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{{Infobox zone
{{ood}}
 
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|faction=Neutral
āˆ’
'''Expertise''' (also known as '''Exp''' and '''Ept''') is an attribute introduced in [[Patch 2.3.0]]. One point of expertise decreases the chance that melee attacks made by the player will be [[dodge]]d or [[parry|parried]] by 0.25%. At level 80, every 7.688690185546875 points of expertise rating grant 1 expertise.
 
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|name=Kezan
  +
|level=1 - 5
  +
|ss=Kezan.PNG
  +
|pop=40,000
  +
|capital=[[The Undermine]] (20,000)
  +
|races={{Race|Goblin}} (28,400)<br />{{Race|Forest troll}} (6,000)<br />{{Race|Human}} (2,000)<br />{{Race|Gnome}} (800)<br />{{Race|Jungle troll}} (800)<br />{{Race|Highelf}} (400)<br />{{Race|Ironforge dwarf}} (400)<br />{{Race|Nightelf}} (400)<br />{{Race|Orc}} (400)<br />{{Race|Tauren}} (400)<br /> {{RaceIconExt|Hobgoblin}} [[Hobgoblin]]
  +
|loc=Mid [[South Seas]]
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|major=[[Bilgewater Port]] (14,000)<br />[[Edj]] (4,000)<br />[[Voodress Village]] (1,000)
  +
|minor=Several
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|rulers=The [[goblin]] [[trade princes]]
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|government=Corporate
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|affiliation=[[Independent]]
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|source=''[[Lands of Mystery]]'' pg. 74
 
}}
   
  +
The isle of '''Kezan''' is the tropical island homeland of the [[goblin]]s. It was once inhabited by the trolls. The [[Undermine]] is located beneath the island.
āˆ’
== Expertise rating ==
 
āˆ’
Note that there is a difference between "expertise" and "expertise rating". ''Expertise rating'' is typically gained from item bonuses, and for each 30.0272 expertise rating you equip, you gain 1 expertise at level 85.<ref name="EJ-CR80">{{ref web|url=http://elitistjerks.com/f15/t29453-combat_ratings_level_85_cataclysm/|title=Combat Ratings at level 85|author=[http://elitistjerks.com/members/1694-whitetooth/ Whitetooth]|publisher=Elitist Jerks|date=2008-07-30|accessdate=2011-01-20}}</ref> ''Expertise'' is typically gained from talents, and for each 1 point of expertise you reduce your chance to be dodged/parried by 0.25%. Thus it takes exactly 120.1088 expertise rating at level 85 to reduce your chance to be dodged/parried by 1%.<ref name="EJ-CR80"/>
 
   
  +
The [[Goblin (playable)|playable goblin race]] experiences a phased instance of Kezan in their earliest levels before evacuating to the [[Lost Isles]]. Kezan is not reachable by other races or beyond these initial levels.<ref>http://www.worldofwarcraft.com/cataclysm/faq/</ref> However, many of the denizens live on in [[Bilgewater Harbor]], [[Azshara]].
āˆ’
{| class="darktable" style="text-align:center; width:23em"
 
|-
 
āˆ’
! colspan="8" | Expertise Rating Required Per 1% Dodge/Parry
 
|-
 
āˆ’
! Level 60
 
āˆ’
! Level 70
 
āˆ’
! Level 80
 
āˆ’
! Level 85
 
āˆ’
|-
 
āˆ’
| 9.3793201447
 
āˆ’
| 14.7904396057
 
āˆ’
| 30.7547607422
 
āˆ’
| 120.1088
 
|}
 
   
āˆ’
==Racial Bonuses==
+
== Introduction ==
  +
Goblins are in charge on the Isle of Kezan, making the whole place a swarming cesspool of corruption, chaos, scheming and invention. Several cities exist on Kezan, including the nefarious Undermine, the de facto capital of the goblinsā€™ trade empire. Kezan is a tropical island, and palm trees and other greenery appear in profusion. Kezanā€™s many ports bustle day and night as merchant ships approach and depart, carrying goods of all sorts to places of all sorts for people of all sorts. Kezan is a valuable way station between the eastern and western lands, and almost all travelers stop here, whether traveling by ship or gryphon or more esoteric means. The island is the heart of the goblinsā€™ mercantile efforts, pumping trade throughout Azeroth.
āˆ’
Certain players get passive expertise bonuses from their passive racial abilities:
 
āˆ’
* Humans get +3 expertise with One or Two-Handed Swords and Maces.
 
āˆ’
* Orcs get +3 expertise with One and Two-Handed Axes, and Fist Weapons.
 
āˆ’
* Dwarves get +3 expertise with One and Two-Handed Maces.
 
āˆ’
* Gnomes get +3 expertise with Daggers and One-Handed Swords.
 
