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|width="40px"|{{Class Icon Paladin Large}}
 
|width="40px"|{{Class Icon Paladin Large}}
|'''Paladin'''
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|'''useless freaks'''
 
|}
 
|}
 
{{Classnav}}
 
{{Classnav}}
 
{{tocright}}
 
{{tocright}}
 
<i>
 
<i>
This article is a description of the character class '''Paladin'''.
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This article is a description of the character class '''useless freaks'''.
  +
useless freaks is just a bunch of bloody gay which are precisely gay and exactly gays.
  +
What they do are just grabbing their bloody amour stand there and wack you with stupid damage.
  +
so overall they are just some useless piece of classes.
   
For a description of the role of paladins within the lore of Warcraft, see [[Paladin (lore)]].
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For a instance of the role of gay within the lore of Warcraft, see [[useless freaks (lore)]].
   
For related articles, see [[:Category:Paladins]].
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For related articles, see [[:Category:useless freakss]].
 
</i>
 
</i>
   
 
== Overview ==
 
== Overview ==
The Paladin is a tough [[melee]] class who supports his teammates through auras, blessings and healing. Though they aren't as powerful as a [[Warrior]] in melee or as efficient as a [[Priest]] or [[Druid]] in healing, they are arguably the strongest supportive class in the game. Paladins can use various auras to enhance their entire party and they have a strong selection of highly efficient [[buffs]] to aid others, in addition to their healing. Unlike Priests, Paladins can stand on their own in melee, supporting their allies from the front. In addition, the Paladin can play a diverse role in groups due to thier many abilities, including taking on roles such as tank or healer (though the Paladin cannot match classes specifically suited for these roles).
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The useless freaks is a tough [[melee]] class who supports his teammates through auras, blessings and healing. Though they aren't as powerful as a [[Warrior]] in melee or as efficient as a [[Priest]] or [[Druid]] in healing, they are arguably the strongest supportive class in the game. useless freakss can use various auras to enhance their entire party and they have a strong selection of highly efficient [[buffs]] to aid others, in addition to their healing. Unlike Priests, useless freakss can stand on their own in melee, supporting their allies from the front. In addition, the useless freaks can play a diverse role in groups due to thier many abilities, including taking on roles such as tank or healer (though the useless freaks cannot match classes specifically suited for these roles).
   
Paladins also have several abilities (such as [[Exorcism]], [[Holy Wrath]] and [[Turn Undead]]) which make them a powerful force when fighting [[Demon]] and [[Undead]] targets (not including [[Forsaken]] undead player characters).
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useless freakss also have several abilities (such as [[Exorcism]], [[Holy Wrath]] and [[Turn Undead]]) which make them a powerful force when fighting [[Demon]] and [[Undead]] targets (not including [[Forsaken]] undead player characters).
   
Many mistake the Paladin to be very similar to the Warrior, which isn't really the case. While a melee class, the Paladin has a poor Damage per Second ([[DPS]]) rate. Many of their spells and abilities are supportive in nature, and a player who chooses a Paladin as "a Warrior that can heal himself" will often be disappointed, although with the right talent build and gear, a Paladin can begin to inflict tremendous amounts of (inconsistant) damage, but doing so requires that they sacrifice other vital areas essential to their class (such as their mana pool), reducing their toughness and survivability.
+
Many mistake the useless freaks to be very similar to the Warrior, which isn't really the case. While a melee class, the useless freaks has a poor Damage per Second ([[DPS]]) rate. Many of their spells and abilities are supportive in nature, and a player who chooses a useless freaks as "a Warrior that can heal himself" will often be disappointed, although with the right talent build and gear, a useless freaks can begin to inflict tremendous amounts of (inconsistant) damage, but doing so requires that they sacrifice other vital areas essential to their class (such as their mana pool), reducing their toughness and survivability.
   
Paladin's main role in PVP, other than passive auras & buffing, are to: spot heal, cleanse, stun, melee, judge and tank when a Warrior or Druid is not available. They are essentially a combat medic. They can withstand lots of punishment and have very good survivability vs. melee classes. However they don't survive as well against casters such as: Warlocks, Mages and Priests. In addition, Exorcism, Holy Wrath and Turn Undead are useless in PVP except against Warlock's pet demons. In PVP Paladin's can be seen as Robin in need of a Batman. The Paladin's main offensive weapons are others in his group, so he needs to keep his group alive in order to be effective.
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useless freaks's main role in PVP, other than passive auras & buffing, are to: spot heal, cleanse, stun, melee, judge and tank when a Warrior or Druid is not available. They are essentially a combat medic. They can withstand lots of punishment and have very good survivability vs. melee classes. However they don't survive as well against casters such as: Warlocks, Mages and Priests. In addition, Exorcism, Holy Wrath and Turn Undead are useless in PVP except against Warlock's pet demons. In PVP useless freaks's can be seen as Robin in need of a Batman. The useless freaks's main offensive weapons are others in his group, so he needs to keep his group alive in order to be effective.
   
 
== Races ==
 
== Races ==
The Paladin is unique to the [[Alliance]] races until the release of the '''[[Burning_Crusade|The Burning Crusade]]''' expansion''
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The useless freaks is unique to the [[Alliance]] races until the release of the '''[[Burning_Crusade|The Burning Crusade]]''' expansion''
 
:
 
:
 
{{Alliance Icon}} [[Alliance]]
 
{{Alliance Icon}} [[Alliance]]
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* {{Alliance Quest}} [[Human|Humans]]
 
* {{Alliance Quest}} [[Human|Humans]]
 
{{Horde Icon}} [[Horde]]
 
{{Horde Icon}} [[Horde]]
* {{Horde Quest}} [[Blood Elves]] ''(Blood Elves are not playable until the release of the '''[[Burning_Crusade|The Burning Crusade]]''' expansion)'' [http://www.worldofwarcraft.com/burningcrusade/townhall/classcombo.html &#91;US&#93;] [http://www.wow-europe.com/en/burningcrusade/townhall/classcombo.html &#91;EU (En)&#93;] May be called [[Blood Knights]] rather than Paladin for lore reasons.
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* {{Horde Quest}} [[Blood Elves]] ''(Blood Elves are not playable until the release of the '''[[Burning_Crusade|The Burning Crusade]]''' expansion)'' [http://www.worldofwarcraft.com/burningcrusade/townhall/classcombo.html &#91;US&#93;] [http://www.wow-europe.com/en/burningcrusade/townhall/classcombo.html &#91;EU (En)&#93;] May be called [[Blood Knights]] rather than useless freaks for lore reasons.
   
