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'''''World of Warcraft''''' has, like any other role-playing game, many abbreviations that can be confusing to new players. Here is a list of terminology and acronyms that are specific to players in World of Warcraft. Common Internet slang and general MMORPG terms and acronymsas well as leet terms, are not included so if you do not find the term you are looking for here, please check MMORPG terms and acronyms and leet terms. On another note, please do not add new terms before checking those two sources either!
 
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| name = Thotar
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| image = Thotar.jpg
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| title = Hunter Trainer
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| level = 16
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| type =
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| faction = Horde
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| city =
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| race = Orc
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| creature = Humanoid
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| sex = Male
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| location = [[Razor Hill]] {{co|52|43|Durotar}}
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}}
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'''Thotar''' is a level 16 [[hunter trainer]] located in [[Razor Hill]] in the [[orcish]] starting zone of [[Durotar]].
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<br>
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See [[List of Durotar NPCs]].
   
==0-9==
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==External links==
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{{Elinks-NPC|3171}}
; 1H : One-handed weapon. Carried by most classes, though carried purely for stats by mages, warlocks, priests and druids. All other classes rely on these for damage output. These classes who use weapons for damage output will generally carry 1H weapons in PvE where holding a shield in the other hand is important for damage '''Mitigation'''. Rogues, hunters and warriors will often '''Dual Wield''' two 1H weapons in each hand for primary DPS output though, and Shamans are not able to use two handed weapons unless they invest a talent point to learn them and therefore use one-handed weapons if they have not trained two-handed weapons. 1H weapons are subdivided into '''Main Hand''', '''Off Hand''', and '''One Hand'''. The first two as their name suggests can only be wielded in a certain hand, while those designated "One Hand" can be wielded in either hand.
 
; 1v1 : A duel between two characters, the simplest form of PvP. Popular dueling sites are in front of Ironforge (the main Alliance capital) and Orgrimmar (the main Horde capital). 1v1 PvP also can occur randomly when opposing faction members encounter one another.
 
; 2H : Two-handed weapon. Commonly used by Paladins, Shaman, and Warriors to get in very heavy (but very slow) hits. Works well in PvP. Caster classes, such as Druids, Mages, Priests, and Warlocks, also use 2h weapons, but usually in the form of staves, and are generally not used for melee. An exception to this would be a Druid that invests in Feral tree talents.
 
; 20-Man : 20-Man raids refer to a group of 20 different people grouped up (usually in the same guild) that "raid" a more difficult than average instance, such as Ruins of Ahn'Qiraj (AQ) or Zul'Gurub (ZG). These 20-Man raids are much more difficult than the average 5-man instance, (Scholomance, Stratholme, Dire Maul, etc.) but reward items or loot of higher quality.
 
; 3-Minute Mage : Refers to a mage who possesses one or all of the following: Arcane Power, Zandalarian Hero Charm, Talisman of Ephemeral Power. All of these skills/trinkets have a 3-minute cooldown or less, and allow for increased magical effectiveness for around 15 seconds. The trinkets are usually given to mages. When used in conjunction with one another, these skills/trinkets can nearly guarantee at least one kill in PvP. Mages with this combination are often accused of not knowing how to play, and are accused of only engaging in PvP every 3 minutes. Calling someone a 3-minute mage is considered an insult.
 
; 5-Man : Refers to a 5-man party, used to distinguish from larger raids; i.e. "LFG Scholo 5-man" (the player is looking for a 5-man group, not a raid party, to run through the Scholomance instance). Most quests cannot be finished when a player is part of a raid group, so those quests require that the instance be run by a single 5-man party, even if the instance is raidable. As of Patch 1.11, many of the instances that used to be "farmed" by 10-man groups (most notably, Scholo, Strath and BRD) now bar groups larger than 5.
 
; 40-Man : 40-Man raids refer to a group of 40 different people grouped up (usually in the same guild) that "raid" a more difficult than average instance, such as The Molten Core (MC), Blackwing Lair (BWL), Ahn'Qiraj (AQ), or the newest raid instance Naxxramas (July 14/06). These 40-Man raids are much more difficult than the average 5-man instance, (Scholomance, Stratholme, Dire Maul, etc.) but reward items or loot of higher quality.
 
   
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[[Category:Orc quest givers]]
==A==
 
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[[Category:Hunter trainers]]
; AB : Arathi Basin (PvP battleground instance).
 
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[[Category:Durotar NPCs]]
; AB : A mage spell called Arcane Brilliance that when used casts Arcane Intellect on an entire party.
 
; AD : Argent Dawn - A faction that specializes in dealing with the undead scourge. Gaining reputations with AD allows the aquisition of special items.
 
; AE : Most commonly refers to the mage spell, Arcane Explosion. Can also mean Area of Effect (AoE).
 
; Aggro Magnet (AgMag) : The term used for low-leveled players that pull much higher leveled monsters due to the extended aggro range. Can mean a player who mismanages their aggro level when fighting in a group. Can also refer to a 'tank'.
 
; AH : Auction House. There is an auction house in every major city (i.e. Stormwind, Ironforge, Orgrimmar, Thunder Bluff, etc.). The AH allows you to auction collected loot for purchase by other players. The auction houses for each faction are linked, so the [Chipped Fang] you put up for auction at the AH in Stormwind can be seen and bought by someone at the AH in Darnassus. There are also netural auction houses in the Steamwheedle Cartel cities of Gadgetzan, Everlook and Booty Bay, where players can sell items to either faction. These neutral auction houses are also linked; however, these neutral auction houses also put a huge bonus on what you must pay for a deposite (something that may cost 1 gold to put up for 24 hours in the IronForge AH may cost 3 or 4 to put it up in the Booty Bay AH).
 
