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{{World Editor}}
 
{{World Editor}}
A '''doodad''' is a kind of object in Warcraft III, as opposed to [[Region (RTS)|Regions]], [[Unit (RTS)|Units]], [[Camera|Cameras]] and [[Terrain]].
 
   
Usually one cannot interact with a doodad, the exception being destructables (i.e. trees). Similiar to terrain, doodads are used to create parts of an environment that cannot be shown by ground coloring/elevation/water, for example, a fireplace in a [[Creep Camp]].
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A '''doodad''' is a kind of object in Warcraft III, as opposed to [[Region (RTS)|regions]], [[Unit (RTS)|units]], [[Camera|cameras]], and [[terrain]].
  +
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Usually one cannot interact with a doodad, the exception being destructables (i.e. [[tree]]s). Similiar to terrain, doodads are used to create parts of an environment that cannot be shown by ground coloring/elevation/water, for example, a fireplace in a [[Creep Camp]].
   
 
[[Category:Warcraft III]]
 
[[Category:Warcraft III]]

Latest revision as of 14:01, February 24, 2009

Mapedit
This article or section contains information taken from the Warcraft strategy games and contains information relating to level editing or game mechanics.


A doodad is a kind of object in Warcraft III, as opposed to regions, units, cameras, and terrain.

Usually one cannot interact with a doodad, the exception being destructables (i.e. trees). Similiar to terrain, doodads are used to create parts of an environment that cannot be shown by ground coloring/elevation/water, for example, a fireplace in a Creep Camp.

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