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wowwiki in pda format? Edit

hi,

i must say that this site is really very useful to access information about WoW. as the subject says, im wondering is it possible to have an offline version of it so that we can access this information on the go. something like, in pda format so that WoW fanatics can do some readings and such. i know that wikipedia has a pda version and i think it would be pretty cool if wowwiki could have one. --Unknownz 03:34, 14 June 2006 (EDT)

I would love to see a PDA version as I own a Pocket PC (Asus MyPal) with a 1Gig storage card. It'd be very useful just for the sheer fact that I could load in a ton of pages to view at work, on the road, or on a trip. --Jorath13 10:58, 9 July 2006 (EDT)

Great job! Edit

As a newcomert to WoW I looked at a lot of sites (forums, FAQs etc) to gather all the information I can get. I keep coming back to WoWWiki most of the time. It's extremely useful and has great potential. Keep up the good work!

-- Nyenyec 12:49, 14 June 2006 (EDT)

I would love to have get some comments on visitors' satisfaction. (I know it sounds lame, yes. First time, I swear.) Is it easy to find what you need, and are there any specific pages that you frequently visit that other visitors are likely to want to read? Comment on WoWWiki talk:Proposed new sidebar if you have any comments on the bar on the left. Schmidt 22:27, 14 June 2006 (EDT)
I consider myself a Wiki-veteran (I'm a Wikipedia admin), but an absolute beginner in all matters WoW.
To me the most useful thing in WoWWiki is an easy way to read about a game concept and all related game concepts. E.g. DKP, Faction or even Death. It helps a lot if every first reference to a certain term in a page is linkified, all the synonyms and abbreviations are there as redirects and the categories are maintained properly. A "See also" section is also very useful. One thing I miss that is being used in Wikipedia is a template:Main [1]. This would be useful in the Paladin/Talents Paladin Talents relation for example.
The ClassNav template is great, this approach could be used in other places, e.g. for zones/cities.
-- Nyenyec 08:34, 15 June 2006 (EDT)
Using that template is only as valuable as saying Main article: .... Nothing wrong with that, but I can't think of a lot of articles that would use it. (That particular example of the pally page does have links to all the talents.) I'm not altogether averse to it anyways, though. Are all the articles easy to find for you, and all that? Are some difficult to find, that you think should be more available? I'm not asking just for you, but you are perhaps among few that could answer a question like that. Everyone else here knows where to look for all the pages. Of course your being a veteran of MediaWiki doesn't help our cause. =/ But maybe this is enough different. Schmidt 08:49, 15 June 2006 (EDT)
Re: template:main. It would be helpful in the Newbie Guide too, but it's not essential as long as the right links are there in the text.
Re: Navigation. Yeah, I just type whatever I need in the URL bar of my browser. :) But my suggestion is to aggressively linkify everything, make sure that the rights things are referenced (e.g. Newbie Guide#Player vs Player (PvP) links PvP Flag 4 times, but doesn't reference PvP at all). And also, in addition to categories create more navigational templates. In my experience categories are not as easy to use for beginners at first.
-- Nyenyec 09:18, 15 June 2006 (EDT)
Yeah, I'm a big proponent of nav templates whenever I can think of a use. See {{gems}}, {{metals}}. I made several others, too. I can't always think of a time to use them for. Someone else came up with a loot list for raids, {{Raid Dungeons}}. I'll look into the other things you mentioned. Do you have anything to say about the main page or the sidebar? Schmidt 09:28, 15 June 2006 (EDT)

Importing from QuestHistory addon to WoWWiki? Edit

I didn't find anything related to this on my first few site searches, so my apologies if this has already been discussed to death. Are there advantages to WoWWiki's quest listings over Allakhazam and/or Thottbot? I'd say yes, and those advantages would include the absence of popup ads, easy editing, and (most importantly for me) an XML export of any page to insure against content being lost or locked in.

