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[[Image:Wushoolay.jpg|thumb|{{PAGENAME}}]]
 
[[Image:Wushoolay.jpg|thumb|{{PAGENAME}}]]
   
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[[Wushoolay]] is a [[troll]] [[ghost]] [[boss]] summoned in [[Zul'Gurub]] by using [[Gurubashi Mojo Madness]].
A [[Zul'Gurub]] [[boss]].
 
   
 
==Strategy==
 
== Strategy ==
 
 
Wushoolay like all the other [[Edge of Madness]] bosses is a single-stage fight. This fight is fairly simple for well-geared guilds and requires only a few deviations from the standard tank/heal fight.
 
Wushoolay like all the other [[Edge of Madness]] bosses is a single-stage fight. This fight is fairly simple for well-geared guilds and requires only a few deviations from the standard tank/heal fight.
*When Wushoolay creates a lightning cloud of death you should move out from under it, as is the case with many lightening clouds of death this one hurts. However your guild manages to do stage 2 of Venoxis should be very similiar to the tanking of this fight.
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*When Wushoolay creates a lightning cloud of death you should move out from under it, as is the case with many lightening clouds of death this one hurts. However your guild manages to do stage 2 of [[Venoxis]] should be very similiar to the tanking of this fight.
 
*Keep Wushoolay mana burned.
 
*Keep Wushoolay mana burned.
 
*Casters need to be spread he has a chain attack that will destroy support if they are all bunched together.
 
*Casters need to be spread he has a chain attack that will destroy support if they are all bunched together.
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==Loot==
 
==Loot==
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*{{lrare|Hoodoo Hunting Bow}}
*[[Wushoolay's Mane]]
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*{{lrare|Wushoolay's Poker}}
 
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*{{luncommon|Wushoolay's Mane}} ''(Quest Item)''
Wushoolay drops one of two blue items in addition to his green quest item:
 
 
*[http://wow.allakhazam.com/db/item.html?witem=19965 Wushoolay's Poker]
 
*[http://wow.allakhazam.com/db/item.html?witem=19993 Hoodoo Hunting Bow]
 
 
   
{{elinksmob|786526|15085}}
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{{elinksmob|1014607|15085}}
   
 
[[Category:Ghosts]]
 
[[Category:Ghosts]]

Revision as of 01:25, 19 December 2006

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File:Wushoolay.jpg

Wushoolay

Wushoolay is a troll ghost boss summoned in Zul'Gurub by using Inv poison mindnumbing [Gurubashi Mojo Madness].

Strategy

Wushoolay like all the other Edge of Madness bosses is a single-stage fight. This fight is fairly simple for well-geared guilds and requires only a few deviations from the standard tank/heal fight.

  • When Wushoolay creates a lightning cloud of death you should move out from under it, as is the case with many lightening clouds of death this one hurts. However your guild manages to do stage 2 of Venoxis should be very similiar to the tanking of this fight.
  • Keep Wushoolay mana burned.
  • Casters need to be spread he has a chain attack that will destroy support if they are all bunched together.

Edit: This can be avoided by tanking him face away from the group as it seems that he only casts in front of him. Though it is very hard to keep him constantly faced away because you walk alot around with him to avoid the lightning cloud.

  • Focus your heals on the Main Tank as Wushoolay hits hard and can easily down a tank in a few hits.

If you are having alot of trouble with an ungeared tank, I would suggest telling him to put his NR gear on. With 250 NR I noticed that his lightening attacks did minimal damage. However, it is good to keep in mind that the extra melee damage one would take from stat sacrificing NR gear would probably make pure NR gear not such a bad idea.

Edit: NR is a good idea because he seems to carry his personal poison cloud with him aswell. If you have no NR, then keep NR totem and Poison Cleansing totem up (for Horde) and let Hunters keep Aspect of the Wild.

Loot

  • Template:Lrare
  • Template:Lrare
  • Template:Luncommon (Quest Item)

Template:Elinksmob