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+ | {{about||the item set|Battlegear of Wrath|the expansion|Wrath of the Lich King}} |
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− | {{npcbox |
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+ | {{Infobox ability |
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− | |name = Yarzill the Merc |
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+ | |name=Wrath |
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− | |image = Yarzill the Merc.jpg |
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+ | |image=Spell Nature AbolishMagic |
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− | |title = |
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+ | |description=Causes X to Y Nature damage to the target. |
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− | |level = 70 |
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+ | |cast_time=2.5 sec |
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− | |type = |
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+ | |cost=9% of [[base mana]] |
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− | |faction = Neutral |
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+ | |range=40 yd |
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− | |city = |
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+ | |class=[[Druid]] |
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− | |races = [[Goblin]] ([[Nether Dragon]] in disguise) |
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+ | |type=Offensive |
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− | |creature = Humanoid |
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+ | |school=[[Nature]] |
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− | |sex = Male |
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+ | |improvement=[[Moonfury]], [[Total Eclipse]], [[Nature's Grace]], [[Starlight Wrath]], [[Nature's Majesty]], [[Moonglow (talent)|Moonglow]], [[Balance of Power]], [[Euphoria]], [[Moonkin Form]], [[Owlkin Frenzy]], [[Earth and Moon]], [[Master Shapeshifter]], [[Glyph of Wrath]] |
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− | |location = [[Dragonmaw Base Camp]] |
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}} |
}} |
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+ | {{AbilityFlavor|Nature's fury is awesome to behold.|TCGDP|30}} |
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+ | '''Wrath''' is a direct damage offensive spell that deals nature damage. The ability is amongst the few spells that druids begin with. It is one of the three abilities ([[Starfire]], [[Starsurge]], and Wrath) that affect the [[Eclipse]] mechanic that Balance druids rely on as of [[patch 4.0.1]]. |
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− | '''Yarzill the Merc''' is a level 70 [[quest giver]] located at the [[Dragonmaw Base Camp]] in the [[contested]] territory of [[Shadowmoon Valley]]. Although he appears at first to be a run-of-the-mill goblin mercenary, he is in fact a [[nether dragon]] in disguise. Yarzill the Merc is friendly to players who have completed {{Questlong|Neutral|70|Blood Oath of the Netherwing}}. |
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+ | ==Notes== |
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− | After completing {{questlong|Neutral|70|Lord Illidan Stormrage}}, Yarzill provides the player an escape from the enraged [[Overlord Mor'ghor]]. |
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+ | * Druids start with this spell automatically. |
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+ | * Casting wrath to finish off a target at low health is more efficient than [[Moonfire]] and quicker than [[Starfire]]. |
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+ | * The [[Spellpower]] coefficient for Wrath is 5/7 or 71.4%. |
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+ | * Wrath generates 13.33 Energy towards [[Lunar Eclipse]]. Wrath, [[Starfire]], and [[Starsurge]] are the only spells that move the Eclipse energy bar. |
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+ | == Improvements == |
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− | He starts the following quests at {{neutral}} reputation with [[Netherwing]]: |
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+ | === Mastery === |
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− | * {{questlong|neutral|70|Your Friend On The Inside}} |
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+ | * [[Moonfury]] Arcane and Nature spell damage increased by 15%. Increases the critical strike bonus damage by 100% (crits go from 150% damage to 200% damage). |
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− | * {{questlong|neutral|70 Daily|A Slow Death}} |
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+ | * [[Total Eclipse]] increases the bonus damage from [[Eclipse]] by 12% (from 25% to 37%). Each point of [[Mastery]] increases the bonus by an additional 1.5%. |
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− | * {{questlong|neutral|70 Daily|The Not-So-Friendly Skies...}} |
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+ | === Talents === |
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− | * {{questlong|neutral|70|The Great Netherwing Egg Hunt}} |
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+ | * [[Balance of Power]] increases your Arcane and Nature spell damage by 1/2% and converts 50/100% of your [[Spirit]] to [[Spell Hit]]. |
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− | * {{questlong|neutral|70|Accepting All Eggs}} (repeatable) |
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+ | * [[Earth and Moon]] causes your Wrath spell to apply the Earth and Moon effect on your target, increasing magical damage done to that target by 8% for 12 seconds. Also increases your spell damage by 2%. |
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− | <br> |
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+ | * [[Euphoria]]: When not in an Eclipse state, you have a 12/24% chance to double the Eclipse energy generated by Wrath. When you reach Eclipse, you are instantly restored 6/12% of your total Mana. |
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− | See [[List of Shadowmoon Valley NPCs]]. |
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+ | * [[Master Shapeshifter]] increases spell damage by 4% while in Moonkin form. |
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+ | * [[Moonglow (druid talent)]] reduces the Mana cost of Wrath by 3% per point for 3 points. (9% max) |
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+ | * [[Moonkin Form]] increases Nature spell damage by 10% while in form. |
