Wowpedia

We have moved to Warcraft Wiki. Click here for information and the new URL.

READ MORE

Wowpedia
 
(→‎Patch changes: 4.0.6 mana cost reduced 22%)
 
Line 1: Line 1:
  +
<onlyinclude>{{Infobox ability
{{stub/Item}}
 
  +
|name=Living Bomb
This item is crafted by [[Leatherworking|Leatherworkers]].
 
  +
|image=Ability_Mage_LivingBomb
  +
|description=The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing Y Fire damage to up to 3 enemies within 10 yards. Can be applied to up to 3 targets max.
  +
|class=[[Mage]]
  +
|type=Offensive
  +
|school=[[Fire]]
  +
|cost=17% of base mana
  +
|range=40 yds.
  +
|cast_time=Instant
  +
|cooldown=[[GCD]]
  +
|talented= Yes
  +
|improvement=[[Impact]], [[Ignite]], [[Critical Mass]], [[Fire Power]], [[Pyromaniac]], [[Spell Power]].
  +
|ranks=3
  +
|debuff_type=magic
  +
|debuff_desc=Causes X Fire damage every 3 sec. After 12 sec or when the spell is dispelled, the target explodes causing Y Fire damage to up to 3 enemies within 10 yards.
  +
|debuff_dur=12 sec
  +
}}</onlyinclude>
  +
{{AbilityFlavor|"Pop quiz! You've got a bomb attached to your soul. What do you do?"<br>—Riley Sizzleswitch|TCG Scourgewar|54}}
   
<noinclude>{{tocleft}}</noinclude>
 
{{Tooltip
 
|float=right
 
|width=18em
 
|icon=
 
|name=Windslayer Wraps
 
|quality=Epic
 
|bind=BoE
 
|type=Leather
 
|slot=Hands
 
|armor=208
 
|attrib=+36 Strength
 
|attrib=+18 Agility
 
|attrib=+25 Stamina
 
|durability=40
 
|level=70
 
|effect=Equip: Improves hit rating by 17.
 
|elink=
 
|sell={{cost|g=2|s=74|c=61}}
 
|ilvl=105
 
}}
 
==External Links==
 
{{elinks-item|29507}}
 
   
  +
'''Living Bomb''' is a [[mage]] spell that debuffs the target with a [[DoT]], dealing 1444 damage over 12 seconds (at level 80). After the debuff expires, or when it is dispelled, the target explodes, dealing 361 damage to up to 3 enemies within 10 yards (at level 80). These damage numbers are affected by [[Spell Power]] and other enhancements, resulting in a spell that is much more powerful. A level 80 mage with decent gear can have Living Bombs that deal over 7700 damage over time, and explode for over 1600.
[[Category:Gloves]]
 
  +
[[Category:Leather Armor]]
 
  +
Living Bomb can only be applied to 3 targets. Applying living bomb to a fourth target will cause the first Living Bomb to disapate, doing no additional damage over time and removing the explosion effect from that target. If applied to a target already affected by Living Bomb, the debuff timer is reset to 12 seconds, delaying the detonation of the bomb effect. To prevent [[clipping]], Mages should be careful to apply this to only three targets, and verify their targets are not already affected by Living Bomb.
[[Category:Leatherworking]]
 