 
== Weapons and Armor ==
 
== Weapons and Armor ==
[[Image:Paladin silver hand.jpg|thumb|Human Paladin]]
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[[Image:useless freaks silver hand.jpg|thumb|Human useless freaks]]
From the start, paladins can wear [[cloth]], [[leather]], or [[mail]] armor, and can train to wear [[plate]] armor at level 40. They may use a shield. They can summon their own [[Warhorse]] at level 40 (which they can obtain for free via a quest), which can be quested to an epic [[Charger]] at level 60. They can use the following melee weapons (either innately or through training):
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From the start, useless freakss can wear [[cloth]], [[leather]], or [[mail]] armor, and can train to wear [[plate]] armor at level 40. They may use a shield. They can summon their own [[Warhorse]] at level 40 (which they can obtain for free via a quest), which can be quested to an epic [[Charger]] at level 60. They can use the following melee weapons (either innately or through training):
 
*swords, one- and two-handed
 
*swords, one- and two-handed
 
*maces, one- and two-handed
 
*maces, one- and two-handed
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*Fishing Poles
 
*Fishing Poles
 
 
Paladins cannot [[dual wield]] or use any conventional [[ranged]] weapons. For ranged damage, a paladin has several limited options:
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useless freakss cannot [[dual wield]] or use any conventional [[ranged]] weapons. For ranged damage, a useless freaks has several limited options:
 
*taking the [[Engineering]] profession in order to obtain limited ranged capabilities such as [[dynamite]], [[bomb]]s, and [[trinket]]s.
 
*taking the [[Engineering]] profession in order to obtain limited ranged capabilities such as [[dynamite]], [[bomb]]s, and [[trinket]]s.
*:one notable option for a paladin who specializes in [[Gnomish Engineering]] is the [[Gnomish Death Ray]], since a paladin's invulnerability shield prevents the player from taking the damage normally associated with using this item. (Note: Blizzard has mentioned that this will no longer work in past patch notes, although it has not been changed yet. Actually, they noted that while in blessing of protection if the trinket fails and backfires, you will still take damage, however you do not take damage while casting it, and nothing official has been stated on this topic.)
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*:one notable option for a useless freaks who specializes in [[Gnomish Engineering]] is the [[Gnomish Death Ray]], since a useless freaks's invulnerability shield prevents the player from taking the damage normally associated with using this item. (Note: Blizzard has mentioned that this will no longer work in past patch notes, although it has not been changed yet. Actually, they noted that while in blessing of protection if the trinket fails and backfires, you will still take damage, however you do not take damage while casting it, and nothing official has been stated on this topic.)
 
*a ranged trinket such as {{luncommon|Linken's Boomerang}}
 
*a ranged trinket such as {{luncommon|Linken's Boomerang}}
 
*non-[[engineering]] explosives such as [http://www.thottbot.com/?i=5416 EZ-Thro Dynamite] or [http://www.thottbot.com/?i=37292 EZ-Thro Dynamite II]
 
*non-[[engineering]] explosives such as [http://www.thottbot.com/?i=5416 EZ-Thro Dynamite] or [http://www.thottbot.com/?i=37292 EZ-Thro Dynamite II]
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*spending [[talent]]s in the Holy tree to acquire the spell [[Holy Shock]]
 
*spending [[talent]]s in the Holy tree to acquire the spell [[Holy Shock]]
   
You may be interested in a [[compendium of the best Paladin's weapons]].
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You may be interested in a [[compendium of the best useless freaks's weapons]].
   
 
;'''See also:'''
 
;'''See also:'''
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== Auras ==
 
== Auras ==
[[Image:DwarfPaladin.JPG|right|thumb|A Dwarf Paladin is ready to defend the Holy Light.]]
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[[Image:Dwarfuseless freaks.JPG|right|thumb|A Dwarf useless freaks is ready to defend the Holy Light.]]
 
[[Image:Spell_Holy_DevotionAura.png]]
 
[[Image:Spell_Holy_DevotionAura.png]]
   
In addition to spell buffs, a Paladin can also boost their group's abilities through the use of Auras. Multiple paladins can use different Auras within a group (although two Paladins using the same Aura gain no additional effect). The different Auras are as follows:
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In addition to spell buffs, a useless freaks can also boost their group's abilities through the use of Auras. Multiple useless freakss can use different Auras within a group (although two useless freakss using the same Aura gain no additional effect). The different Auras are as follows:
   
 
* '''Devotion Aura''': Gives additional 55/160/275/390/505/620/735 armor to nearby party members.<br>(type: Protection; first acquired at level 1; 7 ranks) ''Armor bonus can be increased via talents''
 
* '''Devotion Aura''': Gives additional 55/160/275/390/505/620/735 armor to nearby party members.<br>(type: Protection; first acquired at level 1; 7 ranks) ''Armor bonus can be increased via talents''
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* '''Fire Resistance Aura''': Increases the group's fire resistance to 30/45/60.<br>(type: Protection; first acquired at level 36; 3 ranks)
 
* '''Fire Resistance Aura''': Increases the group's fire resistance to 30/45/60.<br>(type: Protection; first acquired at level 36; 3 ranks)
   
For more details, Auras are at the top of this [http://www.thottbot.com/?c=Paladin&sortr=mana&sort2=name Thottbot's Paladin skills chart].
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For more details, Auras are at the top of this [http://www.thottbot.com/?c=useless freaks&sortr=mana&sort2=name Thottbot's useless freaks skills chart].
   
 
== Blessings ==
 
== Blessings ==
 
[[Image:BEPallyfemale2.JPG|thumb|right|Blood Elves have forcefully taken the Light to become Blood Knights.]]
 
[[Image:BEPallyfemale2.JPG|thumb|right|Blood Elves have forcefully taken the Light to become Blood Knights.]]
[[Image:Epic paladin.jpg|thumb|Paladin]]
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[[Image:Epic useless freaks.jpg|thumb|useless freaks]]
 
[[Image:Spell_Holy_FistOfJustice.png]]
 
[[Image:Spell_Holy_FistOfJustice.png]]
   
Blessings are spell buffs that can be used on the paladin or other characters.
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Blessings are spell buffs that can be used on the useless freaks or other characters.
Most can be cast on any friendly but some are limited to the paladin's party.
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Most can be cast on any friendly but some are limited to the useless freaks's party.
 
Blessings last 5 minutes unless noted.
 
Blessings last 5 minutes unless noted.
   
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* '''Blessing of Sanctuary''' reduces damage taken from all sources by 10/14/19/24 and inflicts 14/21/28/35 holy damage to the attacker if the attack is blocked <br>(type: Protection; first acquired at level 21; 5 ranks) ''This is gained through a talent.''
 
* '''Blessing of Sanctuary''' reduces damage taken from all sources by 10/14/19/24 and inflicts 14/21/28/35 holy damage to the attacker if the attack is blocked <br>(type: Protection; first acquired at level 21; 5 ranks) ''This is gained through a talent.''
 
* '''Blessing of Light''' increased heal made by Holy Light by 210/300/400 and Flash of Light by 60/85/115<br>(type: Holy; first acquired at level 40; 3 ranks)
 
* '''Blessing of Light''' increased heal made by Holy Light by 210/300/400 and Flash of Light by 60/85/115<br>(type: Holy; first acquired at level 40; 3 ranks)
* '''Blessing of Sacrifice''' transfers 45/55 damage per hit taken to paladin for 30 seconds (party member only)<br>(type: Protection; first acquired at level 46; 2 ranks)
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* '''Blessing of Sacrifice''' transfers 45/55 damage per hit taken to useless freaks for 30 seconds (party member only)<br>(type: Protection; first acquired at level 46; 2 ranks)
 
* '''Blessing of Kings''' grants +10% to all attributes<br>(type: Protection; first acquired at level 20; 1 rank) ''This is gained through a talent.''
 
