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{{capital}}
<noinclude> <!-- To include the quest chain summary, include the "You are Rakh'likh, Demon/Chain" page instead of this one. -->
 
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{{for|the faction|Orgrimmar (faction)}}
{{tocright}}
 
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{{infobox zone
</noinclude>
 
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| faction = Horde
This is the main Quest chain in the [[Blasted Lands]]. While most of the action happens in the Blasted Lands, it will send the user to [[Stranglethorn Vale]] and [[Azshara]] as well.
 
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| name = Orgrimmar
<noinclude>
 
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| ss = Orgrimmar.jpg
{{clrr}}
 
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| type = Capital, metropolis, city
== Summary ==
 
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| pop = 14,000<sup>LoM</sup> - 16,000<sup>WoWRPG</sup>
{{:You Are Rakh'likh, Demon/Chain}}
 
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| pop ref = 14,000<ref>''[[Lands of Mystery]]'', pg 34-35, 41-44</ref> - 16,000<ref>''[[World of Warcraft: The Roleplaying Game]]'', pg 17</ref>
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| races = <!--Numbers go off of Lands of Mystery and corrections-->
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{{Race|Orc}} (11,200)<br />{{Race|Jungle Troll}} (1,680-1,820<ref name="Errata">[[The (Un)Official World of Warcraft RPG Errata]]</ref>)<br />{{Race|Tauren}} (1,680)<br />{{Race|Forsaken}} (700)<br />{{Race|Blood Elf}}<br />{{Race|Goblin}}<br />{{Race|Ogre}}<ref name="Errata" /><br />Other (140)
  +
| government = Tribal chiefdom
  +
| rulers = [[Garrosh Hellscream]]<br /> [[Thrall]] (formerly)
  +
| languages = [[Orcish]], [[Common (language)|Common]], [[Taur-ahe]], [[Zandali]], [[Goblin (language)|Goblin]], [[Low Common]]
  +
| faiths = [[Shamanism]]
  +
| affiliation = [[Horde]]
  +
| resources =
  +
| loc = Northern [[Durotar]] {{coords|46|12|Durotar}}
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| source = ''[[Lands of Mystery]]'', 34-35, 41-44<br />''[[World of Warcraft: The Roleplaying Game]]'', 17
  +
}}
   
  +
'''Orgrimmar'''{{coords|46|12|Durotar}} is the capital [[city]] of the [[orc]]s, and the [[Horde]] as a whole. Found at the northern edge of [[Durotar]], the imposing city is home to the orcish [[Warchief]], [[Garrosh Hellscream]]. As with all capital cities, it has [[bank]]s, [[class]] and [[Professions|profession]] [[trainer]]s and [[auction house|auction houses]].
[[Category:Quest Chains]]
 
  +
[[Category:Blasted Lands]]
 
  +
==History==
[[Category:Quests:Blasted Lands]]
 
  +
Orgrimmar has been the central hub of the orc community since the end of the [[Third War]]. The city was founded by Thrall and named after his friend and mentor, the former Warchief [[Orgrim Doomhammer]]. It is a fortified complex guarded by stout walls, massive gates and tall towers. The mountainous ranges of northern Durotar form a natural barrier to the rear of the fortress, and parts of the complex are carved into the mountain itself.
</noinclude>
 
