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{{Merge|Wine/Troubleshooting}}
 
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In this article you may read all sorts of useful information and relevant extra tips and tricks to the [[Wine]] guide.
 
  +
'''Combat rating''' is a mechanic introduced in [[patch 2.0.1]] which are for combat stats on items that were previously percentage based; rating is converted to percentage based on values that Blizzard chooses. Ratings were introduced because percentage based itemization would have scaled excessively when ''[[World of Warcraft: The Burning Crusade|The Burning Crusade]]'' was released and the player [[cap]] rose to 70.
   
  +
== Combat rating types ==
===Voice Chat===
 
  +
The following combat ratings are currently in use:
If you choose to configure Wine to use OSS for sound, then you will experience an issue with making voice chat applications and WoW use sound input and output simultaneously. You need to be able to mix sound in order for this to work, but most modern onboard soundcards don't support hardware sound mixing, so either you'll have to get a PCI soundcard, which supports this feature, or use software mixing. The issue with software mixing comes down to the two different sound interface architectures available in Linux, OSS and ALSA.
 
  +
{| class="darktable"
  +
|- valign="top"
  +
|
  +
* [[Armor Penetration|Armor penetration rating]]
  +
* [[Block|Block rating]]
  +
* [[Critical strike|Critical strike rating]]
  +
* [[Defense|Defense rating]]
  +
* [[Dodge|Dodge rating]]
  +
|
  +
* [[Expertise|Expertise rating]]
  +
* [[Haste|Haste rating]]
  +
* [[Hit|Hit rating]]
  +
* [[Parry|Parry rating]]
  +
* [[#Resilience|Resilience rating]]
  +
|}
   
  +
The following combat ratings have been '''deprecated'''<ref>[[Patch 3.0.2]]</ref> and are no longer in use:
  +
{| class="darktable"
  +
|- valign="top"
  +
|
  +
* [[Spell hit|Spell hit rating]]
  +
* [[Spell critical strike|Spell critical strike rating]]
  +
* [[Spell haste|Spell haste rating]]
  +
* [[Formulas:Weapon Skill|Weapon skill rating]]
  +
|}
   
  +
=== Combat skills ===
'''OSS''' ''(old/legacy)'': Doesn't allow you to use software mixing. Meaning only ONE application will be able to use sound at a time.
 
  +
{{seealso|Critical strike|Spell critical strike}}
   
  +
Unlike fixed percentages such as 2% critical strike chance, combat ratings diminish in potency as your character increases in level. 2% crit is the same at every level, while 28 critical strike rating grants 4% crit at level 34, 2% crit at level 60, and 1.27% crit at level 70. This allows [[Blizzard Entertainment|Blizzard]] the ability to create and add new and better items to the world without eventually reaching a point where every character has a 100% chance to critically strike.
'''ALSA''' ''(new)'': Allows software mixing. Meaning several programs can use sound simultaneously.
 
   
   
  +
Below are the conversion for level 60, level 70, and level 80 combat skills:
However, as stated previously in this howto, for some people the sound may stutter or be otherwise corrupted when using ALSA, this may force you to use OSS.
 
   
  +
{| class="darktable"
  +
|-
  +
!rowspan="2"|Rating
  +
!rowspan="2"|Effect
  +
!colspan="3"|Requires
  +
|-
  +
! Level 60 !! Level 70 !! Level 80
  +
|-
  +
| [[Expertise]] || -1% Dodge/Parry || 10 || 15.77 || 32.79
  +
|-
  +
| [[Hit|Melee Hit]] || 1% hit chance || 10 ||15.77 || 32.79
  +
|-
  +
| [[Spell Hit]] || 1% spell hit chance || 8 || 12.62 || 26.23
  +
|-
  +
| [[Critical Strike]] || 1% critical strike chance || 14 || 22.08 || 45.91
  +
|-
  +
| [[Haste]] || 1% haste || 10 || 15.77 || 32.79
  +
|-
  +
| [[Armor Penetration]] || 1% armor ignored || 3.75 || 5.92 || 12.31
  +
|}
   
  +
Prior to [[patch 2.0.1]], Weapon Skill reduced the percentage of damage lost due to glancing blows.
So you see the problem:
 
* WoW runs in Wine, ergo uses OSS (newer versions of wine 0.9.46+ have a good ALSA support, so no need to use alsa-oss for WoW)
 
* Ventrilo runs in Wine, ergo uses OSS
 
* The GNU/Linux version of TeamSpeak is based on OSS
 
   
  +
Between patch 2.0.1 and [[patch 2.3]], Weapon Skill gave player +0.1% to their critical strike rating per weapon skill against monsters above their level.
   