* '''Blessing of Kings''' grants +10% to all attributes<br>(type: Protection; first acquired at level 20; 1 rank) ''This is gained through a talent.''
   
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[[Image:Spell_Holy_HolySmite.png]]
 
[[Image:Spell_Holy_HolySmite.png]]
   
Seals are short-term self-buffs which boost the Paladin's power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, Paladins can unleash these seals upon an enemy. Each type of seal will have a different effect when unleashed.
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Seals are short-term self-buffs which boost the useless freaks's power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, useless freakss can unleash these seals upon an enemy. Each type of seal will have a different effect when unleashed.
 
<br clear=all>
 
<br clear=all>
The Seals provide the following buffs to the Paladin:
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The Seals provide the following buffs to the useless freaks:
 
{| style="background: black;" valign=top
 
{| style="background: black;" valign=top
 
|-
 
|-
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! [[Seal_of_Light|Light]]
 
! [[Seal_of_Light|Light]]
 
| Holy || 30, 40, 50, 60
 
| Holy || 30, 40, 50, 60
| Each melee attack has a chance to heal the Paladin for 39/53/76/94 HP.
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| Each melee attack has a chance to heal the useless freaks for 39/53/76/94 HP.
 
| Each melee attack has a chance to heal the attacker for 25/34/49/61 HP.
 
| Each melee attack has a chance to heal the attacker for 25/34/49/61 HP.
 
|-
 
|-
 
! [[Seal_of_Wisdom|Wisdom]]
 
! [[Seal_of_Wisdom|Wisdom]]
 
| Holy || 38, 48, 58
 
| Holy || 38, 48, 58
| Each melee attack has a chance to restore the Paladin's mana for 50/71/90 mana.
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| Each melee attack has a chance to restore the useless freaks's mana for 50/71/90 mana.
 
| Each attack (physical or spell) has a chance to restore mana to the attacker for 33/46/59 mana.
 
| Each attack (physical or spell) has a chance to restore mana to the attacker for 33/46/59 mana.
 
|}
 
|}
See [http://www.thottbot.com/?c=Paladin;sort=name Thotbott] for a list of Seal effects at each level.
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See [http://www.thottbot.com/?c=useless freaks;sort=name Thotbott] for a list of Seal effects at each level.
   
 
== Other Abilities ==
 
== Other Abilities ==
Aside from Auras, blessings, and seals paladins have a few other spells that complete the class' arsenal.
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Aside from Auras, blessings, and seals useless freakss have a few other spells that complete the class' arsenal.
   
 
* '''[[Righteous Fury]]''': Buffs the caster, increasing threat caused by holy damage by 60%. <br>(First acquired at level 16; 1 rank; type: Protection) <i>This spell can be increased via talent</i>
 
* '''[[Righteous Fury]]''': Buffs the caster, increasing threat caused by holy damage by 60%. <br>(First acquired at level 16; 1 rank; type: Protection) <i>This spell can be increased via talent</i>
   
* '''[[Divine Protection]]/[[Divine Shield]]''': The Paladin becomes immune to physical (protection)/all (shield) attacks for a few seconds. <br>(First acquired at level 6; 4 ranks; type: Protection. Name changes from protection to shield at level 34. Divine Shield allows you continue attacking while shielded at 50% attack speed.)
+
* '''[[Divine Protection]]/[[Divine Shield]]''': The useless freaks becomes immune to physical (protection)/all (shield) attacks for a few seconds. <br>(First acquired at level 6; 4 ranks; type: Protection. Name changes from protection to shield at level 34. Divine Shield allows you continue attacking while shielded at 50% attack speed.)
   
* '''[[Divine Intervention]]''': Sacrifices the Paladin to remove the selected friendly target from combat for 3 minutes. <br>(first acquired at level 30; 1 ranks; type: Protection)
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* '''[[Divine Intervention]]''': Sacrifices the useless freaks to remove the selected friendly target from combat for 3 minutes. <br>(first acquired at level 30; 1 ranks; type: Protection)
   
* '''[[Lay On Hands]]''': Sacrifices all of the Paladin's mana to heal your target of an amount equal to your maximum HP. Restores mana as well at higher ranks. <br>(first acquired at level 10; 3 ranks; type: Holy) <i>Cooldown can be reduced via talents or/and via a bonus when you wear 4 pieces of T3</i>
+
* '''[[Lay On Hands]]''': Sacrifices all of the useless freaks's mana to heal your target of an amount equal to your maximum HP. Restores mana as well at higher ranks. <br>(first acquired at level 10; 3 ranks; type: Holy) <i>Cooldown can be reduced via talents or/and via a bonus when you wear 4 pieces of T3</i>
   
* '''[[Hammer of Wrath]]''': Tosses a hammer at target enemy, causing high damage. Only usable on targets lower than 20% HP. Works like an Execute for a Paladin, and usually seeing this being cast at you means you've lost the fight. If the target goes above 20% HP when this is being cast, the spell cancels.<br>(first acquired at level 44; 3 ranks; type: Holy, physical)
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* '''[[Hammer of Wrath]]''': Tosses a hammer at target enemy, causing high damage. Only usable on targets lower than 20% HP. Works like an Execute for a useless freaks, and usually seeing this being cast at you means you've lost the fight. If the target goes above 20% HP when this is being cast, the spell cancels.<br>(first acquired at level 44; 3 ranks; type: Holy, physical)
   
== Paladin Tips ==
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== useless freaks Tips ==
[[image:Palatier2.jpg|thumb|Paladin in full Judgement set.]]
+
[[image:Palatier2.jpg|thumb|useless freaks in full Judgement set.]]
 
#People will expect you to heal if you don't have a priest or druid in your party (see [[Healadin]])
 
#People will expect you to heal if you don't have a priest or druid in your party (see [[Healadin]])
 
#When buffing start by buffing yourself and then the rest of the party, that way you will know that when your blessing runs out it's time to buff everyone again.
 
#When buffing start by buffing yourself and then the rest of the party, that way you will know that when your blessing runs out it's time to buff everyone again.
 
#In instances, give casters [[Blessing of Salvation]], unless they explicitly request something else. It saves them from attracting [[aggro]] which could otherwise cause a wipe.
 
#In instances, give casters [[Blessing of Salvation]], unless they explicitly request something else. It saves them from attracting [[aggro]] which could otherwise cause a wipe.
 
#[[Flash of Light]] is mana efficient. [[Holy Light (Ability)|Holy Light]] is time efficient (despite the 2.5 second cast). While [[Flash of Light]] may constitute the majority of your heals, consider using [[Holy Light (Ability)|Holy Light]] in emergency situations like in PvP.
 
