(Basic Rules: fixed ALL node links, as they led to disambiguation pages; removed ST, LM, etc links as unnecessary and imho extra confusing ;) called 'SB' 'occasional' as in 4 yrs have never heard it) Â |
(Re-ordered Tips, and reworked description. There was no mention of 'and spells' or Lay on Hands; re-ordered for clarity. Misc) Â |
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− | {{Infobox |
+ | {{Infobox ability |
+ | |name=Divine Shield |
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− | |faction= |
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+ | |image=Spell_Holy_DivineIntervention |
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− | |name=Arathi Basin |
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+ | |description=Protects the paladin from all damage and spells for 8 sec, but reduces all damage you deal by 50%. Cannot be used on a target with Forbearance. Causes Forbearance for 1 min. |
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− | |ss=Arathi Basin loading screen.jpg |
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+ | |class=[[Paladin]] |
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− | |capital= |
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+ | |type=Defensive |
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− | |race={{Race|Human}}<br />{{Race|Undead}} |
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+ | |school=Holy |
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− | |level=10-85 |
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+ | |cast_time=Instant |
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− | |loc=Central [[Arathi Highlands]] |
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+ | |cooldown=5 Minutes |
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+ | |improvement= |
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+ | |cost=3% of base mana |
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+ | |buff_desc=Immune to all attacks and spells, but reduces all damage you deal by 50%. |
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+ | |buff_dur=8 seconds |
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+ | |buff_type=Magic |
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+ | |debuff_name=Forbearance |
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+ | |debuff_image=Spell_Holy_RemoveCurse |
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+ | |debuff_dur=1 minutes |
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+ | |debuff_desc=Cannot be affected by Divine Shield, Hand of Protection or Lay on Hands. |
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+ | |debuff_type= |
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}} |
}} |
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+ | '''Divine Shield''' is a protection spell that prevents all damage to the paladin for a short period of time. Divine Shield also protects the paladin from all unfriendly spells (except [[Shattering Throw]] and [[Mass Dispel]]), acts as a universal "cleanse" removing nearly all [[debuff]]s, and can be cast even while affected by most crowd control effects ([[Polymorph]], [[Fear]], etc). However damage dealt is reduced by 50% while the shield is up. Using Divine Shield also causes [[Forbearance]], preventing the paladin from being affected by Divine Shield, [[Hand of Protection]] or [[Lay on Hands]] for 1 minute. |
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− | Located in [[Arathi Highlands]], '''Arathi Basin''' ('''AB''' for short) is a fast and exciting [[battleground]]. The Basin itself is rich with resources and coveted by both the [[Horde]] and the [[Alliance]]. The [[Forsaken Defilers]] and the [[League of Arathor]] have arrived at Arathi Basin to wage war over these natural resources and claim them on behalf of their respective sides. It is similar to "King of the Hill" or "Conquest" modes in other games. |
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+ | It is learned at level 48 for {{cost|2|10}}. |
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− | {{clrr}} |
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− | {{Battle |
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− | |prev=[[Warsong Gulch|Conflict in Warsong Gulch]] |
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− | |conc= |
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− | |next=[[Alterac Valley|Conflict in Alterac Valley]] |
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− | |name=Conflict in Arathi Basin |
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− | |prevo= |
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− | |conco= |
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− | |nextg= |
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− | |alt= |
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− | |image= |
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− | |conflict=[[Arathi Highlands|Conlflict in Arathi Highlands]] |
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− | |date= |
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− | |place=Arathi Basin, Central [[Arathi Highlands]] |
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− | |result=Unknown, ongoing |
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− | |side1=[[Alliance]] |
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− | *[[Stromgarde|Kingdom of Stromgarde]] |
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− | **[[League of Arathor]] |
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− | |side2=[[Horde]] |
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− | *[[Forsaken]] |
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− | **[[Defilers]] |
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− | |side3= |
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− | |side4= |
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− | |commanders1=[[Radulf Leder]] (outside battleground) |
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− | |commanders2=[[The Black Bride]] (outside battleground) |
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− | |commanders3= |
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− | |commanders4= |
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− | |forces1=5-15 [[Adventurers]] |
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− | |forces2=5-15 [[Adventurers]] |
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− | |forces3= |
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− | |forces4= |
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− | |casual1=Unknown |
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− | |casual2=Unknown |