  +
As of patch 2.3, all items which previously had Weapon Skill Rating or Feral Combat Rating now have an equal amount of [[Formulas:Expertise|Expertise]] Rating.
Only one of these applications will be able to use sound at a time, but this can be solved by using [http://alsa.opensrc.org/Alsa-oss alsa-oss], which channels OSS applications through ALSA, making them them work more or less like regular ALSA programs. You should check for distro native installation methods, or just install it from a tarball file found here: ftp://ftp.alsa-project.org/pub/oss-lib/
 
   
  +
From the 2.3 PTR patch notes:
One uses Alsa-Oss by starting the programs with the "aoss" command in front, something like this:
 
  +
"We have added a new stat and associated rating called expertise and expertise rating. Expertise rating converts to expertise at the same rate that weapon skill rating formerly converted at. Each point of expertise reduces the chance for your attacks to be dodged or parried by 0.25%."
aoss /path-to-program/TeamSpeak
 
   
  +
[[Patch 3.1]] increased the effectiveness of armor penetration rating by 25%.
aoss wine /path-to-program/Ventrilo.exe
 
   
  +
Unlike Weapon/Feral Combat Rating, Expertise does not have diminishing returns beyond 20 rating. For players, this means that once the hit cap has been reached, one can begin stacking Expertise to increase damage potential against mobs with high dodge/parry. Melee DPS classes won't benefit much from the -parry (as they should be behind the target), however dodges do make up a considerable chunk of lost damage. Druid tanking items with Expertise, such as Earthwarden, will be more valuable for consistent threat generation since a parried/dodged Mangle can be devastating.
aoss wine /path-to-program/WoW.exe
 
   
  +
Since Expertise is 'capped' by the target's chance to dodge/parry, the ideal rating varies per mob. The average level 73 boss has a 6.5% chance to dodge. Completely negating a 6.5% chance to dodge would require 102 Expertise rating at level 70, assuming the character had no talents which reduced his target's dodge chance.
Remember that both the voice chat program and WoW need to be run with the aoss command in front.
 
   
  +
=== Defense skills ===
Another somewhat more advanced method of fixing this problem is to use Dmix. Follow these wonderful instructions: http://alsa.opensrc.org/index.php?title=DmixPlugin
 
  +
{{wikify|This should be moved into a "Patch changes" section at the bottom, and the {{t|Patched}} template should be used.}}
   
  +
The impact on the defense skill system is slightly more complicated. This skill actually grants a percentage-based benefit already; every 25 points of defense skill grants a 1% dodge chance, 1% parry chance, 1% block chance, 1% increased chance to be missed and 1% decreased chance to be critically hit by physical attacks.
   
  +
Below are the defense rating values needed to achieve 1% of each effect:
====Example .asound.rc for Dmix====
 
   
  +
==== From Patch 2.1 through Patch 3.1.3 ====
##ALSA
 
pcm.dsp0 {
 
type plug
 
slave.pcm "hw:0"
 
}
 
ctl.mixer0 {
 
type hw
 
card 0
 
}
 
##OSS
 
pcm.dsp0 {
 
type plug
 
slave.pcm "dmix"
 
}
 
ctl.mixer0 {
 
type hw
 
card 0
 
}
 
   
  +
{| class="darktable"
  +
|-
  +
!rowspan="2"|Rating
  +
!rowspan="2"|Effect
  +
!colspan="3"|Requires
  +
|-
  +
! Level 60
  +
! Level 70
  +
! Level 80
  +
|-
  +
| [[Defense|Defense Skill]] || 1 defense skill || 1.5 || 2.37 || 4.92
  +
|-
  +
| [[Defense|Defense Skill]] || 1% combined miss/dodge/parry/block || 9.375 || 14.8125 || 30.75
  +
|-
  +
| [[Defense|Defense Skill]] || 1% combined miss/dodge/parry || 12.5 || 19.75 || 41
  +
|-
  +
| [[Dodge]] || 1% dodge || 12 || 18.92 || 39.35
  +
|-
  +
| [[Parry]]* || 1% parry || 15 || 23.65 || 49.18
  +
|-
  +
| [[Block]] || 1% block chance || 5 || 7.88 || 16.39
  +
|}
  +
* Parry was changed in the 2.1 patch to require 25% less rating to equal 1% Parry. The old value at 70 was 31.54 rating for 1%.
   
====Ventrilo====
+
==== From Patch 3.2 onward ====
For installation and configuration instructions on Ventrilo see: http://appdb.winehq.org/appview.php?iVersionId=3936
 
   
  +
{| class="darktable"
===In-Game Voice Chat with USB Headsets===
 
  +
|-
  +
!rowspan="2"|Rating
  +
!rowspan="2"|Effect
  +
!colspan="3"|Requires
  +
|-
  +
! Level 60
  +
! Level 70
  +
! Level 80
  +
|-
  +
| [[Defense|Defense Skill]] || 1 defense skill || 1.5 || 2.37 || 4.92
  +
|-
  +
| [[Defense|Defense Skill]] || 1% combined miss/dodge/parry/block || 9.375 || 14.8125 || 30.75
  +
|-
  +
| [[Defense|Defense Skill]] || 1% combined miss/dodge/parry || 12.5 || 19.75 || 41
  +
|-
  +
| [[Dodge]] || 1% dodge || 13.8 || 21.76 || 45.25
  +
|-
  +
| [[Parry]] || 1% parry || 13.8 || 21.76 || 45.25
  +
|-
  +
| [[Block]] || 1% block chance || 5 || 7.88 || 16.39
  +
|}
   
  +
All of these Ratings have the same "point cost" when determining the level of an item. (See the article on [[Item values]] for an in-depth discussion.) For comparison, 1 point of Block Value, which decreases the damage taken when a block occurs by 1, costs 0.65 as much as 1 point of any of these Ratings.
Here are the steps I took to get World of Warcraft Voice Chat working on Linux + Wine. On my system, I like game sound over speakers, and voice chat all via the Headset.
 