#[[Flash of Light]] is mana efficient. [[Holy Light (Ability)|Holy Light]] is time efficient (despite the 2.5 second cast). While [[Flash of Light]] may constitute the majority of your heals, consider using [[Holy Light (Ability)|Holy Light]] in emergency situations like in PvP.
#If there are two or more paladins in your group, decide on who will do what auras.
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#If there are two or more useless freakss in your group, decide on who will do what auras.
#In larger raids, one paladin should be doing [[Blessing of Might]]/[[Blessing of Wisdom]], another [[Blessing of Light]]/[[Blessing of Salvation]], a third [[Blessing of Kings]] on everyone, and the fourth paladin [[Blessing of Sanctuary]]/[[Blessing of Light]]. As far as blessings goes, four paladins should suffice for 40 man raids.
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#In larger raids, one useless freaks should be doing [[Blessing of Might]]/[[Blessing of Wisdom]], another [[Blessing of Light]]/[[Blessing of Salvation]], a third [[Blessing of Kings]] on everyone, and the fourth useless freaks [[Blessing of Sanctuary]]/[[Blessing of Light]]. As far as blessings goes, four useless freakss should suffice for 40 man raids.
 
#Do not cast [[Blessing of Protection]] on tanks - even if it seems like they will die (unless some strategy requires it). It is generally ok to cast protection on a melee DPS class, however, make sure to give them a different blessing (to erase the effect) once they are healed. It is almost always ok to cast [[Blessing of Protection]] on a caster.
 
#Do not cast [[Blessing of Protection]] on tanks - even if it seems like they will die (unless some strategy requires it). It is generally ok to cast protection on a melee DPS class, however, make sure to give them a different blessing (to erase the effect) once they are healed. It is almost always ok to cast [[Blessing of Protection]] on a caster.
   
 
== Talents ==
 
== Talents ==
[[Paladin Talents]] are split into 3 categories:
+
[[useless freaks Talents]] are split into 3 categories:
   
 
* Holy
 
* Holy
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Talent builders can be found at:
 
Talent builders can be found at:
* [http://www.worldofwarcraft.com/info/classes/paladins/talents.html Official Blizzard site]
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* [http://www.worldofwarcraft.com/info/classes/useless freakss/talents.html Official Blizzard site]
* [http://www.pandahideout.com/talents/talents.php?class=Paladin Panda Hideout]
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* [http://www.pandahideout.com/talents/talents.php?class=useless freaks Panda Hideout]
 
* [http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=12 WoW Vault]
 
* [http://wowvault.ign.com/View.php?view=Talents.View&category_select_id=12 WoW Vault]
* [http://www.thottbot.com/?ti=Paladin ThottBot]
+
* [http://www.thottbot.com/?ti=useless freaks ThottBot]
 
* [http://talentcalculator.merciless-gilde.com/?class=2&lang=en Merciless]
 
* [http://talentcalculator.merciless-gilde.com/?class=2&lang=en Merciless]
   
 
Some good info at the [http://forums.worldofwarcraft.com/ official WoW forums]:
 
Some good info at the [http://forums.worldofwarcraft.com/ official WoW forums]:
* [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-paladin&t=62159&p=1&tmp=1#post62159 A Paladin Talent Guide], Updated 3/14
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* [http://forums.worldofwarcraft.com/thread.aspx?fn=wow-useless freaks&t=62159&p=1&tmp=1#post62159 A useless freaks Talent Guide], Updated 3/14
   
 
== End-Game Expectations ==
 
== End-Game Expectations ==
As a Paladin your primary role will be to buff and decurse your party members. It is important to keep Righteous Fury up however and to lay on as much holy DPS as you can in case a tank dies. You will usually take the role of a healing class as well, however you won't be expected to wear a [[Clothadin|dress]] despite what folks might say or joke about. You are vital to a raid's success, and you also have Divine Intervention to back your raid up in case of a wipe. Expect to be playing the support role, and not going in with your hammers blazing on mobs, for the time being.
+
As a useless freaks your primary role will be to buff and decurse your party members. It is important to keep Righteous Fury up however and to lay on as much holy DPS as you can in case a tank dies. You will usually take the role of a healing class as well, however you won't be expected to wear a [[Clothadin|dress]] despite what folks might say or joke about. You are vital to a raid's success, and you also have Divine Intervention to back your raid up in case of a wipe. Expect to be playing the support role, and not going in with your hammers blazing on mobs, for the time being.
   
This will change slightly after the expansion pack. The fundamental roles of paladins will shift more towards a defensive support class while our counterpart, the shaman, will shift towards a more offensive support class.
+
This will change slightly after the expansion pack. The fundamental roles of useless freakss will shift more towards a defensive support class while our counterpart, the shaman, will shift towards a more offensive support class.
   
 
Keep in mind that, in most cases, you are a '''hearty''' support class whose durability is the envy and frustration of others. With that in mind, here are some general rules of thumb with it comes to the various situations that you'll commonly find yourself in.
 
Keep in mind that, in most cases, you are a '''hearty''' support class whose durability is the envy and frustration of others. With that in mind, here are some general rules of thumb with it comes to the various situations that you'll commonly find yourself in.
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Tanks ALWAYS get Blessing of Light. No exception.
 
Tanks ALWAYS get Blessing of Light. No exception.
   
The paladin is a combat healer. We spam [[Flash of Light]] (FoL) like mad, raid/group wide, in an effort to keep our teammates alive. With that in mind, be intelligent about how you heal and what various levels of FoL one can use to get the job done.
+
The useless freaks is a combat healer. We spam [[Flash of Light]] (FoL) like mad, raid/group wide, in an effort to keep our teammates alive. With that in mind, be intelligent about how you heal and what various levels of FoL one can use to get the job done.
   
 
Example:
 
Example:
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'''HEALING IN PVP'''
 
'''HEALING IN PVP'''
   
The paladin's role as a combat buffer and healer is especially well-suited for battlegrounds. Your short duration buffs are ideal in these situations, as they cost very little mana and their short duration isn't really a big drawback on the battlegrounds (where you are sure to die or get dispelled within 5 minutes). Compared to the costly 30 minute buffs of other classes, the efficiency of the paladin blessings truly shines here.
+
The useless freaks's role as a combat buffer and healer is especially well-suited for battlegrounds. Your short duration buffs are ideal in these situations, as they cost very little mana and their short duration isn't really a big drawback on the battlegrounds (where you are sure to die or get dispelled within 5 minutes). Compared to the costly 30 minute buffs of other classes, the efficiency of the useless freaks blessings truly shines here.
   
 
Your toughness makes you an ideal healer as well. Unlike priests, you will often not be the first priority for your opponents as you're too tough to take out quickly. This leaves you more freedom to heal.
 
Your toughness makes you an ideal healer as well. Unlike priests, you will often not be the first priority for your opponents as you're too tough to take out quickly. This leaves you more freedom to heal.
Line 225: Line 225:
 
I'm seeing a lot of questions crop up recently about Molten Core and equipment requirements. Like say, how to balance Fire Resistance with other stats, and how much healing equipment is necessary, and so on. I'm hoping to lay a lot of those questions to rest in one location.
 
I'm seeing a lot of questions crop up recently about Molten Core and equipment requirements. Like say, how to balance Fire Resistance with other stats, and how much healing equipment is necessary, and so on. I'm hoping to lay a lot of those questions to rest in one location.
   