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− | |casual3= |
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− | |casual4= |
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− | }} |
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+ | ==Tips & Tricks == |
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− | [[Image:WorldMap-ArathiBasin.jpg|thumb|The Arathi Basin in-game map; for locations see below tactical map.]] |
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+ | *Divine Shield is also referred to as "bubbling". |
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− | [[Image:Arathi Basin.png|thumb|Tactical Map of Arathi Basin]] |
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+ | *Divine Shield cancels virtually all crowd control effects, including a [[Silence]] from another player. The exception is when casting has been interrupted by a spell lock effect such as Mage's [[Counterspell]], Rogue's [[Kick]], Warlock Felhunter's [[Spell Lock]] or Death Knight's [[Mind Freeze]]. This will lock out all spells that derive their power from the same [[school]] of magic as the spell that was interrupted. |
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+ | *Divine Shield cannot be cast under the effect of [[Cyclone]] and similar effects. |
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+ | *The only abilities in the game that can dispel Divine Shield are the [[Priest]]'s [[Mass Dispel]] and the [[Warrior]]'s [[Shattering Throw]]. |
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+ | *Divine Shield prevents all damage, including (unlike most other bubbles of other classes) falling damage, and even drowning damage. It is not uncommon for a paladin to leap off a high cliff or despawn their flying mount in the air and bubble before landing, preventing damage or death. [[Hand of Protection]] does exactly the same thing for falling damage, and a paladin with good timing may bubble himself and a party member. |
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+ | *In the Arathi Basin battleground, you cannot use Divine Shield, then attempt to capture a node, otherwise known as a flag or base. Similarly, when you capture a flag in Eye of the Storm or Warsong Gulch, the use of Divine Shield will cause you to automatically drop the flag. You cannot continue to carry it while under the spell of Divine Shield. |
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+ | *In a PvP situation, other classes may try to bandage themselves when you shield. Throwing down a [[Consecration]] will interrupt their bandaging, letting you heal, but not allowing them to. This can be a great advantage when otherwise both combatants would be back to full health. |
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+ | *Divine Shield does not wipe threat, but mobs will ignore targets under the influence of Divine Shield unless there is no other valid target for them, which can lead to death of raid/party members if used in the wrong situation. On the other hand, if a paladin healer or DPS pulls aggro, they can use Divine Shield to make the mobs ignore them. |
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+ | *It is possible to use Divine Shield and then immediately taunt the enemy to force the mob to stay on the now invulnerable tank as long as the taunt lasts. |
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+ | *It sometimes is helpful if a tanking paladin activates the shield and then immediately remove the Divine Shield again (best through a macro) to instantly remove all harmful spells, but since this means a temporary aggro loss, it is highly dangerous. |
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+ | *When fighting alone against a mob that uses primarily a ranged attack, Divine Shield will cause the mob to run up to melee. Combined with another ranged attack, such as [[Avenger's Shield]] or [[Exorcism]], this can be used to solo pull a mob in a somewhat crowded area (if you hit only one mob with the shield, that is). |
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+ | *Paladins used to be able to use a tactic known as "[[Bubble Hearth]]" to escape combat. Divine Shield used to give the [[paladin]] enough time to fully cast their [[Hearthstone]] or [[Alterac Valley Trinket]]. However the length of Divine Shield has been reduced to 8 seconds whereas the cast for the [[Hearthstone]] is still at 10. |
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− | == Overview == |
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− | The goal is to control locations on the map ("Resource Nodes"). While a node is controlled, it generates resources for your side, and the first side to gain 1,600 resources wins the contest. |
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− | + | == Notes == |
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+ | This spell originally appeared in [[Warcraft III]] and was used by the [[Paladin (Warcraft III)|Paladin]] hero unit. The highest level divine shield in Warcraft III allowed for 45 seconds of immunity every 65 seconds with no attack speed penalty and disallowed any units from attacking it. It is also worth noting that the Warcraft III version could not be dispelled, where the [[World of Warcraft]] version can. |
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− | *Each side has up to 15 players. |
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− | *There are five [[Resource Node]]s on the map: the [[Farm (Arathi Basin)|Farm]], the [[Stables (Arathi Basin)|Stables]] (ST or occasionally SB), the [[Blacksmith (Arathi Basin)|Blacksmith]] (BS), the [[Lumber Mill (Arathi Basin)|Lumber Mill]] (LM), and the [[Gold Mine (Arathi Basin)|Gold Mine]] (GM). |
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− | *A [[node]] only earns [[resource]]s when it is [[cap]]tured (see below). With the exception of possible strategic value, there is no difference between the nodes. |
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− | *The rate of [[resource]] accumulation increases non-linearly as more nodes are captured. That is, if a side owns 2 nodes, it will ''not'' accumulate resources 2x as fast as when it only has 1 node. See the Strategy section below for more info. |
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− | *Arathi Basin is banded by level, just like [[Warsong Gulch]]. The minimum level to join is 10, and different instances will spawn for players between levels 10-14, 15-19, 20-24, etc. up to 80-84 and 85. |
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− | |||
− | === Entering Arathi Basin Battleground === |