   
  +
=== Resilience ===
Requirements:
 
  +
{{Seealso|Resilience}}
# Working ALSA drivers for your sound card(s).
 
# Working Wine installation and are able to play WoW using Wine. (Wine version 0.9.46)
 
   
  +
[[Resilience]] reduces the effects of all types of [[critical hit]]s (both physical and [[spell crit]]s from players or mobs). Resilience has three components; it reduces the chance you will be critically hit by ''x''%, and it reduces the damage dealt to you by [[crits]] that land by 2''x''% and finally reduces all pet- and player-caused damage by an additional ''x''%. ''x'' is the percentage resilience granted by a given resilience rating. In 2.4 an additional effect was added to resilience. It reduces the amount of mana drained or burned by mana draining effects by 2''x''%.
   
  +
[[PvE]] tanks usually have high enough +defense values so that mobs won't crit them at all, thus in PvE this is not an important statistic.
1) Configure ALSA.
 
  +
{{Resilience}}
   
  +
'''Historical Note:''' Prior to Patch 3.0, the [[Survival of the Fittest]] feral druid talent only reduced the druid's chance to be crit by 3% at most. Thus, for druid tanks, resilience could actually be more useful than defense to reach crit immunity (with the talent, a raid boss's crit chance at level 70 was 2.6% before Defense Rating or Resilience was applied). This is no longer true as of patch 3.0, where druids can become completely immune to crits from mobs though SotF alone, without defense or resilience. The formulas below are still valid if you don't have 3/3 of this talent.
First thing we need to know is what device number or headset is. Open up a terminal and type the following:
 
   
  +
For a level 70 druid:
cat /proc/asound/cards
 
   
  +
60 defense rating = (-1%crit,+1%miss,+1%dodge,+1%parry,+1%block)<br />
You should then see something like this:
 
  +
39.4 resilience rating = (-1%crit,-2%crit damage)<br />
0 [Audigy ]: Audigy - Audigy 1 [SB0090]
 
  +
14.7 agi = (+1%dodge,+0.58%crit,+29.4 armor)<br />
Audigy 1 [SB0090] (rev.3, serial:0x511102) at 0xe880, irq 23
 
1 [Headset ]: USB-Audio - Logitech USB Headset
 
Logitech Logitech USB Headset at usb-0000:00:0a.0-6, full speed
 
   
  +
The conclusion is that if your goal is to become a crit-immune druid, you can swap 60 defense rating for 39.4 resilience rating + 29.4 agi. This is because (1%miss and 1%dodge) = 2%dodge, see also [[Attack Table]] for this. So this trade off gives you the same crit immunity and gives even slightly better damage mitigation because of the use of [[Agility]]. This trade-off is also good for the extra crit and armor, which are both useful for feral tanks. Looking at normal stats of defense rating and resilience on armor and weapons, it is easier to get crit immunity through resilience than through defense. This is not true for [[Warrior]]s and [[Paladin]]s as they can [[Block]] and [[Parry]] and therefore get much more benefit from defense rating than feral druids.
This shows us our main card, and our USB Headset.
 
- Device #0 is our Audigy
 
- Device #1 is our Logitech USB Headset.
 
   
  +
== Leveling ==
Now edit your ~/.asoundrc file and add the following.
 
  +
Each time you go up a level, the amount of rating needed to get the same benefit will increase. An example of the scaling involved would be the current implementation of [[Agility]] which has always worked this way in the live game, requiring more agility for the same critical strike chance as you go up in level.
pcm.headset {
 
type hw
 
card 1
 
}
 
ctl.headset {
 
type hw
 
card 1
 
}
 
   
  +
== Diminishing returns ==
  +
As of [[patch 3.0.2]], combat ratings that affect avoidance stats now have [[melee diminishing returns|diminishing returns]].
   
  +
== Combat Ratings formula ==
2) Edit the Wine registry file located in ~/.wine/user.reg and add the following section to the end of the file:
 
  +
:''See also: [[Melee mitigation]]''
  +
The following formulas give the amount of rating required to achieve a 1% bonus. They can be derived from two sources, the values stored in the client and extensive testing done by the author of the [http://www.wowinterface.com/downloads/info5819-Rating_Buster.html Rating Buster] addon, and are completely accurate (each method gives the same values within the margin of error for 32-bit floating point precision, or 10^-7).
   
