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{{lang|fr=Karazhan|pl=Karazhan|br=Karazhan}}
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{{Raid Dungeons}}{{Karazhan}}
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'''Karazhan''' is an abandoned ancient tower, located in [[Deadwind Pass]]. It is a ten man raid dungeon at level 70 in [[World of Warcraft: The Burning Crusade]]. In lore, it was noted for its famous occupant, the last [[Guardian of Tirisfal]], [[Medivh]]. After Medivh had been defeated by the army of [[Azeroth]] during the [[First War]], Karazhan was abandoned and has remained in that condition. The arcane powers, however, have never abandoned the tower.
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The Ivory Tower of Karazhan, once the dark wizard Medivh’s seat of power, stands in the center of this jagged region and leaks evil magic into the land. The trees are petrified and leafless, and a terrible wind keens through the canyon. Ogres, demons, undead and a few human gypsies roam the interior. Deadwind Pass connects Duskwood and the Swamp of Sorrows, and travelers are advised to move quickly — whispers tell that a new force has claimed the Ivory Tower, and that the ogres and demons are under its sway.{{cite|WoWRPG|16}}
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== Characteristics ==
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{| class="darktable"
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|-
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! Instance Name !! Faction !! Races !! Level Range !! Location
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|-
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| '''Karazhan''' || {{Neutral Icon Small}} [[Neutral]] || {{Race Icon Undead Male Small}}{{Race Icon Undead Female Small}} [[Undead]]<br>{{Race Icon Ethereal Small}} [[Ethereal]] || 70+ || [[Deadwind Pass]]
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|}
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== General information ==
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[[image:Karazhan.jpg|thumb|Karazhan - the Tower of Medivh]]
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* '''Location:''' [[Deadwind Pass]]
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* '''Number of Players:''' 10
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* '''Level:''' 70
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* '''Reset Timer''' : 7 Days
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* '''Final boss:''' [[Nightbane (boss)|Nightbane]] / [[Prince Malchezaar]]
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* '''Released''': added in the [[Burning Crusade]]
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* '''Key''' : {{loot|Common|The Master's Key}}
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{{clrl}}
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=== All about the instance ===
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* The instance requires that each member possess {{loot|common|The Master's Key}}, obtained through an [[The Master's Key/In-Depth | attunement]] process.
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* The instance is huge, scripted, and non-winged, containing twelve boss encounters, with 22 different NPCs.
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* Opera house - Talk to stagemaster to open the door to the stage and get in before he closes it.
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* "Bizarre" library that doesn't obey the laws of physics.
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* The following bosses must be encountered in order: [[Moroes]], the [[Opera Event]] and the [[The Curator]]. All other bosses are optional. The [[Shade of Aran]] should be killed anyway because then a teleport to his room becomes available, saving players from a long run back.
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* Medivh's staff - You can use {{Loot|Legendary|Atiesh, Greatstaff of the Guardian}} to teleport players to the front gate of Karazhan.
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* There was some discussion as to who is the "final boss" of Karazhan. Based on the quest material, and [[Serpentshrine Cavern]] attunement quest item ([[Blazing Signet]]), progression wise, Nightbane would be the "final boss." Loot wise (Prince drops [[iLevel]] 125 items; Nightbane drops iLevel 115 items), Prince Malchezaar would be the "final boss." Difficulty wise, the "tuning" of [[Nightbane (boss)|Nightbane]] has definitely placed it on par with [[Prince Malchezaar]]. You decide who is the final boss.
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* [[Koren|Koren <small><The Blacksmith></small>]], next to where you fight Attumen the Huntsman, can repair your gear as soon as you get [[Honored]] with [[The Violet Eye|Violet Eye]]. He also sells some epic Blacksmithing recipes (resistance gear).
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* Outside of the Gamesman's Hall is [[Ythyar]], a reagent and [[The Consortium]] rep reward vendor who can also repair your gear.
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* Upon killing [[Shade of Aran]] a portal to his room becomes available through Berthold the Doorman.
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== History ==
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[[image:Karazhan Graphic.jpg|thumb|left|The Karazhan loading screen]]
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Karazhan is located in [[Deadwind Pass]] on the sub-continent of the [[Eastern Kingdoms]] on [[Azeroth]]. Existing long before [[Medivh]] inhabited it, it is unknown who originally built Karazhan or who now resides within its walls.
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During the first war the tower was inhabited by Medivh, his butler [[Moroes]], his cook Cook and his then-apprentice [[Khadgar]]. [[Garona]] also resided here as an emissary in the same time of Khadgar's apprenticeship. [[Sargeras]] allowed Medivh to freely explore Karazhan. It is said many strange and disturbing visions lurked within the tower, and Moroes was known for wearing blinders to avoid seeing them. Much of the story from this era is presented in the novel [[The Last Guardian]].
