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{{for|the [[realm]]|Server:Zangarmarsh US}}
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{{Faction disambiguation}}
 
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{{Infobox zone
  +
|ss = Zangarmarsh.jpg
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|name = Zangarmarsh
  +
|ruler = [[Lady Vashj]]
  +
|capital = [[Coilfang Reservoir]]
  +
|races = {{Race|Naga}} <br> {{Race|Night Elf}} <br> {{Race|Tauren}} <br> {{Race|Draenei}} <br> {{Race|Jungle Troll}} <br> {{Race|Broken}} <br> {{Race|LostOne}} <br> {{Race|Sporeling}} <br> {{Race|Bogstrok}}
  +
|affiliation = [[Illidan's forces]]
  +
|pop = Unknown
  +
|major = [[Cenarion Refuge]] <br> [[Telredor]] <br> [[Zabra'jin]] <br> [[Ango'rosh Stronghold]] <br> [[Sporeggar (town)|Sporeggar]]
  +
|loc = Western [[Outland]]
  +
|level = 60-64
  +
}}
  +
  +
'''Zangarmarsh''' is a hauntingly beautiful swamp covered with a forest of giant mushrooms. Though largely teeming with life, sections of the swamp have begun to die of late, and the sapient fungi of the region seek help in returning it to life. This zone is located in [[Outland]] to the west of [[Hellfire Peninsula]].
  +
  +
The marshes are the home of myriad varieties of predatory invertebrates and flora, including [[Fungal giant|Fungal Giant]]s, [[Spore Bat]]s, and [[Spore Walker]]s.
  +
  +
== History ==
  +
Worldofwarcraft.com says the following about the Zangarmarsh:
  +
:''Zangarmarsh is a tranquil area that has largely evaded the demonic influence. The marsh's innumerable lakes and pools are clean of any taint, and most native animals and fungi give off soothing phosphorescent light. Only recently has the area's self-contained ecology faltered. Something is causing the water levels to drop. The marsh's giant mushrooms are dying, as are the creatures that rely upon the mushrooms for food.''
  +
  +
[[File:Draenor color PlayStation.jpg|thumb|Draenor as seen in the PlayStation version of Warcraft II. What seems to be Zangarmarsh can be seen to the left.]]
  +
  +
=== WarCraft II ===
  +
Not very much is known about the past history of Zangarmarsh as it was not mentioned in [[Warcraft II]]. Its name does not appear on any Draenor-maps, but the map for the PlayStation version on Warcraft II depicts a large green area where Zangarmarsh is located. Notably, based on this map, it seems Zangarmarsh at that time was the home of the [[Bonechewer clan]] and possibly the [[Warsong clan]].
  +
  +
=== Rise of the Horde ===
  +
In ''[[Rise of the Horde]]'', it is described as the place where [[Velen]] and his surviving followers hid after the orcish genocide and waited until their raid on the [[Exodar]]; it was also where [[Akama]] led his own followers in the trailer to [[Patch 2.1]].
  +
  +
=== WarCraft III ===
  +
[[File:Outland Mushrooms WC3.JPG|thumb|Giant mushrooms seen in Outland in WarCaft III.]]
  +
{{speculation}}
  +
Zangarmarsh does not appear in [[Warcraft III: The Frozen Throne]] either, in which the Outland is very similar to [[Hellfire Peninsula]]. The Outland seen in Warcraft III does however contain a large amount of giant mushrooms, which acts as Outland's "trees" (see [[lumber]]). It is possible that the giant mushrooms in Warcraft III were made into Zangarmarsh in World of Warcraft, similar to how the [[Black Temple]] was [[Black Citadel and Temple|retconned]] to be in [[Shadowmoon Valley]]. In other words, it appears that Blizzard Entertainment used the various features in the Warcraft III "Outland-version" to create new areas in World of Warcraft's Outland.