  +
Values are calculated with below formulas: [[Image:Ratings graph.png|thumb|500px|Ratings Conversion Graph]]
[Software\\Wine\\Alsa Driver]
 
  +
{|class="darktable" style="background-color:#FFFFFF"
"AutoScanCards"="N"
 
  +
|-
"DeviceCount"="2"
 
  +
!colspan="2"|Resilience,Hit,Critical Strike,<br />Haste,Expertise,Armor Penetration
"DevicePCM1"="default"
 
  +
!colspan="2"|Dodge ([[Patch 2.1]]),<br />Defense,Parry,Block ([[Patch 2.4.2]])
"DevicePCM2"="headset"
 
  +
|-
  +
!LEVEL
  +
!FORMULA
  +
!LEVEL
  +
!FORMULA
  +
|-
  +
|style="border:2px solid #333333;text-align:center;color:#000000"| 1-10 ||style="border:2px solid #333333;text-align:center;color:#000000"| <math>\frac{base}{26}</math> ||style="border:2px solid #333333;text-align:center;color:#000000"| 1-34 ||style="border:2px solid #333333;text-align:center"| <math>\frac{base}{2}</math>
  +
|-
  +
|style="border:2px solid #333333;text-align:center;color:#000000"| 10-60 ||style="border:2px solid #333333;text-align:center;color:#000000"| <math>base\frac{level-8}{52}</math> ||style="border:2px solid #333333;text-align:center;color:#000000"| 34-60 ||style="border:2px solid #333333;text-align:center"| <math>base\frac{level-8}{52}</math>
  +
|-
  +
|style="border:2px solid #333333;text-align:center;color:#000000"| 60-70 ||style="border:2px solid #333333;text-align:center;color:#000000"| <math>base\frac{82}{262-3level}</math> ||style="border:2px solid #333333;text-align:center;color:#000000"| 60-70 ||style="border:2px solid #333333;text-align:center"| <math>base\frac{82}{262-3level}</math>
  +
|-
  +
|style="border:2px solid #333333;text-align:center;color:#000000"| 70-80 ||style="border:2px solid #333333;text-align:center;color:#000000"| <math>base\frac{41}{26}\left(\frac{131}{63}\right)^\frac{level-70}{10}</math> ||style="border:2px solid #333333;text-align:center;color:#000000"| 70-80 ||style="border:2px solid #333333;text-align:center"| <math>base\frac{41}{26}\left(\frac{131}{63}\right)^\frac{level-70}{10}</math>
  +
|}
   
  +
The 70-to-80 formula may change in future patches, but is current as of [[Patch 3.0.3]].9183 (verified Dec 2, 2008)<ref>{{ref web|url=http://elitistjerks.com/f31/t29453-combat_ratings_level_80_a/ |title=Combat Ratings at level 80 |accessdate=2008-12-04 |last=Whitetooth |date=2008-12-02 |work=Elitist Jerks }}</ref>.
   
  +
{|class="darktable zebra"
3) Configure Wine to use ALSA.
 
  +
|-
Open up a terminal and run:
 
  +
!Rating
winecfg
 
  +
!Combat variable
  +
!Base<br />(value at lvl 60)
  +
|-
  +
| [[Armor Penetration]] || - % of target's armor ||align="center"| 3.756097412
  +
|-
  +
| [[Block]] || + % block chance ||align="center"| 5
  +
|-
  +
|rowspan="3"| [[Critical Strike]] || + % melee crit chance ||align="center" rowspan="3"| 14
  +
|-
  +
| + % ranged crit chance
  +
|-
  +
| + % spell crit chance
  +
|-
  +
| [[Defense]] || + defense skill ||align="center"| 1.5
  +
|-
  +
| [[Dodge]] || + % dodge chance ||align="center"| 12
  +
|-
  +
| [[Expertise]] || + melee weapon skill ||align="center"| 2.5
  +
|-
  +
|rowspan="3"| [[Haste]] || - melee weapon speed<sup>(1)(2)</sup> ||align="center" rowspan="3"| 10<sup>(3)</sup>
  +
|-
  +
| - ranged weapon speed<sup>(1)</sup>
  +
|-
  +
| - cast time
  +
|-
  +
|rowspan="3"| [[Hit]] || - % melee miss chance ||align="center" rowspan="2"| 10
  +
|-
  +
| - % ranged miss chance
  +
|-
  +
| - % spell miss chance ||align="center"| 8
  +
|-
  +
| [[Parry]] || + % parry chance ||align="center"| 15
  +
|-
  +
|rowspan="8"| [[Resilience]] || - % chance to recieve melee crit ||align="center" rowspan="3"| 25
  +
|-
  +
| - % chance to receive ranged crit
  +
|-
  +
| - % chance to receive spell crit
  +
|-
  +
| - % melee crit dmg taken ||align="center" rowspan="3"| 11.36363636
  +
|-
  +
| - % ranged crit dmg taken
  +
|-
  +
| - % spell crit dmg taken
  +
|-
  +
| - % DoT dmg taken ||align="center"| 25
  +
|-
  +
| - % mana drained ||align="center"| 11.36363636
  +
|}
  +
1) "-" is here because the variable that Blizzard calls speed is actually the period between two swings/shoots. Actual speed is increased.
   