In that case, what can be done to make creating quest pages both easier and less error-prone? One thing I'd considered was to use the QuestHistory addon to record pertinent information about quests seen, and then to reformat its saved data into Wiki pages. I've started on a standalone Lua program that:

  • reads a QuestHistory.lua saved variables file
  • reads a copy of the quest page boilerplate
  • prompts the user for which quest they want to write up
  • inserts data from QuestHistory.lua file into the boilerplate template
  • writes out the new Wiki page

Would others consider this worthwhile? The technical requirements are currently pretty low: Lua 5.0 binaries for Windows weigh in at 180kb, and my program is another 6k. Depending on responses, I can provide more information, find a place to put the code for review, etc. --Noam 16:57, 15 June 2006 (EDT)

Hey that sounds kind of cool. Though I'm not following exactly how you're proposing that the pages actually be generated. Would existing pages always be replaced, even if you only need to update a quest text?   If so, wouldn't it be niftier if you just generated wikitext that could be pasted into an existing page? Such a thing could even be written as a real addon that just pops up a multiline editing window in the end that you can copy&paste wikitext from!   --Mikk 19:19, 15 June 2006 (EDT)
I'm definitely not proposing an automatic replacement, editing, or creation of pages. The current implementation aims toward a file or text box that could be pasted into the Wiki. Even if I wanted something more automatic, Lua doesn't have any way of handling network traffic or similar, so everything has to be done with files and/or standard input and output (keyboard and screen). In essence, it's just a simple template parser that uses the quest boilerplate as its template, and the QuestHistory data as the things to fill in. I've also not looked at doing a WoW addon, just at using Lua as a language to write a small standalone program. --Noam 21:16, 15 June 2006 (EDT)
I've updated my user page to include the Lua code and an example of the Thazzril's Pick quest being written up. You can compare it to the original Thazz'ril's Pick page and see how well I did. --Noam 21:38, 15 June 2006 (EDT)
Oi nice. Hey, while you're at it, how about tweaking the quest boilerplate a bit? Level obtained, monetary rewards, etc, do not really need to be high level headings. A nice little box off to the right would look much nicer imo =) --Mikk 10:43, 16 June 2006 (EDT)
I made this (Boilerplate:Quest) a while ago, but I don't think it caught on.--Ralthor 15:59, 16 June 2006 (EDT)
I don't know how I missed Ralthor's boilerplate, but I guess I did. It's good for me; all my code will do is parse through whatever template you tell it to, and do a global search and replace on particular words or phrases as directed. --Noam 16:26, 16 June 2006 (EDT)
Whoa Ralthor. Just chuck the old one out the window and redirect it to yours tbh. --Mikk 16:43, 16 June 2006 (EDT)
One more update. I've modified my program to use Ralthor's boilerplate as a template. You can see the first results at Quest:Glyphic Tablet. Lua code and quest template are now at http://noamtherogue.game-host.org/lua/ --Noam 20:34, 18 June 2006 (EDT)
Quick question: Where do we add "human" hints, tips, explanations? --Dracomage 07:31, 19 June 2006 (EDT)
Ralthor's boilerplate has sections for details and additional notes. My program won't touch them, so edit them as you like when you upload a quest. I deleted them on my sample quest since there wasn't anything relevant on that particular quest. My goal with this program is just to cut down on the tedium of entering in the NPC, zone, level, and other information easily extracted from the quest log. It won't figure out exactly which mobs to kill, what items to collect, etc. (There are some entries in QuestHistory.lua related to those, but they're difficult to parse out in a general case.) --Noam 16:49, 19 June 2006 (EDT)
Kickass! I suggest you set up a page, e.g. QuestHistory WoWWiki converter and describe how stuff works (i.e. where to get lua.exe, etc). Then we've got to figure out all the places to link to it in an obnoxiously big and noticeable manner. =)   --Mikk 17:40, 19 June 2006 (EDT)
I only noticed this cool idea while scanning recent changes, so I would suggest moving this discussion to Category talk:Quests or Talk:Quests (should Quest be the main page wth Quests having the redirect?). --Fandyllic 5:06 PM PDT 19 Jun 2006
Moving discussion to Talk:Quests#QuestHistory_to_WoWWiki_converter_idea. I'll work up installation instructions later. --Noam 07:59, 21 June 2006 (EDT)