  +
  +
Orgrimmar is openly hospitable to all members of the [[Horde]] and is an important center of commerce. Visitors may fly into the city by way of [[zeppelin]] or [[wyvern]], or simply walk through the fortress’s main gates.<ref name="LoM 41">''[[Lands of Mystery]]'', 41</ref>
  +
  +
Thrall led the orcs to the continent of [[Kalimdor]], where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall's [[Durotan|murdered father]], the orcs settled down to rebuild their once-glorious society. The [[demon]]ic curse on their kind ended, the Horde changed from a bloodthirsty, warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his orcs looked forward to a new era of peace in their own land.
  +
From there, they began the creation of the great warrior city, '''Orgrimmar'''. Named after the former Warchief, Orgrim Doomhammer, the new city was constructed in a short amount of time, with the aid of [[goblin]]s, tauren, trolls, and the [[Mok'Nathal]] [[Rexxar]]. Despite having some problems with the [[centaur]], [[harpy|harpies]], enraged [[thunder lizard]]s, [[kobold]]s, evil orcish warlocks, [[quilboar]]s, Orgrimmar prospered in the end and became home to the orcs and Darkspear Trolls.
  +
  +
Today, Orgrimmar lies at the base of a mountain between Durotar and Azshara. A warrior city indeed, it is home to countless amounts of orcs, trolls, tauren, and an increasing amount of [[Forsaken]] are now joining the city, as well as the [[blood elves]] who have recently been accepted into the Horde.
  +
  +
===People and culture===
  +
Although orcs comprise the majority of the city’s inhabitants, there is a strong [[Darkspear|troll]] presence here as well, primarily in the [[Valley of Spirits]]. The simple, rustic architecture of the orcs is used to maximum effect, creating a network of wooden towers and mud-hut style structures. The Horde races also use Orgrimmar as a center of trade, not only of physical goods, but ideas as well. For example, a number of different holidays are celebrated here, including a [[tauren]] festival for the winter solstice and a number of others.
  +
  +
Although Thrall’s “new Horde” turns away from demonic influence and the brutish aggression that it was once known for, some remnants of the Horde’s darker days linger. It is rumored that the [[Burning Blade]] steadily infiltrates Orgrimmar via underground tunnels beneath the city, in the [[Cleft of Shadow]]s, a dark cavern where [[warlock]]s and [[rogue]]s dwell.
  +
  +
The most significant figure in Orgrimmar was undoubtedly Warchief Thrall himself.<ref name="LoM 41" />
  +
  +
==In Cataclysm==
  +
{{cata-section}}
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[[File:WorldMap-Orgrimmar.jpg|right|thumb|300px|Map of Orgrimmar in ''Cataclysm'']]
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[[File:WorldMap-Orgrimmar1.jpg|right|thumb|300px|Map of the Cleft of Shadows in ''Cataclysm'']]
  +
  +
Orgrimmar has received a makeover with reinforced metal in the style of [[Warsong Hold]]. Furthermore the Valley of Wisdom has become a tauren district, and Garrosh - now acting Warchief of the Horde - has build a new fortress in the Valley of Strength "to show who is in charge". There is also a district known as the "Goblin Slums" near the Valley of Spirits. There is also a rear gate leading to Azshara. The Valley of Honor has also become the second trade district, with its own bank, auction house and inn.<ref>[http://www.wowhead.com/blog=159674 Brand New Cataclysm Info! (Some Major Stuff) - The Wowhead Blog]</ref><ref>[http://www.worldofraids.com/topic/17008-cataclysm-press-event-raids-guild-system-path-of-the-titans-more/ Cataclysm Press Event - Raids, Guild System, Path of the Titans & More - World of Raids Forums]</ref>
  +
  +
Areas affected<ref>[http://forums.worldofwarcraft.com/thread.html?topicId=19377467311&sid=1 Frejya’s (MVP) Cataclysm Compilation]</ref>:
  +
*[[Valley of Strength]] – the inn is much bigger and now has a well-stocked bar; [[Gamon]] is still here; Auction House redesigned and run by Goblins; [[Grommash Hold]] is in place of the bank, and the bank has been moved closer to the entrance, also run by [[Goblins]]; on the NW side there is now a proper building containing a forge and anvil; on the north side there is now a tunnel running to the [[Cleft of Shadow]] and [[Valley of Wisdom]]
  +
*[[The Drag]] – now open-air, parts of which seem to be under construction; also a small pond near the center with a dock.
  +
