An Experience Point (abbreviated EXP or XP) is a unit of measurement for character level advancement. Advancing to the next level requires a fixed amount of experience points which is determined by a formula.
In World of Warcraft, you can gain experience by killing mobs, completing quests, exploring, Battlegrounds, or collecting materials with a gathering profession such as Mining or Herbalism (but not Skinning[1]). Raids can give XP, but in very low amounts.
This is based on the concept that as characters defeat stronger enemies, they gain combat experience that allows them to improve their skills. This system is adapted from D&D and is present in some form or another in almost all role-playing games.
The experience needed for a given level is specified by a formula that takes in to account several different factors. Up to level 10, it takes 8*CL kills of creatures of your same level to advance to the next level, where CL is your Current Level.
At level 11, the "difficulty reduction factor" added in patch 2.3.0 will kick in, thus reducing the XP needed to level. At level 30 the "difficulty factor" (from the original game release) will kick in, which increases the number of kills needed to level.
At level 60, the expected XP from killing a mob of your level increases drastically, as it is assumed that you will be killing mobs in Outland. This increases XP required to level. However at the same time, another reduction factor (active 60-70 only, added at the release of WotLK) goes into effect reducing the XP needed.
At level 70, the expected XP from killing a mob of your level increases drastically again, as it is assumed that you will be killing mobs in Northrend. The 60-70 XP reduction factor expires also, thus causing a large jump in the XP needed to level.
Quest XP
The following formula for quest XP was obtained by studying the XP rewards provided for various quests and various levels on the long defunct www.wowdbu.com (since 2008).
Some lower level quests (Quest_Level < 10) seem to give full XP only for Character_Level <= Quest_Level + 4, differing by 1 level with the table above.
In respect to current level, higher level quests do yield a larger relative xp gain. However, in the time it takes to do these harder quests it is possible to do several of the lower quests. Each to their own, but don't confuse the absolute value of xp gained as a number with the relative xp gained as a percentage of current level requirements. One strategy is to avoid reds, miss most oranges and focus on a mix of yellow and greens. If you are meant to do them then you will find you have time later. If by then you have already moved on, there are plenty of shiny new quests in the next zone.
Also, bear in mind that by completing higher as opposed to lower level quests, you will reach a point where the quests below you are grey and there are no new quests to complete. All that's left is the grind...
Match the green and yellow quests and there is more than enough to see you questing all the way through the game.
XP Modifiers
There are multiple ways to earn bonus experience points for completing the same task as one without any. These include: Rested, Recruit-A-Friend, and a buff from an Adventurer's Journal.
Rested Bonus - Normally, the experience bar is filled purple for the amount of XP a character has. When a character is in the Rested state, the bar will be filled blue and all experience gains (except quests) will be doubled (2x). A character will gain the bonus if they stay inside of an inn or capital city. The longer one stays inside, the more the XP they can receive before returning to a normal state (shown by a transparent-blue bar follwed by a marker, positioned after the filled bar of XP already gained).
Recruit-A-Friend - (note: read more here: Recruit-A-Friend) After successfully recruiting a friend for a trial period, both you and your recruit will receive a 3x XP bonus for all XP gains (does not stack with Rested Bonus) as long as you are both in a party and close enough to each other within the game.
Adventurer's Journal - (Applies only to characters below level 85.) There is a chance that after reading an Adventurer's Journal (created by a Scribe), you will receive a buff that grants a 10% increase to XP gains from killing mobs and from quests.
Mob Gray Level
For formulas to calculate the Gray Level, see Formulas:Mob XP.
Killing a mob stops giving XP if the level of that mob is too low. The level of the mob by its portrait will become gray. this is called the Gray Level, and occurs depending on your character level.
The full formula for the Gray Level is rather complicated, so here is a table. Mobs at or below the level given in the table do not give XP.
Char Lvl
Gray Lvl
1
0
2
0
3
0
4
0
5
0
6
1
7
2
8
3
9
4
10
4
11
5
12
6
13
7
14
8
15
9
16
10
17
11
18
12
19
13
20
13
Char Lvl
Gray Lvl
21
14
22
15
23
16
24
17
25
18
26
19
27
20
28
21
29
22
30
22
31
23
32
24
33
25
34
26
35
27
36
28
37
29
38
30
39
31
40
31
Char Lvl
Gray Lvl
41
32
42
33
43
34
44
35
45
35
46
36
47
37
48
38
49
39
50
39
51
40
52
41
53
42
54
43
55
43
56
44
57
45
58
46
59
47
60
51
Char Lvl
Gray Lvl
61
52
62
53
63
54
64
55
65
56
66
57
67
58
68
59
69
60
70
61
71
62
72
63
73
64
74
65
75
66
76
67
77
68
78
69
79
70
80
71
Char Lvl
Gray Lvl
81
72
82
73
83
74
84
75
85
76
86
77
87
78
88
79
89
80
90
81
A Gray Level of 0 means that no mobs are gray at that character level.
The lower the Gray Level (bigger difference between character level and the gray level) the better for the player, as it means more mobs to give XP.
For character level 6-39 there is a little jump in favor of the player every 10 levels.
For character level 40-59 there is a little jump in favor of the player every 5 levels.
At character level 60 there is a big jump to the disadvantage of the player.
For character level 60-80 the Gray Level is simply 9 levels below the character.
If you do not want to gain XP (ex. for the purpose of making a Twink), you can visit Behsten or Slahtz to turn off all experience gains. It costs 10 to disable and another 10 to enable it.
Money Instead of XP at Max Level
When a character has reached the highest level attainable (60 for , 70 for , 80 for , 85 for ) they will receive money instead of experience points from completing quests. As far as can be determined, for all of these versions the conversion formula is:
Money in copper = XP * 6
Players who have turned off their experience gains by visiting Behsten or Slahtz do not get any money in compensation for the XP they would otherwise gain.
Players will now be awarded experience for completing objectives and actions that yield honor in Battlegrounds (honorable kills not included).
Players who do not wish to gain experience through PvP can visit Behsten in Stormwind or Slahtz in Orgrimmar - both located near the Battlemasters in either city - and turn off all experience accumulation for the cost of 10.
Disabling experience gains will prevent a player from gaining experience through any means available in the game.
Players with experience gains turned off who compete in Battlegrounds will face off only against other players with experience gains turned off.
After disabling experience gains, hunter pets will continue to gain experience up to the level of the hunter.
Behsten and Slahtz can reinstate experience gains for players, for a 10 fee of course. Any experience that would've been accumulated if experience gains were enabled cannot be recovered.