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+ | * [[Nature's Grace]]: You gain 5/10/15% spell haste after casting Moonfire or Insect Swarm. One minute cooldown. Cooldown reset when you gain Eclipse. Lasts 15 seconds. |
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+ | * [[Nature's Majesty]] increases the critical strike chance of your Wrath spell by 2% per point for 2 points. (4% max) |
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+ | * [[Owlkin Frenzy]]: Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a frenzy, increasing your spell damage by 10% and causing you to be immune to [[Pushback]] while casting Balance spells. Lasts 10 seconds. |
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+ | * [[Starlight Wrath]] reduces the cast time of Wrath by .15/.25/0.5 seconds. |
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+ | === Glyphs === |
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− | [[Category:Netherwing Dragonflight]] |
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+ | {{lootbox||Glyph of Wrath}}{{clrl}} |
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⚫ | |||
+ | |||
− | [[Category:Shadowmoon Valley NPCs]] |
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+ | == Tips and tactics == |
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+ | * More often than not, casting Wrath in [[PvP]] will be more effective than trying to cast the much longer [[Starfire]] spell. |
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+ | * When fighting a class that can [[counterspell]], you may find it better to cast [[Starfire]] instead of Wrath as the only druid spells that are not in the [[Nature]] [[magic schools|magic school]] are Starfire, [[Moonfire]], [[Starfall]], and [[Starsurge]]. |
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+ | |||
+ | == Patch changes == |
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+ | * {{Patch 4.2.0|note=Damage has been increased by approximately 23%.}} |
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+ | * {{Patch 4.0.1|note=Major changes for Cataclysm. }} |
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+ | * {{Patch 3.1.0|note=Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage. }} |
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+ | |||
+ | == References == |
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+ | {{reflist}} |
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+ | |||
+ | == External links == |
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+ | <!-- Read http://www.wowpedia.org/Wowpedia:External_links before posting your links here. |
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+ | Links that do not conform to the rules will be DELETED. |
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+ | Repeat violations may result in a BAN. |
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+ | Have a nice day. :) --> |
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+ | {{elinks-spell|5176}} |
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+ | |||
+ | |||
+ | {{classfooter|Druid}} |
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+ | |||
+ | |||
+ | [[es:Cólera]] |
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⚫ | |||
+ | [[Category:Nature spells]] |
Revision as of 14:01, 2 July 2011
- For the item set, see Battlegear of Wrath. For the expansion, see Wrath of the Lich King.
Wrath | |
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Properties | |
Class | Druid |
School | Nature |
Cooldown | None/Global Cooldown |
Improvements | [Moonfury], Total Eclipse, [Nature's Grace], [Starlight Wrath], [Nature's Majesty], Moonglow, [Balance of Power], [Euphoria], [Moonkin Form], Owlkin Frenzy, [Earth and Moon], [Master Shapeshifter], [Glyph of Wrath] |
[[Category:druid abilities]][[Category:druid abilities]]
- Nature's fury is awesome to behold.[1]
Wrath is a direct damage offensive spell that deals nature damage. The ability is amongst the few spells that druids begin with. It is one of the three abilities ( [Starfire], [Starsurge], and Wrath) that affect the [Eclipse] mechanic that Balance druids rely on as of patch 4.0.1.
Notes
- Druids start with this spell automatically.
- Casting wrath to finish off a target at low health is more efficient than [Moonfire] and quicker than [Starfire].
- The Spellpower coefficient for Wrath is 5/7 or 71.4%.
- Wrath generates 13.33 Energy towards Lunar Eclipse. Wrath, [Starfire], and [Starsurge] are the only spells that move the Eclipse energy bar.
Improvements
Mastery
- [Moonfury] Arcane and Nature spell damage increased by 15%. Increases the critical strike bonus damage by 100% (crits go from 150% damage to 200% damage).
- Total Eclipse increases the bonus damage from [Eclipse] by 12% (from 25% to 37%). Each point of Mastery increases the bonus by an additional 1.5%.
Talents
- [Balance of Power] increases your Arcane and Nature spell damage by 1/2% and converts 50/100% of your Spirit to Spell Hit.
- [Earth and Moon] causes your Wrath spell to apply the Earth and Moon effect on your target, increasing magical damage done to that target by 8% for 12 seconds. Also increases your spell damage by 2%.
- [Euphoria]: When not in an Eclipse state, you have a 12/24% chance to double the Eclipse energy generated by Wrath. When you reach Eclipse, you are instantly restored 6/12% of your total Mana.
- [Master Shapeshifter] increases spell damage by 4% while in Moonkin form.
- [Moonglow] reduces the Mana cost of Wrath by 3% per point for 3 points. (9% max)
- [Moonkin Form] increases Nature spell damage by 10% while in form.
- [Nature's Grace]: You gain 5/10/15% spell haste after casting Moonfire or Insect Swarm. One minute cooldown. Cooldown reset when you gain Eclipse. Lasts 15 seconds.
- [Nature's Majesty] increases the critical strike chance of your Wrath spell by 2% per point for 2 points. (4% max)
- Owlkin Frenzy: Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a frenzy, increasing your spell damage by 10% and causing you to be immune to Pushback while casting Balance spells. Lasts 10 seconds.
- [Starlight Wrath] reduces the cast time of Wrath by .15/.25/0.5 seconds.
Glyphs
|
Tips and tactics
- More often than not, casting Wrath in PvP will be more effective than trying to cast the much longer [Starfire] spell.
- When fighting a class that can [Counterspell], you may find it better to cast [Starfire] instead of Wrath as the only druid spells that are not in the Nature magic school are Starfire, [Moonfire], [Starfall], and [Starsurge].
Patch changes
- Patch 4.2.0 (2011-06-28): Damage has been increased by approximately 23%.
- Patch 4.0.1 (2010-10-12): Major changes for Cataclysm.
- Patch 3.1.0 (2009-04-14): Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.
References
- ^ TCGDP, #30
External links
|