|World of Warcraft: The Roleplaying Game|
|Author(s)||Rob Baxter, Bob Fitch, Luke Johnson, Seth Johnson, Mur Lafferty, Andrew Rowe|
|Retail price||US: $39.99
|ISBN 10:||ISBN 1588467813|
|ISBN 13:||ISBN 9781588467812|
World of Warcraft: The Roleplaying Game is the second edition core rule book for the Warcraft RPG, the successor to Warcraft: The Roleplaying Game. The new game was updated with second edition rules and moved the series closer to the time frame of the World of Warcraft MMORPG.
In addition, the new game includes rules for adapting material from the previous game. However, some of the previous mechanics were deemed incompatible with the new system, or had been replaced with new versions which eliminated their use in the new series. A conversion document was released seperately to assist player's in the conversion process. World of Warcraft: The Roleplaying Game doesn't entirely replace the original core rule book, Warcraft: The Roleplaying Game, as it covers a separate time period in the Warcraft timeline and also contains new material related to a more recent point in history.
The earlier books in the series were known for having short stories, but unfortunately there are little or no short stories printed in the new series, with only the core rulebook containing a simple introduction to the book. This has since changed, as Alliance Player's Guide and Horde Player's Guide include several short stories.
Strangely, the maps of Azeroth (world) included in this updated version share more in common with the early Alphas version of the world-map; as a consequence, whilst more detailed than the maps found in the Warcraft RPG, there are key details missing. Such as the entire continent of Northrend; while it does receive a continent-specific map in the Lands of Mystery sourcebook, it is absent from the world-map present in both that book and the core-book.
- ^ White Wolf 2009-01-17. A New Edition. Archived from the original on 2009-01-17.
"The WoW RPG core book updates the rules from the previous Warcraft RPG game. Why, you might ask, did we make a change?
Quite simply, we could not miss the opportunity to update, improve, and evolve the game in conjunction with the release of Blizzard's World of Warcraft MMORPG. More importantly, we took the significant step this time of going the OGL route so that we could freely explore and express all the facets of the Warcraft computer games in the pen-and-paper version. The end result is a game that faithfully honors the core concepts presented in the original Warcraft RPG and comes closer to the vision of the Warcraft universe as developed by Blizzard."
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