   
  +
Kezan is the largest and southernmost of the South Seas islands, and, despite the goblin presence, the safest. Unlike the surrounding islands, Kezanā€™s inhabitants wonā€™t try to kill you on sight; rather, they first attempt to take your money and all your worldly possessions, then leave you to die on the rain-soaked cobblestone streets. Kezanā€™s ports are valuable neutral areas for both the Alliance and the Horde, and if not for the goblins trade would grind to a standstill and there wouldn't be adventurer shops in places like Stranglethorn Vale.<ref>{{ref book |author= Kiley, Ellen P. |authorlink= Ellen P. Kiley |title=[[Lands of Mystery]] |isbn=9781588467843 |pages=74}}</ref>
āˆ’
==Expertise caps==
 
āˆ’
For boss-level mobs (which are calculated as your level + 3) the soft cap is 6.5% dodge or 26 expertise (781 expertise rating), and the hard cap is 14% parry or 56 expertise (1682 expertise rating). Melee DPS classes will usually focus on the soft cap, since bosses cannot Parry when attacked from behind. Some tanks will like to collect a lot of expertise in order to avoid boss parries, which may result in the [[Parry-Hasting]] effect. However, recently the boss [[Parry-Hasting]] effect has been '''disabled on some of the bosses'''.<ref>http://maintankadin.failsafedesign.com/forum/index.php?f=6&t=25841&rb_v=viewtopic&start=15<sup>[broken link]</sup></ref> More information about the bosslist can be found at the references. More information on this effect can be found on the [[Parry]] page.
 
   
  +
== History ==
āˆ’
For level 87 and below (heroic bosses and trash mobs in raids) the dodge and parry caps are the same. You won't need more than about 22 expertise.<ref>{{ref web|url=http://www.tankspot.com/forums/f200/41907-frequently-asked-questions.html|title=Frequently Asked Questions|author=[http://www.tankspot.com/member.php?483-Satrina Satrina]|publisher=TankSpot|date=2008-11-27|accessdate=2010-03-04}}</ref>
 
  +
Kezan was originally home to the goblins and a group of [[jungle troll]]s. The goblins were enslaved by the jungle trolls and forced to mine minerals. After discovering [[kaja'mite]] the goblins gained a massive increase in intelligence and were able to fight off the jungle troll and claim Kezan for themselves. Afterward, the goblins declared [[Undermine]] as their capital city.<ref>''[[Dark Factions]]'', pg. 114</ref> Since that time, theyā€™ve ranged out and allowed people of all races to buy silly merchandise at exorbitant prices. They allied themselves to the Horde in the Second War (because the orcs paid and/or intimidated them), but in the Third War they were a neutral force, making money off every side.<ref>''[[Lands of Mystery]]'', pg. 79</ref>
   
  +
== People and culture ==
===Tanking===
 
  +
[[File:Kezan cinematic.jpg|thumb|250px|Kezan as it once was]]
āˆ’
Expertise is of two-fold use to tanks. First, by reducing the target's avoidance, it improves a tank's threat generation (more of his/her attacks will land). More importantly, because mobs may attack more quickly after parrying an attack, expertise reduces the total damage that the tank may receive by reducing the chance that his target parries. The increase in attack speed varies (from 0-40% of the speed of the parried attack),<ref>{{ref web|url=http://elitistjerks.com/f31/t18771-protection_warrior/|title=The Protection Guide|author=[http://elitistjerks.com/members/2828-quigon/ Quigon]|publisher=Elitist Jerks|date=2007-12-03|accessdate=2008-04-08}}</ref> and can stack if multiple attacks are parried in rapid succession, leading to a potential source of massive burst damage. However, this parry-hasting effect from when a boss parries has been disabled from most bosses except the last 3 in 25m TOC.
 
  +
Goblins are short and green and they don't laugh; they cackle. They wear leather clothing, often cut into aprons to protect themselves from the caustic fluids they handle. Their entire culture is focused on mercantile enterprises, and they work hard to expand their markets in any way possible. Most goblins seem friendly but insane. Goblins can be cutthroat merchants, and this ruthlessness is more prevalent on Kezan than anywhere else ā€” probably because the goblins are competing against their own kind. While goblins answer to no king or other such titular head, a collection of trade princes rules their merchant empire, which is called the [[Trade Coalition]].
   
  +
Officially, five trade princes exist, though one or two may be lurking about in the shadows. The goblins don't elect their trade princes, nor are the positions hereditary; the trade princes killed, blackmailed and schemed their way to the top. Together, these five goblins make the mercantile machine run, organizing the extensive and complex [[Trade Fleets]]. The Trade Coalition is huge, far-reaching and massively complicated. In addition, numerous other, smaller goblin companies, created and run by entrepreneurs called moguls, operate throughout Azeroth. Perhaps the most famous of these smaller
āˆ’
==Tanking Expertise Caps==
 
  +
businesses is the [[Venture Company]], founded and ruled by [[Mogul Razdunk]].
   