  +
  +
One particular area in World of Warcraft, [[Thornfang Hill]], contains both Zangarmarsh-mushrooms and Hellfire Peninsula-terrain. Thus, it is the Outland-area in World of Warcraft which is most similar to the Outland seen in WarCraft III.
  +
  +
=== World of Warcraft ===
  +
[[File:CoilfangReservoir.jpg|thumb|Coilfang Reservoir, where Illidan's Naga is gathering Zangarmarsh's water.]]
  +
  +
In World of Warcraft, Zangarmarsh's history is strengthened using other areas in Outland, also somewhat continuing the story about [[Illidan Stormrage]].
  +
  +
In Warcraft III, [[Illidan Stormrage]], [[Kael'thas Sunstrider]] and [[Lady Vashj]] managed to seize the [[Black Temple]] from [[Magtheridon]]. As part of his conquest, Illidan [[Gates of the Abyss|closed down]] several [[Dimensional gateway|dimensional gateways]] used by by Magtheridon to bring [[demon]]s from the [[Twisting Nether]]. In World of Warcraft, it is revealed that [[Portal Clearing|one]] of these gateways was actually located in Zangarmarsh.
  +
  +
Illidan was originally planning to hide in the Black Temple from [[Kil'jaeden]] after failing [[The Ruins of Dalaran|his task]] of killing the [[Lich King]] by destroying the [[Frozen Throne]]. It was, apparently, still an easy feat for Kil'jaeden to find him, and he offered Illidan a second chance to destroy the throne. After Illidan [[A Long Time Coming|failed]] his task once more, Kael'thas and Vashj picked up his beaten and unconscious body with them as they fled back to Outland<ref>[[Kael'thas Sunstrider]]</ref>. Kael'thas decided eventually to turn away from Illidan and join Kil'jaeden, but Vashj stayed loyal. She and most of her forces, [[Illidan's Naga]], settled in Zangarmarsh where they begun to drain its waters, collecting it in the [[Coilfang Reservoir]]. Their exact reason for doing this is somewhat unclear; one theory is that they're attempting to control Outland's sparse amount of water - another is that they're planning to make a new [[Well of Eternity]]. They have constructed large pumping-machines on all the major lakes in Zangarmarsh; [[Marshlight Lake]], [[Serpent Lake]], [[Umbrafen Village]], [[The Lagoon]] and the lake that was once at the now [[The Dead Mire|Dead Mire]]. Lady Vashj herself is [[Lady Vashj (tactics)|the final raid boss]] in [[Serpentshrine Cavern]].
  +
  +
Zangarmarsh it also facing danger from the [[Ango'rosh tribe]], a group of [[ogre]]s led by [[Overlord Gorefist]]. They are likely coming from the northern [[Blade's Edge Mountains]] (where all ogres originate from), and are for some reason cutting down the giant mushrooms. By destroying the [[Hewn Bog]], they've destroyed the food source of the [[fungal giant]]s which now are going to [[Spawning Glen]] to feed on the young [[sporeling]]s instead, much to the dismay of [[Sporeggar]].
  +
  +