I am not claiming that this is the only way go gear yourself, or the best way. But this method worked for me and countless other Paladins I know. You are certainly welcome to acquire a suit of leather and cloth +healing and mana regen items and there is nothing wrong with that, but I don't feel it's necessary for the early Molten Core encounters.
+
I am not claiming that this is the only way go gear yourself, or the best way. But this method worked for me and countless other useless freakss I know. You are certainly welcome to acquire a suit of leather and cloth +healing and mana regen items and there is nothing wrong with that, but I don't feel it's necessary for the early Molten Core encounters.
   
 
I am also not covering strategy or interface modifications here. Much of that is at the discretion of individual guilds, and will determine what role you have to play. Fortunately by staying in plate you maintain your versatility to fill in if necessary.
 
I am also not covering strategy or interface modifications here. Much of that is at the discretion of individual guilds, and will determine what role you have to play. Fortunately by staying in plate you maintain your versatility to fill in if necessary.
Line 232: Line 232:
 
I. IN THE BEGINNING
 
I. IN THE BEGINNING
   
You're a Paladin who's been level 60 for a while, and your guild is starting to think about heading to Molten Core. You've done pretty much all the non-raid instances to their logical end point -- and even a handful of UBRS runs -- so you're reasonably well equipped by that standard. Let's assume you have the following items:
+
You're a useless freaks who's been level 60 for a while, and your guild is starting to think about heading to Molten Core. You've done pretty much all the non-raid instances to their logical end point -- and even a handful of UBRS runs -- so you're reasonably well equipped by that standard. Let's assume you have the following items:
   
 
Head: Lightforge Helm
 
Head: Lightforge Helm
Line 255: Line 255:
 
The first thing you're going to do is rehash your talents. To be honest with you, the most important thing you can do is pick up Spiritual Focus, Illumination, Divine Favor, and Healing Light. While this will require some investment in the Holy Tree, you are free to do whatever you like with the talent points, keeping in mind what your other guildmates have chosen for their talents.
 
The first thing you're going to do is rehash your talents. To be honest with you, the most important thing you can do is pick up Spiritual Focus, Illumination, Divine Favor, and Healing Light. While this will require some investment in the Holy Tree, you are free to do whatever you like with the talent points, keeping in mind what your other guildmates have chosen for their talents.
   
For example, if most of the guild is setup as retribution paladins, going into the defense tree in order to get blessing of kings or blessing of sanctuary might be more useful.
+
For example, if most of the guild is setup as retribution useless freakss, going into the defense tree in order to get blessing of kings or blessing of sanctuary might be more useful.
   
 
You are also going to want pick up the following items:
 
You are also going to want pick up the following items:
Line 332: Line 332:
   
 
== Quests ==
 
== Quests ==
Paladins have several class-specific quests which allow the character to learn valuable spells. See the [[Paladin Quests]] page for an outline of these quests.
+
useless freakss have several class-specific quests which allow the character to learn valuable spells. See the [[useless freaks Quests]] page for an outline of these quests.
   
 
== See Also ==
 
== See Also ==
*See [[Starting a Paladin]] for some advice when starting out.<br>
+
*See [[Starting a useless freaks]] for some advice when starting out.<br>
*See the [[:Category:Paladins|Paladin Category]] for further information on the Paladin class.
+
*See the [[:Category:useless freakss|useless freaks Category]] for further information on the useless freaks class.
*Higher level Paladins will want to stop by on the following pages:
+
*Higher level useless freakss will want to stop by on the following pages:
** [[Paladin Sets|Paladin Armor Sets]]
+
** [[useless freaks Sets|Paladin Armor Sets]]
**[[Paladin Set Comparison|Paladin Armor Set Comparison]]
+
**[[useless freaks Set Comparison|useless freaks Armor Set Comparison]]
*Statistics of [[paladin (Warcraft II)|paladin]]s from [[Warcraft II]]
+
*Statistics of [[useless freaks (Warcraft II)|useless freaks]]s from [[Warcraft II]]
 
*Also, some good info at the [http://forums.worldofwarcraft.com/ official WoW forums]:
 
*Also, some good info at the [http://forums.worldofwarcraft.com/ official WoW forums]:
** [http://forums.worldofwarcraft.com/thread.html?topicId=11381284&sid=1 Paladin Guide]
+
** [http://forums.worldofwarcraft.com/thread.html?topicId=11381284&sid=1 useless freaks Guide]
** [http://forums.worldofwarcraft.com/thread.html?topicId=11931828&sid=1 Geld's Paladin Guide]
+
** [http://forums.worldofwarcraft.com/thread.html?topicId=11931828&sid=1 Geld's useless freaks Guide]
 
* [[Divine Magic]]
 
* [[Divine Magic]]
   
   
 
----
 
----
{{ClassFooter|Paladin}}
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{{ClassFooter|useless freaks}}
   
 
[[Category:Classes]]
 
[[Category:Classes]]
[[Category:Paladins]]
+
[[Category:useless freakss]]
 
[[Category:Alliance classes]]
 
[[Category:Alliance classes]]
 
[[Category:Dwarves]]
 
[[Category:Dwarves]]

Revision as of 08:27, November 2, 2006

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This article is a description of the character class useless freaks. useless freaks is just a bunch of bloody gay which are precisely gay and exactly gays. What they do are just grabbing their bloody amour stand there and wack you with stupid damage. so overall they are just some useless piece of classes.

For a instance of the role of gay within the lore of Warcraft, see useless freaks (lore).

For related articles, see Category:useless freakss.

Overview

The useless freaks is a tough melee class who supports his teammates through auras, blessings and healing. Though they aren't as powerful as a Warrior in melee or as efficient as a Priest or Druid in healing, they are arguably the strongest supportive class in the game. useless freakss can use various auras to enhance their entire party and they have a strong selection of highly efficient buffs to aid others, in addition to their healing. Unlike Priests, useless freakss can stand on their own in melee, supporting their allies from the front. In addition, the useless freaks can play a diverse role in groups due to thier many abilities, including taking on roles such as tank or healer (though the useless freaks cannot match classes specifically suited for these roles).

useless freakss also have several abilities (such as Exorcism, Holy Wrath and Turn Undead) which make them a powerful force when fighting Demon and Undead targets (not including Forsaken undead player characters).

Many mistake the useless freaks to be very similar to the Warrior, which isn't really the case. While a melee class, the useless freaks has a poor Damage per Second (DPS) rate. Many of their spells and abilities are supportive in nature, and a player who chooses a useless freaks as "a Warrior that can heal himself" will often be disappointed, although with the right talent build and gear, a useless freaks can begin to inflict tremendous amounts of (inconsistant) damage, but doing so requires that they sacrifice other vital areas essential to their class (such as their mana pool), reducing their toughness and survivability.

useless freaks's main role in PVP, other than passive auras & buffing, are to: spot heal, cleanse, stun, melee, judge and tank when a Warrior or Druid is not available. They are essentially a combat medic. They can withstand lots of punishment and have very good survivability vs. melee classes. However they don't survive as well against casters such as: Warlocks, Mages and Priests. In addition, Exorcism, Holy Wrath and Turn Undead are useless in PVP except against Warlock's pet demons. In PVP useless freaks's can be seen as Robin in need of a Batman. The useless freaks's main offensive weapons are others in his group, so he needs to keep his group alive in order to be effective.