*[[Valley of Honor]] – the lake has lost its secluded corner; what looks to be the makings of a second Auction House are near the lake; where the Engineering trainer used to be is now a waterway, and all trainers are now condensed into the remaining, expanded buildings (the Engineering trainer up the hill); near the back end of the valley is the path leading to [[Azshara]]; there is now a proper building for [[Hunter]] trainers.
  +
*[[Valley of Wisdom]] – the [[Tauren]] district, complete with Tauren architecture, an Auctioneer, Banker, and an Inn in place of Grommash Hold.
  +
*[[Grommash Hold]] – moved to the Valley of Strength where the bank used to be
  +
*[[Valley of Spirits]] – the watery [[Troll]] district, complete with Troll architecture, an Auctioneer, Banker, and an Inn; there is a nearby tunnel that connects this valley with the Valley of Wisdom; connected to the south of this is the new [[Goblin]] district, the [[Goblin Slums]], which also has its own Inn, Bank, and Auction House.
  +
*[[Cleft of Shadow]] - Not much has changed here, the opening above the district will be wood over, the once open area.
  +
*Other – the zeppelin towers to the [[Undercity]]/[[Grom'gol Base Camp]], [[Northrend]]/[[Thunder Bluff]], as well as the flight master, flying mount trainer/vendor have been moved to a high plateau called [[Orgrimmar Skyway]], between the Valley of Strength and Valley of Wisdom.
  +
  +
<gallery>
  +
File:Orgrimmar Cataclysm Trailer.jpg|The southern gates of Orgrimmar
  +
File:Orgrimmar Cataclysm.jpg|Entrance to The Drag
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File:Ogrimmar-Cata.jpg|Orgrimmar from the air
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File:Orgrimmar 070910 000058 - Kirkburn 12319.jpg|The Valley of Strength
  +
File:Orgrimmar 070910 021148 - Kirkburn 12319.jpg|The Valley of Strength
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File:Orgrimmar 070910 000527 - Kirkburn 12319.jpg|Auction House entrance
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File:Orgrimmar 070910 000534 - Kirkburn 12319.jpg|Auction House
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File:Orgrimmar 070910 000540 - Kirkburn 12319.jpg|Auction House auctioneers
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</gallery>
  +
  +
===Videos===
  +
<youtube>2C8xqRIRHvM</youtube><youtube>UnFhH8JETaY</youtube>
  +
  +
==Geography==
  +
[[File:Talon Gate.jpg|thumb|Exterior view of the [[Talon Gate]]]]
  +
Orgrimmar is located in the far north of Durotar, at the foothills of the mountain range that separates Durotar from [[Azshara]]. Several valleys have been dug out from the mountain and provide a way of naturally dissecting the city into various zones, including the [[Valley of Spirits]], [[Valley of Strength]], [[Valley of Wisdom]], and the [[Valley of Honor]]. Several specialty shops are found in the [[Drag]], a dark pathway that leads from the Valley of Strength to the Valley of Honor. Those searching for potions or training in the darker arts of the rogue or warlock find a tunnel leading down to the Cleft of Shadow from the Drag.<ref name="LoM42">''[[Lands of Mystery]]'', 42</ref>
  +
  +
===Valleys===
  +
The majority of Orgrimmar is divided into “valleys” that function like the neighborhoods in an [[Alliance]] city. Each of these valleys houses different types of people, shops, and the like.<ref name="LoM42"/> The city is divided into natural valleys and shaped around the curving terrain of northern Durotar. The central valley is usually considered the economic heart of the region. This area is teeming with all sorts of activity, due to the proximity of both the auction house, bank, city inn and flight master.
  +
  +
[[File:WorldMap-Ogrimmar.jpg|thumb|right|300px|Detailed map of Pre-Cataclysm Orgrimmar.]]
  +
  +
* '''[[Valley of Strength]]''' (area immediately beyond the main gate)
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* '''[[The Drag]]''' (northeast from the Valley of Strength)
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* '''[[Valley of Honor]]''' (northeast from the Drag)
  +
** '''[[Ring of Valor]]''' (Unusable PvP ring)
  +
** '''[[Hall of the Brave]]''' (Warrior guild)
  +
* '''[[Cleft of Shadow]]''' (Rogue guild, west from the Drag)
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** '''[[Ragefire Chasm]]''' (a low-level [[instance]])
  +
* '''[[Valley of Wisdom]]''' (northwest from the Drag)
  +
** '''[[Miwana's Longhouse]]''' (an inn within the Valley of Wisdom)
  +
** '''[[Western Earthshrine]]''' (portal hub)
  +
* '''[[Valley of Spirits]]''' (west from the Valley of Strength, mage and priest guilds)
  +
* '''[[Goblin Slums]]''' (goblin district, near the Valley of Spirits)
  +
  +
===Points of interest===
  +
[[File:Valley of Strength.jpg|thumb|Night view of the Orgrimmar in [[Valley of Strength]]]]