Fan fiction Edit

Regarding User:Charred But Alives Gnoll Rumor stuff? I'm not sure what the normal limits are on fan fiction pages - I've given him advice about marking his pages as fan fiction (which he has been doing), but he's also been trying to link it on the Gnoll page and Rumored Races page - I reverted the former, and left the latter (but added a note mentioning it was fan fiction). Any views? -- Kirkburn 14:28, 16 June 2006 (EDT)

Sounds about right to me from what I know of policy? (He just went and violated the upcoming Fanfic policy though, by stating things that conflict with lore. Bookkeepers are alerted =)) --Mikk 14:59, 16 June 2006 (EDT)
Maybe we could make a nice little fan fiction template box thing that you added links to and the title was, "Fan Fiction related to this topic:"...--Ralthor 16:01, 16 June 2006 (EDT)
Sounds like a great idea to me. Something like {{notebox}} perhaps (with a clear heading, of course) that one can chuck at the end of the page. It'll allow fanfic authors a little bit of exposure whilst not polluting canon lore in an untoward way, imo. (Though I'm not going to go against Teh Masters of Lore on this one, it's not a dear subject do me :-)) --Mikk 16:52, 16 June 2006 (EDT)

Minor CSS tweaks Edit

Discussion moved to WoWWiki talk:Styling, as it seems to be relevant to the discussion that will continue there. Schmidt 02:14, 22 June 2006 (EDT)

Styling Edit

Discussion moved to WoWWiki talk:Styling, as it seems to be relevant to the discussion that will continue there. Sorry about moving it one more time. Schmidt 02:14, 22 June 2006 (EDT)

Images Edit

Just thought I might bring everyone's attention to Special:Unusedimages ... lots of images that can be linked into the wiki there! Before you upload more, check out the list :) -- Kirkburn 09:23, 19 June 2006 (EDT)

Category:FAQs Edit

Kirkburn and I did some handbag swinging over FAQ and came to the conclusion that we needed (well, sorta) a Category:FAQs. Except neither of us know of all the FAQs floating around. The page doesn't necessarily have to be named "FAQ", but it does have to address frequently asked questions. Please add pages like that to the category! Thanks! --Mikk 13:54, 19 June 2006 (EDT)

Updated skin Edit

Discussion moved to WoWWiki talk:Styling, as it seems to be relevant to the discussion that will continue there. Schmidt 02:14, 22 June 2006 (EDT)

Warcraft III & Warcraft III :TFT map editor Edit

Is this the right place to ask questions about these games' map editor ? If not, can you help me please ?--Kirochi 15:12, 20 June 2006 (EDT)

  • Google "wc3 map editor forum", click "I'm feeling lucky". Tadaa. --Mikk 15:21, 20 June 2006 (EDT)

Slowdown again? Edit

It it just me or did the wiki slow back down a factor of 5 overnight? I'm getting page posting times in the 1-2 minute range again =/   --Mikk 08:14, 21 June 2006 (EDT)

It happened to me a while back, but it's fine again, to me. It sounds like a personal problem, to me. ;p Really, I think it's periodic, and I think it's when several people at once use the special pages, like double redirects, and other things. Schmidt 10:52, 21 June 2006 (EDT)
Aye, cleared up here too. I wouldn't have said anything except it persisted for several hours. Ahwell :-)   --Mikk 12:21, 21 June 2006 (EDT)

Linking external images Edit

Is it accepted policy to include images hosted at external site in the articles?

E.g. Sense Undead includes an image hosted at thottbot.

-- Nyenyec 14:17, 21 June 2006 (EDT)

Erhm, no, can't say that it is to my knowledge. Blizzard themselves are a little unclear on the direct linking subject afaik, but they at least encourage people to use their graphics in non-profit "fan" sites (such as WoWWiki), so a lot of graphics on WoWWiki are linked from various Blizzard servers. Stealing Thott's bandwidth though seems just plain wrong. --Mikk 14:39, 21 June 2006 (EDT)
I always bring the picture into the wiki. Besides the whole stealing bandwidth thing, you never know if the linked picture is going to be deleted or moved. That doesn't happen much for things linked from Thott or Alla, but on other picture hosting sites they might remove the picture after so many days and the link is gone.
If the picture is an icon, such as the one you mentioned on Sense Undead, save it as the icon name (Spell_Holy_SenseUndead.jpg) in the wiki. A lot of items, abilities, talents, and spells use the same icons and we can reuse the same icon. - ClydeJr 14:57, 21 June 2006 (EDT)

Regions Adjacent to (zone) Edit

There are currently two ways the "Regions Adjacent to (zone)" blurb is displayed. One lists zones vertically to the left of a map (Felwood for example), the other horizontally above the map (Ashenvale). Shall we standardize and pick one to use globally?

