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World of Warcraft: Mists of Pandaria

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MistsofPandariaLogo
World of Warcraft: Mists of Pandaria
Fake-mists-box-front
Fake box front placeholder
Developer(s)Blizzard Entertainment
Publisher(s)Blizzard Entertainment
Release date(s)TBA
PlatformsMicrosoft Windows, Mac OS X
Genre(s)MMORPG
Icon-warning-12x12 ← indicates new info from March 2012 Press Event!

Mists-Logo-Small World of Warcraft: Mists of Pandaria is a name trademarked[1] by Blizzard Entertainment[2] that will be the next expansion[3] after Cataclysm-Logo-Small Cataclysm. MMO Champion speculated that it could be the name for the next WoW Icon 16x16 expansion[2] and turned out to be correct. Kotaku pointed out that a similar early registration of "Cataclysm" turned out to be the new expansion name.[4]

MMO Champion's speculation that it might be the next expansion was met by skepticism by several media outlets.[5][6][7] 1UP actually tried to contact Blizzard about this and the reply was "not ready to reveal any details at this time".[8] Strangely, a gaming and technology blogger said that there was a leak about the next expansion being focused on the island of Pandaria back in March 2011.[9]

Finally, Medievaldragon of Blizzplanet wrote a very nice, comprehensive article about the speculation surrounding the rumors and Pandaria in general.[10]

A release date for the expansion has not been announced, but some analysts doubt it will be released in 2012.[11] Also, in Activision-Blizzard's 2011 Q4 financials call, only Diablo III was confidently predicted to be released in 2012[12][13] with a possible second release being either Mists of Pandaria or StarCraft II: Heart of the Swarm.[14][15]

Debunked?

Blizzplanet interpreted a brief comment by Tom Chilton as potentially debunking Mists of Pandaria as the new expansion, something upcoming in World of Warcraft, or something like that (it was all pretty vague).[16][17] The interpretation turned out not to be a debunking and apparently just vague.

BlizzCon 2011 announcement

At BlizzCon 2011, Mists of Pandaria was announced as the fourth expansion to the World of Warcraft series.[3] The expansion is set to include a new race for both factions, the Pandaren, as well as a new playable class, the Monk. Other features include a new talent tree system, challenge mode dungeons and a revival of classic Horde versus Alliance warfare.

Beta

Annual pass customers were promised access to the Mists-Logo-Small Mists of Pandaria closed beta and access to a beta download page was briefly available around March 7th, 2012,[18] but it was apparently unintentional and access was removed shortly after.

A closed beta test period was announced on March 20, 2012 with invites going to Annual Pass holders, press, fansites, friends and family, and opt-in beta testers.[19] MMO Champion may have gotten access soon after the opt-in announcement[20] and an official announcement of the start of the Beta was released late March 21st, 2012.[21] The first version of the beta client was Patch 5.0.1.

System requirements

Full system requirements have not been announced, but they should be similar to the Cataclysm-Logo-Small Cataclysm expansion. Blizzard has confirmed that Mists-Logo-Small Mists of Pandaria will not support Windows 2000 or earlier.[22]

Overview

  • Level cap increased to 90.
  • Profession cap increased to 600.
  • Eleventh character slot added to accommodate new class.Icon-warning-12x12
  • Boss 15 Garrosh Hellscream is planned to be the final encounter, as he grows more power-hungry. This will culminate in the Siege of Orgrimmar, where both factions lay siege to the city in an effort to topple Garrosh from power.[23]Icon-warning-12x12

New zones and types of zone

The Continent of Pandaria

Icon-information This section concerns content that is not yet released.
Pandaria map2 BlizzCon2011
Rough map of Pandaria from BlizzCon 2011
Pandaria1
Map of Pandaria for the 2012 Press Event Icon-warning-12x12

Players will discover a new continent of Pandaria with a rich new source of creatures, environments, and lore.[3]

Cross-realm zones

  • Some zones, depending on population, will allow players to interact across realms.[27]
    • The specific determination for when a zone will become cross-realm has yet to be revealed, but well known high population zones (quest hub cities and nearby zones) will not be cross-realm.

