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XML properties

Types of properties:

  • String - just some text
  • Element - name of element
  • Integer - number (0,1,2,3,4,5...)
  • Single - number with point (0.3 or 1.65 etc)
  • Boolean - true (enabled) or false (disabled)
  • List - some predefined values to select from

Contents

Attributes Edit

alpha Edit

Effect: Elements can be transparent and this property used to define it.

  • 0 - full transparent
  • 1 - solid (default)

Type: Single

alphamode Edit

Effect: Defines a way transparency applied:

  • DISABLE - no transparency.
  • BLEND - while background fades element gets stronger (default)
  • ADD - background and element colors added resulting in too bright colors
  • APLHAKEY - transparency depends on alpha channel of textures
  • MOD - Not tested

Type: List

autofocus Edit

Effect: Automatically place the cursor bar inside a text box and receive all of the keyboard's attention.

Type: Unknown

bytes Edit

Effect: unknown

Type: Unknown

checked Edit

Effect: If set to true - checkbutton is checked when loaded. Default is false

Type: Boolean

clampedtoscreen Edit

Effect: Prohibits element to go out of screen. Way applied unknown, probably just moved. Default unknown

Type: Boolean

defaultvalue Edit

Effect: unknown

Type: Unknown

displayduration Edit

Effect: unknown

Type: Unknown

drawlayer Edit

Effect: unknown

Type: Unknown

enablekeyboard Edit

Effect: Tell the frame to receive keyboard input.

Type: Boolean

enablemouse Edit

Effect: Tell the frame to receive mouse input.

Type: Boolean

file Edit

This refers to a file used by element, path is relative to scheme path: if addon is in "MyAddon" folder file specified "myfile.lua" will be searched in this folder (i guess only, needs testing). "\\Interface\\Wherever" seems to be the same as "Interface\\Wherever" ("C:\\{{WoW}}\\Interface\\Wherever").

Type: String

font Edit

Effect: unknown

Type: Unknown

framestrata Edit

Effect: unknown

Type: Unknown

hidden Edit

Effect: If true element is skipped in drawing resulting it not appearing on screen (interactions also skipped). Default false.

Type: Boolean

historylines Edit

Effect: unknown

Type: Unknown

id Edit

Effect: Number of element. Used for same looking element to make difference between them (much easier than by names)

Type: Integer

ignorearrows Edit

Effect: Text fields will ignore directional arrows and move the character instead. (Holding <Alt> temporarily sets this to true). Default false.

Type: Unknown

inherits Edit

Effect: Name of element to take properties from. Element must be marked with "virtual=true" attribute (not tested otherwise). For some reason it's allowed to inherit elements of different types. In that case properties are copied, and unused ones are ignored(need to be tested too). You can define more that one template to use:

<Button inherits="OneTemplate, TwoTemplate">
Properties will be taken first from "OneTemplate" and then "TwoTemplate" so if they have the same properties from second will be taken.

Type: Element

insertmode Edit

Effect: Tells a MessageFrame where to put new content. Accepts "TOP" or "BOTTOM". Default "TOP"

Type: Unknown

justifyh Edit

Effect: Align text "LEFT", "RIGHT", or "CENTER".

Type: Unknown

justifyv Edit

Effect: Align text "TOP", "BOTTOM", or "MIDDLE".

Type: Unknown

letters Edit

Effect: Defines the maximum characters to allow in a text box.

Type: Unknown

maxlines Edit

Effect: Defines the maximum number of lines to allow in a text box.

Type: Unknown

maxvalue Edit

Effect: Defines the highest numeric value a widget will accept.

Type: Single

minimaparrowmodel Edit

Effect: unknown

Type: Unknown

minimapplayermodel Edit

Effect: unknown

Type: Unknown

minvalue Edit

Effect: Defines the lowest numeric value a widget will accept.

Type: Single

monochrome Edit

Effect: unknown

Type: Unknown

movable Edit

Effect: (De)Activates the methods, :StartMoving() and :StopMovingOrSizing(). Default false.