; AI : Arcane Intellect, a magical buff mages can cast that increases the target's intellect by up to 31.
 
; Alch : The alchemy skill, or a player who practices it.
 
; AotC: A hunter class skill, Aspect of the Cheetah.
 
; AotH: A hunter class skill, Aspect of the Hawk.
 
; AotM: A hunter class skill, Aspect of the Monkey.
 
; AotP: A hunter class skill, Aspect of the Pack.
 
; AP: The final talent in a mage's arcane talent tree, Arcane Power. This skill increases damage and mana cost of offensive spells by 30% for 15 seconds. It has a cooldown of 3 minutes. Also see '3-Minute Mage'.
 
; AP: Refers to a characters Attack Power.
 
; AQ : Ahn’Qiraj (instance). AQ20 is the 20 man Ahn'Qiraj instance. AQ40 is the 40 man Ahn'Qiraj instance.
 
; AR : Arcane resistance.
 
; AS : An armorsmith, which is a blacksmith that has specialized in the crafting of mail and plate armor.
 
; ARR PEE : An insulting way of referring to Roleplay (RP). Considered derogatory and slightly insulting to the intelligence of those at which it's directed.
 
; Atts : Weapon Attributes (Stamina, Strength, Agility, etc.).
 
; AV : Alterac Valley (PvP battleground instance).
 
 
==B==
 
; Barrens Chat : Refers to the conversation that occurs in the chat channels of The Barrens, a zone in Kalimdor. Barrens Chat is notorious for off-topic (and often totally random) conversation, though why this has occurred in the Barrens specifically, and not in any of the other zones of the game, has yet to be determined. Supposition suggests that Barrens Chat may be a result of distance and isolation; the Barrens is said to be one of the largest zones in the game, in terms of geographical area and mob level, and players are often so distant from each other that 'face-to-face' conversation is impossible. Another theory is that it is the only non-contested territory that is used by 3 races (Orcs, Trolls and Tauren) as a secondary "newbie" zone. To add to this, Undead players often choose to quest in the barrens rather than Silverpine.
 
; BB : Booty Bay, the southernmost city on the continent of Azeroth. Run by the Goblin Steamwheedle Cartel. Also, an abbreviated form of 'Bye-Bye'.
 
; BF : Used on some servers to refer to the Rogue Tier 2 Armor 'Bloodfang'.
 
; BFD : Blackfathom Deeps (instance).
 
; BG/BGs : Battlegrounds, instances designated exclusively for PvP combat.
 
; Blood Elf/BE/Belf : One of two player races scheduled to be included in the forthcoming expansion pack, World of Warcraft: The Burning Crusade.
 
; Blues : In the game, blues are items of rare quality, and are color-coded blue to identify their status. A player who has mostly blue items at level 60 is considered to be wearing slightly above average gear. In the World of Warcraft Forums, the name "Blue" refers to the thread/channel supervisor/administrator, as their posts are color coded blue. Attempting to get the attention of a 'Blue' on the official World of Warcraft forums by titling a thread 'Blue, read this' or similar will often cause the thread in question to be locked.
 
; BoA : Bind on Aquire. See "Bind on Pickup (BoP)."
 
; BoE : Bind on Equip. The item becomes soulbound, unable to be traded to another player, to you when you equip it.
 
; BoK : Paladin skill, Blessing of Kings, which can only be learned by taking 11 points into Paladin's Protection tree.
 
; BoM : Paladin skill, Blessing of Might, often used for melee classes.
 
; BoP : Bind on Pickup. The item is soulbound to you as soon as you pick it up. Also Blessing of Protection, a Paladin skill.
 
; BoS : Paladin skill, Blessing of Salvation, often complained by Horde for making Alliance raiding easier. Horde has since then, received Tranquil Air Totem, which acts similarly to Blessing of Salvation, to the Horde Shamans.
 
; BoW : Paladin skill, Blessing of Wisdom, often used for mana-based classes.
 
; BRD : Blackrock Depths (instance).
 
; BRS : Blackrock Spire, a two-part, 10-man raid instance. Divided into UBRS (Upper) and LBRS (Lower).
 
; BS : A player who practices the blacksmithing skill. An abbreviation for the Hunter Tier 0 armor, Beaststalker Armor.
 
; Bubblehearth : A term referring to the tactic of some Paladin (World of Warcraft)|Paladin players that cast their Divine Shield (an invulnerabliility spell) and their hearth stone in an attempt to teleport to their home town without being harmed. Since the Hearth Stone has a rather lengthy casting time, it is possible for opposing players to attack and interfere with the hearthing process unless the shield can cover the entire cast time (which it can at around level 50 and above.) This tactic is sometimes used when engaged in PvP, but is ridiculed and considered cowardly. Also known as 'Shieldhearth'.
 
; Burn : The act of using an ability that has a long 'recharge time'. When a Hearthstone has just been used, and is in cooldown, a player is said to have 'burned his Hearthstone', until the cooldown period completes. Believed to have originated with the massively-multiplayer game 'Guild Wars'.
 
; BWL : Blackwing Lair (instance).
 
 
==C==
 
; C : Copper (coin, normally), ie. "I'll buy those Warped Leather Pants for 5c!" The smallest of the three coin values in the game.
 
; Cap : To capture a flag in battlegrounds. Also refers to a 'level cap', after which point a player character can no longer gain levels or experience from completing quests.
 
; Camp Taco/Camp T : A disparaging term for the hard-to-spell and formerly hard-to-reach Locations in the Warcraft Universe#Camp Taurajo|Camp Taurajo.
 
; CC: Crowd Control, any of various mechanisms used temporarily to control an enemy's movements or behavior, such as a mage casting polymorph (sheeping) or a priest casting shackle undead.
 