  +
*The [[Bank]] is in the middle of the Valley of Strength.
  +
*The [[Auction House]] is placed along the eastern edge of the Valley of Strength, right near the bank and the wind rider master.
  +
*The [[Wind Rider]] Master stands in the tower located in the Valley of Strength, just north of the bank.
  +
*The City Hall is in a building on the western side of the Valley of Strength.
  +
*The Officers' Lounge is situated on the precipice overlooking the Valley of Strength just east from the Valley of Spirits.
  +
*There are 34 [[mailbox]]es throughout Orgrimmar.
  +
  +
==Notable characters==
  +
{{main|Orgrimmar NPCs}}
  +
[[File:Orgrimmar TCG.jpg|thumb|"Orgrimmar was founded in the valleys and caverns of northern [[Durotar]] as the new home of the orchish race and the capital of the [[Horde]]." - Explorers' Guide to Kalimdor]]
  +
  +
From his throne in the Valley of Wisdom, Warchief Thrall currently rules with the continuing support of the elder far seer [[Zor Lonetree]] and the Darkspear hero [[Vol'jin]]. Together they form a wise and noble leadership, hopefully capable of guiding the Horde in the upcoming conflicts with opposing factions such as the Alliance, [[Scourge]] and [[Burning Legion]]. While regarding the latter two as nothing but vile enemies, which they are, Thrall is attempting to repair the Horde's relationship with the Alliance. However, animosity between these factions remain. The continued aggression of the [[Kul'Tiras]] forces from their base in [[Tiragarde Keep|Tiragarde]], combined with several incidents on Azeroth's [[Northrend|northernmost continent]], have clearly indicated not everyone is keen on pursuing peace.
  +
  +
==Travel connections==
  +
[[File:Zeppelin.jpg|thumb|A zeppelin ready to be boarded.]]
  +
  +
===Flight===
  +
;{{Horde}} [[Thunder Bluff]]
  +
;{{Horde}} [[Bloodvenom Post]]
  +
;{{Horde}} [[Valormok]]
  +
;{{Horde}} [[Splintertree Post]]
  +
;{{Horde}} [[The Crossroads]]
  +
;{{Horde}} [[Brackenwall Village]]
  +
;{{Neutral}} [[Everlook]]
  +
;{{Neutral}} [[Gadgetzan]]
  +
  +
===Zeppelin===
  +
;{{Horde}} [[The Undercity]]
  +
;{{Horde}} [[Grom'gol Base Camp]]
  +
;{{Horde}} [[Warsong Hold]] {{wotlk-inline}}
  +
;{{Horde}} [[Thunder Bluff]]
  +
  +
===Portal===
  +
;{{Neutral}} [[Dark Portal]], [[Blasted Lands]] {{bc-inline}}
  +
;{{Neutral Icon Small}} [[Nordrassil]], [[Mount Hyjal]] {{cata-inline}}
  +
;{{Neutral Icon Small}} [[The Immortal Coil]] or [[Silver Tide Hollow]], [[Vashj'ir]] {{cata-inline}}
  +
;{{Neutral Icon Small}} [[Temple of Earth]], [[Deepholm]] {{cata-inline}}
  +
;{{Neutral Icon Small}} [[Ramkahen]], [[Uldum]] {{cata-inline}}
  +
;{{Neutral Icon Small}} [[Dragonmaw Port]], [[Twilight Highlands]] {{cata-inline}}
  +
;{{Neutral Icon Small}} [[Hellscream's Grasp]], [[Tol Barad Peninsula]] {{cata-inline}}
  +
  +
==Quests==
  +
{{main|Orgrimmar quests}}
  +
:''See also: [[Orgrimmar questing guide]]''
  +
  +
==Notes==
  +
*[[Rashona Straglash]] has the Orgrimmar repeatable [[Runecloth]] quest used by non-orcish Horde players to obtain the right to ride [[wolf|wolves]].
  +
*[[Vehena]] has the Darkspear repeatable [[Runecloth]] quest used by non-troll Horde players to obtain the right to ride [[raptor]]s.
  +
*If you have a keen eye you can spot a [[Troll Roof Stalker]] on the roof above Boomstick Imports.
  +
*At 34 mailboxes, Orgrimmar has the highest amount of mailboxes of all the major cities.
  +
  +
==Patches and hotfixes==
  +
[[File:Orgrimmar2.jpg|thumb|The old entrance]]
  +
*{{Patch 1.3.0|note=Patrolling scouts that can see through stealth and invisibility have been added to Orgrimmar.}}
  +
  +
==References==
  +
{{Reflist}}
  +
  +
==External links==
  +
<!-- Read http://www.wowwiki.com/WoWWiki:External_links before posting your links here.
  +
Links that do not conform to the rules will be DELETED.
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Repeat violations may result in a BAN.
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Have a nice day. :) -->
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{{Elinks-zone|76}}
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{{Orgrimmar}}
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{{Durotar}}
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{{Kalimdor}}
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[[es:Orgrimmar]]
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[[fr:Orgrimmar]]
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[[nl:Orgrimmar]]
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[[pl:Orgrimmar]]
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[[ru:Оргриммар]]
 