Type: Boolean

multiline Edit

Effect: Tells a text box to span multiple lines (<Enter> inserts a line break).

Type: Boolean

name Edit

Effect: This string represents name of an element for scripting. Frames defined via XML must be named if they are to be accessed by scripts, but for showing up in interface unnamed are ok. Names are case sensitive - means "MyElement" not same as "myelement". For readability and errors avoiding it's strongly recommended to avoid same names with different letters. You can use "$parent" inside name, this one will be replaced with parent attribute of element to form final name:

 <Button name="$parentButton" parent="MyFrame"> 
gives out "MyFrameButton" name for element. When used without parent attribute it replaces with name of first named parent element. This needs for templates - if you use elements in template they will take name from real parent, not template one:
<Frame name="FrameTemplate" virtual="true">
 <Button name="$parentButton"/>
</Frame">
<Frame name="RealFrame" inherits="FrameTemplate">
will result in creation of element "RealFrame" with "RealFrameButton" inside it. If parent attribute undefined name of container of element used.
<Frame Name="NamedFrame">
 ...
 <Frame>
  ...
  <Button name="$parentButton">
   ...
  </Button>
 </Frame>
</Frame>
Will create button named NamedFrameButton.


Type: String

nonspacewrap Edit

Effect: Don't wrap text when it gets to the end of the parent frame.

Type: Unknown

numeric Edit

Effect: Tells the text box to accept only numeric values.

Type: Unknown

orientation Edit

Effect: unknown

Type: Unknown

outline Edit

Effect: unknown

Type: Unknown

parent Edit

Effect: You can define another parent for an element. To make button around minimap you can move it inside minimap frame that way. I'm not sure do element really removed from this one, or it just defines drawing order. If skipped then parent is container of element

Type: Element

protected Edit

Effect: Can be defined only in blizzard interface files (At least no one checked yet). If set to true some special api functions can be used. Any element inherited from protected ones can use this functions too. Protected functions/actions cannot be circumvented with this attribute.

Type: Boolean

resizable Edit

Effect: If true element can be resized. Default false

Type: Boolean

reverse Edit

Effect: unknown

Type: Unknown

scale Edit

Effect: Sets the scale. Default is the parent's scale. Accepts values greater than and not equal to 0.

Type: Single

setallpoints Edit

Effect: Attaches all four corners to the parent's inner corners.

Type: Boolean

text Edit

Effect: Used to define text to show on buttons, fontstrings etc.

Type: String

toplevel Edit

Effect: unknown

Type: Unknown

valuestep Edit

Effect: Tells a slider how far to jump per click.

Type: Single

virtual Edit

Effect: If true element will not created, but used as template for other elements. Default false

Type: Boolean

Tags Edit

anchors Edit

This defines position of element relative to its parent position. You can define one or more "anchor" tags within "anchors". Each anchor has four attributes:

  • Point - where the anchor is located on the element. Allowed values are:
    • TOP
    • BOTTOM
    • LEFT
    • RIGHT
    • CENTER (default) (notice not MIDDLE. Some addons use middle instead, but it's not supported at the moment)
    • TOPLEFT
    • BOTTOMLEFT
    • TOPRIGHT
    • BOTTOMRIGHT
  • RelativePoint - same as point, but defines not on this element but on its parent. Values are same as "Point". If undefined its value equals to "Point"
  • RelativeTo - normally element docked to its parent (container) but you can specify another element to use instead with this attribute, giving a name as a value
  • Offset - If point on element and point on its parent are separated between each other you need specify it with this tag. This is done normally by putting "AbsDimension" inside "Offset" tag with attributes "x" and "y". Bigger x - element goes right, bigger y - it goes top. If undefined it's taken as 0,0

If two or more anchors are defined they can override the size, so element size will depend on the size of its parent.