; Chant : Short for Enchanting or Enchant, i.e. "Can anyone chant my bracers?" or "What level is your chanting at?"
 
; Clothadin : Term that can be used to refer to a Paladin who wears cloth armor for better healing stats, or a Paladin who specializes in healing. Paladins who wear cloth are often seen as unskilled or "noobish", as it's generally advisable to wear the strongest armor available for a given class.
 
; Clothies : See "Robes, The"
 
; CoA : A Warlock's Curse of Agony. Does damage over time.
 
; CoD : A warlock spell, Curse of Doom, or a "Cash on Delivery" payment made through the in-game mail system.
 
; CoE : A Warlock's Curse of the Elements. Increases fire and frost damage against the enemy. May also refer to Curse of Exhaustion, which reduces movement speed.
 
; CoEx : A Warlock's Curse of Exhaustion. Reduces target's movement speed.
 
; Cooldown : The amount of time needed for a spell or effect to reset so that it may be used again.
 
; CoR : A Warlock's Curse of Recklessness. Increases enemy attack ability but decreases armor and prevents enemies from running in fear.
 
; Corpse Camping : When a player deliberately stays near a player's corpse, waiting for them to resurrect in order to kill them again. This is not considered griefer|grief play according to in-game PvP polices, although most players consider it to be low-level harassment because for the first minute or two after your character resurrects, s/he will have very little health, allowing an unscrupulous player to easily kill them.
 
; Corpse Jumping : Used by solo players, and sometimes small groups, to reach areas/NPCs that are blocked by numerous mobs/creeps of an equal or higher level than the player. The player will run as far as they can towards their destination before getting killed, corpse run back from the nearest graveyard, resurrect as far away from their body and as close to their goal as possible, and repeat as many times as is necessary until they reach their goal. Corpse jumping is not advisable as a general mode of travel, because of the lengthy walk back to the corpse. Also, the character's currently-equipped armor and weapons will suffer damage and repairs can be quite expensive.
 
; Corpse Running : Also known as Corpse Walking. Involves running a character's 'ghost' or 'wisp' from the graveyard to the site of the fallen body.
 
; CoS : A Warlock's Curse of Shadow. Increases shadow and arcane damage against the enemy.
 
; CoW : A Warlock's Curse of Weakness. Reduces the damage dealt by target.
 
; Creep : Same as mob (computer gaming)|Mob.
 
; Critter : Low level creatures that do not give experience points when killed, and do not attack you at all. Examples: cows, small cats and dogs, squirrels.
 
; CS : Refers to the Mage's Counterspell ability. Used to prevent an NPC or other player from casting a spell. Can also refer to Cheap Shot (rogue ability).
 
; CTF : ''Capture the flag'', referring to the Warsong Gulch battlegrounds. (See WSG.)
 
 
==D==
 
; Darn : Darnassus, Night Elf Capital City.
 
; DE : Disenchant
 
; DI : Divine Intervention. An ability used by Paladins in which they sacrifice their own life in order to remove another player from combat in hopes that the surviving player may be able to revive his fallen party. Renders the recipient unable to act and unable to take damage or be targeted.
 
; DK/DHK : Dishonorable Kill. Gained after killing an NPC of the opposite faction that is a civilian. A severe honor penalty is incurred and unlike Honorable Kills, the penalty is subtracted from your current honor and rank instantly. DKs are severely discouraged, and have led to the collapse of more than one raiding party. DKs cannot be acquired by killing players.
 
;DM : Deadmines or Dire Maul (instances). On some servers this currently refers to the Dire Maul instance, while Deadmines is called VC, after Van Cleef, the major boss of that instance. On other servers DM still refers to Deadmines while DiM is used to refer to Dire Maul.
 
; DMF: Darkmoon Faire, a monthly event that takes place in Azeroth (in the Alliance area of Elwynn Forest) and Kalimdor (in the Horde area of Mulgore.) Here, players can take on quests that reward them with Darkmoon Faire Tickets, special rewards that can be traded in with the fair owners for rare/epic items.
 
; DnD : Do Not Disturb; typing <code>/dnd</code> will put you in this state, notifying all private message (whispers) senders, that you are DnD. Do not mistake it for Dungeons and Dragons.
 
; DoT : Damage-Over-Time, usually referring to a spell or ability which harms an enemy over a period of time.
 
; DPSadin : A somewhat derogatory tone used against Paladins that focuses on dealing damage more than healing and ignoring Intellect gears in general. Also may be called Retardin (based on the Paladin talent tree, Retribution), or Critadin for Paladins that stack up on Crit+ based gears.
 
; Draenei : One of two new races, this one for the Alliance, scheduled for the upcoming expansion pack, World of Warcraft: The Burning Crusade. Draenei are physically imposing creatures with large tails, originally from Outland. They left their homeworld in the wake of the Burning Legion, only to end up crashing on Azeroth in the northwestern islands of Kalimdor.
 
; Drain Tanking : A common tactic Warlocks use while levelling, essentially using a high-damage pet and all their damage-over-time effects to drop a target whilst they're using 'Drain Life' to offset the damage being dealt to them.
 
; DS : Locations in the Warcraft Universe#Darkshire|Darkshire, a town in Duskwood. Also an abbriviation for Hunters Tier 2 armor, Dragonstalker.
 
; DW : Locations in the Warcraft Universe#Duskwood|Duskwood, the area surrounding Darkshire, located south of Elwynn Forest.
 
 
==E==
 
; Elite : Mob (computer gaming)|Mobs with a golden dragon around their portraits are elite. Elite mobs are much stronger than regular ones; their relative strength varies, and typically they are extremely difficult to defeat alone even if they are three or four levels below the player. Instances contain mostly elites. Mobs with a proper name (such as "Akubar the Seer") and not a generic one (such as "Bloodsail Warlock") have a silver dragon around their portraits and are not elite, but rare (see rare mobs below).
 
