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World of Warcraft: Warlords of Draenor/itemization changes

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< World of Warcraft: Warlords of Draenor

Attribute changes Edit

  • Hit and expertise - Gone!
    • Blizzard felt like they didn't feel like a bonus.
  • Dodge and parry - Gone!
    • Tanks will still be able to dodge and parry, but they will no longer be gear stats.

Enchants, gems, and reforging Edit

  • Blizzard felt like there was too much modification needed to be done every time you get a new piece of gear: enchants, gemming, and reforging your caps.
  • Fewer items which can accept enchants, but more powerful enchants and more choice.
  • Fewer gem sockets, but gems will be much more powerful.
    • No more socket bonuses or metagems. Sockets are a bonus which can appear on gear and do not count towards item budget.
  • Reforging - Gone!
    • This was like a crutch for bad initial and less stats.

Armor, weapon, and other equippable item changes Edit

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Item numbers squish Edit

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  • Stat values would be reduced roughly to 1/20th[citation needed] from before, across the board.
    • Basically a re-valuation of stats that shouldn't affect results significantly, but theory-crafters will be given a headache due to needing to redo formulas and try to reverse engineer new logic.
    • Counters dramatic stat inflation, but affect on item level ranges is unclear.

References Edit

See also Edit

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External links Edit

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