  +
2) Paladins, Shamans, Druids and Death Knights receive 30% extra value for this stat (effective base value is 13)
Once the winecfg main windows is up, navigate to the "Audio" tab. Here you will see a list of Sound Drivers available to Wine.
 
#UN CHECK "OSS Driver"
 
#CHECK "ALSA Driver"
 
   
  +
3) Unlike the other ratings, Haste Rating → Speed/Cast time conversion isn't linear; see [[Haste]]
Within the "Alsa Driver" tree you should now see your device(s) within the "Wave Out Devices" and "Wave In Devices". Here is what my Alsa Driver tree looks like:
 
   
  +
== Ratings calculators ==
- - Sound Drivers
 
  +
=== Ingame ===
|- Alsa Driver
 
  +
* '''Rating Buster''', an addon which shows and calculates Combat ratings on your items ([http://www-en.curse-gaming.com/files/details/4991/ratingbuster/ Curse] | [http://www.wowinterface.com/downloads/info5819-Rating_Buster.html WoWInt]).
|- Wave Out Devices
 
|- ADC Capture/Standard PCM Playback (or however it lists your sound card)
 
|- USB Audio
 
|- Wave In Devices
 
|- ADC Capture/Standard PCM Playback (or however it lists your sound card)
 
|- USB Audio
 
   
  +
== Historical note ==
  +
Prior to version 2.0.1, item bonuses didn't use the Combat Ratings System. Instead, items had equip and on-use bonuses that increased the underlying value directly. For example, instead of increasing the wearer's Crit Rating by 14 and the wearer's Dodge Rating by 12, the old pre-2.0.1 [[Stormshroud Shoulders]] added +1% to the wearer's Crit chance and +1% to the wearer's Dodge chance.
   
  +
When Blizzard made the conversion to 2.0.1, all existing items with the old +crit%, +defense, etc. values were converted to their equivalent values in the new Ratings system scaled for a level 60 character. For example, an item that previously gave +10 Defense Skill now gives +15 Defense Rating. (Conversions that would have resulted in a fractional Rating were rounded down to the nearest whole number; e.g. an item that previously gave +3 Defense Skill now gives +4 Defense Rating.)
Now, at the bottom of this tab we need to change some options.
 
Make sure the following options are set:
 
# "Hardware Acceleration:" to "Full"
 
# "Default Sample Rate:" to "44100"
 
# "Default Bits Per Sample:" to "16"
 
# CHECK "Driver Emulation"
 
   
  +
== See also ==
Now click "Apply", then click "OK".
 
  +
* [[Formulas:Item Values]]
  +
* [[Attack table]]
   
  +
== References ==
  +
{{reflist}}
   
  +
* {{blizzforumlink|topicid=35215413|subject=Combat Rating System Explanation|datetime=10/16/2006 06:06:07 PM PDT|author=Eyonix}}
4) Start WoW
 
  +
* {{blizzforumlink|topicid=36573662|subject=Combat Ratings: Level 70 Conversions|datetime=10/20/2006 11:29:55 AM PDT|author=Eyonix}}
  +
* {{blizzforumlink|topicid=106616906|subject=Combat Ratings: Level 70 Conversions|datetime=05/30/2007 11:23:47 AM PDT|author=Eyonix}}
  +
* {{blizzforumlink|topicid=291880|sid=1|subject=Blizzard BETA Combat Rating System Notes|datetime=12/09/2006 02:46 PM GMT|author=Drysc}}
  +
* {{blizzforumlink|topicid=106616902|page=1|sid=1#0|subject=Blizzard Combat Rating Conversion Factor at 70|datetime=05/30/2007 06:23:10 PM UTC|author=Eyonix}}
   
  +
[[Category:Formulas and game mechanics]]
Now configure your voice chat settings just as you would on windows!
 
  +
[[Category:Tanking]]
 
 
===AntiAlias OpenGL nVidia===
 
Verified working (very obvious difference) using nvidia driver version 9755 and WoW 2.0.12. You MUST disable full screen glow to make this work. In config.WTF, that's:
 
 
SET ffxGlow "0"
 
 
With this done, and antialiasing set in nvidia-settings, antialiasing works. If you remove this line, the antialiasing doesn't work, although setting it high still slows things down as though it was working.
 
 
Not verified for ATI.
 
 
The Wine OpenGL maintainer says that this won't work; my guess is this refers to actually setting multisampling inside WoW. You can override the settings, but once again, this works only if full screen glow is off -- a commonly reported symptom for WoW users, apparently.
 
 
 
Don't forget to place in your .xinitrc file, or add to the Sessions/Startup Programs (when using Gnome) the following command:
 
 
nvidia-settings --load-config-only
 
 
That command will load the configuration file, send the values specified therein to the X server, and exit. Thus, all your settings will be automatically loaded next time you log on.
 