[[Category:Orgrimmar| ]]
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[[Category:Orc territories]]
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[[Category:Troll territories]]
 
[[Category:Horde cities]]
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[[Category:Forts]]
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[[Category:Valleys]]
 
[[Category:Phased areas]]
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[[Category:Lands of Mystery]]
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[[Category:Metropolises<!--World of Warcraft The Roleplaying Game, 17-->]]

Revision as of 19:53, 7 May 2011

Stormwind CityIronforgeDarnassus
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Bc icon Shattrath City
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For the faction, see Orgrimmar (faction).
HordeOrgrimmar
Orgrimmar
Type Capital, metropolis, city
Population 14,000LoM - 16,000WoWRPG
Races OrcOrc Orc (11,200)
Jungle trollJungle troll Jungle troll (1,680-1,820[1])
TaurenTauren Tauren (1,680)
ForsakenForsaken Forsaken (700)
Blood elfBlood elf Blood elf
GoblinGoblin Goblin
OgreOgre Ogre[1]
Other (140)
Government Tribal chiefdom
Ruler(s) Garrosh Hellscream
Thrall (formerly)
Languages Orcish, Common, Taur-ahe, Zandali, Goblin, Low Common
Faiths Shamanism
Affiliation Horde
Location Northern Durotar [46, 12]VZ-DurotarBlip

Orgrimmar[46, 12]VZ-DurotarBlip is the capital city of the orcs, and the Horde as a whole. Found at the northern edge of Durotar, the imposing city is home to the orcish Warchief, Garrosh Hellscream. As with all capital cities, it has banks, class and profession trainers and auction houses.

History

Orgrimmar has been the central hub of the orc community since the end of the Third War. The city was founded by Thrall and named after his friend and mentor, the former Warchief Orgrim Doomhammer. It is a fortified complex guarded by stout walls, massive gates and tall towers. The mountainous ranges of northern Durotar form a natural barrier to the rear of the fortress, and parts of the complex are carved into the mountain itself.

Orgrimmar is openly hospitable to all members of the Horde and is an important center of commerce. Visitors may fly into the city by way of zeppelin or wyvern, or simply walk through the fortress’s main gates.[2]

Thrall led the orcs to the continent of Kalimdor, where they founded a new homeland with the help of their tauren brethren. Naming their new land Durotar after Thrall's murdered father, the orcs settled down to rebuild their once-glorious society. The demonic curse on their kind ended, the Horde changed from a bloodthirsty, warlike juggernaut into more of a loose coalition, dedicated to survival and prosperity rather than conquest. Aided by the noble tauren and the cunning trolls of the Darkspear tribe, Thrall and his orcs looked forward to a new era of peace in their own land. From there, they began the creation of the great warrior city, Orgrimmar. Named after the former Warchief, Orgrim Doomhammer, the new city was constructed in a short amount of time, with the aid of goblins, tauren, trolls, and the Mok'Nathal Rexxar. Despite having some problems with the centaur, harpies, enraged thunder lizards, kobolds, evil orcish warlocks, quilboars, Orgrimmar prospered in the end and became home to the orcs and Darkspear Trolls.