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Recently, despite Medivh's absence, a new power seems to have made its home in Karazhan. The [[Black Rider]]s of [[Deadwind Pass]], though rarely seen, have a connection to Karazhan. However, no one knows who their master is. [[Jitters' Completed Journal|One recent sighting]] is cause for concern &mdash; the Black Riders seek the [[Scythe of Elune]], a powerful artifact with the ability to summon the vile [[Worgen]] into this world.
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It is believed that all [[ley line]]s on Azeroth lead to a location under Karazhan.
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Worldofwarcraft.com says the following about Karazhan:
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''The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Since his death, a terrible curse has pervaded the tower and the surrounding lands. The spirits of nobles from nearby Darkshire reportedly walk its halls, suffering a fate worse than death for their curiosity. More dangerous spirits wait within Medivh's study, for it was there that he summoned demonic entities to do his bidding. However, the brave and foolish are still relentlessly drawn to Karazhan, tempted by rumors of unspeakable secrets and powerful treasures. Forge a group of ten stalwart heroes, and journey to the tower in [[Deadwind Pass]] &mdash; but be warned that only those who have achieved level 70 should dare enter.''
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== Contradictions ==
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In The Last Guardian, Karazhan is described as being an isolated tower, there's no mention of any village around the tower's base. Quite the contrary in fact. Medivh is described as a hermit, rarely taking visitors into Karazhan, yet in World Of Warcraft it seems he held a banquet with many many guests at some point, all of whom became undead. It also seems against Medivh's character to have a harem inside Karazhan, yet that's exactly what we find in the Maiden of Virtue's area. We can only assume they were not undead and demons all along. It is possible Prince Malchezaar brought them with him, but it seems an odd thing to do.
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== Instance layout ==
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[[Image:KarazhanInstanceMap.jpg|thumb|Detailed layout of Karazhan]]
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The following is a compilation of areas in Karazhan and the corresponding bosses of the apparent layout of Karazhan.
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A teleporter exists in the person of Berthold the Doorman (in the front entrance of Karazhan), which activates after the Shade of Aran is killed. Berthold can port players back up to Aran's room.'''
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;The main entrance
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* The Gatehouse &#150; leads to A1, A2, A3
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* '''A1''': The Livery Stable &#150; [[Attumen the Huntsman]], links to A1+
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** '''A1+''': The Guardhouse and Scullery &#150; links to B2
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* '''A2''': The Servant's Quarters &#150; one of three random animal bosses, leads to B1
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* '''A3''': The Grand Ballroom &#150; leads to B1, B2, and B3
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** '''B1''': The Guest Chambers &#150; the [[Maiden of Virtue]] stands watch here
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** '''B2''': The Banquet Hall &#150; [[Moroes]]
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** '''B3''': The Opera House &#150; the [[Opera Event]], one of three random stage productions
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;All paths lead into the Broken Stair
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* '''AA''': The Broken Stair &#150; side entrance unlocked by opera event, leads to AA+, BA
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** '''AA+''': The Master's Terrace &#150; One may summon ([[Nightbane (Boss)|Nightbane]]) should the need arise...) (dead end)
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** '''BA''': The Menagerie &#150; [[The Curator]], leads to CA, CB, CC, ??
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*** '''CA''': The Repository &#150; [[Terestian Illhoof]]
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*** '''CB''': The Guardian's Library &#150; [[Shade of Aran]]
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*** '''CC''': The Celestial Watch &#150; [[Netherspite]]
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**** '''??''': The Gamesman's Hall &#150; [[Chess event]], a side event encounter of epic proportions
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**** Medivh's Chambers &#150; leads to D
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**** '''D''': The Topmost &#150; onward to X
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**** '''X''': Netherspace &#150; [[Prince Malchezaar]] lurks within
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* '''Random Servant's Quarters Bosses''' include three bosses that drop epic-level items that can be worse than virtually any level-70 blue. They follow the pattern of green drops (of the Owl, of the Whale). Useful drops are sparse, but they are epic (they can be disenchanted) and can be sold for a few gold, plus every mob gives normal reputation, which is much considering the low difficulty of that area. The bosses are:
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** [[Hyakiss the Lurker]] &#150; spider boss
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** [[Rokad the Ravager]] &#150; darkhound boss
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** [[Shadikith the Glider]] &#150; bat boss
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You do not have to clear the entire quarters for a boss to spawn. It appears that the boss will spawn after a certain number of kills occurs. Look for an emote, such as 'Hyakiss the Lurker emerges from...' The boss can also spawn multiple times if the quarters continue to get cleared. Killing the maiden does not prevent respawns in this room.
