- See Zandalari Isle for the zone in speculated to be added in Mists of Pandaria.
- Not to be confused with Yojamba Isle.
|Population||25,000 (100% troll — 99% troll, 1% sea creatures)"(100%troll—99%troll,1%seacreatures)" is not declared as a valid unit of measurement for this property.|
|Race||Zandalar trolls, Jungle trolls, Ice trolls|
It is the center of Troll civilization in the world currently. It is a solid center with its satellite strongholds of Zul'Gurub (in Stranglethorn Vale), and Zul'Aman (in the Ghostlands, north-east Lordaeron). The trolls aim to retake their former lands and recreate their ancient empire.
Once part of ancient Kalimdor, Zandalar was the birthplace of troll civilization, and, as such, is strictly neutral territory for trolls. When the first Well of Eternity imploded, a hole was punched through Kalimdor. Deep fissures appeared in the continent, and the Zandalari hastily cast strong protective spells to save their home from destruction. Even so, they could not shield the rest of the continent from widespread upheaval. The ground immediately beyond the Zandalari's shield was drawn underwater when Kalimdor broke into separate landmasses. When at last the Sundering was over, the Zandalari saw that their home had become an island.
Trolls dominate Zandalar, all trolls, from jungle to ice, consider Zandalar their homeland. It is neutral territory for their kind, so trolls don’t battle each other when on Zandalar. The same courtesy doesn’t extend toward other races, though, and Zandalar’s trolls are a wicked and voodoo-worshipping bunch who delight in slaying their enemies and devouring their remains. As such, not even goblin merchants are safe on this island, and visitors face stalking, axe- and spear-wielding danger from every green shadow.
Every 6 years, trolls from all tribes from all over the world congregate in Zandalar to discuss matters that affect all trolls. Desert and ice trolls rub shoulders with jungle and forest trolls. They meet at Zuldazar, their capital city (which looks like a mountain.)
Most of the native trolls here are jungle trolls, though ice trolls live atop Mount Mugamba’s snowy peak. The trolls here are bigger, stronger and nastier than all other trolls (well almost--the Drakkari of Northrend are a bit bigger). King Rastakhan, an ancient and formidable witch doctor and keeper of troll lore, rules from Zuldazar. Trolls often have trouble working with each other, despite the conferences on Zandalar.
Zandalar is tropical and lush. Mount Mugamba is by far the highest peak on the island, rising from its center. Troll ziggurats, the domains of troll shamans, priests and witch doctors, are scattered throughout the jungle, as are troll totems and huts.
Zandalar boasts impressive wildlife as well, and is a prime hunting ground. Bright fish, hermit crabs, birds and monkeys dwell in the waters or jungle. In addition, more interesting prey attracts the discerning hunter: tigers, hydras, lions and couatl. A few makrura inhabit the area as well. Warm weather and rain are constant (except on Mugamba, where the rain turns to snow).
In World of WarcraftThis section concerns content exclusive to World of Warcraft.
In Mists of PandariaThis section concerns content exclusive to Mists of Pandaria.
- ^ Lands of Mystery, 80
- ^ Lands of Mystery, 83
- ^ a b Lands of Mystery, 81
- ^ [Daily] , Nat Pagle says: A buddy of mine caught one of these off the coast of Zandalar a few years back. He barely made it back alive, actually. Pesky trolls, but great fishing!.
- ^ On the Isle of Reckoning, says: We NEED dis land! Da cataclysm destroyed our home!