Today, Orgrimmar lies at the base of a mountain between Durotar and Azshara. A warrior city indeed, it is home to countless amounts of orcs, trolls, tauren, and an increasing amount of Forsaken are now joining the city, as well as the blood elves who have recently been accepted into the Horde.

People and culture

Although orcs comprise the majority of the city’s inhabitants, there is a strong troll presence here as well, primarily in the Valley of Spirits. The simple, rustic architecture of the orcs is used to maximum effect, creating a network of wooden towers and mud-hut style structures. The Horde races also use Orgrimmar as a center of trade, not only of physical goods, but ideas as well. For example, a number of different holidays are celebrated here, including a tauren festival for the winter solstice and a number of others.

Although Thrall’s “new Horde” turns away from demonic influence and the brutish aggression that it was once known for, some remnants of the Horde’s darker days linger. It is rumored that the Burning Blade steadily infiltrates Orgrimmar via underground tunnels beneath the city, in the Cleft of Shadows, a dark cavern where warlocks and rogues dwell.

The most significant figure in Orgrimmar was undoubtedly Warchief Thrall himself.[2]

In Cataclysm

Cataclysm This section concerns content related to Cataclysm.
WorldMap-Orgrimmar

Map of Orgrimmar in Cataclysm

WorldMap-Orgrimmar1

Map of the Cleft of Shadows in Cataclysm

Orgrimmar has received a makeover with reinforced metal in the style of Warsong Hold. Furthermore the Valley of Wisdom has become a tauren district, and Garrosh - now acting Warchief of the Horde - has build a new fortress in the Valley of Strength "to show who is in charge". There is also a district known as the "Goblin Slums" near the Valley of Spirits. There is also a rear gate leading to Azshara. The Valley of Honor has also become the second trade district, with its own bank, auction house and inn.[3][4]

Areas affected[5]:

  • Valley of Strength – the inn is much bigger and now has a well-stocked bar; Gamon is still here; Auction House redesigned and run by Goblins; Grommash Hold is in place of the bank, and the bank has been moved closer to the entrance, also run by Goblins; on the NW side there is now a proper building containing a forge and anvil; on the north side there is now a tunnel running to the Cleft of Shadow and Valley of Wisdom
  • The Drag – now open-air, parts of which seem to be under construction; also a small pond near the center with a dock.
  • Valley of Honor – the lake has lost its secluded corner; what looks to be the makings of a second Auction House are near the lake; where the Engineering trainer used to be is now a waterway, and all trainers are now condensed into the remaining, expanded buildings (the Engineering trainer up the hill); near the back end of the valley is the path leading to Azshara; there is now a proper building for Hunter trainers.
  • Valley of Wisdom – the Tauren district, complete with Tauren architecture, an Auctioneer, Banker, and an Inn in place of Grommash Hold.
  • Grommash Hold – moved to the Valley of Strength where the bank used to be
  • Valley of Spirits – the watery Troll district, complete with Troll architecture, an Auctioneer, Banker, and an Inn; there is a nearby tunnel that connects this valley with the Valley of Wisdom; connected to the south of this is the new Goblin district, the Goblin Slums, which also has its own Inn, Bank, and Auction House.
  • Cleft of Shadow - Not much has changed here, the opening above the district will be wood over, the once open area.
  • Other – the zeppelin towers to the Undercity/Grom'gol Base Camp, Northrend/Thunder Bluff, as well as the flight master, flying mount trainer/vendor have been moved to a high plateau called Orgrimmar Skyway, between the Valley of Strength and Valley of Wisdom.