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NOTE: These bosses, if done previous to any real bosses in Karazhan, will not lock you with a [[Raid timer|raid ID]] to Karazhan. The main value of this area is that it helps a new raid group build confidence and quickly levels everyone's reputation to honored so that Koren can be used to repair (something you want the whole raid to be able to do).
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* '''Random Opera House Bosses''' include:
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** [[Dorothee]], [[Tito]], [[Roar]], [[Strawman]], [[Tinhead]], & [[The Crone]]
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** [[Romulo]] & [[Julianne]]
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** [[The Big Bad Wolf]]
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To check the week's event without making a real attempt, start it with Barnes, then with one or more people on stage (to die) leave the rest of the raid in the pit below. The person(s) on stage will need to talk to Grandmother to finish starting the Big Bad Wolf, without this person the event locks up the doorway and the GMs will not help you. The other two events will engage straight away and the person on stage will die.
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Be aware that the conversations between the stagehands do not contain hints about the upcoming event. They will say "need more paint for the Oz set", even if R&J or Wolf is up for the week.
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You must kill Moroes before Barnes will allow you to try the Opera Event.
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* Kings for each side of the [[Chess event]] are [[King Llane Piece]] and [[Warchief Blackhand Piece]]
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* '''How to reach [[Chess event]]''': After having defeated the Curator, head to the Library, clean your way up the upper part of library until you arrive at Shade door, and continue your way and go down on the first crossroad you encounter.
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== Encounters ==
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[[Image:Oprah house.jpg |thumb|Karazhan Opera House -- Note the Curtains and Pipe Organ.]]
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{| class="darktable"
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|-
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! Bosses || Monsters
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|-
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|
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* The Stables
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**[[Attumen the Huntsman]] & [[Midnight]] (optional)
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|
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*[[Spectral Charger]]
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*[[Spectral Stallion]]
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*[[Spectral Stable Hand]]
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*[[Spectral Apprentice]]
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|-
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|
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* The Scullery
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|
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*[[Spectral Chef]]
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*[[Ghostly Baker]]
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|- class="alt"
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|
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* The Grand Ballroom
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**[[Moroes]] (required)
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|
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*[[Spectral Servant]]
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*[[Skeletal Waiter]]
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*[[Phantom Guest]]
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*[[Ghostly Steward]]
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*[[Phantom Valet]]
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*[[Phantom Attendant]]
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*[[Spectral Retainer]]
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|-
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|
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* The Guest's Quarters
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**[[Maiden of Virtue]] (optional)
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|
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*[[Phantom Guardsman]]
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*[[Spectral Sentry]]
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*[[Night Mistress]]
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*[[Concubine]]
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*[[Wanton Hostess]]
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|- class="alt"
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|
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* Servant Quarters
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**one random optional boss:
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***[[Hyakiss the Lurker]]
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***[[Rokad the Ravager]]
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***[[Shadikith the Glider]]
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|
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*[[Coldmist Widow]]
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*[[Coldmist Stalker]]
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*[[Shadowbat]]
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*[[Vampiric Shadowbat]]
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*[[Greater Shadowbat]]
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*[[Dreadbeast]]
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*[[Shadowbeast]]
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*[[Phase Hound]]
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*[[Shadowbeast]]
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|-
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|
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* Opera House
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** depending on the event type, one required encounter:
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***[[Wizard of Oz]]
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***[[Big Bad Wolf]]
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***[[Romulo and Julianne]]
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|
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*[[Phantom Stagehand]]
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*[[Skeletal Usher]]
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*[[Spectral Performer]]
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*[[Spectral Patron]]
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*[[Ghostly Philanthropist]]
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|- class="alt"
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|
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* The Broken Stair
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|
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*[[Ghostly Haunt]]
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*[[Trapped Soul]]
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|-
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|
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* The Gallery
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**[[The Curator]] (required)
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|
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*[[Arcane Watchman]]
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*[[Arcane Anomaly]]
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*[[Syphoner]]
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|- class="alt"
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|
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* The Library
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**[[Terestian Illhoof]] (optional)
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**[[Shade of Aran]] (optional but recommended because of the shortcut)
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**[[Netherspite]] (optional)
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|
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*[[Arcane Watchman]]
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*[[Arcane Protector]]
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*[[Chaotic Sentience]]
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*[[Mana Feeder]]
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*[[Mana Warp]]
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*[[Magical Horror]]
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*[[Spell Shade]]
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*[[Homunculus]]
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*[[Shadow Pillager]]
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*[[Sorcerous Shade]]
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*[[Ethereal Thief]]
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*[[Ethereal Spellfilcher]]
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|-
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|
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* Chess Event
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**[[Chess Event]] (optional)
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|
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* [[Chess_Event#Chess_Piece_Abilities|Various chess pieces]]
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|- class="alt"
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|
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* The Top
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**[[Prince Malchezaar]] (required)
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|
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* [[Fleshbeast]]
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* [[Greater Fleshbeast]]
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|-
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|
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* The Master's Terrace
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**[[Nightbane (Boss)|Nightbane]]
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|
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|- class="alt"
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|}
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== Related quests ==
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Getting {{loot|Common|The Master's Key}} opens the following follow-up quests:
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* {{questlong|Neutral|70|The Master's Touch}}
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** {{questlong|Neutral|70|Return to Khadgar}}
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*** {{questlong|Neutral|70|The Violet Eye}}
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**** {{questlong|Neutral|70|Assessing the Situation}}
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***** {{questlong|Neutral|70|Keanna's Log}}
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****** {{questlong|Neutral|70|A Demonic Presence}}
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******* {{questlong|Neutral|70|The New Directive}}
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* {{questlong|Neutral|70|Medivh's Journal}} (Must be [[Honored]] with the [[Violet Eye]])
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** {{questlong|Neutral|70|In Good Hands}}
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*** {{questlong|Neutral|70|Kamsis}}
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**** {{questlong|Neutral|70|The Shade of Aran}}
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***** {{questlong|Neutral|70|The Master's Terrace}}
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****** {{questlong|Neutral|70|Digging Up the Past}}
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******* {{questlong|Neutral|70|A Colleague's Aid}}
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******** {{questlong|Neutral|70|Kalynna's Request}}
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********* {{questlong|Neutral|70|Nightbane}}
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== Loot ==
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{{main|Karazhan Loot}}
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Tier 4 parts dropped by [[The Curator]] (Glove tokens):