; EP/EPL : Eastern Plaguelands, a zone in the northeast of Azeroth.
 
 
==F==
 
; Face Melting: This term is used when describing what Priests (Shadow Priests) do to other players in player versus player|PvP, and to a lesser extent, player versus environment|PvE. The term originated from the observation that the icon for Mind Flay (a priest talent) resembles a melting face, as well as a famous World of Warcraft forum thread, in which a player inquired as to the effectiveness of shadow priests in PvP. The poster received over 1000 replies of "You will melt faces".
 
; FD : Feign Death (A hunter ability that causes the caster to appear dead to other players).
 
; Fear : A Warlock ability that causes the target to run in terror for a short period of time. Dangerous in certain areas, as the 'Fear'ed creature stands a good chance of running into nearby mobs.
 
; FFA : Free for all. Name of a loot method used in the World of Warcraft's looting system.
 
; Fiery : A short name for the Fiery Weapon enchant.
 
; Fodder : This term refers to a method used to randomly distribute items that are of no particular interest to any of the players within a group. This method is oftentimes used after a BoP (Bind on Pick-up) item of rare (Blue) or higher quality has been passed on by every player in the group. To determine who wins the item, every player uses the <code>/roll</code> command which is typed in the chat window. This command produces a random number between 1 and 100. Higher roller wins the item. This term can also be used to describe the item being rolled on as well.
 
; Fort : Common term used to describe or ask for the "Power Word: Fortitude" spell to be cast on a player, a highly-desired priest stamina buff, which increases a players health.
 
; FP : Flight Point/Path.
 
; FR : Fire Resistance, which refers to a player's ability to resist fire spells and effects. Also, Flag Room, referring to a faction's flag room in the Warsong Gulch Battleground.
 
; FrR: Frost Resistance, used to seperate Fire Resistance and Frost Resistance since the addition of Naxxramas.
 
; Fury : One of the three Warrior talent trees, focused primarily on creating Rage.
 
; Flagged : Also Flagged Player. A PvP term. To be 'Flagged' means a player has (willingly or unwillingly) opened himself to attack from any hostile members of the opposing faction. It is possible to 'self-flag' by attacking a civilian of the opposing faction, or by typing /pvp. However, when removing 'flagged' status, there is a five-minute delay before the player is 'unflagged'.
 
 
==G==
 
 
; G : Gold (coin), i.e., "I still need 20g before I can afford my mount." Gold is the largest single currency in the game. 100 copper = 1 silver. 100 silver = 1 gold. Copper and silver are both capped at 99, after which they are auto-converted to the next higher denomination.
 
; Gad/Gadget : Gadgetzan, a Goblin-controlled city in Tanaris.
 
; Glass Cannon : Of unknown origin, possibly from Rise of Heroes: Rise of Legends, where the Glass Cannon is an exceptionally powerful unit; usually, a spell-casting class that can deal large amounts of damage at a distance, but are relatively weak in close quarters. Often used for mages and other spellcasters, who have great offensive capabilities at long distance, but with their cloth armor and very low hit points are the most fragile class in the game. Also often used to refer to Warriors who choose to use Plate or even Mail armor items that trade protective attributes for offensive ones, resulting in a character that can deal heavier damage but is unable to survive as effectively.
 
; Global LFG : Introduced in Patch 1.11, Global LFG is a channel for players who are looking for a "pick-up group" or for groups which are looking for additional players to round out their complement. Because it is the only public channel which is truly global in scope, Global LFG more often than not fills with nonsense chatter. The death of intelligent conversation. Like Barrens Chat, only more so.
 
; GM : Game Master The Blizzard team responsible for managing and upholding the rules in realms. GM can also refer to the "Grand Marshal" PvP ranking. It can also refer to the Guild Master of a guild. (However, the acronym 'GL' also represents Guild Leader).
 
; Gnomer : Gnomeregan (instance).
 
; Gold Farmers : Characters (typically played by more than one person so they can be online 24/7) that do nothing but farm money and high-value loot in order to sell in-game gold to other players for real-world money, or sell rare and epic drops to other players for gold. The typical usage is "Farmer (gaming)|Chinese Gold Farmer", since many of these characters are run for-profit by companies in China and other parts of Asia.
 
; GotW : Gift of The Wild, a druid buff. Like Mark of the Wild, but can be cast on up to 5 members of a party simultaneously and requires a reagent. Also jokingly referred to as the 'Cow-buff' or 'Tree-buff'.
 
; Grand Marshal: The highest Alliance PvP rank.
 
; Greens : Greens are items of uncommon quality, and are color-coded green to identify their status. A player who has mostly green items at level 60 is considered to be undergeared, although a player at level 20 in all greens is considered well-equipped since most rare (blue) and epic (purple) items are not available before level 25 or so.
 
; GS : Goldshire, a town in Elywnn Forest. Also an abbreviation for the Hunter Tier 1 armor, Giantstalkers.
 
; GY : Graveyard : where your ghost/wisp appears after you have been killed. Also a section of the Scarlet Monastery instance.
 
; GY Run : Running as a ghost from the graveyard to your corpse. Also known as a corpserun/corpse run.
 
 
==H==
 
; Hearth : To use a hearthstone to return to one's home location. As in, "I'm going to hearth back to Goldshire."
 
; Hillsbrad : An area in the Eastern Kingdoms that is most noted for its PvP activity upon the release of the honor system, and before the release of battlegrounds. It is also one of the first contested territories that a player will reach that has towns and quests for both factions. Alliance members reach this area later in the game than horde do (the Undead race starts near here), and tend to have a level advantage over the horde.
 