With [[Illidan's Naga]] draining the waters and the [[Ango'rosh tribe]] cutting off the mushrooms for their own needs the ecology of the marsh is being severly affected, if the [[Cenarion Expedition]] doesn't act quickly the marsh could be destroyed.<ref>{{ref web
  +
|url = http://media.worldofwarcraft.com/movies/video_loader/wow_video.htm?vid=crisisatdaportal-en&dir=movies/crisisatdaportal&crisisatdaportal&rating=wow
  +
|title = Crisis at the Portal
  +
|accessdate = 20-07-2009
  +
|author = [[Blizzard Entertainment Inc.]]
  +
|date = April 19, 2007
  +
|work = News From Outland: Crisis at Da Portal
  +
|language = English
  +
}}</ref>
  +
  +
Both the Horde and Alliance have established outposts here. The Horde ones, [[Swamprat Post]] and [[Zabra'jin]], seem to have been built by the [[Darkspear tribe]]. One of the Alliance ones, [[Telredor]], lies atop one of the mushrooms and appears to have been built by [[draenei]]. The other, [[Orebor Harborage]], are some old draenei ruins ruled by the [[Kurenai]]. The marsh is also inhabited by several [[lost one]]s of the [[Daggerfen]], [[Feralfen]] and [[Umbrafen]] tribes. The lost ones in Feralfen are worshiping [[arakkoa]]<ref>[[Quest:Idols of the Feralfen]]</ref>.
  +
  +
== Getting there ==
  +
;{{Alliance Icon Small}}Alliance:From the [[Temple of Telhamat]] in [[Hellfire Peninsula]], head south to the main road through the zone. Follow the road west into Zangarmarsh.
  +
;{{Horde Icon Small}}Horde:From [[Falcon Watch]] in [[Hellfire Peninsula]], head north to the main road through the zone. Follow the road west into Zangarmarsh.
  +
  +
== Geography ==
  +
[[File:Zangarmarshofficial.jpg|thumb|The [[Cenarion Refuge]].]]
  +
  +
Zangarmarsh consists of a large expanse of swamp land, bordered by mountains to the north, south, and to some extent the east. A long stretch of coastline forms the western edge of the zone. Giant mushrooms are the characteristic feature of the area, towering above the pools of marsh water like great trees.
  +
  +
Zangarmarsh contains four instances all located in the [[Coilfang Reservoir]], one of which is a 25-man raid. This area has no battlegrounds or micro dungeons, but has a world PvP zone for a graveyard nearest to the [[Coilfang Reservoir]] entry.
  +
  +
(Note: as of Feb 03 2008, at least for [[Alliance]], the graveyard only works for the [[Slave Pens]] instance as the distance to instance portals is used instead of the distance to the Coilfang entry).
  +
  +
=== Maps and subregions===
  +
[[File:WorldMap-Zangarmarsh.jpg|thumb|left|300px|Zangarmarsh map]]
  +
{| class="darktable nowraplinks"
  +
|-
  +
| [[Ango'rosh Grounds]]{{·}} [[Ango'rosh Stronghold]]{{·}} [[Bloodscale Enclave]]{{·}} [[Bloodscale Grounds]]{{·}} [[Boha'mu Ruins]]{{·}} [[Cenarion Refuge]]{{·}} [[Cenarion Watchpost]]{{·}} [[Coilfang Reservoir]]{{·}} [[Daggerfen Village]]{{·}} [[Darkcrest Enclave]]{{·}} [[Darkcrest Shore]]{{·}} [[The Dead Mire]]{{·}} [[Feralfen Village]]{{·}} [[Funggor Cavern]]{{·}} [[Hewn Bog]]{{·}} [[The Lagoon]]{{·}} [[Marshlight Lake]]{{·}} [[Orebor Harborage]]{{·}} [[Portal Clearing]]{{·}} [[Quagg Ridge]]{{·}} [[Serpent Lake]]{{·}} [[The Spawning Glen]]{{·}} [[Sporeggar (town)|Sporeggar]]{{·}} [[Sporewind Lake]]{{·}} [[Swamprat Post]]{{·}} [[Telredor]]{{·}} [[Twin Spire Ruins]]{{·}} [[Umbrafen Lake]]{{·}} [[Umbrafen Village]]{{·}} [[Zabra'jin]]