Videos

Geography

Talon Gate

Exterior view of the Talon Gate

Orgrimmar is located in the far north of Durotar, at the foothills of the mountain range that separates Durotar from Azshara. Several valleys have been dug out from the mountain and provide a way of naturally dissecting the city into various zones, including the Valley of Spirits, Valley of Strength, Valley of Wisdom, and the Valley of Honor. Several specialty shops are found in the Drag, a dark pathway that leads from the Valley of Strength to the Valley of Honor. Those searching for potions or training in the darker arts of the rogue or warlock find a tunnel leading down to the Cleft of Shadow from the Drag.[6]

Valleys

The majority of Orgrimmar is divided into “valleys” that function like the neighborhoods in an Alliance city. Each of these valleys houses different types of people, shops, and the like.[6] The city is divided into natural valleys and shaped around the curving terrain of northern Durotar. The central valley is usually considered the economic heart of the region. This area is teeming with all sorts of activity, due to the proximity of both the auction house, bank, city inn and flight master.

WorldMap-Ogrimmar

Detailed map of Pre-Cataclysm Orgrimmar.

Points of interest

Valley of Strength

Night view of the Orgrimmar in Valley of Strength

  • The Bank is in the middle of the Valley of Strength.
  • The Auction House is placed along the eastern edge of the Valley of Strength, right near the bank and the wind rider master.
  • The Wind Rider Master stands in the tower located in the Valley of Strength, just north of the bank.
  • The City Hall is in a building on the western side of the Valley of Strength.
  • The Officers' Lounge is situated on the precipice overlooking the Valley of Strength just east from the Valley of Spirits.
  • There are 34 mailboxes throughout Orgrimmar.

Notable characters

Main article: Orgrimmar NPCs
Orgrimmar TCG

"Orgrimmar was founded in the valleys and caverns of northern Durotar as the new home of the orchish race and the capital of the Horde." - Explorers' Guide to Kalimdor

From his throne in the Valley of Wisdom, Warchief Thrall currently rules with the continuing support of the elder far seer Zor Lonetree and the Darkspear hero Vol'jin. Together they form a wise and noble leadership, hopefully capable of guiding the Horde in the upcoming conflicts with opposing factions such as the Alliance, Scourge and Burning Legion. While regarding the latter two as nothing but vile enemies, which they are, Thrall is attempting to repair the Horde's relationship with the Alliance. However, animosity between these factions remain. The continued aggression of the Kul'Tiras forces from their base in Tiragarde, combined with several incidents on Azeroth's northernmost continent, have clearly indicated not everyone is keen on pursuing peace.

Travel connections

Zeppelin

A zeppelin ready to be boarded.

Flight

Horde Thunder Bluff
Horde Bloodvenom Post
Horde Valormok
Horde Splintertree Post
Horde The Crossroads
Horde Brackenwall Village
Neutral Everlook
Neutral Gadgetzan

Zeppelin

Horde The Undercity
Horde Grom'gol Base Camp
Horde Warsong Hold Wrath-Logo-Small
Horde Thunder Bluff

Portal

Neutral Dark Portal, Blasted Lands Bc icon
Neutral Nordrassil, Mount Hyjal Cataclysm
Neutral The Immortal Coil or Silver Tide Hollow, Vashj'ir Cataclysm
Neutral Temple of Earth, Deepholm Cataclysm
Neutral Ramkahen, Uldum Cataclysm
Neutral Dragonmaw Port, Twilight Highlands Cataclysm
Neutral Hellscream's Grasp, Tol Barad Peninsula Cataclysm

Quests

Main article: Orgrimmar quests
See also: Orgrimmar questing guide

Notes

  • Rashona Straglash has the Orgrimmar repeatable Inv fabric purplefire 01 [Runecloth] quest used by non-orcish Horde players to obtain the right to ride wolves.
  • Vehena has the Darkspear repeatable Inv fabric purplefire 01 [Runecloth] quest used by non-troll Horde players to obtain the right to ride raptors.
  • If you have a keen eye you can spot a Troll Roof Stalker on the roof above Boomstick Imports.
  • At 34 mailboxes, Orgrimmar has the highest amount of mailboxes of all the major cities.

Patches and hotfixes

Orgrimmar2

The old entrance

  • WoW Icon update Patch 1.3.0 (2005-03-07): Patrolling scouts that can see through stealth and invisibility have been added to Orgrimmar.

References

External links

nl:Orgrimmar ru:Оргриммар