 
 
===Scalable WoW Icon===
 
[[Image:Wow-icon-scalable.svg|thumb]]
 
 
Simply save this SVG to a location in your home path, and assign you launcher to use it. With Gnome it's as simple as right clicking the launcher, going to properties, and then finally clicking the button with the current icon, and finding the replacement. This icon should be far more appealing and allow you to make it larger, with no text as is a current desktop fad, without horrible pixelation.
 
 
===Make the Video Options menu partially work===
 
Use the mod listed [http://www.wowinterface.com/downloads/info5202-ApplyToForehead.html here]
 
* You will not be able to adjust things like resolution, window mode, etc. But, this does mean however you can modify everything else and not crash on clicking 'Okay".
 
* As of May 23 2007 it seems to work by clicking "Okay"
 
 
 
===More Information on Config.WTF===
 
 
====All Available Options====
 
[[Config.wtf_defaults]]
 
 
 
====Typical Config.wtf====
 
SET gxResolution "1024x768"
 
SET gxRefresh "60"
 
SET hwDetect "0"
 
SET movie "0"
 
SET readTOS "1"
 
SET realmList "us.logon.worldofwarcraft.com"
 
SET gxMultisampleQuality "0.000000"
 
SET readEULA "1"
 
SET readScanning "-1"
 
SET realmName ""
 
SET gameTip "54"
 
SET gxCursor "0"
 
SET SmallCull "0.040000"
 
SET frillDensity "32"
 
SET farclip "357"
 
SET Gamma "0.600000"
 
SET MusicVolume "0.60000002384186"
 
SET SoundVolume "1"
 
SET SoundOutputSystem "1"
 
SET SoundBufferSize "150"
 
SET MasterVolume "1"
 
SET ffx "0"
 
SET AmbienceVolume "0.60000002384186"
 
SET uiScale "1"
 
SET mouseSpeed "1"
 
SET cameraPitchMoveSpeed "90"
 
SET cameraYawMoveSpeed "180"
 
SET cameraPitchSmoothSpeed "45"
 
SET cameraYawSmoothSpeed "180"
 
SET cameraSmoothStyle "0"
 
SET cameraSmoothTrackingStyle "0"
 
SET cameraDistanceMaxFactor "1"
 
SET SoundZoneMusicNoDelay "1"
 
SET gxColorBits "24"
 
SET gxApi "opengl"
 
SET statusBarText "1"
 
SET ffxDeath "0"
 
SET minimapZoom "0"
 
SET guildMemberNotify "1"
 
SET profanityFilter "0"
 
SET readContest "-1"
 
SET minimapInsideZoom "5"
 
SET gxDepthBits "24"
 
SET accountName ""
 
 
 
 
===Performance Boost===
 
 
'''Note''': If your Kernel runs the CFS Scheduler ([http://en.wikipedia.org/wiki/Completely_Fair_Scheduler]) this performance boost '''doesn't work''' since this command will make it ''really'' a low priority process (Eg. If you're watching a website and it refreshes major CPU power will be destined to the browser, slowing down WoW).
 
Newer distributions as Ubuntu 7.10 use CFS Scheduler.
 
 
 
You ''may'' improve the overall game performance and FPS if you change the default priority WoW runs with by starting it with the ''nice'' command.
 
Using a terminal window type the following command:
 
 
nice -15 wine wow
 
 
But if you want to change the priority of a WoW process that is already running, the command to use is ''renice''.
 
For both ''nice'' and ''renice'' commands the priority values range from -20 to +19 and negative numbers raise the priority of a task while positive numbers lower it. Only the superuser can specify negative numbers (thus raising the priority of a process).
 
 
Lets imagine you are running WoW and want to change the priority without leaving the game. First you need to discover what is the Process ID (PID) of WoW (wich is running under Wine). In a terminal window type:
 
 
ps -ef | grep wineserver
 
 
The PID is that number in the first line, second column of the output text. Remember that the PID will always be a different number every time you execute WoW. Lets suppose that this time the PID is 12345. Change its priority with the following command:
 
 
renice -15 -p 12345
 
 
You will immediately notice the difference. If you want to make sure this really made some difference then change it back to the default priority:
 
 
renice 0 -p 12345
 
 
Check your distro documentation for ''ps'', ''nice'' and ''renice'' commands for more information; ''ps'' may produce slightly different outputs according to the shell you are executing.
 
 
 
====Using RAWR in Linux====
 
 
RAWR is gear comparison tool . Written in .NET is avaiable under address : http://www.codeplex.com/Rawr
 
 
Under linux can be used thanks to .MONO project.
 
 
to install mono , ( if you are user of Debian based linux - in my case Ubuntu ) command to get mono is :
 
 
sudo apt-get install libmono-winforms2.0-cil
 
 
When you download RAWR , after unpacking it DELETE configuration file , and then run rawr using command :
 
 
mono Rawr.exe
 
[[Category:Community]]
 
[[Category:Guides]]
 

Revision as of 19:27, 17 November 2010


Combat rating is a mechanic introduced in patch 2.0.1 which are for combat stats on items that were previously percentage based; rating is converted to percentage based on values that Blizzard chooses. Ratings were introduced because percentage based itemization would have scaled excessively when The Burning Crusade was released and the player cap rose to 70.