  +
  +
As Living Bomb is a Damage over Time effect, it can be spread and multiplied by [[Impact]]. If spread in this way, the timers are not reset, possibly resulting in multiple targets being affected by Living Bomb with the same countdown. This can create a huge burst of damage when all of the targets explode at the same time. Impact can have a multiplying effect, however Living Bomb is still limited to three targets.
  +
  +
Living Bomb deals [[fire]] damage, and thus gains the benefit of the talents [[Ignite]], [[Master of Elements]], [[Critical Mass]], [[Fire Power]], and [[Pyromaniac]]. Prior to 4.0.1, additional talents applied to these effects, but Patch 4.0.1 removed some of these talents from the game, and modified the effects of others.
  +
  +
Living Bomb is obtained by spending a minimum of 31 points in the Mage Fire Talent tree. As such, the earliest a mage can acquire this spell is level 70.
  +
  +
  +
==Uses==
  +
* In raid situations, Living Bomb is a considerable [[DPS]] increase, and keeping it up constantly can theoretically boost DPS by up to 10%. <br />It's instant casting, damage on the move and delayed boom effects are considerably useful effects that make the Fire Mage vastly more mobile and versatile.<br />Its AoE benefits on raid trash clearance are considerable if it detonates; Living Bomb's final explosion is NOT subject to AoE damage caps, and can inflict horrendous damage on large groups of packed mobs (examples being phase 2 Onyxian whelps or the Frostwyrm hatchlings directly before Sindragosa in Icecrown Citadel). Even with the new target limit of 3, this spell continues to be a very useful addition to the Fire Mage's kit.
  +
  +
* With the addition of {{item|Glyph of Living Bomb}}, the damage of Living Bomb effects is increased by 3%. Prior to patch 4.0.1, this glyph used to make the Living Bomb periodic damage capable of being critical strikes. As of patch 3.2, critical strikes from the periodic damage can now also trigger [[Ignite]]. Hot Streak procing on periodic Living Bomb damage was live with 3.2, but quickly hotfixed <ref name="hotstreakhotfix">{{ref web
  +
|url=http://forums.worldofwarcraft.com/thread.html?topicId=19110153306&sid=1
  +
|archiveurl=http://blue.mmo-champion.com/4/19110153306-recent-living-bomb-and-hot-streak-changes.html
  +
|archivedate=2009-08-06
  +
|date=2009-08-06 03:31:23
  +
|accessdate=2009-08-06
  +
|title=Recent Living Bomb and Hot Streak Changes
  +
|author={{Blizz}} [[Crygil]]}}</ref>.
  +
  +
* In PvP, Living Bomb adds to the Fire Mage's mobile DPS a lot and prevents [[dispel]]s on enemy targets in fear of the AoE damage trigger.
  +
  +
==Notes==
  +
During the beta of [[Wrath of the Lich King]], the original effect of the spell was to make the caster themselves the Living Bomb, doing [[AOE]] damage to enemies within 10 yards, with a final explosion doing more damage. The spell was criticized as the damage was very low. The spell was then changed to be a castable debuff, but again was criticized for it's low damage. A mana-burn was added to the final explosion, burning off an amount of mana equal to the damage to the target, but the spell was still criticized. Eventually the damage was increased, the mana-burn was removed, and a knock-up effect was added to the final explosion, which knocked the target up into the air. This effect was removed before the spell was released.
  +
  +
== Patch changes ==
  +
* {{patch 4.0.6|note=Mana cost has been reduced by 22%.}}
  +
* {{Patch 4.0.1|note=
  +
** Limited to 3 targets.
  +
** Explosions affect up to 3 targets.
  +
** Does more damage.
  +
** As a periodic fire effect, can be spread and multiplied by [[Impact]]. If spread in this way, the timers are not reset, however the number of affected targets is still limited to 3.}}
  +
** Since [[Hot Streak]] was changed, can no longer trigger a Hot Streak with its explosion.
  +
* {{patched|date=2009-08-06|bluenote=Hot Streak triggers exactly as stated in its tooltip: “2 non-periodic spell criticals in a row using Fireball, Fire Blast, Scorch, Living Bomb, or Frostfire Bolt”. Only non-periodic damage interacts with it, and only those spells listed. Periodics do not affect the streak in any way. Direct damage from the listed spells always count, for or against the streak.|link=http://blue.mmo-champion.com/4/19110153306-recent-living-bomb-and-hot-streak-changes.html}}
  +
* {{Patch 3.2.0|note=
  +
** Can now be cast on multiple targets at the same time.
  +
** Periodic critical strikes from this ability can now trigger Ignite and Hot Streak.}}
  +
* {{Patch 3.0.8|note=[[Hot Streak]] is now also affected by Living Bomb.}}
  +
* {{Patch 3.0.2|note=Added.}}
  +
  +
==References==
  +
{{Reflist}}
  +
 
== External links ==
  +
<!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here.
  +
Links that do not conform to the rules will be DELETED.
  +
Repeat violations may result in a BAN.
  +
Have a nice day. :) -->
  +
{{Elinks-spell|44457}}
  +
  +
{{classfooter|Mage}}
 
[[Category:Mage abilities]]
 
[[Category:Fire spells]]
 
[[Category:Magic debuffs]]
  +
[[Category:Mage talents]]

Revision as of 07:33, 10 February 2011

Living Bomb
Ability mage livingbomb
  • Living Bomb (3 ranks)
  • Mage ability
  • 40 s. yd range
  • 17% of base mana
  • gcd cooldown
  • Instant
  • The target becomes a Living Bomb, taking X Fire damage over 12 sec. After 12 sec or when the spell is dispelled, the target explodes dealing Y Fire damage to up to 3 enemies within 10 yards. Can be applied to up to 3 targets max.
Properties
Class Mage
School Fire
Cooldown GCD
Improvements Spell holy greaterheal [Impact], Ignite, Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], Inv misc volatilefire [Pyromaniac], Spell Power.
Related debuff
Ability mage livingbomb
  • Magic
  • Living Bomb
  • Causes X Fire damage every 3 sec. After 12 sec or when the spell is dispelled, the target explodes causing Y Fire damage to up to 3 enemies within 10 yards.
  • Duration: 12 sec

[[Category:mage abilities]][[Category:mage abilities]]

"Pop quiz! You've got a bomb attached to your soul. What do you do?"
—Riley Sizzleswitch
[1]


Living Bomb is a mage spell that debuffs the target with a DoT, dealing 1444 damage over 12 seconds (at level 80). After the debuff expires, or when it is dispelled, the target explodes, dealing 361 damage to up to 3 enemies within 10 yards (at level 80). These damage numbers are affected by Spell Power and other enhancements, resulting in a spell that is much more powerful. A level 80 mage with decent gear can have Living Bombs that deal over 7700 damage over time, and explode for over 1600.