I find the latter far more legible, and it shows more information to boot.

Furthermore, is this a good candidate for a template? --Jrr 22:23, 23 June 2006 (EDT)

Yes, the table one is much better, imo, and, yes, I'd use a template for the beginning of the table and the header line. I don't think I'd bother with creating templates for the actual lines. It's just ||{{horde icon}}foo||bar||baz. Less code without templates =) --Mikk 03:42, 24 June 2006 (EDT)

Battleplan articles Edit

See

Which naming scheme would be best? I say the "Battleplan Volume 2". Further, compare the two volume 2s and see which one is formatted better. Note the TOC on the second 2. Should we get cached versions of the first battleplan and the third? Should we have a BattlePlan or Battleplan article to contain links to each one, date each, and summarize? Schmidt 00:12, 24 June 2006 (EDT)

Uploading WoW icons Edit

On many pages in WoWWiki, item and spell icons from World of Warcraft are used, but every user seems to upload and name them in a different way. See, for example, the following examples:

File:Minionsstone.png PNG format, with alpha transparency and drop shadow; doesn't render correctly in IE6
File:INV Misc Bandana 01.jpg JPEG format, no transparency, left unchanged from the WoW file; renders correctly in IE6

Inv potion 17 PNG format, with transparency, but without drop shadow; should render correctly in IE6

My suggestion would be to introduce a guideline for uploading such pictures to have a common look within WoWWiki.

Personally, I like the first of these three images the most (OwlBoy has uploaded some images with this style) because

  • It's in PNG format
  • It has a nice drop shadow
  • It renders correctly on all backgrounds

However, I'm using Firefox, and most Internet Explorer 6 users will disagree with me since that browser doesn't support alpha transparency and renders it in a somewhat ugly way.

So, what do you all think about this topic? - Teomyr

I think a lot of it depends on where you get the icon. I pull most of my icons from Thottbot which uses the jpg format. I don't go in and try to modify the file or convert it to another format. I just save it to a local drive then upload it to wowwiki. I'm using IE6 and when I look at those 3 icons, they all look fine to me. Yes there's little differences:
Icon 1 has a small grey border around it.
Icon 2 (which I uploaded from Thottbot) has little blue triangles in the corner. It's also the smallest file.
Icon 3 looks the most "normal".
However, I can deal with all of those differences. I'm not going to freak out about those blue triangles or the grey border. I'm pretty laid back and I say as long as the icon is viewable on all browsers, who really cares?
Spell holy removecurse
As for naming, as I put in the Help:Item articles page, you should keep the icon name the same as what Blizzard calls them, or at least the part before the file format. Many icons are reused for wildly different things. The icon to the right is named Spell_Holy_RemoveCurse.png and is used as the icon for both Disenchanting as well as the Druid Remove Curse spell. I'd rather reuse the same icon over and over than creating a new icon every time.
Those are my thoughts. - ClydeJr 09:39, 26 June 2006 (EDT)

Capitalization Edit

moved to WoWWiki talk:Naming policy --Mikk

Well I can come up with opinions and as I was typing out things I realize that I naturally do sections headings in Title case as it feels like a title to me. In the end however I don't care how things are named at all, what I do care about is being able to link to an article without having to hunt around and try and figure out how the person named it. I want to be able to create a link based on specific naming rules and know that if that link is red it doesn't exist, which is not the case right now. Thats why I created the new naming policy (which for anyone that hasn't read you should since it will go into effect in 6 days). I propose that we go over to WoWWiki talk:Naming policy and continue this discussion and try to flesh our rules for naming EVERYTHING we can think of, this way we can have a complete consistent set of rules, that if everyone doesn't agree on we can all at least follow. Then we can actually start enforcing the naming rules and linking a lot easier. I've copied both capitalization discussions from here (except for this post) to the naming talk page and also added a section about naming quests, which I am having problems with.--Ralthor 16:23, 27 June 2006 (EDT)

please continue discussion in WoWWiki talk:Naming policy

Macro help Edit

I am wanting to set up a macro that when a certain proc goes of it detects it and does a random yell like "take that" or OUCH. Is this possible or no?