  +
Goblins engage in any activity that earns them a profit. They traffic in legitimate dealings, including food, spices and textiles, as well as more esoteric and questionable wares, such as magic items and arms dealing. Goblins have no respect for nature and engage in deforestation and mining on vast scales (the Venture Company is particularly notorious for such activities). In addition, goblins run morally corrupt businesses such as smuggling and slave trading. While the Trade Coalition condones all such activities, goblin smugglers and slavers prefer to maintain low profiles ā€” for obvious reasons. Goblins are mad but brilliant. Their technology is just as ingenious, if usually more volatile, than gnomish inventions. Goblins are also the best alchemists around, with the possible exception of the Forsaken. Goblin tinkers and alchemists are found throughout Kezan.
āˆ’
{| class="darktable" style="text-align:center; width:auto"
 
  +
āˆ’
|-
 
  +
As chaotic as it is, goblin society does have some order to it. Goblin barons serve as magistrates to run the trade princes' lands and holdings, and goblin captains command vessels for the Trade Fleets or for private merchants. Every city on the island is a bit like Ratchet on a larger scale.<ref>{{ref book |author= Kiley, Ellen P. |authorlink= Ellen P. Kiley |title=[[Lands of Mystery]] |isbn=9781588467843 |pages=74-75}}</ref>
āˆ’
!colspan="5"| Expertise&nbsp;(Expertise Rating)
 
āˆ’
|-
 
āˆ’
!colspan="5"| <h3>Death&nbsp;Knight</h3>
 
āˆ’
|-
 
āˆ’
!rowspan="2"| Untalented !! &nbsp;&nbsp;Orc&nbsp;(Fist/Axe)&nbsp;&nbsp; !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
āˆ’
|-
 
āˆ’
| | 53 (1592) || 53 (1592) || 53 (1592) || 56 (1682)
 
āˆ’
|-
 
āˆ’
!rowspan="1"| &nbsp;Veteran&nbsp;of&nbsp;the&nbsp;Third&nbsp;War&nbsp;(Blood)
 
āˆ’
| | 47 (1412) || 47 (1412) || 47 (1412) || 50 (1502)
 
āˆ’
|-
 
āˆ’
!colspan="5"| <h3>Druid</h3>
 
āˆ’
|-
 
āˆ’
!rowspan="2"| Untalented !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
āˆ’
|-
 
āˆ’
| | 56 (1682)
 
āˆ’
|-
 
āˆ’
!colspan="5"| <h3>Paladin</h3>
 
āˆ’
|-
 
āˆ’
!rowspan="2"| Untalented !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
āˆ’
|-
 
āˆ’
| | 53 (1592) || 53 (1592) || 56 (1682)
 
āˆ’
|-
 
āˆ’
!rowspan="1"| Glyph&nbsp;of&nbsp;Seal&nbsp;of&nbsp;Truth
 
āˆ’
| | 43 (1292) || 43 (1292) || 46 (1382)
 
āˆ’
|-
 
āˆ’
!colspan="5"| <h3>Warrior</h3>
 
āˆ’
|-
 
āˆ’
!rowspan="2"| Untalented !! &nbsp;&nbsp;Orc&nbsp;(Fist/Axe)&nbsp;&nbsp; !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
āˆ’
|-
 
āˆ’
| | 53 (1592) || 53 (1592) || 53 (1592) || 56 (1682)
 
āˆ’
|-
 
āˆ’
|}
 
āˆ’
ā€¢ Note ā€“ The numbers here indicate the numbers necessary to stop your target from parrying and dodging your attacks, which apply primarily to tanks (due to tanks attacking the target from the front, and thus within the arc of parry-possible attacks). For dodge-only caps, please see DPS Expertise caps, below.<br/>
 
āˆ’
ā€¢ Also, please note that the Glyph of Seal of Truth is the only expertise-providing addition listed here that is not a talent or racial bonus. This provides ten expertise points (not rating) to the paladin while active, and requires that the paladin has Seal of Truth currently cast on themselves.<br/>
 
āˆ’
ā€¢ The expertise rating needed to achieve each expertise number is provided beside each number in parentheses. These numbers are rounded up, and the formula used is 1 expertise = 30.0272 expertise rating.<br/>
 
   
  +
== Notable characters ==
āˆ’
==DPS==
 
  +
{{main|Kezan NPCs}}
āˆ’
Melee DPS also benefit from expertise. With sufficient expertise, melee classes can attack their target from the front without being dodged or parried (although facing restrictions, such as those on [[Backstab]] or [[Shred]], still apply). It is possible to have enough expertise to prevent dodges and parries, but parries are much harder to prevent, and players without such high expertise values should remain behind the target to prevent parried attacks from increasing the target's attack speed against the tank.
 