Each widget got only four borders:

  • Horizontal type borders
    • Left
    • Right
  • Vertical type borders
    • Top
    • Bottom

For each border type there are two ways of defining size and position:

  • By size and point
    Element size remains unchanged, position is defined by 'hook' (anchor) on left, middle or right part of widget and fixed to left, middle or right part to another widget
  • Without size
    Element size depends on position and size elements used to 'hook' element to. Distance between them increasing - this widget size too.
    In this case you need one 'hook' for left border and one for right border.

If undefined for both border types 'hook' is placed in center relative to its parent element center with zero offset and size equals to parent element size. Each anchor defined overrides one border rule. When 'hook' placed left or right it removes center 'hook'. When center 'hook' placed it removes 'left' and 'right' hooks if defined. Two borders type are separate, so horizontal size can be defined by one 'hook' and size, when vertical defined by two 'hooks'. TOPLEFT anchors should be processed as two anchors TOP anchor and LEFT anchor with all other properties same. Same for BOTTOMLEFT,TOPRIGHT,BOTTOMRIGHT. You can think about them just as shorter form of writing. CENTER anchor affects both border types.

Widget can be relative only to one other element. So each anchor with relativeto attribute defined changes it.

<Anchor point="LEFT"/>
Will put 'hook' to left-middle part of widget and fix it to left-middle part of parent widget with zero offset
<Anchor point="LEFT" relativepoint="TOPRIGHT"/>
makes left part of widget fixed to right part of parent while top of parent will be middle of widget
<Anchor point="TOPLEFT"/>
<Anchor point="LEFT" relativeto="One"/>
Widget top remains same as top of parent, when left of widget goes to left of "One"
<Anchor point="RIGHT"/>
<Anchor point="CENTER"/>
Element will be fixed to center of its parent

When element is inherited from another one and both got anchors defined, inherited processed first, then widget ones, so ones you override template anchors.

For all this size is taken from Size tag.

attributes Edit

backdrop Edit

barcolor Edit

bartexture Edit

buttontext Edit

checkedtexture Edit

color Edit

colorvaluetexture Edit

colorvaluethumbtexture Edit

colorwheeltexture Edit

colorwheelthumbtexture Edit

disabledcheckedtexture Edit

Define the texture to use when a check button is checked.

disabledfont Edit

Define the font to use when a button is disabled.

disabledtexture Edit

Define the texture to use when a button is disabled.

fontheight Edit

fontstring Edit

frames Edit

Inside this tag all child elements are located. So if you want button inside a frame you need put it inside this tag of frame.

Still for some elements there is extra tags where elements can be placed. This depends completely on element type

highlightfont Edit

Mouseover font.

highlighttexture Edit

Mouseover texture.

hitrectinsets Edit

layers Edit

This is a place where actually defined what will be drawn on screen. If this tag omitted default representation is taken (this needs to be tested).

Only "layer" elements can be inside this tag, each have "level" property to define the order they will be drawn. Only fontstring and texture elements are allowed inside layer element.

normalfont Edit

normaltexture Edit

pushedtextoffset Edit

Text moves when clicked (and held), this defines how far it moves. Text moves back to its previous location when the mouse button is released.

pushedtexture Edit

Change the texture to this when clicked (and held). The texture changes back to its texture when the mouse button is released.

resizebounds Edit

Define how big or small this frame can possibly be.

scripts Edit

This tag only accepts Category:Widget event handlers.

scrollchild Edit

shadow Edit

Puts a shadow behind an element.

size Edit

Defines a size of an element. Normally this is done by putting "AbsDimension" tag inside with "x" and "y" attributes, but sometimes this is done by just giving "x" and "y" attributes to "Size" tag itself. Last one is probably old way of defining and left for a backward compatibility.

texcoords Edit

Determines how much of the specified texture is to be shown. There are four specifications: "left", "right", "top", and "bottom". Each one specifies the coordinates of what the image should show, using a scale value. IE: With left=0 and right=1, it would show all the pixels from the left side to the right, or 100% of the image's width.

<TexCoords left="0" right="0.5" top="0" bottom="0.5" />

This example shows only the top left quarter of the texture.

thumbtexture Edit

titleregion Edit

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