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{{about||the item set|Battlegear of Wrath|the expansion|Wrath of the Lich King}}
{{npcbox
 
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{{Infobox ability
|name = Yarzill the Merc
 
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|name=Wrath
|image = Yarzill the Merc.jpg
 
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|image=Spell Nature AbolishMagic
|title =
 
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|description=Causes X to Y Nature damage to the target.
|level = 70
 
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|cast_time=2.5 sec
|type =
 
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|cost=9% of [[base mana]]
|faction = Neutral
 
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|range=40 yd
|city =
 
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|class=[[Druid]]
|races = [[Goblin]] ([[Nether Dragon]] in disguise)
 
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|type=Offensive
|creature = Humanoid
 
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|school=[[Nature]]
|sex = Male
 
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|improvement=[[Moonfury]], [[Total Eclipse]], [[Nature's Grace]], [[Starlight Wrath]], [[Nature's Majesty]], [[Moonglow (talent)|Moonglow]], [[Balance of Power]], [[Euphoria]], [[Moonkin Form]], [[Owlkin Frenzy]], [[Earth and Moon]], [[Master Shapeshifter]], [[Glyph of Wrath]]
|location = [[Dragonmaw Base Camp]]
 
 
}}
 
}}
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{{AbilityFlavor|Nature's fury is awesome to behold.|TCGDP|30}}
   
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'''Wrath''' is a direct damage offensive spell that deals nature damage. The ability is amongst the few spells that druids begin with. It is one of the three abilities ([[Starfire]], [[Starsurge]], and Wrath) that affect the [[Eclipse]] mechanic that Balance druids rely on as of [[patch 4.0.1]].
'''Yarzill the Merc''' is a level 70 [[quest giver]] located at the [[Dragonmaw Base Camp]] in the [[contested]] territory of [[Shadowmoon Valley]]. Although he appears at first to be a run-of-the-mill goblin mercenary, he is in fact a [[nether dragon]] in disguise. Yarzill the Merc is friendly to players who have completed {{Questlong|Neutral|70|Blood Oath of the Netherwing}}.
 
   
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==Notes==
After completing {{questlong|Neutral|70|Lord Illidan Stormrage}}, Yarzill provides the player an escape from the enraged [[Overlord Mor'ghor]].
 
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* Druids start with this spell automatically.
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* Casting wrath to finish off a target at low health is more efficient than [[Moonfire]] and quicker than [[Starfire]].
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* The [[Spellpower]] coefficient for Wrath is 5/7 or 71.4%.
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* Wrath generates 13.33 Energy towards [[Lunar Eclipse]]. Wrath, [[Starfire]], and [[Starsurge]] are the only spells that move the Eclipse energy bar.
   
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== Improvements ==
He starts the following quests at {{neutral}} reputation with [[Netherwing]]:
 
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=== Mastery ===
* {{questlong|neutral|70|Your Friend On The Inside}}
 
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* [[Moonfury]] Arcane and Nature spell damage increased by 15%. Increases the critical strike bonus damage by 100% (crits go from 150% damage to 200% damage).
* {{questlong|neutral|70 Daily|A Slow Death}}
 
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* [[Total Eclipse]] increases the bonus damage from [[Eclipse]] by 12% (from 25% to 37%). Each point of [[Mastery]] increases the bonus by an additional 1.5%.
* {{questlong|neutral|70 Daily|The Not-So-Friendly Skies...}}
 
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=== Talents ===
* {{questlong|neutral|70|The Great Netherwing Egg Hunt}}
 
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* [[Balance of Power]] increases your Arcane and Nature spell damage by 1/2% and converts 50/100% of your [[Spirit]] to [[Spell Hit]].
* {{questlong|neutral|70|Accepting All Eggs}} (repeatable)
 
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* [[Earth and Moon]] causes your Wrath spell to apply the Earth and Moon effect on your target, increasing magical damage done to that target by 8% for 12 seconds. Also increases your spell damage by 2%.
<br>
 
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* [[Euphoria]]: When not in an Eclipse state, you have a 12/24% chance to double the Eclipse energy generated by Wrath. When you reach Eclipse, you are instantly restored 6/12% of your total Mana.
See [[List of Shadowmoon Valley NPCs]].
 
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* [[Master Shapeshifter]] increases spell damage by 4% while in Moonkin form.
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* [[Moonglow (druid talent)]] reduces the Mana cost of Wrath by 3% per point for 3 points. (9% max)
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* [[Moonkin Form]] increases Nature spell damage by 10% while in form.
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* [[Nature's Grace]]: You gain 5/10/15% spell haste after casting Moonfire or Insect Swarm. One minute cooldown. Cooldown reset when you gain Eclipse. Lasts 15 seconds.
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* [[Nature's Majesty]] increases the critical strike chance of your Wrath spell by 2% per point for 2 points. (4% max)
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* [[Owlkin Frenzy]]: Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a frenzy, increasing your spell damage by 10% and causing you to be immune to [[Pushback]] while casting Balance spells. Lasts 10 seconds.
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* [[Starlight Wrath]] reduces the cast time of Wrath by .15/.25/0.5 seconds.
   