Pandaren

Icon-information This section concerns content that is not yet released.

The expansion will introduce a new playable Pandaren race that will be available to both factions.[3]

  • The Wandering Isle starting zone is actually a giant turtle!
  • Pandaren characters will start out Neutral 15 Neutral and choose either Official alliance mini-icon Alliance or Official horde mini-icon Horde at level 10.
    • Official alliance mini-icon Alliance Pandaren are led by Aysa Cloudsinger, a leader that believes the ends never justify the means.[28] Aysa promotes the life philosophy of Tushui through meditation, rigorous training, and moral conviction.[29] Icon-warning-12x12
    • Official horde mini-icon Horde Pandaren are led by Ji Firepaw, a staunch defender of home and hearth.[28] Ji, who is outgoing, passionate, and not one for deep thought, leads in the moment by following the more direct Huojin philosophy, believing inaction is the greatest injustice.[29] Icon-warning-12x12
  • Pandaren will be able to be the following classes: Monk, Mage, Priest, Hunter, Rogue, Warrior, and Shaman.
  • Pandaren have 5 racial abilities which include the ability to knock out opponents for a few seconds, and less damage from falling.[30]

Monks

Icon-information This section concerns content that is not yet released.

A new class: the monk[3]

  • Monks will be a selectable class for playable races up through Mists of Pandaria, except the races introduced with Cataclysm-Logo-Small Cataclysm. The Worgen and Goblins will not have access to this class.
  • Monks will use Cloth and Leather items.
  • Monks can use the following weapons: Hands and feet, Fist Weapons, One-Handed Axes, One-Handed Maces, One-Handed Swords, Polearms, and Staves.
  • Initially it was announced that monks would not have an auto-attack, but that was changed and they now do.[31] Icon-warning-12x12
  • Brewmasters and Windwalkers will use energy, which in turn will fill their chi. So far it looks as if chi will have three "spheres" to fill, and abilities will cost anywhere from one to three.

Races

Icon-information This section concerns content that is not yet released.
Icon-warning-12x12 New info from March 2012 Blizz Press Event!

New character creation screen

Icon-information This section concerns content that is not yet released.

As of the beta Patch 5.0.1 build 15544[citation needed], a new character creation screen was announced and feedback requested.[35] Here are some of the new features:

  • New gear preview during the first step of the character creation process.
    • We now display your character in a high-level armor set specific to the class you've selected. Your character will appear in its normal starting gear only after you've confirmed your race, class, and gender and moved to step two (appearance customization).
  • Class and race information and choice moved from the selection menus to a new "More Info" button located on the bottom-left of the screen.
  • Thumbnails for each character customization option.

Stat changes

Icon-information This section concerns content that is not yet released.
  • Spell resistance is gone.[36]
  • Hit and spell hit no longer separate and will negate melee miss and spell miss.[36]
  • Expertise will negate dodge and spell miss, then parry. It will be listed as percentage in character info window.[36]
  • Chance to block will be handled by a separate combat roll for each attack that is not avoided. Block will also have diminishing returns.[36]
  • All spells and abilities will crit for double damage, baseline. There are a few exceptions where crits can get larger, but the default is x 2.0 for everyone.[36]
  • PvP Power replaces Spell penetration and PvP Resilience replaces Resilience.[36][37]

Talent revamp

Icon-information This section concerns content that is not yet released.
See Talent calculator for links to latest expansion calculators.

This expansion will make dramatic changes to how the talent system works that Blizzard is calling "Talents 2.0".[3]

  • No talent points or ranks.
  • One talent tree per class.
  • Earn talents every 15 levels, but spec abilities may be available every 10 levels or so.
  • Every talent addition you can choose 1 of 3 and you can't change it without a fresh re-spec.
  • No mandatory talents.*
  • Change talents as easily as glyphs.
  • Talents that appear to have the same name as existing abilities may have dramatically changed in effect.

