
* {{Patch 2.3.0|note=This enchantment can no longer be triggered while you are disarmed.}}
 
* {{Patch 2.1.0|note=Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.}}
 
* {{Patch 2.1.0|note=Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.}}
  +
* {{Patch 2.0.1|note=Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.}}
 
* {{Patch 1.11.0|note=Mana cost reduced. Attack power bonus of Windfury Weapon reduced by 50%}}
 
* {{Patch 1.11.0|note=Mana cost reduced. Attack power bonus of Windfury Weapon reduced by 50%}}
 
* {{Patch 1.4.0|note=Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended.}}
 
* {{Patch 1.4.0|note=Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended.}}

Latest revision as of 05:56, January 24, 2013

Windfury Weapon
Spell shaman unleashweapon wind
  • Windfury Weapon
  • 8.2% of base mana
  • Instant cast
  • Requires Melee Weapon
  • Imbue the Shaman's weapon with wind. Each hit has a 20% chance of triggering three extra attacks with X bonus attack power. Lasts 60 minutes.
Usable by
ClassShaman
Properties
TypeUtility
SchoolNature
Cooldown (GCD 1.5 sec)
Talents
SpecializationEnhancement
Level required30
Other information
RequirementsRequires Melee Weapon
TCG image
WindfuryWeaponTCG

Windfury Weapon is a shaman ability learned at level 30 for those with the enhancement specialization. It gives a chance for hits to grant three extra attacks coupled with bonus attack power. The weapon enchantment itself lasts for one hour.

Modified by Edit

Notes Edit

  • It is suggested to have Windfury enchanted for mainhand and another enchant (like [Flametongue Weapon]) on the off-hand. This is because if Windfury procs on one weapon, it will not proc off the other at the same time, potentially "wasting" proc opportunities. Slower weapons are preferred.
  • Windfury procs can trigger permanent weapon enchantment effects.
  • Windfury procs that crit will also trigger [Flurry], but Windfury procs themselves do not consume Flurry. This means that after getting a high crit chance, one could have a never-ending Flurry buff, as unlikely as these situations are.
  • For PvP situations, Windfury mainhand might be paired with [Frostbrand Weapon] to slow enemies.

Patch changes Edit

  • Cataclysm-Logo-Small Patch 4.0.6 (8-Feb-2011): The Windfury Weapon proc can now trigger 3 additional attacks, up from 2.
  • Bc icon Patch 2.3.0 (13-Nov-2007): This enchantment can no longer be triggered while you are disarmed.
  • Bc icon Patch 2.1.0 (22-May-2007): Mixing two different ranks of "Windfury Weapon" while dual-wielding will no longer increase the number of "Windfury Weapon" procs.
  • WoW Icon 16x16/Bc icon Patch 2.0.1 (05-Dec-2006): Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon with the enchantment on it.
  • WoW Icon 16x16 Patch 1.11.0 (20-Jun-2006): Mana cost reduced. Attack power bonus of Windfury Weapon reduced by 50%
  • WoW Icon 16x16 Patch 1.4.0 (2005-05-05): Fixed a bug that caused an additional attack beyond what was intended. In addition, fixed a bug that caused the next normal melee attack to happen sooner than intended.

See also Edit

External links Edit


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