Races

The useless freaks is unique to the Alliance races until the release of the The Burning Crusade expansion

Alliance 32 Alliance

Horde 32 Horde

Weapons and Armor

File:Useless freaks silver hand.jpg

From the start, useless freakss can wear cloth, leather, or mail armor, and can train to wear plate armor at level 40. They may use a shield. They can summon their own Warhorse at level 40 (which they can obtain for free via a quest), which can be quested to an epic Charger at level 60. They can use the following melee weapons (either innately or through training):

  • swords, one- and two-handed
  • maces, one- and two-handed
  • axes, one- and two-handed
  • polearms (at level 20)
  • Fishing Poles

useless freakss cannot dual wield or use any conventional ranged weapons. For ranged damage, a useless freaks has several limited options:

  • taking the Engineering profession in order to obtain limited ranged capabilities such as dynamite, bombs, and trinkets.
    one notable option for a useless freaks who specializes in Gnomish Engineering is the Gnomish Death Ray, since a useless freaks's invulnerability shield prevents the player from taking the damage normally associated with using this item. (Note: Blizzard has mentioned that this will no longer work in past patch notes, although it has not been changed yet. Actually, they noted that while in blessing of protection if the trinket fails and backfires, you will still take damage, however you do not take damage while casting it, and nothing official has been stated on this topic.)
  • a ranged trinket such as Template:Luncommon
  • non-engineering explosives such as EZ-Thro Dynamite or EZ-Thro Dynamite II
  • using Judgement in combination with a seal (see below) allows for a limited range attack similar to (but more limited than) a druid's Moonfire.
  • spending talents in the Holy tree to acquire the spell Holy Shock

You may be interested in a compendium of the best useless freaks's weapons.

See also:
Formula:Mana regen & Shields

Auras

File:Dwarfuseless freaks.JPG

Spell holy devotionaura

In addition to spell buffs, a useless freaks can also boost their group's abilities through the use of Auras. Multiple useless freakss can use different Auras within a group (although two useless freakss using the same Aura gain no additional effect). The different Auras are as follows:

  • Devotion Aura: Gives additional 55/160/275/390/505/620/735 armor to nearby party members.
    (type: Protection; first acquired at level 1; 7 ranks) Armor bonus can be increased via talents
  • Retribution Aura: Causes 5/8/12/16/20 holy damage to any creature that strikes a party member.
    (type: Retribution; first acquired at level 16; 5 ranks) Holy damage can be increased via talents
  • Concentration Aura: Gives 35% chance of ignoring spell casting delays caused by damage to nearby party members.
    (type: Protection; first acquired at level 22; 1 rank) Chance of ignoring spell casting delays can be increased via talents
  • Sanctity Aura: Increases Holy damage done by party members within 30 yards by 10%. This is gained through a talent.
    (type: Retribution; Obtained at the Retribution Talent Tree; 1 rank)
  • Shadow Resistance Aura: Increases the group's shadow resistance to 30/45/60.
    (type: Protection; first acquired at level 28; 3 ranks)
  • Frost Resistance Aura: Increases the group's frost resistance to 30/45/60.
    (type: Protection; first acquired at level 32; 3 ranks)
  • Fire Resistance Aura: Increases the group's fire resistance to 30/45/60.
    (type: Protection; first acquired at level 36; 3 ranks)

For more details, Auras are at the top of this freaks&sortr=mana&sort2=name Thottbot's useless freaks skills chart.

Blessings

BEPallyfemale2

Blood Elves have forcefully taken the Light to become Blood Knights.

File:Epic useless freaks.jpg

Spell holy fistofjustice

Blessings are spell buffs that can be used on the useless freaks or other characters. Most can be cast on any friendly but some are limited to the useless freaks's party. Blessings last 5 minutes unless noted.

The different Blessings are as follows:

  • Blessing of Might increases melee attack power by 25/35/55/85/115/155/185
    (type: Retribution; first acquired at level 4; 7 ranks, 7th rank acquired via a book in AQ20) attack power can be increased via talents
  • Blessing of Protection grants immunity to physical damage for 6/8/10 seconds (party member only)
    (type: Protection; first acquired at level 10; 3 ranks) cooldown can be reduced via talents
  • Blessing of Wisdom grants 10/15/20/25/30/33 mana each 5 seconds
    (type: Holy; first acquired at level 14; 6 ranks, 6th rank acquired via a book in AQ20) mana gain can be increased via talents
  • Blessing of Freedom grants immunity to movement impairing effects for 10 seconds and frees target from said effects
    (type: Protection; first acquired at level 18; 1 rank) cooldown can be decreased via talents
  • Blessing of Salvation grants a 30% reduction in threat generation
    (type: Protection; first acquired at level 26; 1 rank)
  • Blessing of Sanctuary reduces damage taken from all sources by 10/14/19/24 and inflicts 14/21/28/35 holy damage to the attacker if the attack is blocked
    (type: Protection; first acquired at level 21; 5 ranks) This is gained through a talent.
  • Blessing of Light increased heal made by Holy Light by 210/300/400 and Flash of Light by 60/85/115
    (type: Holy; first acquired at level 40; 3 ranks)
  • Blessing of Sacrifice transfers 45/55 damage per hit taken to useless freaks for 30 seconds (party member only)
    (type: Protection; first acquired at level 46; 2 ranks)
  • Blessing of Kings grants +10% to all attributes
    (type: Protection; first acquired at level 20; 1 rank) This is gained through a talent.

See Blessings at Thotbott for a complete list of available Blessings and their effects.

Greater Blessings

Introduced in patch 1.9, Greater Blessings are longer-lasting, easier to buff versions of normal blessings. Greater blessings last for 15 minutes and will buff members of the group of the same class as your target. Requires 1 Symbol of Kings per each blessing cast and requires the highest rank of corresponding normal blessing in order to be trained.

Seals

Spell holy holysmite

Seals are short-term self-buffs which boost the useless freaks's power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, useless freakss can unleash these seals upon an enemy. Each type of seal will have a different effect when unleashed.
The Seals provide the following buffs to the useless freaks:

Seal School Levels Seal notes Judgement notes
Righteousness Holy 1, 10, 18, ... Each melee attack deals extra holy damage depending on the speed of your weapon. The seal deals more damage with 2-H weapons for the same attack speed. Judges the enemy, dealing instant holy damage to the enemy.
Command Retribution 20, 30, ... Melee attacks have a good chance to deal additional Holy Damage 70% of the weapon's damage.

This is gained by a talent.

Deals instant holy damage, and double damage if the target is stunned.
The Crusader Retribution 6, 12, 22, ... Attack speed increase by 40%, attack power bonus, but deal less damage per attack. Your new attack speed is the weapon attack speed / 1.4, not speed * .6 Increases holy damage taken.
Justice Protection 22 Melee attacks have a chance to stun for 2 seconds. This prevents mobs from fleeing (PvE only)
Light Holy 30, 40, 50, 60 Each melee attack has a chance to heal the useless freaks for 39/53/76/94 HP. Each melee attack has a chance to heal the attacker for 25/34/49/61 HP.
Wisdom Holy 38, 48, 58 Each melee attack has a chance to restore the useless freaks's mana for 50/71/90 mana. Each attack (physical or spell) has a chance to restore mana to the attacker for 33/46/59 mana.