  +
|-
  +
|
  +
----
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Other related areas
  +
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[[Blades' Run]]{{·}}[[Blade Tooth Canyon]]{{·}}[[Silmyr Lake]]{{·}}[[Thornfang Hill]]{{·}}[[Windyreed Pass]]{{·}}[[Zangar Ridge]]
  +
|}
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{{clrl}}
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[[File:Zangarmarsh Concept Art Peter Lee.jpg|500px|thumb|Concept art.]]
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[[File:zangar.jpg|thumb|left|300px|Zangarmarsh Map from Worldofwar.net]]
  +
{{clr}}
  +
  +
=== Dungeons ===
  +
[[File:Zangarmarsh art.jpg|right|thumb|350px|Zangarmarsh concept art, BlizzCon Art Panel.]]
  +
{| class="darktable"
  +
! Dungeon Name
  +
! Level Range
  +
! Group Size
  +
! Approximate Run Time
  +
|-
  +
| {{portal|The Slave Pens|bc}} || 62-64
  +
| 5-man
  +
| 1-2 hours
  +
|-
  +
| {{portal|The Underbog|bc}} || 63-65
  +
| 5-man
  +
| 1.5-2.5 hours
  +
|-
  +
| {{portal|The Steamvault|bc}} || 70
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| 5-man
  +
| 2 hours
  +
|-
  +
| {{portal|Serpentshrine Cavern|raid}} || 70+
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| 25-man
  +
| Unknown
  +
|}
  +
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=== World PvP ===
  +
[[File:Sporeggar Concept Art Peter Lee.jpg|350px|thumb|[[Sporeggar (town)|Sporeggar]] concept art.]]
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*[[Twin Spire Ruins]]: Capture the two beacons of the [[Twin Spire Ruins]] [[World PvP]] objectives and obtain a flag from the [[Alliance Field Scout]] or the [[Horde Field Scout]] to capture the graveyard and gain the [[Twin Spire Blessing]] [[buff]] in the zone for your [[faction]]. You can also obtain [[Mark of Honor Hold]] or [[Mark of Thrallmar]] for PvP killblows in this zone, which can be used at the above vendors.
  +
  +
=== Travel Hubs ===
  +
[[File:Zangarmarsh Dead Mire Concept Art Peter Lee.jpg|thumb|350px|The [[Dead Mire]] concept art.]]
  +
[[File:Zangarmarsh Concept Art Peter Lee 2.jpg|350px|thumb|Alternate version of the top concept art image.]]
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;{{Alliance Icon Small}}[[Flight path]]s from [[Orebor Harborage]]
  +
*{{Alliance Icon Small}}[[Sylvanaar]], [[Blade's Edge Mountains]]
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*{{Alliance Icon Small}}[[Telredor]], Zangarmarsh
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  +
;{{Alliance Icon Small}}[[Flight path]]s from [[Telredor]]
  +
*{{Alliance Icon Small}}[[Orebor Harborage]], Zangarmarsh
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*{{Alliance Icon Small}}[[Sylvanaar]], [[Blade's Edge Mountains]]
  +
*{{Alliance Icon Small}}[[Telaar]], [[Nagrand]]
  +
*{{Alliance Icon Small}}[[Temple of Telhamat]], [[Hellfire Peninsula]]
  +
*{{Alliance Icon Small}}[[Toshley's Station]], [[Blade's Edge Mountains]]
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*{{Neutral Icon Small}}[[Shattrath City]], [[Terokkar Forest]]
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;{{Horde Icon Small}}[[Flight path]]s from [[Swamprat Post]]
  +
*{{Horde Icon Small}}[[Falcon Watch]], [[Hellfire Peninsula]]
  +