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− | [[File:Arathi Basin TCG.jpg|thumb|"Controlling vital resource points is the key to victory. Control all five, and you are virtually guaranteed it." - Loraala.]] |
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− | |||
− | There are several methods available. |
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− | |||
− | * The battlegrounds tab of the Player vs. Player window allows players to queue for a battle regardless of location. |
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− | * You can queue for the battleground through [[Battlemaster]]s located in each capital city. |
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− | * The battleground can be entered directly through entrances located in the [[Arathi Highlands]] zone. |
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− | ** For [[Alliance]] players, the entrance is located inside [[Refuge Pointe]]. |
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− | ** For [[Horde]] players, the entrance is just north of [[Hammerfall]]. |
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− | |||
− | == Winning Arathi Basin == |
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− | === Strategy and Tactics === |
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− | * [[Arathi Basin strategy|Arathi Basin Strategy and Tactics]] for more details |
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− | * [http://www.noahpotter.com/proudaardvark/guide_arathi.htm Proud Aardvark's Arathi Basin Strategy Guide] |
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− | |||
− | === Accumulating Resources === |
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− | Resources accumulate at the rates shown in the table below. |
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− | |||
− | {| class="darktable" |
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− | |- |
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− | ! Nodes<br />Captured || Resources<br />Per Tick || Tick Length<br />(sec) || Resources<br />Per sec |
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− | |- class="alt" |
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− | | 1 |
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− | | 10 |
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− | | 12 |
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− | | 0.8 |
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− | |- |
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− | | 2 |
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− | | 10 |
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− | | 9 |
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− | | 1.1 |
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− | |- class="alt" |
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− | | 3 |
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− | | 10 |
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− | | 6 |
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− | | 1.7 |
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− | |- |
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− | | 4 |
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− | | 10 |
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− | | 3 |
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− | | 3.3 |
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− | |- class="alt" |
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− | | 5 |
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− | | 30 |
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− | | 1 |
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− | | 30.0 |
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− | |} |
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− | |||
− | So if your team has three nodes, their team has two nodes, and they lead 1400 to 1300, you can still win if no nodes change hands. But if your team is at 1200 you cannot win unless you gain control of four nodes. |
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− | |||
− | === Honor Rewards === |
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− | The game awards bonus honor to everyone on your side of the match for reaching certain goals. Those goals are: |
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− | * Collecting multiples of 260 resources (at 260, 520, 780, ...), rewards 20 honor each (at level 60). |
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− | * Winning the match rewards 20 honor (at level 60). |
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− | |||
− | Honor for lower level matches scales down from the amounts given. Other scored events are not granted honor. These include: killing blows, assaulting a node, capturing a node, and defending a node. Honor is awarded for honorable kills as normal. |
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− | |||
− | Winning a complete match (1600 resources and the win bonus) gives 140 honor (at level 60). |
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− | |||
− | Losing a match gives you less bonus honor depending on how many resources your side managed to collect before the loss. You will still accumulate some honor from honorable kills. |
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− | |||
− | On the [[Battlegrounds Holiday]] weekend for Arathi Basin, the bonus honor goals are: |
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− | * Collecting multiples of 160 resources (at 160, 320, 480, ...), rewards 20 honor each (at level 60). |
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− | * Winning the match still rewards 20 honor (at level 60). |
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− | |||
− | === Quests === |
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− | There are a number of quests involving fighting in Arathi Basin, some of which need reputation with the battleground faction. You can get them from one of the NPCs near the battleground entrances in [[Hammerfall]] or [[Refuge Pointe]]. |
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− | |||
− | The first quest will usually be {{quest|The Battle for Arathi Basin!|The Battle for Arathi Basin!}}, for which you need to assault four different bases. |
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− | |||
− | ==== Alliance ==== |
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− | * {{questlong|Alliance|60P|Control Four Bases}}, available at {{Reputation|friendly}} and awards 1000 reputation. For this quest your team will need to assault and control 4 bases at the same time. |