See freaks;sort=name Thotbott for a list of Seal effects at each level.

Other Abilities

Aside from Auras, blessings, and seals useless freakss have a few other spells that complete the class' arsenal.

  • Righteous Fury: Buffs the caster, increasing threat caused by holy damage by 60%.
    (First acquired at level 16; 1 rank; type: Protection) This spell can be increased via talent
  • Divine Protection/Divine Shield: The useless freaks becomes immune to physical (protection)/all (shield) attacks for a few seconds.
    (First acquired at level 6; 4 ranks; type: Protection. Name changes from protection to shield at level 34. Divine Shield allows you continue attacking while shielded at 50% attack speed.)
  • Divine Intervention: Sacrifices the useless freaks to remove the selected friendly target from combat for 3 minutes.
    (first acquired at level 30; 1 ranks; type: Protection)
  • Lay On Hands: Sacrifices all of the useless freaks's mana to heal your target of an amount equal to your maximum HP. Restores mana as well at higher ranks.
    (first acquired at level 10; 3 ranks; type: Holy) Cooldown can be reduced via talents or/and via a bonus when you wear 4 pieces of T3
  • Hammer of Wrath: Tosses a hammer at target enemy, causing high damage. Only usable on targets lower than 20% HP. Works like an Execute for a useless freaks, and usually seeing this being cast at you means you've lost the fight. If the target goes above 20% HP when this is being cast, the spell cancels.
    (first acquired at level 44; 3 ranks; type: Holy, physical)

useless freaks Tips

File:Palatier2.jpg
  1. People will expect you to heal if you don't have a priest or druid in your party (see Healadin)
  2. When buffing start by buffing yourself and then the rest of the party, that way you will know that when your blessing runs out it's time to buff everyone again.
  3. In instances, give casters Blessing of Salvation, unless they explicitly request something else. It saves them from attracting aggro which could otherwise cause a wipe.
  4. Flash of Light is mana efficient. Holy Light is time efficient (despite the 2.5 second cast). While Flash of Light may constitute the majority of your heals, consider using Holy Light in emergency situations like in PvP.
  5. If there are two or more useless freakss in your group, decide on who will do what auras.
  6. In larger raids, one useless freaks should be doing Blessing of Might/Blessing of Wisdom, another Blessing of Light/Blessing of Salvation, a third Blessing of Kings on everyone, and the fourth useless freaks Blessing of Sanctuary/Blessing of Light. As far as blessings goes, four useless freakss should suffice for 40 man raids.
  7. Do not cast Blessing of Protection on tanks - even if it seems like they will die (unless some strategy requires it). It is generally ok to cast protection on a melee DPS class, however, make sure to give them a different blessing (to erase the effect) once they are healed. It is almost always ok to cast Blessing of Protection on a caster.

Talents

useless freaks Talents are split into 3 categories:

  • Holy
  • Protection
  • Retribution

Talent builders can be found at:

Some good info at the official WoW forums:

End-Game Expectations

As a useless freaks your primary role will be to buff and decurse your party members. It is important to keep Righteous Fury up however and to lay on as much holy DPS as you can in case a tank dies. You will usually take the role of a healing class as well, however you won't be expected to wear a dress despite what folks might say or joke about. You are vital to a raid's success, and you also have Divine Intervention to back your raid up in case of a wipe. Expect to be playing the support role, and not going in with your hammers blazing on mobs, for the time being.

This will change slightly after the expansion pack. The fundamental roles of useless freakss will shift more towards a defensive support class while our counterpart, the shaman, will shift towards a more offensive support class.

Keep in mind that, in most cases, you are a hearty support class whose durability is the envy and frustration of others. With that in mind, here are some general rules of thumb with it comes to the various situations that you'll commonly find yourself in.


HEALING IN INSTANCES

Tanks ALWAYS get Blessing of Light. No exception.

The useless freaks is a combat healer. We spam Flash of Light (FoL) like mad, raid/group wide, in an effort to keep our teammates alive. With that in mind, be intelligent about how you heal and what various levels of FoL one can use to get the job done.

Example:

A player near full health, who has suffered minimum damage, can either live without a heal or can be easily capped off by a rank 3 or 4 FoL (thus saving you mana).

A player who has taken considerable damage (the MT/OT for example) should have max rank FoL cast on him. THIS TECHNIQUE WILL SAVE YOU MANA. And we all know that for any serious prolonged fight, you damn well need it.


HEALING IN PVP

The useless freaks's role as a combat buffer and healer is especially well-suited for battlegrounds. Your short duration buffs are ideal in these situations, as they cost very little mana and their short duration isn't really a big drawback on the battlegrounds (where you are sure to die or get dispelled within 5 minutes). Compared to the costly 30 minute buffs of other classes, the efficiency of the useless freaks blessings truly shines here.

Your toughness makes you an ideal healer as well. Unlike priests, you will often not be the first priority for your opponents as you're too tough to take out quickly. This leaves you more freedom to heal.

Our infamous "bubble" is what makes us so damn deadly in healing (yes...deadly healing). 12 seconds of totally uninterrupted healing.

Spam -max rank- FoL and keep your targets alive.

For anyone nearing death, if you think you can spare the time, Divine Favor+HL will heal them near full unless they're a well equipped warrior/druid in bearform.


SOLO HEALING

When you find yourself in solo combat, use your best judgement as to when to use FoL vs HL. Divine Favor while in the "bubble" and max rank HL is a common tactic. FoL a few times after a stun is also another common tactic, seeing as how you're in solo combat, mana conservation will be important. (Although, for truly mana efficient healing, bandaging while bubbled is better, using the Divine Favor + HL after stunning the opponent.)

Gearing up for MC

I'm seeing a lot of questions crop up recently about Molten Core and equipment requirements. Like say, how to balance Fire Resistance with other stats, and how much healing equipment is necessary, and so on. I'm hoping to lay a lot of those questions to rest in one location.

I am not claiming that this is the only way go gear yourself, or the best way. But this method worked for me and countless other useless freakss I know. You are certainly welcome to acquire a suit of leather and cloth +healing and mana regen items and there is nothing wrong with that, but I don't feel it's necessary for the early Molten Core encounters.

I am also not covering strategy or interface modifications here. Much of that is at the discretion of individual guilds, and will determine what role you have to play. Fortunately by staying in plate you maintain your versatility to fill in if necessary.