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*{{loot|epic|Gloves of the Fallen Champion}}
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*{{loot|epic|Gloves of the Fallen Hero}}
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*{{loot|epic|Gloves of the Fallen Defender}}
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Tier 4 parts dropped by [[Prince Malchezaar]] (Helm tokens):
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*{{loot|epic|Helm of the Fallen Champion}}
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*{{loot|epic|Helm of the Fallen Defender}}
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*{{loot|epic|Helm of the Fallen Hero}}
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== Trivia ==
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[[Image:Khar2.jpg|thumb|Looking towards the sky.]]
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*In the Opera House, certain mobs will have a spotlight effect, increasing your damage while in the spotlight (for friend and foe) by 20%. On these mobs, it's considered a good strategy for tanks to move the mob out, and run into the spotlight. "stealing the spotlight"
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*In the Opera House, you will meet Barnes the Stage Manager on the stage, addressing his ghostly audience. Barnes will then announce the night's presentation. One of three (currently) boss presentations will appear, each based off of famous stories or tales. "Tonight, things are not what they seem, for tonight, your eyes may not be trusted."
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** The Little Red Riding Hood - Starring the hungry Wolf himself.
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** The Wizard of Oz - Starring Dorothee and her dog Tito, Tinhead, Strawman, the lion Roar, and the evil Crone that tries to stop them on their way home!
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** Romulo and Julianne - A tale of forbidden love...
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*After defeating Moroes and all mobs up to the Opera Event, a mage could use [[Invisibility]] to stealth past everything to get up there and see what this is.
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*When Karazhan was first announced, there were rumors that an upside-down version of the tower existed, extending down from the bottom floor, deep underground. Whether or not Blizzard actually plans to implement this 'Lower Karazhan' remains unknown.
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**It is likely that this is a reference to [[The Last Guardian]] by Jeff Grubb, a novel which details the last weeks of (living) activity within the tower. Several references are made to an "inverse" of Karazhan which begins at the lowest level and works its way downward, with Medivh's secret chambers lying at the very bottom.
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**It is also possible that this rumour was a nod to the Konami game Castlevania: Symphony of the Night, wherein players could fight through an upside-down version of Dracula's Castle after completing the regular version.
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**There exists a building behind the nearby graveyard in which there is a stair downward towards a locked gate. One could (and may still be able to) go through this gate as a ghost and explore the large area beyond. This is likely to play a part in the future of Karazhan.
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There is also a door outside the Kitchen, in the area above the Stables. The door is locked and cannot be opened by any means. Looking into this room in a Map Viewer shows that it is an empty triangular room, about 10 yards in size. This also could be part of an extention to Karazhan.
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== External links ==
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{{elinks-zone|2562}}
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{{elink|site=AmpWoW|link=http://www.ampwow.com/wow/viewnewzones/Karazhan.php|icon=ampwow|desc=Instance guide}}
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{{elink|link=http://www.gsdkp.com/index.php?s=items&z=21|site=gsDKP|desc=Loot table (164 epic drops, including Tier 4 gloves and head set tokens)}}
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{{elink|link=http://wow.mmosite.com/content/2006-08-31/20060831232531715.shtml|site=MMOsite|desc=Chess event preview}}
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{{elink|link=http://www.nytimes.com/2005/02/10/technology/circuits/10warr.html?pagewanted=1&ei=5088&en=ba733bc96ee82182&ex=1265691600&adxnnl=1&partner=rssnyt&adxnnlx=1114026478-0Sboc1TDiT0hJvx/02XDHg |site=New York Times|desc=First preview}}
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{{elink|link=http://www.worldofwarcraft.com/burningcrusade/townhall/karazhan.html|site=Official World of Warcraft: Burning Crusade|desc=Introduction}}
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{{elink|site=RealmHistory|link=http://www.realmhistory.net/guild-ranking/karazhan.html|desc=Guild Progression}}
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{{elink|link=http://wow.gamona.de/index.php?seite=pp&pid=317|site=WorldOfWar.de|desc=German instance guide}}
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{{elink|link=http://www.wow-tactics.de/20_taktiken/karazhan.php|site=WoW-Tactics|desc=German instance guide}}
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{{elink|link=http://www.wowguru.com/previews/karazhan/|site=WoW Guru|desc=Preview on the nearby [[crypt]]}}
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{{elink|link=http://www.uber.com/karazhan|site=Pillage Karazhan Guide|desc=Instance Guide}}
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{{Deadwind Pass}}
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{{Dungeons}}
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[[Category:Ruins]]
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[[Category:Towers]]
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[[Category:Raids]]
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[[Category:Instances]]
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[[Category:Instance:Karazhan| ]]
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[[Category:Zone:Deadwind Pass]]