; HK : Honorable Kill. Occurs when a player kills a member of the opposing faction. Honorable kills increase a player's honor ranking. Honor decays over time, so players that wish to maintain their status must continually refresh their HKs by engaging in PvP.
 
; HS : Hearthstone (See 'Hearth'). Also refers to a Warlock's Healthstone ("Anyone need an HS?").
 
; HW/HWL : High Warlord, the highest PvP rank for Horde players.
 
 
==I==
 
; IAE : Instant Arcane Explosion. Arcane Explosion is a mage AoE spell with no cast time if specced for it. As of patch 1.11, which made Arcane Explosion instant for all mages, the abbreviation has become rare in game.
 
; IF : Ironforge, the Dwarven and Gnomish capital city. Central hub of activity for Alliance players.
 
; Iggy : Adding someone to the /ignore list.
 
; Imba : Imbalance(d)/unfair. Commonly refers to exceptionally good (usually rare (blue) or epic (purple))items e.g. "That sword is so imba", twinked characters or character classes that have been strengthened by a patch or through lack of development. Compare 'nerfed'.
 
; Inc : Short for "incoming" which is a term used by someone to notify their fellow party members of an aggroed mob coming their way. Also used by party members who "pull" mobs to their group, thus saying "inc" to notify their party of the pull. Commonly used in WoW's Battlegrounds during capture the flag.
 
;Ironlag : (Also, 'Lagforge'). A somewhat common, slightly derogatory method of referring to the Alliance city of Ironforge. The term originated due to Ironforge's vast, open chambers and the large number of players therein, which often cause severe latency (lag) to players with the bare minimum of system requirements.
 
; Inv : Often used in chat as an abbreviation of invite. Most common at the beginning of a battleground (Prior to auto-teamming in 1.1.12). Should not be confused with the older shorthand term for 'inventory'.
 
 
==K==
 
; KB : Killing Blow, the act of doing the last attack on a player so he/she dies. In a Battleground the player list is sorted according to the number of killing blows by default.
 
; KDR : Refers to a player's Kill/Death Ratio. When playing in Battle Grounds the number of times you die or kill another player are tracked by the system and can be viewed at any time during or after the match. Although they have no impact on scoring or Honor, they are still used as bragging rights.
 
; Kek : Due to the World of Warcraft linguistics engine, a Horde player saying 'lol' will, to an Alliance player, appear to be saying 'Kek'. 'Kek' is often used as a term by both Horde and Alliance, though to a Horde member, 'Kek' would translate as gibberish if used by Alliance.
 
 
==L==
 
; L2p : Learn to play. An insulting phrase usually directed at someone who has clearly made an incorrect statement. Use of 'L2p' is usually colored by disdain.
 
; Lagrimmar/Lagforge : Nickname for Orgrimmar and Ironforge, respectively, due to high latency and large player population.
 
; LB : Used on some servers as an abbreviation for the Paladin Tier 1 Armor 'Lawbringer'.
 
; LBRS: Blackrock Spire|Lower Blackrock Spire (instance)
 
; LEEROY : (Also Leeroy'ed, Leeroying.) The act of charging unprepared into combat and causing your party/raid group to be wiped out. This is a reference to the "Leeroy Jenkins" gameplay video circulating online. Common with players who are not native speakers of the language spoken by the server's playerbase, or by people playing irresponsibly for the purpose of causing unrest, like the original Leeroy Jenkins.
 
; Legendary : Legendary items are of extremely high quality, and are color-coded orange to identify their status. Most servers only have four or five players who have a legendary item, which are obtained through repeated item gathering in high level raid dungeons and various other raid level quests. A player who has a legendary item has typically spent 50-60 hours of playing time to get it.
 
; Legolas : Referring to Night Elf Hunters. Refers to their supposed resemblance to the famous elf from The Lord of the Rings.
 
; Link : The act of placing the stats of an item in the trade/party/guild/say channel by shift-clicking the item while the chat bar is open. Commonly used in the trade channel in capital cities while selling, buying, trading, or crafting.
 
; Lock : Abbreviated form of Warlock (World of Warcraft)|Warlock.
 
; LoH : The Paladin (World of Warcraft)|Paladin's Lay on Hands spell, which recovers an amount equal to their total hit points; commonly called the "Pally's Extra Life."
 
; Lolladin: See Palla/Pally
 
; LS : Lakeshire, an Alliance town in the Redridge Mountains.
 
; LoS : Line of Sight. Refers to creatures or objects that are immediately visible, rather than hidden behind a wall or other obstacle. Also a term used in spell targeting.
 
; LoS Pull : Refers to the technique of pulling mobs that attack at range by aggroing them, then moving out of their Line of Sight, such as behind a corner. This results in the mob stopping their attack and running to you in order to regain their Line of Sight. Can also be referred to as a "Face Pull".
 
; LW : Leatherworking (or leatherworker).
 
 
==M==
 
; Mara : Maraudon (instance).
 
; Mark : Usually applies to the hunter ability Hunter's Mark. Increases ranged damage on the target, and provides the additional benefit of marking the target out with a large red arrow. Also can be used to refer to MotW, the Druid buff Mark of the Wild.
 
; Main : Refers to the character a player spends the most time on, see also alts.
 
; Main Assist : A player designated to select a target for other players to attack. Usually used in Raids to concentrate damage on one enemy at a time during larger battles.
 
; MA : See "Main Assist."
 
; Mats : Abbreviation for "materials" needed in a trade recipe or pattern.
 
; MC : Molten Core (raid instance), or Mind Control when referring to spells cast on another player or NPC.
 