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− | * {{questlong|Alliance|60P|Control Five Bases}}, available at {{Reputation|exalted}}. For this quest your team will need to assault and control all 5 bases at the same time. Rewards the {{loot|common|Arathor Battle Tabard}}. |
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− | |||
− | ==== Horde ==== |
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− | * {{questlong|Horde|60P|Take Four Bases}}, available at {{Reputation|friendly}} and awards 1000 reputation. For this quest your team will need to assault and control 4 bases at the same time. |
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− | * {{questlong|Horde|60P|Take Five Bases}}, available at {{Reputation|exalted}}. For this quest your team will need to assault and control all 5 bases at the same time. Rewards the {{loot|common|Battle Tabard of the Defilers}}. |
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− | * {{questlong|Horde|60P|Defiler's Advanced Care Package}}, available at {{Reputation|friendly}} and awards 10 reputation. You also get a {{loot|common|Defiler's Advanced Care Package}} which has 20 bandages and 20 Arathi Rations, both only usable in Arathi Basin. |
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− | |||
− | === Reputation === |
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− | Doing battle in Arathi Basin improves your reputation with [[Defilers|The Defilers]] (Horde) or [[League of Arathor|The League of Arathor]] (Alliance). |
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− | *Collecting multiples of 160 resources (at 160, 320, 480, ...) = 10 rep (total 100 rep if you win) |
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− | *You would need 320 non-holiday wins to become exalted with the faction. |
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− | *Quests in Arathi Basin give reputation too <!--exact numbers needed--> |
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− | On the [[Battlegrounds Holiday]] weekend for Arathi Basin, the Reputation rewards are: |
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− | *Collecting multiples of 150 resources (at 150, 300, 450, ...) = 10 rep (total 130 rep if you win) |
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− | |||
− | == Rewards == |
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− | Arathi Basin items are available by spending [[honor point]]s. The Alliance vendor for these items is {{NPC||Samuel Hawke|League of Arathor Supply Officer}} near the Alliance Arathi Basin battleground entrance in [[Arathi Highlands]]. The Horde vendor for these items is {{NPC||Rutherford Twing|Defilers Supply Officer}} outside the Horde Arathi Basin battleground entrance in [[Hammerfall]] in [[Arathi Highlands]]. |
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− | |||
− | Though some of the Arathor and Defiler factions items have different names and artwork, equivalent items' bonuses and equip effects are identical. ''Highlander's'' items are Arathor items. |
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− | |||
− | The bulk of the items are belts, boots, and shoulders tailored to various classes. More powerful versions of some items can be purchased as you gain levels, allowing higher level players to receive faction rewards with better equipment bonuses. |
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− | |||
− | See [[Honor rewards]] for other items which can be purchased with Honor Points. |
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− | |||
− | {| class="darktable sortable zebra" |
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− | |||
− | |- valign="bottom" |
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− | !style="width:12em;"| Item (Alliance/Horde) |
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− | ! Type |
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− | !style="width:7.8em;"| Level #: {{cost|h= }} |
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− | ! Classes |
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− | ! Description |
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− | |||
− | |- |
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− | |{{loot|Rare|Talisman of Arathor}} /<br/> {{loot|Rare|Defiler's Talisman}} |
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− | |align="center"|[[Trinket]] |
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− | |align="center"|Lvl 28: 25<br/>Lvl 38: 35<br/>Lvl 48: 45<br/>Lvl 58: 55 |
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− | |align="center"|Unrestricted |
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− | | Absorbs a fixed amount of physical damage for 15 seconds |
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− | |||
− | |- |
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− | |{{loot|Rare|Highlander's Chain Girdle}} /<br/> {{loot|Rare|Defiler's Chain Girdle}} |
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− | |align="center"| Waist (Leather/Mail) |
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− | |align="center"|Lvl 28: 45<br/>Lvl 40: 55<br/>Lvl 48: 70<br/>Lvl 58: 85 |
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− | |align="center"| Hunter, Shaman |
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− | | Stamina bonus <br/> Improves chance to crit by 1% <br/> Increases attack power <br/> The level 58 version of this belt is part of [[The Highlander's Determination]] or [[The Defiler's Determination]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Highlander's Cloth Girdle}} /<br/> {{loot|Rare|Defiler's Cloth Girdle}} |
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− | |align="center"| Waist (Cloth) |
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− | |align="center"|Lvl 28: 45<br/>Lvl 38: 55<br/>Lvl 48: 70<br/>Lvl 58: 85 |
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− | |align="center"| Mage, Priest, Warlock |
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− | | Stamina and intellect bonuses <br/> Improves chance to crit with spells by 1% <br/> Increases healing done by spells and effects <br/> The level 58 version of this belt is part of [[The Highlander's Intent]] or [[The Defiler's Intent]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Highlander's Lizardhide Girdle}} /<br/> {{loot|Rare|Defiler's Lizardhide Girdle}} |
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− | |align="center"| Waist (Leather) |
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− | |align="center"| Lvl 28: 45<br/> Lvl 38: 55<br/> Lvl 48: 70<br/> Lvl 58: 85 |
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− | |align="center"| Rogue, Druid |