   
  +
Kezan is home to several goblins of status. From the greedy [[Trade Prince Gallywix]] to the enthusiastic [[Sassy Hardwrench]], the sexy [[Candy Cane]] and [[Chip Endale]], and the Bilgewater Buccaneers trainer [[Coach Crosscheck]], the personalities are as varied as they are colorful. Be sure to take the time to absorb the local culture before you head out to the Lost Isles, as you may never be able to return.
āˆ’
DPS will need a total of 6.5%, or 26 expertise, or 780 expertise rating, to avoid Dodges on yellow attacks against a raid boss.
 
   
āˆ’
==DPS Expertise Caps==
+
== Cataclysm ==
  +
{{cata-section}}
  +
[[File:Mount Kajaro.PNG|thumb|Mount Kajaro]]
  +
Kezan is the initial start zone for the [[goblin (playable)|goblins]] in ''[[World of Warcraft: Cataclysm]]''. The goblin player begins as a mid-level executive on Kezan, possessing great riches and power. [[Deathwing]] causes [[Mount Kajaro]] to erupt, forcing the evacuation of Kezan. Fleeing across the Great Sea, the goblins become shipwrecked on the [[Lost Isles]] after getting caught in an Alliance-Horde crossfire.<ref>[[Forum:Cataclysm in PC Gamer UK (Nov 09)]]</ref>
   
  +
===Future of Kezan===
āˆ’
{| class="darktable" style="text-align:center; width:auto"
 
  +
  +
At Blizzcon 2010, [[Alex Afrasiabi]] said that the goblin starting zone is only "'a small segment of the actual whole' of Kezan", and that the goblins "do want to go back to Undermine and the other goblin land holdings, just a question of when." [http://wow.joystiq.com/2010/10/22/blizzcon-2010-quests-and-lore-panel-liveblog/]
  +
 
=== Video ===
  +
<youtube>DW2wb_pnJ-c</youtube>
  +
<youtube>x-IFgYmo88M</youtube>
  +
  +
== Geography ==
  +
Kezan is a tropical island, and the associated flora and fauna appear in the wilderness between cities. Palm trees are everywhere, and in the wild places tasty fruits and flowers can be found. Many tropical animals, including tigers and lots of bugs can also be found. Kezan has several natural bays, and the goblins have constructed at least small port towns in most of them. To the south, the elevation rises. Southern Kezan is volcanic, and several volcanoes constantly ooze lava into the ocean. Lava tubes and other geological tunnels and caves riddle the island.
  +
  +
Goblins control just about everything on Kezan. Non-goblins always leave the island with less gold than they had when they came.<ref>{{ref book |author= Kiley, Ellen P. |authorlink= Ellen P. Kiley |title=[[Lands of Mystery]] |isbn=9781588467843 |pages=75-76}}</ref>
  +
  +
=== Maps and subregions ===
  +
[[File:Kezan Layout.jpg|thumb|Minimap layout of Kezan]]
  +
[[File:WorldMap-Kezan.jpg|thumb|left|300px|Kezan map]]
  +
The [[Bilgewater Port]] area is currently the only explorable area of Kezan. An open bridge and an invisible wall prevents access to the rest of the island.
  +
 
{{clrl}}
  +
{| class="darktable"
 
|-
 
|-
  +
|[[Bilgewater Port]] ā€¢ [[Drudgetown]] ā€¢ [[First Bank of Kezan]] ā€¢ [[Gallywix's Villa]]
āˆ’
!colspan="5"| Expertise&nbsp;(Expertise Rating)
 
 
|-
 
|-
  +
|[[Gallywix's Yacht]] ā€¢ [[Kaja'mine]] ā€¢ [[Kajaro Field]] ā€¢ [[KTC Headquarters]]
āˆ’
!colspan="5"| <h3>Death&nbsp;Knight</h3>
 
 
|-
 
|-
  +
|[[The Slick]] ā€¢ [[South Seas]] ā€¢ [[Swindle Street]] ā€¢ [[The Pipe]]
āˆ’
!rowspan="2"| Untalented !! &nbsp;&nbsp;Orc&nbsp;(Fist/Axe)&nbsp;&nbsp; !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
āˆ’
|-
 
āˆ’
| | 23 (691) || 23 (691) || 23 (691) || 26 (781)
 
āˆ’
|-
 
āˆ’
!rowspan="1"| &nbsp;Veteran&nbsp;of&nbsp;the&nbsp;Third&nbsp;War&nbsp;(Blood)
 
āˆ’
| | 17 (511) || 17 (511) || 17 (511) || 20 (601)
 
āˆ’
|-
 
āˆ’
!colspan="5"| <h3>Druid</h3>
 
āˆ’
|-
 
āˆ’
!rowspan="1"| Untalented
 
āˆ’
| | 26 (781)
 