*{{Horde Icon Small}}[[Mok'Nathal Village]], [[Blade's Edge Mountains]]
  +
*{{Horde Icon Small}}[[Thunderlord Stronghold]], [[Blade's Edge Mountains]]
  +
*{{Horde Icon Small}}[[Zabra'jin]], Zangarmarsh
  +
*{{Neutral Icon Small}}[[Shattrath City]], [[Terokkar Forest]]
  +
  +
;{{Horde Icon Small}}[[Flight path]]s from [[Zabra'jin]]
  +
*{{Horde Icon Small}}[[Falcon Watch]], [[Hellfire Peninsula]]
  +
*{{Horde Icon Small}}[[Garadar]], [[Nagrand]]
  +
*{{Horde Icon Small}}[[Swamprat Post]], Zangarmarsh
  +
*{{Horde Icon Small}}[[Thunderlord Stronghold]], [[Blade's Edge Mountains]]
  +
*{{Neutral Icon Small}}[[Shattrath City]], [[Terokkar Forest]]
  +
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=== Adjacent regions ===
  +
{| class="darktable"
  +
|-
  +
! Zone Name !! Faction !! Level Range !! Direction !! Access
  +
|-
  +
| [[Hellfire Peninsula]]
  +
| {{Alliance Icon Small}}{{Horde Icon Small}}
  +
| 58-63 || East || Normal
  +
|-
  +
| [[Terokkar Forest]]
  +
| {{Alliance Icon Small}}{{Horde Icon Small}}
  +
| 62-65 || Southeast || Normal
  +
|-
  +
| [[Nagrand]]
  +
| {{Alliance Icon Small}}{{Horde Icon Small}}
  +
| 64-67 || South || Normal
  +
|-
  +
| [[Blade's Edge Mountains]]
  +
| {{Alliance Icon Small}}{{Horde Icon Small}}
  +
| 65-68 || North || Normal
  +
|}
  +
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== Notable characters ==
  +
{{main|Zangarmarsh NPCs}}
  +
{{Stub/NPC}}
  +
  +
== Quests ==
  +
[[File:The Dead Mire.jpg|thumb|The [[Dead Mire]] in the north east of Zangarmarsh.]]
  +
[[File:Dead Mire Mushrooms Concept Art Peter Lee.jpg|thumb|[[Dead Mire]]-flora concept art.]]
  +
{{main|Zangarmarsh quests}}
  +
{{main|Zangarmarsh questing guide}}
  +
  +
== Resources ==
  +
[[File:Zangarmarsh Mushrooms Concept Art Peter Lee.jpg|thumb|Flora concept art.]]
  +
[[Herb]]s
  +
* [[Blindweed]]
  +
* [[Dreamfoil]]
  +
* [[Dreaming Glory]]
  +
* [[Felweed]]
  +
* [[Flame Cap]]
  +
* [[Glowcap]]
  +
* [[Golden Sansam]]
  +
* [[Ragveil]]
  +
  +
[[Ore]]
  +
* [[Fel Iron Ore]]
  +
* [[Adamantite Ore]]
  +
* [[Khorium Ore]]
  +
* [[Eternium Ore]]
  +
  +
Miscellaneous
  +
* [[Swamp Gas]] - {{loot|common|Mote of Water}} - Can only be harvested by [[Engineers]]
  +
  +
== Wild creatures ==
  +
[[File:Dead Mire Mushrooms Concept Art Peter Lee 2.jpg|thumb|More Dead Mire-flora concept art.]]
  +
* [[Basilisk]]s
  +
* [[Bogstrok]]
  +
* [[Broken]]
  +
* [[Frenzies]]
  +
* [[Fungal giant|Fungal Giant]]s
  +
* [[Firefly|Fireflies]]
  +
* [[Hydra]]s
  +
* [[Lost One]]s
  +
* [[Mana Wyrm]]s
  +
* [[Marsh beast]]s
  +
* [[Naga]]
  +
* [[Nether Ray]]s
  +
* [[Ogre]]s
  +
* [[Spore Bat]]s
  +
* [[Spore Walker]]s
  +
* [[Treant]]s
  +
  +
==Videos of Zangarmarsh==
  +
*[http://www.youtube.com/watch?v=Zl7tCJ5HJrE Zangarmarsh Zone]
  +
  +
==Trivia==
  +
The background music in many areas of Zangarmarsh is Chopin's Nocturne in C-sharp Minor, Op. 27, No. 1
  +
  +
==References==
  +
{{Reflist}}
  +
  +
== External links ==
  +
{{elinks-zone|3521}}
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  +
{{Zangarmarsh}}
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{{Outland}}
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[[fr:Marécage de Zangar]]
  +
[[Category:Outland]]
  +
[[Category:Zangarmarsh| ]]