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− | | Stamina and intellect bonuses <br/> Improves chance to crit with spells by 1% <br/> The level 58 version of this belt is part of [[The Highlander's Will]] or [[The Defiler's Will]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Highlander's Leather Girdle}} /<br/> {{loot|Rare|Defiler's Leather Girdle}} |
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− | |align="center"| Waist (Leather) |
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− | |align="center"| Lvl 28: 45<br/> Lvl 38: 55<br/> Lvl 48: 70<br/> Lvl 58: 85 |
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− | |align="center"| Rogue, Druid |
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− | | Stamina bonus <br/> Increases chance to crit by 1% <br/> Increases attack power <br/> The level 58 version of this belt is part of [[The Highlander's Purpose]] or [[The Defiler's Purpose]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Highlander's Lamellar Girdle}} |
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− | |align="center"| Waist (Mail/Plate) |
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− | |align="center"| Lvl 28: 45<br/> Lvl 40: 55<br/> Lvl 48: 70<br/> Lvl 58: 85 |
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− | |align="center"| Paladin |
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− | | Strength, stamina and intellect bonuses <br/> Improves chance to crit by 1% <br/> The level 58 version of this belt is part of [[The Highlander's Resolve]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Defiler's Mail Girdle}} |
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− | |align="center"| Waist (Leather/Mail) |
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− | |align="center"| Lvl 28: 45<br/> Lvl 40: 55<br/> Lvl 48: 70<br/> Lvl 58: 85 |
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− | |align="center"| Hunter, Shaman |
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− | | Stamina and intellect bonuses <br/> Improves chance to crit with spells by 1% <br/> The level 58 version of this belt is part of [[The Defiler's Fortitude]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Highlander's Plate Girdle}} /<br/> {{loot|Rare|Defiler's Plate Girdle}} |
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− | |align="center"| Waist (Mail/Plate) |
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− | |align="center"| Lvl 28: 45<br/> Lvl 40: 55<br/> Lvl 48: 70<br/> Lvl 58: 85 |
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− | |align="center"| Warrior, Paladin |
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− | | Strength and stamina bonuses <br/> Improves chance to crit by 1% <br/> The level 58 version of this belt is part of [[The Highlander's Resolution]] or [[The Defiler's Resolution]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Highlander's Chain Greaves}} /<br/> {{loot|Rare|Defiler's Chain Greaves}} |
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− | |align="center"| Feet (Leather/Mail) |
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− | |align="center"| Lvl 28: 45<br/> Lvl 40: 55<br/> Lvl 48: 70<br/> Lvl 58: 85 |
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− | |align="center"| Hunter, Shaman |
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− | | Agility, stamina, and intellect bonuses <br/> Run Speed increased slightly <br/> The level 58 version of these boots is part of [[The Highlander's Determination]] or [[The Defiler's Determination]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Highlander's Cloth Boots}} /<br/> {{loot|Rare|Defiler's Cloth Boots}} |
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− | |align="center"| Feet (Cloth) |
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− | |align="center"| Lvl 28: 45<br/> Lvl 38: 55<br/> Lvl 48: 70<br/> Lvl 58: 85 |
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− | |align="center"| Mage, Priest, Warlock |
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− | | Stamina and intellect bonuses <br/> Run Speed increased slightly <br/> Increases healing done by spells and effects <br/> The level 58 version of these boots is part of [[The Highlander's Intent]] or [[The Defiler's Intent]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Highlander's Lizardhide Boots}} /<br/> {{loot|Rare|Defiler's Lizardhide Boots}} |
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− | |align="center"| Feet (Leather) |
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− | |align="center"| Lvl 28: 45<br/> Lvl 38: 55<br/> Lvl 48: 70<br/> Lvl 58: 85 |
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− | |align="center"| Rogue, Druid |
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− | | Agility, stamina, and intellect bonuses <br/> Run Speed increased slightly <br/> Increases attack power <br/> The level 58 version of these boots is part of [[The Highlander's Will]] or [[The Defiler's Will]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Highlander's Leather Boots}} /<br/> {{loot|Rare|Defiler's Leather Boots}} |
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− | |align="center"| Feet (Leather) |
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− | |align="center"| Lvl 28: 45<br/> Lvl 38: 55<br/> Lvl 48: 70<br/> Lvl 58: 85 |
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− | |align="center"| Rogue, Druid |
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− | | Agility and stamina bonuses <br/> Run Speed increased slightly <br/> Increases attack power <br/> The level 58 version of these boots is part of [[The Highlander's Purpose]] or [[The Defiler's Purpose]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Highlander's Lamellar Greaves}} |
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− | |align="center"| Feet (Mail/Plate) |
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− | |align="center"| Lvl 28: 45<br/> Lvl 40: 55<br/> Lvl 48: 70<br/> Lvl 58: 85 |
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− | |align="center"| Paladin |
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− | | Strength, agility, stamina, and intellect bonuses <br/> Run Speed increased slightly <br/> The level 58 version of these boots is part of [[The Highlander's Resolve]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Defiler's Mail Greaves}} |
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− | |align="center"| Feet (Leather/Mail) |
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− | |align="center"| Lvl 28: 45<br/> Lvl 40: 55<br/> Lvl 48: 70<br/> Lvl 58: 85 |
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− | |align="center"| Hunter, Shaman |