Not with a macro. But LuaSlinger might be what you're looking for. --Mikk 19:39, 28 June 2006 (EDT)
I don't think Macros can be passive.--Ralthor 19:52, 28 June 2006 (EDT)
They can't. You need to monitor game events, which requires Lua functions. LuaSlinger lets you set stuff like that up fairly easily in-game without actually writing a real AddOn. --Mikk 06:58, 29 June 2006 (EDT)

hey Edit

hello its me soulmike i want to join this guild agien =) i was in this guild for a Very long time poeple have to remeber me =) i was in here right throught unholyorder and all that so can i join the guild ples =) i know i can contribute to the guild

Erhm, mike, I think there's been some sort of mixup. WoWWiki isn't a guild, and neither is the WoWWiki Village Pump. Perhaps you meant to put this on the talk page of some guild that has its page hosted here at WoWWiki? --Mikk 06:56, 29 June 2006 (EDT)

Categories vs. stubs Edit

Hi, friendly new WoWWiki addict here. Is there a rule of thumb about categorizing stubs? I've been doing a lot of work in the uncategorized Guild pages, categorizing them and making sure they adhere to policy, or else slinging {{Stub/Guild}} on them. Is that sufficient or should I also be slinging [[Category:Guild]] and its brethren on them? Part of me thinks it is overkill, but part of me also thinks that if a guild ever DOES update its stub they might not also update categorization and then it will still be uncategorized. Also, categories exist to be browsed, which might help someone find and update the stub anwyay. Just curious what the general rule is, if any. Thanks. Luci 11:37, 29 June 2006 (EDT)

Yup, categorising them seems like a good idea to me - better to be safe :) -- Kirkburn 06:17, 1 July 2006 (EDT)
To be quite frank, if I come across a guild page that is a full year old and has sod all info in it, I don't bother with categorizing it much - i just slap {{Stub/Guild}} on it and expect it to get zapped in 30 days. But that's me =)   --Mikk 10:04, 1 July 2006 (EDT)
Yeah that too ... I thought I'd leave that part of the explanation to you :P -- Kirkburn 11:05, 2 July 2006 (EDT)

New Slang Section Edit

I started a new section on game slang. Feel free to expand it :D

Slang

Chriskl 19:45, 29 June 2006 (EDT)

Doh! Just noticed Category:Game_terms - I'll move them to there.

Heh - a good idea would be to have the Slang page as an explanation page which leads you into Category:Game terms -- Kirkburn 06:19, 1 July 2006 (EDT)
Very good idea Kirkburn. I moved the words out to standalone pages, and Slang is now an intro to slang. It links all the words that were in it as examples of slang (they were very good examples imo!). --Mikk 10:01, 1 July 2006 (EDT)
Looks good. -- Chriskl 00:46, 5 July 2006 (EDT)

Should we add pages for non-set "sets"? Edit

By this I mean for example, the "set" that a leatherworker can create, using Turtle Scales. It's pretty much a Turtle Scale collection set, but with no set bonus.

Link: Thottbot on Turtle Scale "set" [2]

I think it would be great if we came up with a name for these sets, created pages for them like real sets, and then we can link to them from various classes. For instance, resto Shamans could be directed to think about getting a set of Turtle Scale gear when they hit level 40, etc.

Browsing through TB, smiths and leatherworks and tailors seem to have a bunch of these. eg. Scorpid Scale set, Heavy Mithril set, Green Iron, Cindercloth, etc.