āˆ’
|-
 
āˆ’
!colspan="5"| <h3>Paladin</h3>
 
āˆ’
|-
 
āˆ’
!rowspan="2"| Untalented !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
āˆ’
|-
 
āˆ’
| | 23 (691) || 23 (691) || 26 (781)
 
āˆ’
|-
 
āˆ’
!rowspan="1"| Glyph&nbsp;of&nbsp;Seal&nbsp;of&nbsp;Truth
 
āˆ’
| | 13 (391) || 13 (391) || 16 (481)
 
āˆ’
|-
 
āˆ’
!colspan="5"| <h3>Rogue</h3>
 
āˆ’
|-
 
āˆ’
!rowspan="2"| Untalented !! &nbsp;&nbsp;Orc&nbsp;(Fist/Axe)&nbsp;&nbsp; !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
āˆ’
|-
 
āˆ’
| | 23 (691) || 23 (691) || 23 (691) || 26 (781)
 
āˆ’
|-
 
āˆ’
!colspan="5"| <h3>Shaman</h3>
 
āˆ’
|-
 
āˆ’
!rowspan="2"| Untalented !! &nbsp;&nbsp;Orc&nbsp;(Fist/Axe)&nbsp;&nbsp; !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
āˆ’
|-
 
āˆ’
| | 23 (691) || 26 (781)
 
āˆ’
|-
 
āˆ’
!rowspan="1"| 2/2&nbsp;Unleashed&nbsp;Rage&nbsp;(Enhancement)
 
āˆ’
| | 15 (450) || 18 (541)
 
āˆ’
|-
 
āˆ’
!colspan="5"| <h3>Warrior</h3>
 
āˆ’
|-
 
āˆ’
!rowspan="2"| Untalented !! &nbsp;&nbsp;Orc&nbsp;(Fist/Axe)&nbsp;&nbsp; !! &nbsp;&nbsp;&nbsp;Dwarf&nbsp;(Mace)&nbsp;&nbsp;&nbsp; !! Human&nbsp;(Sword/Mace) !! &nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;Other&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
 
āˆ’
|-
 
āˆ’
| | 23 (691) || 23 (691) || 23 (691) || 26 (781)
 
āˆ’
|-
 
 
|}
 
|}
āˆ’
ā€¢ Note that DPS expertise scores are assuming that the player is attacking the target from behind, and thus only take dodged attacks into account. For targets that can parry attacks (i.e. from with tanks, standing in front of the target), the expertise ratings required to make both parries and dodges impossible would be much higher (see Tanking Expertise Caps, above).
 
   
  +
=== Old maps and subregions ===
āˆ’
ā€¢ Also note that the Glyph of Seal of Truth is the only expertise-providing addition listed here that is not a talent or racial bonus. This provides ten expertise points (not rating) to the paladin while active, and requires that the paladin have Seal of Truth currently cast on themselves.
 
  +
[[File:Undermine.jpg|thumb|300px|Map of Kezan as seen on the World of Warcraft Behind the Scenes DVD]]
  +
The Isle of Kezan had been in the planning stages long before Cataclysm. This section details its previous, unused incarnations.
   
  +
Other than the [[Undermine]], notable locations include [[Mount Kajaro]], an active volcano in the southern part of the island, [[Bilgewater Port]] on the northwestern coast, [[Edj]] on the northeastern coast, and [[Voodress Village]], inhabited by [[troll]]s.
āˆ’
ā€¢ The expertise rating needed to achieve each expertise number is provided beside each number in parentheses. These numbers are rounded up, and the formula used is 1 expertise = 30.0272 expertise rating.<br/>
 
   
  +
The island of Kezan is located directly south of the [[Maelstrom]], southwest of [[Zandalar]]. It cannot be seen on maps in the World of Warcraft but shows up in other maps in the Warcraft RPG.
āˆ’
==Expertise against bosses==
 
āˆ’
The dodge and parry chances for boss-mobs is currently disputed, but combat parses tend to point at around 6.5% dodge and 14% parry.<ref>http://elitistjerks.com/f31/t37032-faq_working_theories_raiding_level_80_a/</ref> Assuming 6.5% dodge and 14% parry, a player would need 26 expertise (781 expertise rating) to negate a boss's dodge chance, and 56 expertise (1682 rating) to prevent parries.
 
   
  +
On the World of Warcraft Behind the Scenes DVD there was a map of the Isle of Kezan, which is above the Undermine, visible on a whiteboard. It shows:
āˆ’
To "cap" expertise against a raid boss, melee DPS need only concern themselves with the boss' dodge chance, provided that they attack from behind. This dictates a goal of 781 expertise rating. Tanks, however, attack from the front, and need to worry about both dodge and parry.
 