Revision as of 20:35, September 26, 2007

Icon-externalarticle-22x22 Other languagesPortuguese (BR)

Template:Raid Dungeons

Attumen the Huntsman and Midnight
Prince Tenris Mirkblood (Scourge Invasion)
Moroes
Maiden of Virtue
The Curator
Terestian Illhoof
Shade of Aran
Netherspite
Chess event
Prince Malchezaar
Nightbane

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Servants' Quarters Beasts

Hyakiss the Lurker
Rokad the Ravager
Shadikith the Glider

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Opera Event

Wizard of Oz
The Big Bad Wolf
Romulo and Julianne

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Loot

Karazhan is an abandoned ancient tower, located in Deadwind Pass. It is a ten man raid dungeon at level 70 in World of Warcraft: The Burning Crusade. In lore, it was noted for its famous occupant, the last Guardian of Tirisfal, Medivh. After Medivh had been defeated by the army of Azeroth during the First War, Karazhan was abandoned and has remained in that condition. The arcane powers, however, have never abandoned the tower.

The Ivory Tower of Karazhan, once the dark wizard Medivh’s seat of power, stands in the center of this jagged region and leaks evil magic into the land. The trees are petrified and leafless, and a terrible wind keens through the canyon. Ogres, demons, undead and a few human gypsies roam the interior. Deadwind Pass connects Duskwood and the Swamp of Sorrows, and travelers are advised to move quickly — whispers tell that a new force has claimed the Ivory Tower, and that the ogres and demons are under its sway.WoWRPG 16

Characteristics

Instance Name Faction Races Level Range Location
Karazhan Neutral 15 Neutral Template:Race Icon Undead Male SmallTemplate:Race Icon Undead Female Small Undead
Template:Race Icon Ethereal Small Ethereal
70+ Deadwind Pass

General information

Karazhan
Karazhan - the Tower of Medivh


All about the instance

  • The instance requires that each member possess [The Master's Key], obtained through an attunement process.
  • The instance is huge, scripted, and non-winged, containing twelve boss encounters, with 22 different NPCs.
  • Opera house - Talk to stagemaster to open the door to the stage and get in before he closes it.
  • "Bizarre" library that doesn't obey the laws of physics.
  • The following bosses must be encountered in order: Moroes, the Opera Event and the The Curator. All other bosses are optional. The Shade of Aran should be killed anyway because then a teleport to his room becomes available, saving players from a long run back.
  • Medivh's staff - You can use [Atiesh, Greatstaff of the Guardian] to teleport players to the front gate of Karazhan.
  • There was some discussion as to who is the "final boss" of Karazhan. Based on the quest material, and Serpentshrine Cavern attunement quest item (Blazing Signet), progression wise, Nightbane would be the "final boss." Loot wise (Prince drops iLevel 125 items; Nightbane drops iLevel 115 items), Prince Malchezaar would be the "final boss." Difficulty wise, the "tuning" of Nightbane has definitely placed it on par with Prince Malchezaar. You decide who is the final boss.
  • Koren <The Blacksmith>, next to where you fight Attumen the Huntsman, can repair your gear as soon as you get Honored with Violet Eye. He also sells some epic Blacksmithing recipes (resistance gear).
  • Outside of the Gamesman's Hall is Ythyar, a reagent and The Consortium rep reward vendor who can also repair your gear.
  • Upon killing Shade of Aran a portal to his room becomes available through Berthold the Doorman.