Another reason to have them separately listed is that it's MUCH easier then for non-leatherworkers to even be aware that there is a Turtle Scale "set", that has bonuses that work together, and they can be purchased from leatherworkers.

-- Chriskl 00:39, 5 July 2006 (EDT)

I don't see why not. I mean, if we would otherwise have articles for each of the items, it would be better to have them all consolidated on one page. Also, it does help to see them together perhaps (if you have an image) to see what it looks like. You could also summarize (if you want) all the stats combined for if you have all the items. Schmidt 00:58, 5 July 2006 (EDT)
I've made a basic design for such collections here: Turtle Scale collection. If people want to make any changes to that, and then we can turn it into a template. We also need to decide on categorisation. Here is an example of me linking to the Turtle Scale collection from the shaman sets page: Shaman sets. Is that how we want to do it? -- Chriskl 01:37, 5 July 2006 (EDT)
This looks good. I reduced it a bit. All the same information is there, but it's easier to glean information from it now, IMO. You can see what you think of it. It seems to me that there wouldn't need to be pages for each item, although others might disagree. My thought is that all their stats could appear on one page together. As for how to make each item, anyone can check Thottbot or Allakhazam or just be a leatherworker and get the recipe that way. Speaking of that, it would be good to note how you get the recipes for each item. In smithing, the Green Iron set is trainer-taught, but some of the mithril sets require finding and buying the plan. Schmidt 01:58, 5 July 2006 (EDT)
I think this is a good idea - these collections are really fun to search for while not being a lvl 60 going for their tiers. I like the way you have set it out with a collection total stats table and tips on who its useful for etc. IMO these collections could populate a list of their own, with simply the list of character/classes they are useful for noted down. Nice one. Jhodri
Well, I've added the recipe source for the items in that demo page now. I say we just rely on people using the Thottbot reference link to see the full detail every item in the collection? People will make pages for each item if and when they feel like it. I propose we officially call these things "collections". If people are happy, I'll start on the other collections I can find, and make category overviews for them, and integrate them in everywhere. -- Chriskl 02:14, 5 July 2006 (EDT)
I agree with Jhodri. Stuff like this might be good for people to look for before they have a chance to go raiding. What I meant before (and what I worded very strangely) is that people could check for the specifics of what each item needed for production, but for general requirements it's good to include stuff as you already did for this set. But the recipe source is pretty important, IMO, and pretty basic information, too. As for opinions, I'd give it a solid day or two for people to give their opinions. Schmidt 02:29, 5 July 2006 (EDT)


I'd add a column to the table with drop/vendor info. If it's a drop from lots of mobs, I'd just say it's a drop from lots of mobs (perhaps in a given area) and provide a direct link to the drop list in thottbot + allakhazam. Great idea btw! It gives the info we really do need, and skips the (imo pointless) work of creating oodles of pages for not-that-cool items that's just lots of work to keep updated and better done by the automatic database sites. --Mikk 05:40, 5 July 2006 (EDT)

Just a minor point regarding table designs - I think they almost always look better without borders, with the rows marked by alternate colours (not too different mind you) -- Kirkburn 16:52, 5 July 2006 (EDT)
I just copied the Wildheart Raiment page... -- Chriskl 19:38, 5 July 2006 (EDT)
Hmmmm I just found this: Leatherworking. It details several of these pre-specialization "sets" we're talking about. So shall we continue on our path and just break these out into their own pages??? -- Chriskl 00:10, 6 July 2006 (EDT)
Break them out imo (and point to them from the leatherworking page of course) --Mikk 01:11, 6 July 2006 (EDT)

About Uther Edit

When I was playing WoW 1 year ago, i was using paladin. i was so frustrated by lack of PVP ablitiy. hoestly it can't kill any horde class when i encounter them, they either kill me or run alway. sometimes i think that is why Uther -- a legendary paladin could be killed by a new born Deathknight. maybe that is a hint tells us paladin is a weak class. due to some personal reasons i stopped playing WoW for a year. now i pick it up to play again. (however i chose to be an undead mage). some ideas strike me, maybe Uther died for some reason. my theory is: Uther knew there was something behind the undead scourage. the scourage can't be stopped by simply killing them, to stop that he has to destory the source of the undead, as we know the lich king Ner'zhul. the best way to get to him is throught his champion -- the new fallen paladin the Deathknight Arthas. So Uther did the same thing the Sargeras did to Aegwynn, sacrifice his physics form to let his spirit get in Arthas' body to ultimately confront Ner'zhul. by this, it can make Arthas is raidable for players, he is weaken or struggled by Uther's spirit. this theory makes Uther is still a legend. what is your thoughts?