Talent revamp based on categorization evaluation of current talents:[38]

  1. Mandatory - Talents that were previously considered nearly mandatory will be automatically added.
  2. Very cool, but not mandatory - The heart of the new talent system are talents that are cool options, but won't penalize you if you don't pick them.
  3. Sort of cool - Most of these type talents will be made glyphs.
  4. Boring - Baking into base spells instead of as modifiers.
  5. Useless - These will be cut unless they are requested by players after trying out new system.

Scenarios

Icon-information This section concerns content that is not yet released.
Main article: Scenario

Re-use old content in new ways.[3]

  • Short instances for a few players (less than 5).
  • Staged experience - somewhat like linked shared quests.
  • "PvE Battlegrounds" - Battleground like encounters, but vs. environment mobs/NPCs instead of other players.
  • No player collision.
  • Could replace group quests.
  • Scenario Finder: Queue and go, like Dungeon Finder.
  • No role requirements with the intent of short queues.
  • One of the many options to earn Valor points.
  • May only be available under a specific combination of conditions, like from a specific NPC in a particular area at night when raining.[39] Icon-warning-12x12

Challenge Mode dungeons

Icon-information This section concerns content that is not yet implemented.
Main article: Challenge Mode
Main points:[3]
  • Intended for max-level dungeons (9 Pandaria dungeons).[26]
  • Will be available through the Dungeon Finder as well
  • Complete a dungeon in X minutes.
  • Gear levels are normalized - gear would scale to a standard level (item level flattening?).
  • PvE competition
  • Guild challenges tracking.
Rewards:[3][40]
  • Will earn Bronze, Silver, and Gold medals** Icon-warning-12x12
    • Completing the Bronze level rewards an achievement and title.
    • Completing the Silver level rewards sweet looking gear with no stats. Looking at vanity gear, and gear intended for use in the Transmogrification system. These are all class-specific and have effects that proc off different class abilities.
    • Completing the Gold level rewards a unique mount, the Kwai-Lan, that is a flying mount that looks like a "Chinese dog statue with a Mogu like head"
  • Plus Valor points!
  • Bragging rights & Leaderboards
  • Possible stacking debuff for future runs upon successful completion

New and updated dungeons

Icon-information This section concerns content that is not yet released.

New for expansion and updates of classics:[3][41]

New raids

Icon-information This section concerns content that is not yet implemented.

New raids:[3]

  • 3 new raids
  • Featuring two new enemy races: Mogu and Mantid.
  • Raid Finder for all raids plus Normal mode and Heroic mode difficulties. Also introducing a "per-player" loot system exclusively for the Raid Finder. A player will no longer be rolling against others; if they roll and it counts as a win, then they get something for their class, so long as it is on the boss's loot table. Icon-warning-12x12
  • World raid bosses return!

Quests

Icon-information This section concerns content that is not yet released.

Quest generalities:[3]

  • Increased focus on max level content.***
    • Multiple hubs.
    • Incentives for dungeon runners and raiders (like special buffs or Valor points).
  • More quest choices to feel less linear.
  • No flying until max level to control questing experience better.
  • Faction improvements by giving more ways to earn items with less grind.

New quest reward system:[53]

  • Zone vendor gear - just under zone item level, but will help fill out off-specs, hopefully.
  • Dynamic quest rewards - rewards will be targeted directly to classes and specs.[54]
  • Alternate quest line rewards - less linear quest lines will allow getting different gear for similar slots from different quest lines.

Factions

Icon-information This section concerns content that is not yet released.
Icon-warning-12x12 New info from March 2012 Blizz Press Event!

PvP

Icon-information This section concerns content that is not yet released.
SilverShardMine
Inside the Silver Shard Mine Icon-warning-12x12

New battlegorunds, some with new styles of play:[3]

