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Zecker's Firestaff

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The signature item of the "wizard" Zecker was his staff — Zecker's Firestaff, also known as Zecker's Staff of the Elements. Six feet of polished wood bound in silver and gems, the staff could shoot a jet of flame on command and just as quickly snuff a roaring campfire. It could release a bolt of lightning or a peal of thunder. It allowed Zecker to walk through the air as though clouds were stone. The iron globe clutched next to the blade mounted at the staffs tip could glow as brightly as a star, shedding warmth and light, or it could absorb heat until the surrounding area was sheathed in ice.

After Zecker's disappearance, his staff — now revealed as technological trickery — was purchased by a wealthy elven tinker. In a process that lasted two years, the elf slowly took apart the staff to learn its secrets. Shortly thereafter, he realized that he couldn't put it back together. While the elf continues his quest to reassemble the work of the master tinker, he has trained his apprentices to recreate some of the effects. These lesser staves, known as "Zecker's Firestaves", still have a variery of functions.

Uses Edit

Using the staff requires a knowledge of technology and the expenditure of liquid phlogiston, as noted for each different function. One of the most innovative aspects of Zecker's "staff of the elements" is a system that holds charges of liquid phlogiston and feeds them to the stave's functions as needed. Zecker's Firestaves hold a maximum of six phlogiston charges.

  • Light: When a gem in the shaft depressed the globe at the tip of the staff glows brightly and lights an area with a 30-foot radius.
  • Cone of Flame: Another gem causes the tip of the staff to spray a phlogiston mist that is ignited by a flint to create a 20-foot cone of flame
  • Leaping: In a crude attempt by the elven tinker to match his abilities to the stories of Zecker's ability to walk on air, a small footrest folds out of the lower end of the staff. When the wielder steps onto the rod, it activates a jet of flame that allows the wielder to leap up 50 feet into the air.[1][2]

References Edit

  1. ^ Magic & Mayhem, 196-197
  2. ^ More Magic and Mayhem, 198-199

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