History

File:Karazhan Graphic.jpg
The Karazhan loading screen

Karazhan is located in Deadwind Pass on the sub-continent of the Eastern Kingdoms on Azeroth. Existing long before Medivh inhabited it, it is unknown who originally built Karazhan or who now resides within its walls.

During the first war the tower was inhabited by Medivh, his butler Moroes, his cook Cook and his then-apprentice Khadgar. Garona also resided here as an emissary in the same time of Khadgar's apprenticeship. Sargeras allowed Medivh to freely explore Karazhan. It is said many strange and disturbing visions lurked within the tower, and Moroes was known for wearing blinders to avoid seeing them. Much of the story from this era is presented in the novel The Last Guardian.

Recently, despite Medivh's absence, a new power seems to have made its home in Karazhan. The Black Riders of Deadwind Pass, though rarely seen, have a connection to Karazhan. However, no one knows who their master is. One recent sighting is cause for concern — the Black Riders seek the Scythe of Elune, a powerful artifact with the ability to summon the vile Worgen into this world.

It is believed that all ley lines on Azeroth lead to a location under Karazhan.

Worldofwarcraft.com says the following about Karazhan:

The decrepit tower of Karazhan once housed one of the greatest powers Azeroth has ever known: the sorcerer Medivh. Since his death, a terrible curse has pervaded the tower and the surrounding lands. The spirits of nobles from nearby Darkshire reportedly walk its halls, suffering a fate worse than death for their curiosity. More dangerous spirits wait within Medivh's study, for it was there that he summoned demonic entities to do his bidding. However, the brave and foolish are still relentlessly drawn to Karazhan, tempted by rumors of unspeakable secrets and powerful treasures. Forge a group of ten stalwart heroes, and journey to the tower in Deadwind Pass — but be warned that only those who have achieved level 70 should dare enter.

Contradictions

In The Last Guardian, Karazhan is described as being an isolated tower, there's no mention of any village around the tower's base. Quite the contrary in fact. Medivh is described as a hermit, rarely taking visitors into Karazhan, yet in World Of Warcraft it seems he held a banquet with many many guests at some point, all of whom became undead. It also seems against Medivh's character to have a harem inside Karazhan, yet that's exactly what we find in the Maiden of Virtue's area. We can only assume they were not undead and demons all along. It is possible Prince Malchezaar brought them with him, but it seems an odd thing to do.

Instance layout

KarazhanInstanceMap
Detailed layout of Karazhan

The following is a compilation of areas in Karazhan and the corresponding bosses of the apparent layout of Karazhan.

A teleporter exists in the person of Berthold the Doorman (in the front entrance of Karazhan), which activates after the Shade of Aran is killed. Berthold can port players back up to Aran's room.

The main entrance
  • The Gatehouse – leads to A1, A2, A3
  • A1: The Livery Stable – Attumen the Huntsman, links to A1+
    • A1+: The Guardhouse and Scullery – links to B2
  • A2: The Servant's Quarters – one of three random animal bosses, leads to B1
  • A3: The Grand Ballroom – leads to B1, B2, and B3
    • B1: The Guest Chambers – the Maiden of Virtue stands watch here
    • B2: The Banquet Hall – Moroes
    • B3: The Opera House – the Opera Event, one of three random stage productions
All paths lead into the Broken Stair
  • AA: The Broken Stair – side entrance unlocked by opera event, leads to AA+, BA
    • AA+: The Master's Terrace – One may summon (Nightbane) should the need arise...) (dead end)
    • BA: The Menagerie – The Curator, leads to CA, CB, CC, ??
  • Random Servant's Quarters Bosses include three bosses that drop epic-level items that can be worse than virtually any level-70 blue. They follow the pattern of green drops (of the Owl, of the Whale). Useful drops are sparse, but they are epic (they can be disenchanted) and can be sold for a few gold, plus every mob gives normal reputation, which is much considering the low difficulty of that area. The bosses are:

You do not have to clear the entire quarters for a boss to spawn. It appears that the boss will spawn after a certain number of kills occurs. Look for an emote, such as 'Hyakiss the Lurker emerges from...' The boss can also spawn multiple times if the quarters continue to get cleared. Killing the maiden does not prevent respawns in this room. NOTE: These bosses, if done previous to any real bosses in Karazhan, will not lock you with a raid ID to Karazhan. The main value of this area is that it helps a new raid group build confidence and quickly levels everyone's reputation to honored so that Koren can be used to repair (something you want the whole raid to be able to do).

To check the week's event without making a real attempt, start it with Barnes, then with one or more people on stage (to die) leave the rest of the raid in the pit below. The person(s) on stage will need to talk to Grandmother to finish starting the Big Bad Wolf, without this person the event locks up the doorway and the GMs will not help you. The other two events will engage straight away and the person on stage will die.

Be aware that the conversations between the stagehands do not contain hints about the upcoming event. They will say "need more paint for the Oz set", even if R&J or Wolf is up for the week.

You must kill Moroes before Barnes will allow you to try the Opera Event.

  • How to reach Chess event: After having defeated the Curator, head to the Library, clean your way up the upper part of library until you arrive at Shade door, and continue your way and go down on the first crossroad you encounter.

Encounters

Oprah house
Karazhan Opera House -- Note the Curtains and Pipe Organ.
Bosses Monsters
  • The Scullery
  • The Grand Ballroom
  • The Broken Stair

Related quests

Getting [The Master's Key] opens the following follow-up quests:

Loot

Main article: Karazhan Loot

Tier 4 parts dropped by The Curator (Glove tokens):

Tier 4 parts dropped by Prince Malchezaar (Helm tokens):

Trivia

Khar2
Looking towards the sky.
  • In the Opera House, certain mobs will have a spotlight effect, increasing your damage while in the spotlight (for friend and foe) by 20%. On these mobs, it's considered a good strategy for tanks to move the mob out, and run into the spotlight. "stealing the spotlight"
  • In the Opera House, you will meet Barnes the Stage Manager on the stage, addressing his ghostly audience. Barnes will then announce the night's presentation. One of three (currently) boss presentations will appear, each based off of famous stories or tales. "Tonight, things are not what they seem, for tonight, your eyes may not be trusted."
    • The Little Red Riding Hood - Starring the hungry Wolf himself.
    • The Wizard of Oz - Starring Dorothee and her dog Tito, Tinhead, Strawman, the lion Roar, and the evil Crone that tries to stop them on their way home!
    • Romulo and Julianne - A tale of forbidden love...
  • After defeating Moroes and all mobs up to the Opera Event, a mage could use Invisibility to stealth past everything to get up there and see what this is.
  • When Karazhan was first announced, there were rumors that an upside-down version of the tower existed, extending down from the bottom floor, deep underground. Whether or not Blizzard actually plans to implement this 'Lower Karazhan' remains unknown.
    • It is likely that this is a reference to The Last Guardian by Jeff Grubb, a novel which details the last weeks of (living) activity within the tower. Several references are made to an "inverse" of Karazhan which begins at the lowest level and works its way downward, with Medivh's secret chambers lying at the very bottom.
    • It is also possible that this rumour was a nod to the Konami game Castlevania: Symphony of the Night, wherein players could fight through an upside-down version of Dracula's Castle after completing the regular version.
    • There exists a building behind the nearby graveyard in which there is a stair downward towards a locked gate. One could (and may still be able to) go through this gate as a ghost and explore the large area beyond. This is likely to play a part in the future of Karazhan.

There is also a door outside the Kitchen, in the area above the Stables. The door is locked and cannot be opened by any means. Looking into this room in a Map Viewer shows that it is an empty triangular room, about 10 yards in size. This also could be part of an extention to Karazhan.

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