Combat rating types

The following combat ratings are currently in use:

The following combat ratings have been deprecated[1] and are no longer in use:

Combat skills

See also: Critical strikeSpell critical strike

Unlike fixed percentages such as 2% critical strike chance, combat ratings diminish in potency as your character increases in level. 2% crit is the same at every level, while 28 critical strike rating grants 4% crit at level 34, 2% crit at level 60, and 1.27% crit at level 70. This allows Blizzard the ability to create and add new and better items to the world without eventually reaching a point where every character has a 100% chance to critically strike.


Below are the conversion for level 60, level 70, and level 80 combat skills:

Rating Effect Requires
Level 60 Level 70 Level 80
Expertise -1% Dodge/Parry 10 15.77 32.79
Melee Hit 1% hit chance 10 15.77 32.79
Spell Hit 1% spell hit chance 8 12.62 26.23
Critical Strike 1% critical strike chance 14 22.08 45.91
Haste 1% haste 10 15.77 32.79
Armor Penetration 1% armor ignored 3.75 5.92 12.31

Prior to patch 2.0.1, Weapon Skill reduced the percentage of damage lost due to glancing blows.

Between patch 2.0.1 and patch 2.3, Weapon Skill gave player +0.1% to their critical strike rating per weapon skill against monsters above their level.

As of patch 2.3, all items which previously had Weapon Skill Rating or Feral Combat Rating now have an equal amount of Expertise Rating.

From the 2.3 PTR patch notes: "We have added a new stat and associated rating called expertise and expertise rating. Expertise rating converts to expertise at the same rate that weapon skill rating formerly converted at. Each point of expertise reduces the chance for your attacks to be dodged or parried by 0.25%."

Patch 3.1 increased the effectiveness of armor penetration rating by 25%.

Unlike Weapon/Feral Combat Rating, Expertise does not have diminishing returns beyond 20 rating. For players, this means that once the hit cap has been reached, one can begin stacking Expertise to increase damage potential against mobs with high dodge/parry. Melee DPS classes won't benefit much from the -parry (as they should be behind the target), however dodges do make up a considerable chunk of lost damage. Druid tanking items with Expertise, such as Earthwarden, will be more valuable for consistent threat generation since a parried/dodged Mangle can be devastating.

Since Expertise is 'capped' by the target's chance to dodge/parry, the ideal rating varies per mob. The average level 73 boss has a 6.5% chance to dodge. Completely negating a 6.5% chance to dodge would require 102 Expertise rating at level 70, assuming the character had no talents which reduced his target's dodge chance.

Defense skills


The impact on the defense skill system is slightly more complicated. This skill actually grants a percentage-based benefit already; every 25 points of defense skill grants a 1% dodge chance, 1% parry chance, 1% block chance, 1% increased chance to be missed and 1% decreased chance to be critically hit by physical attacks.

Below are the defense rating values needed to achieve 1% of each effect:

From Patch 2.1 through Patch 3.1.3

Rating Effect Requires
Level 60 Level 70 Level 80
Defense Skill 1 defense skill 1.5 2.37 4.92
Defense Skill 1% combined miss/dodge/parry/block 9.375 14.8125 30.75
Defense Skill 1% combined miss/dodge/parry 12.5 19.75 41
Dodge 1% dodge 12 18.92 39.35
Parry* 1% parry 15 23.65 49.18
Block 1% block chance 5 7.88 16.39
  • Parry was changed in the 2.1 patch to require 25% less rating to equal 1% Parry. The old value at 70 was 31.54 rating for 1%.

From Patch 3.2 onward

Rating Effect Requires
Level 60 Level 70 Level 80
Defense Skill 1 defense skill 1.5 2.37 4.92
Defense Skill 1% combined miss/dodge/parry/block 9.375 14.8125 30.75
Defense Skill 1% combined miss/dodge/parry 12.5 19.75 41
Dodge 1% dodge 13.8 21.76 45.25
Parry 1% parry 13.8 21.76 45.25
Block 1% block chance 5 7.88 16.39

All of these Ratings have the same "point cost" when determining the level of an item. (See the article on Item values for an in-depth discussion.) For comparison, 1 point of Block Value, which decreases the damage taken when a block occurs by 1, costs 0.65 as much as 1 point of any of these Ratings.

Resilience

See also: Resilience

Resilience reduces the effects of all types of critical hits (both physical and spell crits from players or mobs). Resilience has three components; it reduces the chance you will be critically hit by x%, and it reduces the damage dealt to you by crits that land by 2x% and finally reduces all pet- and player-caused damage by an additional x%. x is the percentage resilience granted by a given resilience rating. In 2.4 an additional effect was added to resilience. It reduces the amount of mana drained or burned by mana draining effects by 2x%.