; MD : Master Demonologist. Talent in Warlock demonology tree
 
; Medge : Functionally similar to such words as 'thingamabob' or 'doohickey'. For instance: Medge of the Wild. Also used for 'The Man, The Myth, The Medgend!' May be used to replace any suitable word in WoW. Popular with Horde players on the European server of Haomarush.
 
; MH : Menethil Harbor, also called Men Harbor or Meneharb.
 
; ML : Master Looter; A player designated at the time the "Master Looter" looting option is chosen by a group or raid leader. The ML is the only group/raid player able to see and loot green or higher items (depending on the party configuration). The ML has the sole power to distribute these items to individual members of the group/raid. Usually this is done by using the <code>/roll</code> command, with results based upon need (greatest priority) and greed (lesser priority, based on how many also click 'greed'). A dishonest or unscrupulous Master Looter can break a party, so a decision to use this system should involve the entire party.
 
; MotW : Mark of The Wild, a druid buff. Also called "paw" or "mark" by some.
 
; Moo : Common (usually humorous) method of antagonizing the players of tauren characters by typing 'Moo!'. Also, an in-game emote, <code>/moo</code>, that allows players to 'Moo' at each other.
 
; MOTD : Message Of The Day, used in guilds to let all players know what is going on that day.
 
; MT : Most commonly used for Main Tank when in Raids/Instances. Can also mean Mis-Type or Mis-Tell, implying that a message was sent to the wrong channel or wrong player . See Main Tank
 
 
==N==
 
; Nassus : Darnassus, the Night Elf capital city.
 
; Naxx : A shortened name for new raid instance, Naxxramas.
 
; NE : Night Elf.
 
; Nelf : A contraction of 'Night Elf'.
 
; Neutral Auction House (AH, GAH, NAH) : An auction house (see AH) which is open to both Horde and Alliance, as opposed to faction-specific auction-houses. Such auction houses exist in all three Goblin cities (hence the abbreviation GAH) and allow the players of one faction to auction items to the opposing faction, something that is normally not possible.
 
; NR : Nature resistance.
 
; NS : Druid and Shaman's Nature's Swiftness. Can also mean Northshire, where Human players start, or Nightslayer (Rogue Tier 1 Epic Set).
 
; NW : Netherwind armor (Mage Tier 2 Epic Set).
 
 
==O==
 
; Org/OG : Orgrimmar (Horde city, and the capital city of the Orc race).
 
; OL/Ony : Onyxia's Lair (raid instance).
 
; OH : Refers to Off-hand weapons.
 
 
==P==
 
; Palla/Pally : Paladin (World of Warcraft)|Paladin. Sometimes referred to as Bubbledins, Lolladins or Tankadins, though these terms are more derogatory in nature. Those who specialize in holy talents are also known as a Healadins and since Blizzard announced that Palladins were the "easy" class meant for younger players they have also been known as n00badins.
 
; Pat/Pats : Short for Patrol. A 'patrol' is a group of NPCs that wander a set path in an instance.
 
; Patt: An abbreviation of the word Pattern, which is a recipe for an item that can be crafted by players with the tailoring skill.
 
; Paw : May also be called "Pink Paw", which refers to the druid buff Mark of the Wild. When cast, the Mark of the Wild buff shows up as a paw outlined in pink. May be used in a sentence requesting the buff such as "Toss me a pink paw and a fort."
 
; PL : Party leader. Has access to group-management controls, such as inviting additional members, removing members, loot rules, and converting the party to a raid group, which can hold additional members (up to 40). Also refers to "Power Level" - an activity where a player of a much higher level assists a low level player with quests or instances to gain experience and gear at an accelerated pace.
 
; PoM : Presence of Mind, a mage talent that requires 21 points in the arcane talent tree. Makes the next spell cast instant, with a 3 minute cooldown.
 
; Port : References the Mage ability to open a portal to a capital city. May be used in a sentence requesting a portal, such as "Looking for port to Darn"
 
; PPR : Points Per Run. Alternative loot divying system to DKP.
 
; Purples : See "Epics."
 
; Plate Rogue : Rogues are known for their high DPS, which comes from their ability to wield two weapons at once. Warriors also can wield a weapon in each hand, and in addition can wear Plate armor, which has much higher damage mitigation than anything a rogue can wear. So a "rogue in plate" refers to such a warrior, with his/her talent points almost always placed in the Fury tree, which provides numerous improvements to a warrior dual-wielding.
 
 
==Q==
 
; QQ : Used as a symbol for crying, often derogatory in meaning ("Why don't you cry about it?"). Used in the World of Warcraft forums in response to posts that are seen as overly 'whiny' (ex. "QQ Learn2Play").
 
 
==R==
 
; Rag : Ragnaros - The end boss of Molten Core.
 
; Rage : Warrior energy (similar to caster's Mana) which is generated when a warrior inflicts or receives damage and is used by a warrior's special abilities. Also applies to a Druid in Bear or Dire Bear form. Rage slowly dissipates over time when the warrior is out of combat.
 
; Respec : The act of going to a class trainer to unlearn all your talent points. This allows you to reallocate them to change the focus of your character. Cost increases each time you unlearn your talents, starting with 1 gold and capping at 50 gold, with the cost slowly decreasing over time.
 
; RFC : Ragefire Chasm (instance). Located in the Cleft of Shadows in Orgrimmar.
 
; RFD : Razorfen Downs (instance). Located in the Southern Barrens across from RFK near the Great Lift.
 
; RFK : Razorfen Kraul (instance). Located in the Southern Barrens across from RFD near the Great Lift.
 
; RH : Razor Hill or Raven Hill (cemetery).
 
; Robes, The : A nickname for the casting classes in WoW (Priest, Mage, Warlock)
 
; Roll : Refers to rolling for chests or rare items while in a party. <code>/roll</code> generates a random number, between 1 and 100 by default (though this is modifiable with optional parameters to the command), and is used to determine who receives the item. Additionally, <code>/roll</code> is used in Master Looter settings. Also refers to creating a character ("I'm going to roll a tauren"), based on paper-and-dice roleplaying games.
 