   
  +
* Three transportation paths to: [[Booty Bay]] (by boat), [[Kul Tiras]] (by boat), and [[Ratchet]] (by zeppelin). [[Valgarde]] is also somehow connected.
āˆ’
==Expertise from talents==
 
  +
* What seems to be a lake in the center of the island, with rivers connecting it to both ports and Mount Kajaro.
āˆ’
Death Knights fain 6 points of expertise from [[Veteran of the Third War]], a talent specialization of the [[Death Knight#talents#Blood|Blood tree]].
 
  +
* Four coastal zones: "Resort Beach", "Savage Beach", "Black Beach", and "Rain Forest"
  +
* "Naga Gate" off the western coast.
   
  +
{| class="darktable"
āˆ’
Shamans can gain 4/8 points of expertise from [[Unleashed Rage]], in the fifth tier of the [[Shaman talents#Enhancement|Enhancement tree]].
 
 
|-
  +
|[[Bilgewater Port]]{{Ā·}} [[Edj]]{{Ā·}} [[Mount Kajaro]]{{Ā·}} [[Undermine]]{{Ā·}} [[Voodress Village]]
 
|}
  +
<gallery widths="120px">
  +
File:Kezan.JPG|Kezan from the old WoW Townhall<ref>http://eu.blizzard.com/en/wow/townhall/worldmap.html</ref>
  +
File:Kezan2.PNG|Another map of Kezan
  +
File:goblin area situated on the map.jpg|On the World of Warcraft Behind the Scenes DVD
  +
File:Kazan.JPG|Kezan as 'Kazan'
  +
File:WorldMap-TheMaelstromContinent.jpg|Kezan in the "Maelstrom Continent" of Cataclysm
  +
</gallery>
   
  +
== Notable characters ==
āˆ’
==Patch 4.0.3==
 
  +
The [[Trade Princes]] reside here, as does [[Mogul Razdunk]], the founder and ruler of the [[Venture Trading Company]], and [[Director Riddlevox]], the leader of the goblin [[Tinkers' Union]].
āˆ’
Expertise rating changed from 7.688690185546875 per 1 expertise at level 80 to 30.0272 at level 85.
 
āˆ’
Many talents with expertise were removed from game.
 
   
  +
== The Evacuation ==
āˆ’
On the character pane, you can also see your percent chance to be dodged or parried by mousing over Expertise in the melee section of the information section.
 
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<youtube>RGrHuYSmPIA</youtube>
   
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==Patch 2.3.0==
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== Gallery ==
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<gallery>
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Expertise was introduced in Patch 2.3.0, replacing effects which increased [[weapon skill]]. With the patch, [[weapon skill]] bonuses for melee weapons were generally replaced with expertise rating bonuses. Talents and [[racial traits]] which increased weapon skill were changed to directly increase expertise (not expertise rating). Items and racials which previously granted ranged weapon skill were changed to grant hit or critical strike rating instead, as expertise has no effect on ranged attacks.
 
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File:Kezan 070810 182909 - KTC Headquarters - Kirkburn 12319.jpg|KTC Headquarters
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File:Kezan 070810 183400 - KTC Headquarters - Kirkburn 12319.jpg|View over Kezan from KTC HQ
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File:Kezan 070810 151004 - Escape - Kirkburn 12319.jpg|Trade Prince Gallywix
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File:Kezan sign.jpg
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[[File:WorldMap-TheMaelstromBeta12984.jpg|thumb|312px|Kezan on the map with Maelstrom and lost isles.]]
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</gallery>
   
 
==See also==
 
==See also==
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* [[Weapon skill]]
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*[[Lost Isles]]
   
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== References ==
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==References==
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{{reflist}}
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{{Reflist}}
   
 
==External links==
 
==External links==
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Repeat violations may result in a BAN.
 
Repeat violations may result in a BAN.
 
Have a nice day. :) -->
 
Have a nice day. :) -->
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{{Elink|site=elitistjerks.com|link=http://elitistjerks.com/f31/t16940-roguecraft_101_a/|desc=Roguecraft 101}}
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*{{elink|icon=blizzplanet|site=BlizzPlanet.com|link=http://www.blizzplanet.com/blog/comments/world_of_warcraft_-_undermine/|desc=World of Warcraft - Undermine (Blizzplanet on Kezan and Undermine)}}
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*{{elink|icon=blizzplanet|site=BlizzPlanet.com|link=http://www.blizzplanet.com/blog/comments/south_seas_lore_isle_of_kezan/|desc=South Seas Lore: Isle of Kezan}}
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{{Elink|site=Random Ravings of World of Warcraft|link=http://rrvs.blogspot.com/2008/02/hit-and-expertise.html|desc=Hit and Expertise}}
 