  • New battlegrounds.
    • Silver Shard Mine Icon-warning-12x12 (orig. Stranglethorn Diamond Mines; called "STV Diamond Mine BG" in Beta[63]) - Payload
      • Goblin mine below Northern Stranglethorn.
      • Payload style gameplay.
        • Escort mine cars to depot.
        • Multiple tracks.
        • First to X resources wins.
    • Temple of Kotmogu[64][56] Icon-warning-12x12 (orig. Valley of Power and called this in Beta;[65] also called "Temple of Power"[66]) - Murderball
      • Located in the Vale of Eternal Blossoms with the goal of getting an ancient Mogu artifact.
      • Murberball style gameplay
        • Holding the object earns points.
        • Multiple point zones.
        • Object does damage to holder.
        • Damage increases over time.
        • There was some confusion over what the actual name of this battleground. Some sites were reporting it as the "Temple of Power", others the "Temple of Mogu", and some as the "Temple of Kot Mogu". However, Bashiok confirmed the name as "Temple of Kotmogu" in an official blog post.[64]
    • Un-named battleground (called "CTF3" in Beta[67]) - Capture the flag
    • Azshara Crater - DOTA
      • "Defense of the Ancients" style gameplay
      • Scrapped for initial release. Icon-warning-12x12
  • New arena

Pet Battle System

Icon-information This section concerns content that is not yet released.
Main article: Pet battle system

New mechanics and expanded play for companions:[3]

  • Collect, level and battle with companion pets!
  • Accessible to all players.
  • Works with almost every pet.
  • Customize your pets (naming, looks, and abilities).
  • Wild pets! - to fight with your existing pets to acquire them.
    • They will have random stats and abilities.
    • May only be available during certain times under certain conditions.
  • Pet Journal.
  • Most pets will become tradable.
  • Account wide pets.
  • Name pets.[39] Icon-warning-12x12

Leveling pets

  • Win battles to earn experience.
  • Learn new abilities (up to 6 with 3 active for a battle).[39] Icon-warning-12x12
  • Create builds using abilities.
  • Increase stats.
  • Level multiple pets to build a team of up to 3 pets.
  • Pets are leveled individually and you unlock pet slots by earning achievements in pet battles.[39] Icon-warning-12x12

Battling pets

  • PvE & PvP battles.
  • Turn based combat.
  • Simple combat system.
  • Fight with a team of 3 pets.
  • Queuing system.
  • Players will not know the names of players they are fighting; this is to avoid trash-talking.[39] Icon-warning-12x12
  • Only wins will be recorded.[68] Icon-warning-12x12
  • Different combat types.[69]

Customizing pets

  • Name your pets
  • Items for pets
  • Builds & teams
  • Masters & Master abilities

Mounts

Professions

Icon-information This section concerns content that is not yet implemented.
  • Maximum proficiency increased to Zen Master[70] up to 600 points of skill.
  • Cooking will be given around 5 specializations, for example: broiling, steaming, etc.[71]

Achievements

Icon-information This section concerns content that is not yet released.

Upcoming changes:[3]

  • Account-wide achievements.
    • Available at the Battle.net account level,[72] as such, would apply to all of the attached World of Warcraft licenses on the account.[73]
    • Intended to be an overall change to the current achievement system.[73]

Class changes

Icon-information This section concerns content that is not yet released.

Class changes and overall character structure changes:[3]

  • Resilience - Created a barrier to entry for PvE players to get into competitive battlegrounds.
    • Will work more like a base stat and be gained every level.
  • Ranged weapons
    • Hunter minimum range - Gone!
    • Hunter melee weapons - Gone!!
    • Ranged slot for all other classes - Gone!
    • Relics - Gone!
    • Rogue and warrior can throw melee weapons (thrown weapons - Gone?).
    • Wands become main hand weapons.
  • Warlocks
    • Unique resource for every spec
    • Minion changes[31]
      • Imp → Fel Imp - [Singe Magic] is now an AoE magic debuff removable for your group.
      • Voidwalker → Voidlord - looks like a real tank now, with a disarm and a personal shield that keeps himself healthy.
      • Felhunter → Observer - a floating eyeball-squid demon, but maintains the Felhunter’s spells.
      • Succubus → Shivarra - with all the same spells.
      • Felguard → Wrathguard - looks to be available to all specs of warlock.
  • Shamans
    • Buff totems - Gone!
    • All totems are about utility.
    • New totem examples:
      • Earthgrab Totem - roots.
      • Repulsion Totem - repels.
      • Bulwark Totem - absorbs.
  • Druids
    • Now with 4 specs!
      • Feral - cat (melee DPS)
      • Guardian - bear (tanking)
    • Some overlap
    • All druids can still use bear and cat forms.
    • [Symbiosis][74] - Creates a symbiotic link which grants the Druid one ability belonging to the target's class, varying by the Druid's specialization. In exchange, grants the target one Druid ability based on their class and combat role.
  • All classes
    • Spellbooks cleaned up.
    • Rotations improved.
    • Automatically learn spells (no need to see trainer).
    • Several new spells.
    • Specs more developed and attempt to make talents more fun.