I. IN THE BEGINNING

You're a useless freaks who's been level 60 for a while, and your guild is starting to think about heading to Molten Core. You've done pretty much all the non-raid instances to their logical end point -- and even a handful of UBRS runs -- so you're reasonably well equipped by that standard. Let's assume you have the following items:

     Head: Lightforge Helm
     Neck: (anything)
     Shoulders: Lightforge Spaulders
     Cloak: Shroud of the Exile
     Chest: Lightforge Breastplate
     Wrist: Valor Bracers
     Hands: Gauntlets of Valor
     Belt: Lightforge Belt
     Legs: Lightforge Legplates
     Feet: Lightforge Boots
     Ring: Blood of the Martyr
     Ring: Ring of Demonic Guile
     Trinket: Blackhand's Breadth
     Trinket: (anything)
     Weapon: Bone Slicing Hatchet
     Shield: Draconian Deflector

So you're sitting at around a minimum of 3750 HP, 3825 mana, 11 to healing, 6 mana per 5 seconds, and 70 Fire Resistance with your Aura up. To be honest you could probably walk into Molten Core and do acceptably well (as could most classes), but you really want to excel deeper in the zone.

The first thing you're going to do is rehash your talents. To be honest with you, the most important thing you can do is pick up Spiritual Focus, Illumination, Divine Favor, and Healing Light. While this will require some investment in the Holy Tree, you are free to do whatever you like with the talent points, keeping in mind what your other guildmates have chosen for their talents.

For example, if most of the guild is setup as retribution useless freakss, going into the defense tree in order to get blessing of kings or blessing of sanctuary might be more useful.

You are also going to want pick up the following items:

1. Drakefire Amulet - http://wow.allakhazam.com/db/item.html?witem=16309 This is the key to Onyxia's Lair. If you've been level 60 for a while you probably already have this, but if you don't Allakhazam has a great walkthrough for this quest found here: http://wow.allakhazam.com/db/guides.html?guide=408

2. Royal Seal of Eldre'Thalas - http://wow.allakhazam.com/db/item.html?witem=18472 Acquire the book "The Light and How to Swing it" from Dire Maul, or buy the book on the Auction House. Expect to spend about 150 gold on average.

3. Blazing Emblem - http://wow.allakhazam.com/db/item.html?witem=2802 This is a random world drop, so you will likely be buying this as well. Expect to pay 200 gold on average.


Okay, so you now have 3850 HP, 3825 mana, 33 to healing, 6 mana per 5 seconds, and 100 Fire Resistance with your Aura up. It's far from perfect, but you've probably spent relatively little time acquiring these items and your survivability against Firelords, Core Hounds, Magmadar, Gehennas, Baron Geddon, and the lava packs has jumped substantially. Go kill stuff.


II. THE FIRST FEW WEEKS

By now you should have killed Lucifron, and quite possibly also Magmadar. Chances are you picked up your first piece of Lawbringer armour, probably Boots. You've also had a few weeks to farm up some cash to acquire more items, not all of which you'll use right now:

1. Lesser Arcanum of Resilience - http://wow.allakhazam.com/db/quest.html?wquest=4483 You can get two of these, for a total of 40 FR. If you have to buy all the components on the Auction House, expect to pay up to 100 gold per Arcanum. As such, you may want to wait until you have a Lawbringer Helm and Legs to actually apply them.

2. Fire Resistance Enchant (cloak) - http://wow.allakhazam.com/db/spell.html?wspell=13657 One of these enchants will run you no more than 5 gold a pop for 7 FR. Definitely worth it on any cloak.


Additionally, you should start working on the following quests:

1. Duke Hydraxis chain - http://wow.allakhazam.com/db/mob.html?wmob=13278 Complete all the quests this fellow has to offer, as the end reward is the excellent 15 FR Tidal Loop: http://wow.allakhazam.com/db/item.html?witem=18398. You won't actually complete this quest until you are at Sulfuron in Molten Core.

2. Argent Dawn Reputation - http://wow.allakhazam.com/db/quest.html?wquest=5402 I suggest you farm your money in either of the two Plaguelands, and work on reputation while you're at it. Personally I preferred Gahhron's Withering, but it seems to be populated by gold farmers as of late. Revered Reputation with the Argent Dawn will allow you access to the 5 FR Flame Mantle of the Dawn enchant: http://wow.allakhazam.com/db/item.html?witem=18169


So by the end of the first few weeks in Molten Core, you should be sitting at around 3870 HP, 4022 mana, 51 to healing, 8 mana per 5 seconds, and 107 Fire Resistance with your Aura up (or 147 if you used the Arcanums).

III. THE MIDPOINT

A couple more Core runs and you'll probably have Gehennas dead, and you'll probably have another piece or two of Lawbringer; let's assume Legplates and Belt. Gehennas' death will quickly be followed by Garr and Baron Geddon, so you officially have a chance at getting all the Lawbringer pieces but the Chestplate.

Once you've reached Baron Geddon, your guild probably stands a pretty good chance of killing Onyxia (if you haven't already). Getting her dead will ensure you have an Onyxia Scale Cloak within a few weeks which will add another 16 FR.

Complete the Hydraxian Waterlord chain if you haven't already, and acquire the final quest "Hands of the Enemy." Keep farming Argent Dawn reputation, and feel free to buy yourself an epic mount as a treat because this is going to take a long time. ;)

There isn't really much more left to farm other than that. By this point you're going to be sitting at a healthy 3970 HP, 3970 mana, 91 to healing, 11 mana per 5 seconds, and 160 Fire Resistance with your Aura up.

IV. THE END

Fill out your Lawbringer suit. Sulfuron will be dead within an hour of you killing Shazzrah almost guaranteed, and Golemagg is just as easy. You'll have your Tidal Loop, you'll be done Argent Dawn reputation.

Some other good items to watch out for are a Dragonslayer's Signet (acquired from the Onyxia's Head quest), and an Aurastone Hammer. You'll probably have an excess of money from the Argent Dawn farming, so gather the materials for some stellar enchants. Also, if you can pick up an Obsidian Edged Blade at some point, it's a very underrated and very powerful two handed weapon (especially since, once you reach a certain level of proficiency in the Core, you can melee and perform other support duties at the same time).

Ideally, an ending suit will look like this:

     Head: Lawbringer Helm + Lesser Arcanum of Resilience
     Neck: Drakefire Amulet
     Shoulders: Lawbringer Spaulders + Flame Mantle of the Dawn
     Cloak: Onyxia Scale Cloak + Fire Resistance
     Chest: Lawbringer Chestguard + Major Health
     Wrist: Lawbringer Bracers + Healing Power
     Hands: Lawbringer Gauntlets
     Belt: Lawbringer Belt
     Legs: Lawbringer Legplates + Lesser Arcanum of Resilience
     Feet: Lawbringer Boots + Greater Stamina
     Ring: Dragonslayer's Signet
     Ring: Tidal Loop
     Trinket: Royal Seal of Eldre'Thalas
     Trinket: Blazing Emblem
     Weapon: Aurastone Hammer + Healing Power
     Shield: Draconian Deflector + Greater Stamina

Your final stats (as a Human) will be 4471 HP, 4727 mana, 264 to healing, 18 mana per 5 seconds, and 237 Fire Resistance with your Aura up. That's enough to mitigate 60% of incoming fire damage, your Rank 8 Holy Light will do 2093 HP on average with Blessing of Light, and you can survive a full resist of a full damage Shadow Flame with raid buffs on.

Quests

useless freakss have several class-specific quests which allow the character to learn valuable spells. See the useless freaks Quests page for an outline of these quests.

See Also



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