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{{Elink|site=pwnwear|link=http://pwnwear.com/2010/01/11/dual-wield-weapon-speed-and-expertise/|desc=Dual-wield, weapon speed and expertise}}
 
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{{Kezan}}
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{{Maelstrom}}
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{{South Seas}}
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{{Goblins}}
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[[Category:Kezan| ]]
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[[Category:Goblin territories]]
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[[Category:Islands]]
   
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[[es:Kezan]]
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{{Attack table}}
 
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[[Category:Attributes]]
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[[nl:Kezan]]
[[Category:Game terms]]
 

Revision as of 16:08, 7 May 2011

NeutralKezan
Level: 1 - 5
File:Kezan.PNG
Capital(s) The Undermine (20,000)
Population 40,000
Races GoblinGoblin Goblin (28,400)
Forest trollForest troll Forest troll (6,000)
HumanHuman Human (2,000)
GnomeGnome Gnome (800)
Jungle trollJungle troll Jungle troll (800)
High elfHigh elf High elf (400)
Ironforge dwarfIronforge dwarf Ironforge dwarf (400)
Night elfNight elf Night elf (400)
OrcOrc Orc (400)
TaurenTauren Tauren (400)
IconSmall Hobgoblin Hobgoblin
Government Corporate
Ruler(s) The goblin trade princes
Major settlements Bilgewater Port (14,000)
Edj (4,000)
Voodress Village (1,000)
Minor settlements Several
Affiliation Independent
Location Mid South Seas

The isle of Kezan is the tropical island homeland of the goblins. It was once inhabited by the trolls. The Undermine is located beneath the island.

The playable goblin race experiences a phased instance of Kezan in their earliest levels before evacuating to the Lost Isles. Kezan is not reachable by other races or beyond these initial levels.[1] However, many of the denizens live on in Bilgewater Harbor, Azshara.

Introduction

Goblins are in charge on the Isle of Kezan, making the whole place a swarming cesspool of corruption, chaos, scheming and invention. Several cities exist on Kezan, including the nefarious Undermine, the de facto capital of the goblinsā€™ trade empire. Kezan is a tropical island, and palm trees and other greenery appear in profusion. Kezanā€™s many ports bustle day and night as merchant ships approach and depart, carrying goods of all sorts to places of all sorts for people of all sorts. Kezan is a valuable way station between the eastern and western lands, and almost all travelers stop here, whether traveling by ship or gryphon or more esoteric means. The island is the heart of the goblinsā€™ mercantile efforts, pumping trade throughout Azeroth.

Kezan is the largest and southernmost of the South Seas islands, and, despite the goblin presence, the safest. Unlike the surrounding islands, Kezanā€™s inhabitants wonā€™t try to kill you on sight; rather, they first attempt to take your money and all your worldly possessions, then leave you to die on the rain-soaked cobblestone streets. Kezanā€™s ports are valuable neutral areas for both the Alliance and the Horde, and if not for the goblins trade would grind to a standstill and there wouldn't be adventurer shops in places like Stranglethorn Vale.[2]

History

Kezan was originally home to the goblins and a group of jungle trolls. The goblins were enslaved by the jungle trolls and forced to mine minerals. After discovering kaja'mite the goblins gained a massive increase in intelligence and were able to fight off the jungle troll and claim Kezan for themselves. Afterward, the goblins declared Undermine as their capital city.[3] Since that time, theyā€™ve ranged out and allowed people of all races to buy silly merchandise at exorbitant prices. They allied themselves to the Horde in the Second War (because the orcs paid and/or intimidated them), but in the Third War they were a neutral force, making money off every side.[4]

People and culture

Kezan cinematic

Kezan as it once was

Goblins are short and green and they don't laugh; they cackle. They wear leather clothing, often cut into aprons to protect themselves from the caustic fluids they handle. Their entire culture is focused on mercantile enterprises, and they work hard to expand their markets in any way possible. Most goblins seem friendly but insane. Goblins can be cutthroat merchants, and this ruthlessness is more prevalent on Kezan than anywhere else ā€” probably because the goblins are competing against their own kind. While goblins answer to no king or other such titular head, a collection of trade princes rules their merchant empire, which is called the Trade Coalition.

Officially, five trade princes exist, though one or two may be lurking about in the shadows. The goblins don't elect their trade princes, nor are the positions hereditary; the trade princes killed, blackmailed and schemed their way to the top. Together, these five goblins make the mercantile machine run, organizing the extensive and complex Trade Fleets. The Trade Coalition is huge, far-reaching and massively complicated. In addition, numerous other, smaller goblin companies, created and run by entrepreneurs called moguls, operate throughout Azeroth. Perhaps the most famous of these smaller businesses is the Venture Company, founded and ruled by Mogul Razdunk.