; RPPVP (server) : Role Playing Player vs Player server. Similar to a role-playing server, but with the additional caveat that a player can be attacked freely in contested zones or if they attack another player that is flagged for PvP combat.
 
; RR : Redridge Mountains.
 
 
==S==
 
; S : Silver (coin). 100 copper = 1 silver. 100 silver = 1 gold.
 
; SC: Stands for Shadowcraft, the tier 0 set for rogues. Can also be used for the "Scarlet Crusader" side of Stratholme, an instance in the Eastern Plaguelands.
 
; Scholo : Scholomance (Warcraft)|Scholomance, a 5-man instance (as of patch 1.10) in the Western Plaguelands.
 
; Scaling : Scaling refers to the increase in an ability's cost as the player's level increases. Also applies to some game systems that raise or lower the difficulty of monster encounters according to the level of the player.
 
; SFK : Shadowfang Keep (instance).
 
; SH : Sentinel Hill, the populated area of Locations in the Warcraft Universe#Westfall|Westfall.
 
; Sheep : To cast the Mage's Polymorph spell on a mob (or an opposing player in PvP), thus turning it into a sheep temporarily (e.g., "sheep the add!"). A common strategy for any party with a mage, though it varies in effectiveness, as any damage done to the 'sheep', even by accident, will cancel the spell and return the mob or player to its normal form. As well, while something is in sheep form, they have increased regeneration. Note that in Patch 1.11 Blizzard introduced other forms of Polymorph including the ability to turn an enemy into a pig or a turtle. However, this is still often referred to as sheeping the target.
 
; Shield : Short for Power Word: Shield, a priest ability.
 
; SL : Sheep Left. A term used by a mage during combat to notify his fellow party members that they will be casting Polymoprh on the left target. Can also refer to Warlock's 31 point ability in Demonology tree, 'Soul Link'.
 
; Sloppy seconds : When someone with a skinning profession follows another player who is killing creatures (and not skinning them) in order to skin them and gain their hides. (Also referred to as "S2nds"). Usually not used when there's only one skinner in a party or raid.
 
; Slut Elf : Derogatory synonym for the yet to be released Blood Elf race, used under the assumption that Blood Elf players will behave in as stereotypically slutty a way as many Night Elf players.
 
; SNES : An acronym for "Slutty Night Elf Stripper." Refers to the act of a player with a female Night Elf character removing all of the character's clothes and typing <code>/dance</code>. So named because the female Night Elf's dance routine is very similar to a lapdance. Has reached epidemic levels on some servers. Usually seen to be immature and puerile. Not to be confused with "Super Nintendo Entertainment System."
 
; SM : Scarlet Monastery, a group of level 35-40 instances for both Alliance and Horde. It is not one main instance, but four separate sub-instances, each one more difficult than the last, played in the order of Graveyard, Library, Armoury, Cathedral.
 
; Solo : To complete a task individually, without help from others. (i.e. to solo a quest at level 40)
 
; SoS : Swamp of Sorrows, a contested area in east-central Azeroth.
 
; Southshore Tug-of-War : A semi-constant Horde/Alliance battle occuring between the towns of Southshore and Tarren Mill, in which both sides alternately gain and lose ground at somewhat-regular intervals. Alternately, '''Battle of Hillsbrad'''.
 
; Spec : Short for specialization. This refers to the talent tree or talent tree type that a player chooses. To 're-spec' is to visit a skill-trainer NPC and 'unlearn' all of the character's current talents, usually to re-distribute the talent points in a different way.
 
; Squishy : Semi-derogatory term for mages, warlocks, and priests, who must wear cloth armor only (and thus are easy, "squishy" targets for enemies). The 'squishy' classes may not consider this an offensive term, since many of them take pride in being 'squishy' and not having to 'hide behind a mound of armor'. Very rarely, this term is also used for the leather wearing classes as well. Sometimes refers to non-elite Mobs in instances.
 
; SR : Shadow resistance. Also for Sheep Right, which is a term used by a mage character to notify his fellow party members that they will be casting Polymorph on the target standing to the right.
 
; SS : Sinister Strike, A special atack from a rogue.
 
; SS : Locations in the Warcraft Universe#Southshore|Southshore, an Alliance town on Azeroth's northwestern coast. Frequently used as a staging area for Alliance raids on nearby Tarren Mill, or the target of a raid from the latter town. When in a group with a Warlock, 'SS' also refers to a Soulstone, a stone that allows its target to instantly resurrect when killed.
 
; Strat (or Strath) : Stratholme (instance). Stratholme is split into an Undead half, and a living half, so a player willusually specify Strat UD or Strat Live, respectively.
 
; ST : The Sunken Temple (instance).
 
; Stocks : Abbreviation of Stockades (instance)
 
; STV : Stranglethorn Vale, the southernmost zone on the continent of Azeroth.
 
; SPCD : Sub-Par Cool Down, similar to 3 minute mage. Refered to players who rely on extended timed abilities to win duels or general PvP. Quoted from the infamous Fris.
 
; SW : Stormwind, the Human capital city.
 
; SWP : Shadow Word: Pain, a damage over time spell that deals X amount of Shadow Damage over Y seconds utilized by priests.
 
; Sword and Board: Refers to the common weapon choice for tanking warriors of a one-handed weapon with a shield (any 1H + shield configuration may be referred to as "sword and board" or "SnB", regardless of whether the weapon in question is actually a sword).
 
 
==T==
 
; TB : Locations in the Warcraft Universe#Thunder_Bluff|Thunder Bluff (Tauren capital).
 