Revision as of 18:04, 18 June 2011

For the realm, see Server:Zangarmarsh US.
NeutralZangarmarsh
Level: 60-64
Zangarmarsh
Capital(s) Coilfang Reservoir
Population Unknown
Races NagaNaga Naga
Night elfNight elf Night elf
TaurenTauren Tauren
DraeneiDraenei Draenei
Jungle trollJungle troll Jungle troll
Broken Broken
Lost one Lost one
Sporeling Sporeling
Ruler(s) Lady Vashj
Major settlements Cenarion Refuge
Telredor
Zabra'jin
Ango'rosh Stronghold
Sporeggar
Affiliation Illidan's forces
Location Western Outland

Zangarmarsh is a hauntingly beautiful swamp covered with a forest of giant mushrooms. Though largely teeming with life, sections of the swamp have begun to die of late, and the sapient fungi of the region seek help in returning it to life. This zone is located in Outland to the west of Hellfire Peninsula.

The marshes are the home of myriad varieties of predatory invertebrates and flora, including Fungal Giants, Spore Bats, and Spore Walkers.

History

Worldofwarcraft.com says the following about the Zangarmarsh:

Zangarmarsh is a tranquil area that has largely evaded the demonic influence. The marsh's innumerable lakes and pools are clean of any taint, and most native animals and fungi give off soothing phosphorescent light. Only recently has the area's self-contained ecology faltered. Something is causing the water levels to drop. The marsh's giant mushrooms are dying, as are the creatures that rely upon the mushrooms for food.
Draenor color PlayStation

Draenor as seen in the PlayStation version of Warcraft II. What seems to be Zangarmarsh can be seen to the left.

WarCraft II

Not very much is known about the past history of Zangarmarsh as it was not mentioned in Warcraft II. Its name does not appear on any Draenor-maps, but the map for the PlayStation version on Warcraft II depicts a large green area where Zangarmarsh is located. Notably, based on this map, it seems Zangarmarsh at that time was the home of the Bonechewer clan and possibly the Warsong clan.

Rise of the Horde

In Rise of the Horde, it is described as the place where Velen and his surviving followers hid after the orcish genocide and waited until their raid on the Exodar; it was also where Akama led his own followers in the trailer to Patch 2.1.

WarCraft III

Outland Mushrooms WC3

Giant mushrooms seen in Outland in WarCaft III.

Questionmark-medium
This article or section includes speculation, observations or opinions possibly supported by lore or by Blizzard officials. It should not be taken as representing official lore.

Zangarmarsh does not appear in Warcraft III: The Frozen Throne either, in which the Outland is very similar to Hellfire Peninsula. The Outland seen in Warcraft III does however contain a large amount of giant mushrooms, which acts as Outland's "trees" (see lumber). It is possible that the giant mushrooms in Warcraft III were made into Zangarmarsh in World of Warcraft, similar to how the Black Temple was retconned to be in Shadowmoon Valley. In other words, it appears that Blizzard Entertainment used the various features in the Warcraft III "Outland-version" to create new areas in World of Warcraft's Outland.

One particular area in World of Warcraft, Thornfang Hill, contains both Zangarmarsh-mushrooms and Hellfire Peninsula-terrain. Thus, it is the Outland-area in World of Warcraft which is most similar to the Outland seen in WarCraft III.

World of Warcraft

CoilfangReservoir

Coilfang Reservoir, where Illidan's Naga is gathering Zangarmarsh's water.

In World of Warcraft, Zangarmarsh's history is strengthened using other areas in Outland, also somewhat continuing the story about Illidan Stormrage.

In Warcraft III, Illidan Stormrage, Kael'thas Sunstrider and Lady Vashj managed to seize the Black Temple from Magtheridon. As part of his conquest, Illidan closed down several dimensional gateways used by by Magtheridon to bring demons from the Twisting Nether. In World of Warcraft, it is revealed that one of these gateways was actually located in Zangarmarsh.

Illidan was originally planning to hide in the Black Temple from Kil'jaeden after failing his task of killing the Lich King by destroying the Frozen Throne. It was, apparently, still an easy feat for Kil'jaeden to find him, and he offered Illidan a second chance to destroy the throne. After Illidan failed his task once more, Kael'thas and Vashj picked up his beaten and unconscious body with them as they fled back to Outland[1]. Kael'thas decided eventually to turn away from Illidan and join Kil'jaeden, but Vashj stayed loyal. She and most of her forces, Illidan's Naga, settled in Zangarmarsh where they begun to drain its waters, collecting it in the Coilfang Reservoir. Their exact reason for doing this is somewhat unclear; one theory is that they're attempting to control Outland's sparse amount of water - another is that they're planning to make a new Well of Eternity. They have constructed large pumping-machines on all the major lakes in Zangarmarsh; Marshlight Lake, Serpent Lake, Umbrafen Village, The Lagoon and the lake that was once at the now Dead Mire. Lady Vashj herself is the final raid boss in Serpentshrine Cavern.

Zangarmarsh it also facing danger from the Ango'rosh tribe, a group of ogres led by Overlord Gorefist. They are likely coming from the northern Blade's Edge Mountains (where all ogres originate from), and are for some reason cutting down the giant mushrooms. By destroying the Hewn Bog, they've destroyed the food source of the fungal giants which now are going to Spawning Glen to feed on the young sporelings instead, much to the dismay of Sporeggar.