I'm not sure what you're getting at, but how paladins work in the game has nothing to do with paladins in lore. I happen to enjoy my pally. Maybe you just had a bad build. I do know that after the pally reset for quite some time I hated playing my pally, but I decided to reset my stats once again and ever since, I've loved it. Maybe you should do the same. Schmidt 09:43, 6 July 2006 (EDT)

Dates Edit

Just noticing, we should be using expanded date formats as much as possible. There is always confusion between the EU and US 'types'. For example, 6/7/06 can mean either the 6th of July (sensibly :P) or the 7th of June (madness). We should always try to use an expanded date format to prevent any confusion. Perhaps there should even be a policy on this (unless there is already?) -- Kirkburn 09:38, 6 July 2006 (EDT)

Well, first off, does it really matter? Secondly, I wouldn't mind just keeping it to European, although this is an American site. On Wikipedia I set the dates to appear as 6 July 2006, myself, just like my siggie. Other than that, yeah, at least longer dates or something like 6-Jul-2006 would work better. Schmidt 09:45, 6 July 2006 (EDT)
It doesn't really matter, just as long as there's consistency. I personally would always vote for the 'European' version as it's more sensible. Just not something like 6/7 :) -- Kirkburn 10:05, 6 July 2006 (EDT)
I favor ISO 8601, but I just asked in the #mediawiki channel and was told that changing the format isn't a trivial thing. ScratchMonkey 12:43, 6 July 2006 (EDT)

Help Page Move Imminent Edit

Alright there is still a lot of work to be done on the help pages, but I have the table of contents in a version which I think will be exceptable, more informative, easier to use, and already much better than what we currently have. I don't know how many people who read village pump actually use the help pages, but I thought that I would give out a quick warning. The content of Help:Contents/Dev will be replacing Help:Contents before the end of this weekend. Everything should be set to move now, but I am going to wait until I have more time to focus on it and ensure that the links work and no one is stranded with a crappy help conents page. As such I thought I would let everyone know so that they can provide any last minute objections or suggestion (or if you just want to proof read for my inevitable typos).--Ralthor 20:46, 6 July 2006 (EDT)

Yay! Ralthor for president =)   Just spotted one thing: The [more] links all go to the same page atm. --Mikk 00:28, 7 July 2006 (EDT)
Nice catch.--Ralthor 07:06, 7 July 2006 (EDT)

Math in pages Edit

Could ''' tag be an allowed one?

That would allow to write [http://www.w3.org/Math/ MathML] code, which could be reasonably useful in formula's pages.

MathML code can be then viewed by browers with plugins just like [http://www.w3.org/Math/Software/mathml_software_cat_browsers.html these ones]

I think that would be a good improvement

{{Notebox|Posted also [[Help_talk:HTML_in_wikitext|here]]}}
::--[[User:Mabu|Mabu]] 19:31, 7 July 2006 (EDT)

:: Looks like you just need to set $wgUseTeX: http://www.mediawiki.org/wiki/Markup_spec -[[User:ScratchMonkey|ScratchMonkey]] 12:21, 7 July 2006 (EDT)
:::: Is there a way I can set the variable myself? Or should an ADMIN do that? That was the reason why I was asking...
:::: --[[User:Mabu|Mabu]] 15:38, 10 July 2006 (EDT)
::::: Admin needs to set it, but more importantly an admin needs to get Tex installed on the server, which isn't necessarily possible or trivial. -- [[User:Chriskl|Chriskl]] 19:15, 10 July 2006 (EDT)
:::::: Yes, that's what I was afraid of :-/ Is there a better way than this to contact an admin? --[[User:Mabu|Mabu]] 09:55, 11 July 2006 (EDT)

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