PvE tanks usually have high enough +defense values so that mobs won't crit them at all, thus in PvE this is not an important statistic. Template:Resilience

Historical Note: Prior to Patch 3.0, the Survival of the Fittest feral druid talent only reduced the druid's chance to be crit by 3% at most. Thus, for druid tanks, resilience could actually be more useful than defense to reach crit immunity (with the talent, a raid boss's crit chance at level 70 was 2.6% before Defense Rating or Resilience was applied). This is no longer true as of patch 3.0, where druids can become completely immune to crits from mobs though SotF alone, without defense or resilience. The formulas below are still valid if you don't have 3/3 of this talent.

For a level 70 druid:

60 defense rating = (-1%crit,+1%miss,+1%dodge,+1%parry,+1%block)
39.4 resilience rating = (-1%crit,-2%crit damage)
14.7 agi = (+1%dodge,+0.58%crit,+29.4 armor)

The conclusion is that if your goal is to become a crit-immune druid, you can swap 60 defense rating for 39.4 resilience rating + 29.4 agi. This is because (1%miss and 1%dodge) = 2%dodge, see also Attack Table for this. So this trade off gives you the same crit immunity and gives even slightly better damage mitigation because of the use of Agility. This trade-off is also good for the extra crit and armor, which are both useful for feral tanks. Looking at normal stats of defense rating and resilience on armor and weapons, it is easier to get crit immunity through resilience than through defense. This is not true for Warriors and Paladins as they can Block and Parry and therefore get much more benefit from defense rating than feral druids.

Leveling

Each time you go up a level, the amount of rating needed to get the same benefit will increase. An example of the scaling involved would be the current implementation of Agility which has always worked this way in the live game, requiring more agility for the same critical strike chance as you go up in level.

Diminishing returns

As of patch 3.0.2, combat ratings that affect avoidance stats now have diminishing returns.

Combat Ratings formula

See also: Melee mitigation

The following formulas give the amount of rating required to achieve a 1% bonus. They can be derived from two sources, the values stored in the client and extensive testing done by the author of the Rating Buster addon, and are completely accurate (each method gives the same values within the margin of error for 32-bit floating point precision, or 10^-7).

Values are calculated with below formulas:

File:Ratings graph.png

Ratings Conversion Graph

Resilience,Hit,Critical Strike,
Haste,Expertise,Armor Penetration
Dodge (Patch 2.1),
Defense,Parry,Block (Patch 2.4.2)
LEVEL FORMULA LEVEL FORMULA
1-10 1-34
10-60 34-60
60-70 60-70
70-80 70-80

The 70-to-80 formula may change in future patches, but is current as of Patch 3.0.3.9183 (verified Dec 2, 2008)[2].

Rating Combat variable Base
(value at lvl 60)
Armor Penetration - % of target's armor 3.756097412
Block + % block chance 5
Critical Strike + % melee crit chance 14
+ % ranged crit chance
+ % spell crit chance
Defense + defense skill 1.5
Dodge + % dodge chance 12
Expertise + melee weapon skill 2.5
Haste - melee weapon speed(1)(2) 10(3)
- ranged weapon speed(1)
- cast time
Hit - % melee miss chance 10
- % ranged miss chance
- % spell miss chance 8
Parry + % parry chance 15
Resilience - % chance to recieve melee crit 25
- % chance to receive ranged crit
- % chance to receive spell crit
- % melee crit dmg taken 11.36363636
- % ranged crit dmg taken
- % spell crit dmg taken
- % DoT dmg taken 25
- % mana drained 11.36363636

1) "-" is here because the variable that Blizzard calls speed is actually the period between two swings/shoots. Actual speed is increased.

2) Paladins, Shamans, Druids and Death Knights receive 30% extra value for this stat (effective base value is 13)

3) Unlike the other ratings, Haste Rating → Speed/Cast time conversion isn't linear; see Haste

Ratings calculators

Ingame

  • Rating Buster, an addon which shows and calculates Combat ratings on your items (Curse | WoWInt).

Historical note

Prior to version 2.0.1, item bonuses didn't use the Combat Ratings System. Instead, items had equip and on-use bonuses that increased the underlying value directly. For example, instead of increasing the wearer's Crit Rating by 14 and the wearer's Dodge Rating by 12, the old pre-2.0.1 Inv shoulder 05 [Stormshroud Shoulders] added +1% to the wearer's Crit chance and +1% to the wearer's Dodge chance.

When Blizzard made the conversion to 2.0.1, all existing items with the old +crit%, +defense, etc. values were converted to their equivalent values in the new Ratings system scaled for a level 60 character. For example, an item that previously gave +10 Defense Skill now gives +15 Defense Rating. (Conversions that would have resulted in a fractional Rating were rounded down to the nearest whole number; e.g. an item that previously gave +3 Defense Skill now gives +4 Defense Rating.)

See also

References

 
  1. ^ Patch 3.0.2
  2. ^ Whitetooth 2008-12-02. Combat Ratings at level 80. Elitist Jerks. Retrieved on 2008-12-04.