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− | | Agility, stamina, and intellect bonuses <br/> Run Speed increased slightly <br/> Increases chance to crit with spells by 1% <br/> The level 58 version of these boots is part of [[The Defiler's Fortitude]] set. |
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− | |||
− | |- |
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− | |{{loot|Rare|Highlander's Plate Greaves}} /<br/> {{loot|Rare|Defiler's Plate Greaves}} |
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− | |align="center"| Feet (Mail/Plate) |
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− | |align="center"| Lvl 28: 45<br/> Lvl 40: 55<br/> Lvl 48: 70<br/> Lvl 58: 85 |
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− | |align="center"| Warrior, Paladin |
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− | | Strength, agility, and stamina bonuses <br/> Run Speed increased slightly <br/> The level 58 version of these boots is part of [[The Highlander's Resolution]] or [[The Defiler's Resolution]] set. |
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− | |||
− | |- |
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− | |{{loot|Epic|Highlander's Chain Pauldrons}} /<br/> {{loot|Epic|Defiler's Chain Pauldrons}} |
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− | |align="center"| Shoulders (Mail) |
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− | |align="center"|Level 60: 130 |
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− | |align="center"| Hunter, Shaman |
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− | | Agility, stamina, and intellect bonuses <br/> These shoulders are part of [[The Highlander's Determination]] or [[The Defiler's Determination]] set. |
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− | |||
− | |- |
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− | |{{loot|Epic|Highlander's Epaulets}} /<br/> {{loot|Epic|Defiler's Epaulets}} |
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− | |align="center"| Shoulders (Cloth) |
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− | |align="center"|Level 60: 130 |
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− | |align="center"| Mage, Priest, Warlock |
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− | | Stamina and intellect bonuses <br/> Restores 5 mana every 5 seconds <br/> Increases healing done by spells and effects <br/> These shoulders are part of [[The Highlander's Intent]] or [[The Defiler's Intent]] set. |
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− | |||
− | |- |
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− | |{{loot|Epic|Highlander's Lizardhide Shoulders}} /<br/> {{loot|Epic|Defiler's Lizardhide Shoulders}} |
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− | |align="center"| Shoulders (Leather) |
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− | |align="center"|Level 60: 130 |
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− | |align="center"| Rogue, Druid |
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− | | Agility, stamina, and intellect bonuses <br/> Increases attack power <br/> These shoulders are part of [[The Highlander's Will]] or [[The Defiler's Will]] set. |
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− | |||
− | |- |
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− | |{{loot|Epic|Highlander's Leather Shoulders}} /<br/> {{loot|Epic|Defiler's Leather Shoulders}} |
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− | |align="center"| Shoulders (Leather) |
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− | |align="center"|Level 60: 130 |
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− | |align="center"| Rogue, Druid |
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− | | Agility and stamina bonuses <br/> Increases attack power <br/> These shoulders are part of [[The Highlander's Purpose]] or [[The Defiler's Purpose]] set. |
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− | |||
− | |- |
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− | |{{loot|Epic|Highlander's Lamellar Spaulders}} |
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− | |align="center"| Shoulders (Plate) |
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− | |align="center"|Level 60: 130 |
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− | |align="center"| Paladin |
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− | | Strength, agility, stamina, and intellect bonuses <br/> These shoulders are part of [[The Highlander's Resolve]] set. |
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− | |||
− | |- |
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− | |{{loot|Epic|Defiler's Mail Pauldrons}} |
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− | |align="center"| Shoulders (Mail) |
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− | |align="center"|Level 60: 130 |
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− | |align="center"| Hunter, Shaman |
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− | | Agility, stamina, and intellect bonuses <br/> Restores 4 mana every 5 seconds <br/> These shoulders are part of [[The Defiler's Fortitude]] set. |
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− | |||
− | |- |
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− | |{{loot|Epic|Highlander's Plate Spaulders}} /<br/> {{loot|Epic|Defiler's Plate Spaulders}} |
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− | |align="center"| Shoulders (Plate) |
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− | |align="center"|Level 60: 130 |
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− | |align="center"| Warrior, Paladin |
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− | | Strength, agility, and stamina bonuses <br/> These shoulders are part of [[The Highlander's Resolution]] or [[The Defiler's Resolution]] set. |
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− | |||
− | |- |
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− | |{{loot|Epic|Cloak of the Honor Guard}} /<br/> {{loot|Epic|Deathguard's Cloak}} |
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− | |align="center"| Back |
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− | |align="center"|Level 60: 85 |
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− | |align="center"| Unrestricted |
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− | | Agility and stamina bonuses <br/> Increases Attack Power |
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− | |||
− | |- |
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− | |{{loot|Epic|Ironbark Staff}} |
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− | |align="center"| Staff |
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− | |align="center"|Level 60: 185 |
