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Zone ideas

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This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Contents

There are many closed off zones on Azeroth, but what if they were to be opened? The purpose of this page is to create a fact-based speculative zone ideas, similar to the Future race ideas page.

Important information

Legend

+ Lime green - strongly for.
+ Dark green - for.
? White - neutral, could influence either way
Also used for speculation and comparisons, that may have some support in lore or World of Warcraft game mechanics.
- Orange - against.
- Red - strongly against.
Grey - related info
Used for speculation or observation.

Qualification factors

If you think something on this page is inaccurate, please check the discussion tab before you change it yourself. Let people know you think it is incorrect, and leave your ideas and sources for your information. Together, we can agree on how feasible it is. Only add verifiable and cited information. Please use your common sense.

Again, it is mandatory that this page only be edited after changes are discussed through peer review here and agreed upon by group consensus. Please discuss ideas on the talk page if you feel there should be changes to the main article, so the page does not become a battle field for clashing ideas. If you do not follow the above, you may be prevented from editing.

Argus

Mac'Aree

You see that little white spot on the planet's surface? Yep, that's Mac'Aree

+ At least one NPC from the zone

? It was said (though before the Sargeras/Eredar retcon) that Eredar had consumed their own homeworld, so Mac'Aree might no longer exist, as whole Argus.

? If we are to ever destroy the Legion in WoW, this city might be major stronghold of the Legion, as the capital of Argus, Eredar homeworld and probably man'ari headquarter.

Eastern Kingdoms

Kul Tiras

Hey, man. Do you know where my nation went?

+ Established place in lore as human nation.

+ Many NPCs in game seems to originate in Kul Tiras.

+ Kul Tiras was said to survive both the Scourge and the Legion mostly untouched. Unless something bad happened after Admiral Daelin Proudmoore's departure, it might still be large and powerful human nation.

Emerald Dream

+ The Emerald Dream has already been visited in WoW via hacks.

Kalimdor

South Seas

Broken Isles

Broken Isles during the Third War

? Location of the Tomb of Sargeras.

Dragon Isles

Concept art

+ Has concept art already.

? Not much known about this place, they (or one of them) may be home of one of the dragonflights.

? Group of adventures planned to build a device to raise Nazjatar to the surface of the ocean in RPG book Shadows & Light. If they managed, it may have become the island in the concept art (see above).

Similarity to the dead old god in Master's Glaive hints too to nagas, since they were allies of Old Gods, who were behind their new form

? May appear in Sea expansion.

Maelstrom

Underneath the Maelstrom

+ Established place in lore as naga capital.

+ Established place in lore as makrura capital.

Plunder Isle

+ Established place in lore as Bloodsail Buccaneers' main base.

Tel Abim

Tel Abim banana: more than a simple fruit?

? Mentioned in-game via items, like Tel'Abim Banana and Message in a Bottle.

Zandalar

Servant of the Hand of Rastakhan

+ Established place in lore as troll capital.

? May fit well with the Great Sea expansion as a neutral capital, like Shattrath City or Dalaran. It is unlikely that Blizzard would make a new zone just to create a new neutral city, Then of course they might add new monsters, quests, dungeons etc.