Guilds

Icon-information This section concerns content that is not yet implemented.

Interface

Icon-information This section concerns content that is not yet released.
Icon-warning-12x12 New info from March 2012 Blizz Press Event!
  • The character creation interface appears to be undergoing changes. While an eleventh slot has been added to accommodate the monk class, other improvements are in the works.[75]
    • Modified to lay out appearance options, rather than having to click through to find the one you want.
    • Possible class video on the class selection screen.
    • Now multiple selection screens, including race, class, and appearance.
MoPCharacterSelect
First page of creation screen; choose race + class.
MoPCharacterSelect1
Second page of creation screen; choose features.
  • Spellbook will be totally re-vamped again with a more generalized selection divided between Passive and Active tabs.[76] So far, the professions, mounts, and companion tabs appear to be the same.
Mists Beta spellbook from TenTonHammer
RivettClutchpop1
  • New floating icons for quest-related NPCs and interactive objects.[77]
  • New mini-map indicators for NPCs that you need to talk to.[77]
  • Quest markers on zone and world maps.[78][79]
  • Vendor filters - filter items based on the viewer's class specs or whether the item is bind on equip.[80]
  • Dungeon Finder and Raid Finder combined with the new Scenario Finder into one window.[76]
Mists Beta dungeon raid scenario finder from TenTonHammer

Miscellaneous

Icon-information This section concerns content that is not yet implemented.