Goblins engage in any activity that earns them a profit. They traffic in legitimate dealings, including food, spices and textiles, as well as more esoteric and questionable wares, such as magic items and arms dealing. Goblins have no respect for nature and engage in deforestation and mining on vast scales (the Venture Company is particularly notorious for such activities). In addition, goblins run morally corrupt businesses such as smuggling and slave trading. While the Trade Coalition condones all such activities, goblin smugglers and slavers prefer to maintain low profiles ā€” for obvious reasons. Goblins are mad but brilliant. Their technology is just as ingenious, if usually more volatile, than gnomish inventions. Goblins are also the best alchemists around, with the possible exception of the Forsaken. Goblin tinkers and alchemists are found throughout Kezan.

As chaotic as it is, goblin society does have some order to it. Goblin barons serve as magistrates to run the trade princes' lands and holdings, and goblin captains command vessels for the Trade Fleets or for private merchants. Every city on the island is a bit like Ratchet on a larger scale.[5]

Notable characters

Main article: Kezan NPCs

Kezan is home to several goblins of status. From the greedy Trade Prince Gallywix to the enthusiastic Sassy Hardwrench, the sexy Candy Cane and Chip Endale, and the Bilgewater Buccaneers trainer Coach Crosscheck, the personalities are as varied as they are colorful. Be sure to take the time to absorb the local culture before you head out to the Lost Isles, as you may never be able to return.

Cataclysm

Cataclysm This section concerns content related to Cataclysm.
Mount Kajaro

Mount Kajaro

Kezan is the initial start zone for the goblins in World of Warcraft: Cataclysm. The goblin player begins as a mid-level executive on Kezan, possessing great riches and power. Deathwing causes Mount Kajaro to erupt, forcing the evacuation of Kezan. Fleeing across the Great Sea, the goblins become shipwrecked on the Lost Isles after getting caught in an Alliance-Horde crossfire.[6]

Future of Kezan

At Blizzcon 2010, Alex Afrasiabi said that the goblin starting zone is only "'a small segment of the actual whole' of Kezan", and that the goblins "do want to go back to Undermine and the other goblin land holdings, just a question of when." [1]

Video

Geography

Kezan is a tropical island, and the associated flora and fauna appear in the wilderness between cities. Palm trees are everywhere, and in the wild places tasty fruits and flowers can be found. Many tropical animals, including tigers and lots of bugs can also be found. Kezan has several natural bays, and the goblins have constructed at least small port towns in most of them. To the south, the elevation rises. Southern Kezan is volcanic, and several volcanoes constantly ooze lava into the ocean. Lava tubes and other geological tunnels and caves riddle the island.

Goblins control just about everything on Kezan. Non-goblins always leave the island with less gold than they had when they came.[7]

Maps and subregions

Kezan Layout

Minimap layout of Kezan

WorldMap-Kezan

Kezan map

The Bilgewater Port area is currently the only explorable area of Kezan. An open bridge and an invisible wall prevents access to the rest of the island.

Bilgewater Port ā€¢ Drudgetown ā€¢ First Bank of Kezan ā€¢ Gallywix's Villa
Gallywix's Yacht ā€¢ Kaja'mine ā€¢ Kajaro Field ā€¢ KTC Headquarters
The Slick ā€¢ South Seas ā€¢ Swindle Street ā€¢ The Pipe

Old maps and subregions

File:Undermine.jpg

Map of Kezan as seen on the World of Warcraft Behind the Scenes DVD

The Isle of Kezan had been in the planning stages long before Cataclysm. This section details its previous, unused incarnations.

Other than the Undermine, notable locations include Mount Kajaro, an active volcano in the southern part of the island, Bilgewater Port on the northwestern coast, Edj on the northeastern coast, and Voodress Village, inhabited by trolls.

The island of Kezan is located directly south of the Maelstrom, southwest of Zandalar. It cannot be seen on maps in the World of Warcraft but shows up in other maps in the Warcraft RPG.

On the World of Warcraft Behind the Scenes DVD there was a map of the Isle of Kezan, which is above the Undermine, visible on a whiteboard. It shows:

  • Three transportation paths to: Booty Bay (by boat), Kul Tiras (by boat), and Ratchet (by zeppelin). Valgarde is also somehow connected.
  • What seems to be a lake in the center of the island, with rivers connecting it to both ports and Mount Kajaro.
  • Four coastal zones: "Resort Beach", "Savage Beach", "Black Beach", and "Rain Forest"
  • "Naga Gate" off the western coast.
Bilgewater Port Ā· Edj Ā· Mount Kajaro Ā· Undermine Ā· Voodress Village

Notable characters

The Trade Princes reside here, as does Mogul Razdunk, the founder and ruler of the Venture Trading Company, and Director Riddlevox, the leader of the goblin Tinkers' Union.

The Evacuation

Gallery

See also

References

External links

nl:Kezan