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=== Glyphs ===
[[Category:Netherwing Dragonflight]]
 
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{{lootbox||Glyph of Wrath}}{{clrl}}
[[Category:Dragon quest givers]]
 
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[[Category:Shadowmoon Valley NPCs]]
 
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== Tips and tactics ==
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* More often than not, casting Wrath in [[PvP]] will be more effective than trying to cast the much longer [[Starfire]] spell.
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* When fighting a class that can [[counterspell]], you may find it better to cast [[Starfire]] instead of Wrath as the only druid spells that are not in the [[Nature]] [[magic schools|magic school]] are Starfire, [[Moonfire]], [[Starfall]], and [[Starsurge]].
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== Patch changes ==
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* {{Patch 4.2.0|note=Damage has been increased by approximately 23%.}}
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* {{Patch 4.0.1|note=Major changes for Cataclysm. }}
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* {{Patch 3.1.0|note=Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage. }}
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== References ==
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{{reflist}}
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== External links ==
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Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{elinks-spell|5176}}
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{{classfooter|Druid}}
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[[es:Cólera]]
 
[[Category:Druid abilities]]
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[[Category:Nature spells]]

Revision as of 14:01, 2 July 2011

For the item set, see Battlegear of Wrath. For the expansion, see Wrath of the Lich King.
Wrath
Spell nature abolishmagic
Properties
Class Druid
School Nature
Cooldown None/Global Cooldown
Improvements Spell nature moonglow [Moonfury], Total Eclipse, Spell nature naturesblessing [Nature's Grace], Spell nature abolishmagic [Starlight Wrath], Inv staff 01 [Nature's Majesty], Moonglow, Ability druid balanceofpower [Balance of Power], Achievement boss valithradreamwalker [Euphoria], Spell nature forceofnature [Moonkin Form], Owlkin Frenzy, Ability druid earthandsky [Earth and Moon], Ability druid mastershapeshifter [Master Shapeshifter], Inv glyph primedruid [Glyph of Wrath]

[[Category:druid abilities]][[Category:druid abilities]]

Nature's fury is awesome to behold.[1]

Wrath is a direct damage offensive spell that deals nature damage. The ability is amongst the few spells that druids begin with. It is one of the three abilities (Spell arcane starfire [Starfire], Spell arcane arcane03 [Starsurge], and Wrath) that affect the Ability druid eclipseorange [Eclipse] mechanic that Balance druids rely on as of patch 4.0.1.

Notes

  • Druids start with this spell automatically.
  • Casting wrath to finish off a target at low health is more efficient than Spell nature starfall [Moonfire] and quicker than Spell arcane starfire [Starfire].
  • The Spellpower coefficient for Wrath is 5/7 or 71.4%.
  • Wrath generates 13.33 Energy towards Lunar Eclipse. Wrath, Spell arcane starfire [Starfire], and Spell arcane arcane03 [Starsurge] are the only spells that move the Eclipse energy bar.

Improvements

Mastery

  • Spell nature moonglow [Moonfury] Arcane and Nature spell damage increased by 15%. Increases the critical strike bonus damage by 100% (crits go from 150% damage to 200% damage).
  • Total Eclipse increases the bonus damage from Ability druid eclipseorange [Eclipse] by 12% (from 25% to 37%). Each point of Mastery increases the bonus by an additional 1.5%.

Talents

  • Ability druid balanceofpower [Balance of Power] increases your Arcane and Nature spell damage by 1/2% and converts 50/100% of your Spirit to Spell Hit.
  • Ability druid earthandsky [Earth and Moon] causes your Wrath spell to apply the Earth and Moon effect on your target, increasing magical damage done to that target by 8% for 12 seconds. Also increases your spell damage by 2%.
  • Achievement boss valithradreamwalker [Euphoria]: When not in an Eclipse state, you have a 12/24% chance to double the Eclipse energy generated by Wrath. When you reach Eclipse, you are instantly restored 6/12% of your total Mana.
  • Ability druid mastershapeshifter [Master Shapeshifter] increases spell damage by 4% while in Moonkin form.
  • Spell nature sentinal [Moonglow] reduces the Mana cost of Wrath by 3% per point for 3 points. (9% max)
  • Spell nature forceofnature [Moonkin Form] increases Nature spell damage by 10% while in form.
  • Spell nature naturesblessing [Nature's Grace]: You gain 5/10/15% spell haste after casting Moonfire or Insect Swarm. One minute cooldown. Cooldown reset when you gain Eclipse. Lasts 15 seconds.
  • Inv staff 01 [Nature's Majesty] increases the critical strike chance of your Wrath spell by 2% per point for 2 points. (4% max)
  • Owlkin Frenzy: Attacks done to you while in Moonkin form have a 5/10/15% chance to cause you to go into a frenzy, increasing your spell damage by 10% and causing you to be immune to Pushback while casting Balance spells. Lasts 10 seconds.
  • Spell nature abolishmagic [Starlight Wrath] reduces the cast time of Wrath by .15/.25/0.5 seconds.

Glyphs

  • 1px transparency
    • Glyph of Wrath
    • Prime Glyph
    • Use: Permanently teaches you this glyph.

      Increases the damage done by your Wrath by 10%.
    • Classes: Druid
    • Requires Level 25
    • Sell Price: 1s

Tips and tactics

Patch changes

  • Cataclysm Patch 4.2.0 (2011-06-28): Damage has been increased by approximately 23%.
  • Cataclysm Patch 4.0.1 (2010-10-12): Major changes for Cataclysm.
  • Wrath-Logo-Small Patch 3.1.0 (2009-04-14): Eclipse: The benefit to Wrath triggered by casting Starfire has been increased to 30% bonus damage.

References

 
  1. ^ TCGDP, #30

External links