With Illidan's Naga draining the waters and the Ango'rosh tribe cutting off the mushrooms for their own needs the ecology of the marsh is being severly affected, if the Cenarion Expedition doesn't act quickly the marsh could be destroyed.[2]

Both the Horde and Alliance have established outposts here. The Horde ones, Swamprat Post and Zabra'jin, seem to have been built by the Darkspear tribe. One of the Alliance ones, Telredor, lies atop one of the mushrooms and appears to have been built by draenei. The other, Orebor Harborage, are some old draenei ruins ruled by the Kurenai. The marsh is also inhabited by several lost ones of the Daggerfen, Feralfen and Umbrafen tribes. The lost ones in Feralfen are worshiping arakkoa[3].

Getting there

AllianceAlliance
From the Temple of Telhamat in Hellfire Peninsula, head south to the main road through the zone. Follow the road west into Zangarmarsh.
HordeHorde
From Falcon Watch in Hellfire Peninsula, head north to the main road through the zone. Follow the road west into Zangarmarsh.

Geography

Zangarmarshofficial

The Cenarion Refuge.

Zangarmarsh consists of a large expanse of swamp land, bordered by mountains to the north, south, and to some extent the east. A long stretch of coastline forms the western edge of the zone. Giant mushrooms are the characteristic feature of the area, towering above the pools of marsh water like great trees.

Zangarmarsh contains four instances all located in the Coilfang Reservoir, one of which is a 25-man raid. This area has no battlegrounds or micro dungeons, but has a world PvP zone for a graveyard nearest to the Coilfang Reservoir entry.

(Note: as of Feb 03 2008, at least for Alliance, the graveyard only works for the Slave Pens instance as the distance to instance portals is used instead of the distance to the Coilfang entry).

Maps and subregions

WorldMap-Zangarmarsh

Zangarmarsh map

Zangarmarsh Concept Art Peter Lee

Concept art.

Zangar

Zangarmarsh Map from Worldofwar.net

Dungeons

Zangarmarsh art

Zangarmarsh concept art, BlizzCon Art Panel.

Dungeon Name Level Range Group Size Approximate Run Time
Instance portal The Slave Pens 62-64 5-man 1-2 hours
Instance portal The Underbog 63-65 5-man 1.5-2.5 hours
Instance portal The Steamvault 70 5-man 2 hours
Instance portal Serpentshrine Cavern 70+ 25-man Unknown

World PvP

Sporeggar Concept Art Peter Lee

Sporeggar concept art.

Travel Hubs

Zangarmarsh Dead Mire Concept Art Peter Lee

The Dead Mire concept art.

Zangarmarsh Concept Art Peter Lee 2

Alternate version of the top concept art image.

AllianceFlight paths from Orebor Harborage
AllianceFlight paths from Telredor
HordeFlight paths from Swamprat Post
HordeFlight paths from Zabra'jin

Adjacent regions

Zone Name Faction Level Range Direction Access
Hellfire Peninsula AllianceHorde 58-63 East Normal
Terokkar Forest AllianceHorde 62-65 Southeast Normal
Nagrand AllianceHorde 64-67 South Normal
Blade's Edge Mountains AllianceHorde 65-68 North Normal

Notable characters

Main article: Zangarmarsh NPCs


Quests

The Dead Mire

The Dead Mire in the north east of Zangarmarsh.

Dead Mire Mushrooms Concept Art Peter Lee

Dead Mire-flora concept art.

Main article: Zangarmarsh quests
Main article: Zangarmarsh questing guide

Resources

Zangarmarsh Mushrooms Concept Art Peter Lee

Flora concept art.

Herbs

Ore

Miscellaneous

Wild creatures

Dead Mire Mushrooms Concept Art Peter Lee 2

More Dead Mire-flora concept art.

Videos of Zangarmarsh

Trivia

The background music in many areas of Zangarmarsh is Chopin's Nocturne in C-sharp Minor, Op. 27, No. 1

References

 
  1. ^ Kael'thas Sunstrider
  2. ^ Blizzard Entertainment Inc. 2007-04-19. Crisis at the Portal (English). News From Outland: Crisis at Da Portal. Retrieved on 2009-07-20.
  3. ^ Quest:Idols of the Feralfen

External links