Living Bomb can only be applied to 3 targets. Applying living bomb to a fourth target will cause the first Living Bomb to disapate, doing no additional damage over time and removing the explosion effect from that target. If applied to a target already affected by Living Bomb, the debuff timer is reset to 12 seconds, delaying the detonation of the bomb effect. To prevent clipping, Mages should be careful to apply this to only three targets, and verify their targets are not already affected by Living Bomb.

As Living Bomb is a Damage over Time effect, it can be spread and multiplied by Spell holy greaterheal [Impact]. If spread in this way, the timers are not reset, possibly resulting in multiple targets being affected by Living Bomb with the same countdown. This can create a huge burst of damage when all of the targets explode at the same time. Impact can have a multiplying effect, however Living Bomb is still limited to three targets.

Living Bomb deals fire damage, and thus gains the benefit of the talents Ignite, Spell fire masterofelements [Master of Elements], Spell fire volcano [Critical Mass], Spell holy greaterheal [Fire Power], and Inv misc volatilefire [Pyromaniac]. Prior to 4.0.1, additional talents applied to these effects, but Patch 4.0.1 removed some of these talents from the game, and modified the effects of others.

Living Bomb is obtained by spending a minimum of 31 points in the Mage Fire Talent tree. As such, the earliest a mage can acquire this spell is level 70.


Uses

  • In raid situations, Living Bomb is a considerable DPS increase, and keeping it up constantly can theoretically boost DPS by up to 10%.
    It's instant casting, damage on the move and delayed boom effects are considerably useful effects that make the Fire Mage vastly more mobile and versatile.
    Its AoE benefits on raid trash clearance are considerable if it detonates; Living Bomb's final explosion is NOT subject to AoE damage caps, and can inflict horrendous damage on large groups of packed mobs (examples being phase 2 Onyxian whelps or the Frostwyrm hatchlings directly before Sindragosa in Icecrown Citadel). Even with the new target limit of 3, this spell continues to be a very useful addition to the Fire Mage's kit.
  • With the addition of Inv glyph primemage [Glyph of Living Bomb], the damage of Living Bomb effects is increased by 3%. Prior to patch 4.0.1, this glyph used to make the Living Bomb periodic damage capable of being critical strikes. As of patch 3.2, critical strikes from the periodic damage can now also trigger Ignite. Hot Streak procing on periodic Living Bomb damage was live with 3.2, but quickly hotfixed [2].
  • In PvP, Living Bomb adds to the Fire Mage's mobile DPS a lot and prevents dispels on enemy targets in fear of the AoE damage trigger.

Notes

During the beta of Wrath of the Lich King, the original effect of the spell was to make the caster themselves the Living Bomb, doing AOE damage to enemies within 10 yards, with a final explosion doing more damage. The spell was criticized as the damage was very low. The spell was then changed to be a castable debuff, but again was criticized for it's low damage. A mana-burn was added to the final explosion, burning off an amount of mana equal to the damage to the target, but the spell was still criticized. Eventually the damage was increased, the mana-burn was removed, and a knock-up effect was added to the final explosion, which knocked the target up into the air. This effect was removed before the spell was released.

Patch changes

  • Cataclysm Patch 4.0.6 (2011-02-08): Mana cost has been reduced by 22%.
  • Cataclysm Patch 4.0.1 (2010-10-12):
    • Limited to 3 targets.
    • Explosions affect up to 3 targets.
    • Does more damage.
    • As a periodic fire effect, can be spread and multiplied by Spell holy greaterheal [Impact]. If spread in this way, the timers are not reset, however the number of affected targets is still limited to 3.
    • Since Ability mage hotstreak [Hot Streak] was changed, can no longer trigger a Hot Streak with its explosion.
  • Template:Patched
  • Wrath-Logo-Small Patch 3.2.0 (2009-08-04):
    • Can now be cast on multiple targets at the same time.
    • Periodic critical strikes from this ability can now trigger Ignite and Hot Streak.
  • Wrath-Logo-Small Patch 3.0.8 (2009-01-20): Ability mage hotstreak [Hot Streak] is now also affected by Living Bomb.
  • Wrath-Logo-Small Patch 3.0.2 (2008-10-14): Added.

References

 
  1. ^ TCG Scourgewar, #54
  2. ^ Blizzard Entertainment Crygil 2009-08-06. Recent Living Bomb and Hot Streak Changes. Archived from the original on 2009-08-06. Retrieved on 2009-08-06.

External links