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− | |align="center"| Unrestricted |
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− | | Intellect and stamina bonuses <br/> Improves chance to crit with spells by 2% <br/> Increases damage and healing from spells and effects |
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− | |||
− | |- |
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− | |{{loot|Epic|Sageclaw}} /<br/> {{loot|Epic|Mindfang}} |
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− | |align="center"| Dagger |
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− | |align="center"|Level 60: 130 |
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− | |align="center"| Unrestricted |
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− | | Stamina bonus <br/> Improves chance to crit with spells by 1% <br/> Increases damage and healing from spells and effects |
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− | |||
− | |} |
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− | |||
− | == Experience in Arathi Basin == |
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− | * Players are awarded ~0.8% of a level for completing a Match. |
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− | * Players are awarded ~0.8% of a level per 260 Resources. |
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− | * Players are awarded ~0.8% of a level for a Victory. |
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− | |||
− | * The specific % of exp does vary per level, but it should amount to just under 16 Victories per level. |
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− | |||
− | == Achievements == |
||
− | |||
− | {{:Player vs. Player achievements/Arathi_Basin}} |
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== Patch changes == |
== Patch changes == |
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− | * {{Patch 4.0. |
+ | * {{Patch 4.0.6|note=The duration of Forbearance has been lowered to 1 minute, down from 2.}} |
+ | * {{Patched|date=2011-01-03|bluenote=Divine Shield prevents all damage from the Sparks in the [[Vanessa VanCleef (tactics)|Mechanical Nightmare]].|link=http://us.battle.net/wow/en/blog/1232869}} |
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− | * {{Patch 3.3.3|note=Battlegrounds will no longer award Marks of Honor. |
||
+ | * {{Patch 4.0.1|note=Duration reduced from 12 seconds to 8 seconds.}} |
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− | :* Players with existing Marks of Honor can still turn them in to their respective faction's quest givers, including individual marks for those who may have more marks for one Battleground than another. |
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+ | * {{Patch 3.0.8|note=The 100% attack speed penalty has been replaced by a 50% reduction to all damage caused.}} |
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− | :* Items which previously required Marks of Honor will have their costs adjusted to remove these requirements.}} |
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+ | * {{Patch 1.4.0|note=Fixed race condition where damage would sometimes be applied after Divine Shield was activated.}} |
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− | * {{Patch 3.2.0|note= |
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− | ** When standing at a capture point that you control, you will gain a buff called Honorable Defender. This buff grants +50% honor gained from kills. |
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− | ** The time it requires to capture a base has been reduced to 8 seconds, down from 10 seconds. |
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− | ** The game now ends when one team reaches 1600 victory points, down from 2000.}} |
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− | * {{Patch 1.8.1|note=Certain geometry exploits in Arathi Basin have been fixed.}} |
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− | * {{Patch 1.7.1|note=Altered geometry in Arathi Basin to prevent a possible exploit.}} |
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− | * {{Patch 1.7.0|note=Added.}} |
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− | |||
− | ==See also== |
||
− | *[[Alliance battleground strategies]] |
||
− | |||
− | ==Historic info== |
||
− | |||
− | * [[Arathi Basin old rewards]] |
||
== External links == |
== External links == |
||
+ | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
||
− | * [http://www.worldofwarcraft.com/pvp/battlegrounds/info-arathi.html Arathi Basin section] at the [http://www.worldofwarcraft.com/ Official site]. |
||
+ | Links that do not conform to the rules will be DELETED. |
||
− | |||
+ | Repeat violations may result in a BAN. |
||
− | === Previews === |
||
+ | Have a nice day. :) --> |
||
− | *[http://www.worldofwarcraft.com/info/underdev/arathi.html Official Preview at WorldofWarcraft.com] |
||
+ | {{Elinks-spell|642}} |
||
− | *[http://www.wowguru.com/arathi-basin/ Preview at WoW Guru] |
||
− | |||
− | === Humor === |
||
− | *[http://www.anim5.com/wow/audio/arathi_who_22050.mp3 Who's Arathi MP3], a parody by [http://www.anim5.com/IDDFOS/index.html anim5] of International Detective Dragons From Outer Space of Abott and Costello's "Who's on First?" skit. |
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− | |||
− | {{battlegrounds}} |
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+ | {{classfooter|Paladin}} |
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− | [[fr:Bassin d'Arathi]] |
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− | [[Category: |
+ | [[Category:Paladin abilities]] |
− | [[Category: |
+ | [[Category:Holy spells]] |
+ | [[Category:Magic buffs]] |
Revision as of 12:46, 30 May 2011
Divine Shield | |
---|---|
| |
Properties | |
Class | Paladin |
School | Holy |
Cooldown | 5 Minutes |
Related buff | |
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Related debuff | |
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[[Category:paladin abilities]][[Category:paladin abilities]]
Divine Shield is a protection spell that prevents all damage to the paladin for a short period of time. Divine Shield also protects the paladin from all unfriendly spells (except [Shattering Throw] and [Mass Dispel]), acts as a universal "cleanse" removing nearly all debuffs, and can be cast even while affected by most crowd control effects ( [Polymorph], [Fear], etc). However damage dealt is reduced by 50% while the shield is up. Using Divine Shield also causes [Forbearance], preventing the paladin from being affected by Divine Shield, [Hand of Protection] or [Lay on Hands] for 1 minute.