; Tick : Constitutes a two second span of time. A player's health and mana regenerate an amount determined by the player's Spirit stat every tick, unless the player is in combat. Also refers to DoTs time periods of damage, usually between 1-3 seconds.
 
; TM : Locations in the Warcraft Universe#Tarren_Mill|Tarren Mill, a Horde town in Locations in the Warcraft Universe#Hillsbrad|Hillsbrad.
 
; Toon : a player's character or avatar in game
 
; TP: "Teleport", or "Town Portal" (from the Blizzard game 'Diablo'). The process of using a magical means to return to a town. Sometimes used in WoW instead of the WoW-native "hearthstone," "hearthing," or "hearth" (see "hearth"). Also often refers to a mage's Teleport spell, which teleports the mage to the capital cities of his faction.
 
; TS: Teamspeak, A chat client enabling players to communicate verbally and free up their hands for gaming. Teamspeak and Ventrilo are always employed by guilds for use in 20 and 40 man raids.
 
 
==U==
 
; UBRS: Upper Blackrock Spire (instance).
 
; UC : Undercity, a Horde capital.
 
; UD : short for Undead, a player-character race.
 
; ULD/Ulda : Uldaman (instance).
 
; UDS/Backdoor Strat : Stratholme Refers to the Undead instance of Stratholme.
 
 
==V==
 
; V : Vendor, used in the 'vendor/need' loot system to mean that the rare item that was dropped wasn't needed by the player, but would be sold to a vendor if no one typed "n" for Need. Obsolete since Patch 1.7 implemented "Need before Greed."
 
; VC : Van Cleef - End boss in the Deadmines (Warcraft)|Deadmines. Often used as the abbreviation for the instance, since on some servers, DM is now more commonly used to indicate the Dire Maul instance.
 
; Vent : Ventrilo. A voice-over-IP program similar to TeamSpeak.
 
; VT : Vendor Trash, selling items that wouldn't sell on the AH and/or grey items.
 
 
==W==
 
 
; WC : Wailing Caverns (instance) or Warlord's Command (Onyxia Horde quest).
 
; Wisp : The incorporeal form that the Night Elf (and, possibly, the Blood Elf of the forthcoming 'Burning Crusade' expansion pack) takes when s/he has been killed. Wisps can travel faster than any other class while dead, which makes corpse running (see above) or resurrecting slightly quicker than with any other race. Also, as an April Fool's Day|April Fool's joke in 2006, Blizzard posted a page declaring Wisps as the new Alliance race for the expansion pack, World of Warcraft: The Burning Crusade. The joke was regarded by many WoW players to be in poor taste, since Blizzard released the joke on March 31, rather than April 1.
 
; WF : Wind Fury, you get 2 extra swings of your weapon & bonus attack power for the 2 swings.
 
; WoW : ''World of Warcraft''.
 
; WP/WPL : Western Plaguelands.
 
; WSG/WG : Warsong Gulch, a 10-man capture the flag battleground, added in the 1.5 patch.
 
 
==X==
 
; XL : Refers to Goblin Jumper Cables, and is typically used by classes that do not have any player resurrection abilities. These cables give the player a relatively small chance to resurrect a player.
 
; XR : Locations in the Warcraft Universe#Crossroads, The|Crossroads, a Horde town in the middle of the Barrens. It is often a staging point for (and target of) PvP raids.
 
 
==Y==
 
 
; /yell : A chat command that goes one level higher than '/say'; analogous to a person shouting, as opposed to speaking in an 'indoor voice'. It appears in the chat window in red text, and many players consider it impolite, or at the very least, annoying. Proper use of /yell is extremely relative, and varies widely by individual. Players using /yell should be cautioned that excessive /yelling will often garner the same response in-game that it would in the real world&mdash;either retaliatory yelling or being added to an /ignore list.
 
 
==Z==
 
;Zerg : To overwhelm an enemy or attack a target in an attempt to win by sheer numbers, rather than skill. Originates in the Blizzard game 'Starcraft', where the 'Zerg' are an alien race that can rapidly mass-produce small, weak units. Also known as 'Weenie Madness', from a Magic: the Gathering strategy of the same name, and functionally identical.
 
; Zerker :
 
:*A term used to describe a warrior who causes large amounts of damage to their targets. They use either Berserker Stance for increased damage at the cost of getting hit harder, or Battle Stance, which is the default stance. Zerkers tend to have high strength and agility scores to maximize critical strike rates and total damage per second. A zerker also tends to have less health and a lower armor class than other warriors. Players also refer to zerkers as "Rogues in plate," as rogues cannot wear plate but are relied upon for causing high damage. A zerker usually carries two one-handed weapons or a two-handed weapon instead of a one-handed weapon and shield. They do this to maximize total damage per second. The term "zerker" was taken from the game EverQuest, and is short for "Berserker." Many warriors can switch back and forth between 'zerker' and 'tank' positions by swapping out various armor and using different weapons, especially at higher levels, which prevents the warrior class from being 'typecast' into a particular method of play.
 
:*Shorthand for "Gurubashi Bezerker" a trash mob (often considered a sub-boss because of their toughness) in the 20 man instance Zul'Gurrub.
 
; Zul/ZF : Zul'Farrak (instance).
 
; ZG: Zul'Gurub (instance).
 
 
[[Category:Glossary]]
 
[[Category:Abbreviations]]
 

Revision as of 01:20, 7 November 2010

HordeThotar
Image of Thotar
Title <Hunter Trainer>
Race Orc (Humanoid)
Level 16
Location Razor Hill [52, 43]VZ-DurotarBlip

Thotar is a level 16 hunter trainer located in Razor Hill in the orcish starting zone of Durotar.
See List of Durotar NPCs.

External links