Media

Audio

Soundtrack - Heart of Pandaria v4
Courtesy of MMO Champion

References

  1. ^ Trademark filing info from MMO Champion
  2. ^ a b Boubouille 2011-08-02. Mists of Pandaria. MMO Champion.
  3. ^ a b c d e f g h i j k l m n o p "World of Warcraft: Intro to Mists of Pandaria" preview panel (featuring Tom Chilton, Game Director; Cory Stockton , Lead Content Designer; and Greg Street, Lead Systems Designer) at BlizzCon 2011
  4. ^ Luke Plunkett 2011-08-03. s World of Warcraft Taking Giant Man-Pandas a Little More Seriously?. Kotaku.com.
  5. ^ Matt Peckham? 2011-08-03. Is This the Next World of Warcraft Expansion?. PC World Game On blog.
  6. ^ Pete Haas 2011-08-03. Is Mists Of Pandaria The Next World Of Warcraft Expansion?. Cinema Blend (Gaming Blend).
  7. ^ Mathew McCurley 2011-08-09. Titles Tell Stories: How "Mists of Pandaria" breaks the mold. WoW Insider.
  8. ^ Chris Pereira 2011-08-02. Mists of Pandaria May be the Next World of Warcraft Expansion. 1UP.com.
  9. ^ Daeity 2011-03-23. HUGE NEWS!. Digital Castration.
  10. ^ Medievaldragon 2011-08-05. Blizzard Response to Mists of Pandaria. Blizzplanet.
  11. ^ Hugh Hancock 2011-10-20. Mists of Pandaria release date – could it be Blizzcon’s dark secret? (Blizzcon 2011 commentary). MMO Meltingpot.
  12. ^ Diablo III confirmed for spring 2012 release. Guardian.co.uk.
  13. ^ Medievaldragon 2012-02-09. Activision Blizzard 2011 Q4 Conference Call – Mike Morhaime – Full Transcript. Blizzplanet.
  14. ^ Stephany Nunneley 2012-02-09. ActiBlizz: Diablo 3 to launch Q2, new CoD “this year”. VG 24/7.
  15. ^ Nathan Grayson 2012-02-09. Activision: Diablo III Launching Between March and June, SWTOR Seemingly Fails to Wound WoW. GameSpy.
  16. ^ Medievaldragon 2011-08-31. Tom Chilton Debunks Mists of Pandaria. Blizzplanet.
  17. ^ Charles Onyett 2011-08-30. The Future of World of Warcraft - Blizzard talks 4.3 changes, Mists of Pandaria rumors and more.. PC.IGN.comSpeculation swirled recently regarding Blizzard's decision to trademark 'Mists of Pandaria', as many thought it may indicate the name of the next World of Warcraft expansion. Pandaria, in Warcraft lore, refers to the home of the Pandaren, basically humanoid war pandas you may remember making an appearance as neutral heroes in in Warcraft III. Chilton said the speculation was, "wildly overhyped." He added, "if you look at traditionally how we've handled that race it's been in those secondary products because we haven't realized it in the world. Most of the time when we do anything panda-related it's going to be a comic book or a figurine or something like that."
  18. ^ Boubouille 2012-03-07. MoP Beta Around the Corner, Cataclysm Post Mortem by Ghostcrawler. MMO Champion.
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       Blizzard Entertainment 2012-03-21. Mists of Pandaria™ Beta Opt-in and FAQ. Official World of Warcraft Community site (EU).
  20. ^ Boubouille. Mists of Pandaria Beta - Smells like Panda Spirit. MMO Champion.
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       Blizzard Entertainment 2012-03-22. World of Warcraft®: Mists of Pandaria™ Beta Live!. Official World of Warcraft Community site (EU).
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       Blizz Zarhym 2011-10-27. Mists of Pandaria Live Developer Q&A Transcript. Official World of Warcraft Community site (EU).
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       Blizzard Entertainment 2012-05-10. Cross-Realm Zones Coming to Beta. Official World of Warcraft Community site (EU).
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  30. ^ Racial abilities section of Pandaren (playable).
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       Blizzard Entertainment. Bestiary. Official World of Warcraft: Mists of Pandaria site (EU). Retrieved on 2012-03-19.
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       Blizz Ghostcrawler 2012-03-02. Coffee With the Devs — Mists of Pandaria Stat Changes. Official World of Warcraft Community site (EU).
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  45. ^ a b
  46. ^ Scholomance. Wowhead. Retrieved on 2012-03-22.
  47. ^ Scarlet Cathedral. Wowhead. Retrieved on 2012-03-22.
  48. ^ SM Cathedral/GY (TEMP). Wowhead. Retrieved on 2012-03-22.
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  52. ^ Terrace of Endless Spring. Wowhead. Retrieved on 2012-03-22.
  53. ^ Blizz Ghostcrawler 2012-03-29. #2 - Quest Rewards: Spec-Specific Loot. Official.
  54. ^ Boubouille 2012-04-02. [www.mmo-champion.com/content/2719-Cloud-Serpent-Mount-Dynamic-Quest-Rewards-Blue-Posts Cloud Serpent Mount, Dynamic Quest Rewards, Blue Posts]. MMO Champion.
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  57. ^ The Anglers. Mists-Logo-Small Wowhead. Retrieved on 2012-04-26.
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  59. ^ Forest Hozen. Mists-Logo-Small Wowhead. Retrieved on 2012-04-26.
  60. ^ Pearlfin Jinyu. Mists-Logo-Small Wowhead. Retrieved on 2012-05-06.
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  62. ^ Pandaren Adventurer's Guild. Mists-Logo-Small Wowhead. Retrieved on 2012-04-26.
  63. ^ STV Diamond Mine BG. Wowhead. Retrieved on 2012-03-22.
  64. ^ a b Blizz Bashiok 2012-03-19. A Night in Mists of Pandaria. Official World of Warcraft Community site (US).
       Blizz Bashiok 2012-03-19. A Night in Mists of Pandaria. Official World of Warcraft Community site (EU).
  65. ^ Valley of Power. Wowhead. Retrieved on 2012-03-22.
  66. ^ Alex Ziebart 2012-03-19. Mists of Pandaria: Battlegrounds preview. WoW Insider.
  67. ^ CTF3. Wowhead. Retrieved on 2012-03-22.
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See also

External links

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