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Groups of three Death Talon Wyrmguards that are encountered before Chromaggus in Blackwing Lair.

The wyrmguards have varying brood powers and elemental shields which affect the way each one is killed. As such, the difficulty of these pulls can range from moderately easy to extremely complex.

Brood Power

  • Green - Single target sleep on the main tank. An offtank must be ready to pick up the loose wyrmguard until the effect wears off. Should be killed first as they take up tanking resources.
  • Red - Heavy fire damage. Extra healing required but otherwise not dangerous. Usually the second to go down if a green wyrmguard is present.
  • Bronze - Main tank is constantly sent spinning, making it hard for them to build aggro. In addition, nearby players will take cleave damage. It is possible for melee DPS to continue attacking if they stand on the far side of the wyrmguard.
  • Blue - Reduced attack speed and reduced movement speed. They do the least overall damage but are harder to establish aggro on due to the slowing effects. Blue wyrmguards should be killed last.

Each wyrmguard will have a 300% weakness to a certain element (Frost, Fire, Shadow, Arcane, or Nature). All other magic damage is reduced by 75%. Because DPS is extremely lopsided in these pulls, it is very easy for casters to pull aggro through overnuking. Lower rank offensive spells must be used for these pulls, regulating damage to about 1000 per 3 seconds.

In all, top priority in killing wyrmguards should be based on their brood powers. Green should be killed first, then Red, Bronze, and Blue. This order frees up tanking resources and eliminates the most dangerous wyrmguards while giving tanks time to build solid aggro on the bronze and blue wyrmguards, provided DPS isn't split.


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