It is learned at level 48 for 2 10.
Tips & Tricks
- Divine Shield is also referred to as "bubbling".
- Divine Shield cancels virtually all crowd control effects, including a [Silence] from another player. The exception is when casting has been interrupted by a spell lock effect such as Mage's [Counterspell], Rogue's [Kick], Warlock Felhunter's [Spell Lock] or Death Knight's [Mind Freeze]. This will lock out all spells that derive their power from the same school of magic as the spell that was interrupted.
- Divine Shield cannot be cast under the effect of [Cyclone] and similar effects.
- The only abilities in the game that can dispel Divine Shield are the Priest's [Mass Dispel] and the Warrior's [Shattering Throw].
- Divine Shield prevents all damage, including (unlike most other bubbles of other classes) falling damage, and even drowning damage. It is not uncommon for a paladin to leap off a high cliff or despawn their flying mount in the air and bubble before landing, preventing damage or death. [Hand of Protection] does exactly the same thing for falling damage, and a paladin with good timing may bubble himself and a party member.
- In the Arathi Basin battleground, you cannot use Divine Shield, then attempt to capture a node, otherwise known as a flag or base. Similarly, when you capture a flag in Eye of the Storm or Warsong Gulch, the use of Divine Shield will cause you to automatically drop the flag. You cannot continue to carry it while under the spell of Divine Shield.
- In a PvP situation, other classes may try to bandage themselves when you shield. Throwing down a [Consecration] will interrupt their bandaging, letting you heal, but not allowing them to. This can be a great advantage when otherwise both combatants would be back to full health.
- Divine Shield does not wipe threat, but mobs will ignore targets under the influence of Divine Shield unless there is no other valid target for them, which can lead to death of raid/party members if used in the wrong situation. On the other hand, if a paladin healer or DPS pulls aggro, they can use Divine Shield to make the mobs ignore them.
- It is possible to use Divine Shield and then immediately taunt the enemy to force the mob to stay on the now invulnerable tank as long as the taunt lasts.
- It sometimes is helpful if a tanking paladin activates the shield and then immediately remove the Divine Shield again (best through a macro) to instantly remove all harmful spells, but since this means a temporary aggro loss, it is highly dangerous.
- When fighting alone against a mob that uses primarily a ranged attack, Divine Shield will cause the mob to run up to melee. Combined with another ranged attack, such as [Avenger's Shield] or [Exorcism], this can be used to solo pull a mob in a somewhat crowded area (if you hit only one mob with the shield, that is).
- Paladins used to be able to use a tactic known as "Bubble Hearth" to escape combat. Divine Shield used to give the paladin enough time to fully cast their [Hearthstone] or Alterac Valley Trinket. However the length of Divine Shield has been reduced to 8 seconds whereas the cast for the [Hearthstone] is still at 10.
Notes
This spell originally appeared in Warcraft III and was used by the Paladin hero unit. The highest level divine shield in Warcraft III allowed for 45 seconds of immunity every 65 seconds with no attack speed penalty and disallowed any units from attacking it. It is also worth noting that the Warcraft III version could not be dispelled, where the World of Warcraft version can.
Patch changes
- Patch 4.0.6 (2011-02-08): The duration of Forbearance has been lowered to 1 minute, down from 2.
- Template:Patched
- Patch 4.0.1 (2010-10-12): Duration reduced from 12 seconds to 8 seconds.
- Patch 3.0.8 (2009-01-20): The 100% attack speed penalty has been replaced by a 50% reduction to all damage caused.
- Patch 1.4.0 (2005-04-19): Fixed race condition where damage would sometimes be applied after Divine Shield was activated.
External links
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