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Shade of Akama

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'''Shade of Akama''' is essentially the dark portion of [[Akama]]'s soul that binds Akama to [[Illidan]]'s service. This is one of the bosses in the [[Black Temple]] in [[Shadowmoon Valley]]. Later on Akama will aid you in the battle. After Shade of Akama is killed, all broken patrols in the previous room become friendly.
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The '''Shade of Akama''' is the dark portion of [[Akama]]'s soul that binds Akama to [[Illidan]]'s service. This is the third boss in the [[Black Temple]], and probably the easiest kill in BT. After Shade of Akamas death, all broken patrols in the instance become friendly.
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== Strategy ==
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== Abilities ==
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=== Phase 1 ===
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=== Shade of Akama ===
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==== Add Packs ====
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*'''Health''': ~1.000.000 HP
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* 1 Spiritbinder (Dies first)
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*Kills Akama within 60 seconds, no direct threat to the raid
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* 1 Elementalist (Crowd Controlled)
 
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* 1 Rogue (Offtanked/CCed)
 
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** These adds spawn from two doorways in the room, and are what need to be killed as they come.
 
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** Some guild prefer to CC Spiritbinders to prevent healing, kill elementalists first and then kill rouges.
 
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In addition, Vindicators spawn shortly after and immediately go for Akama. These are picked up and held by a tank, but otherwise ignored (They're immune to CC, and a waste of DPS time/mana). By the end of Phase 1, there will be plenty of these up.
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=== Ashtongue Defender ===
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* 79.000 HP
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* Melee: 4k on plate
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* Debilitating Strike: 5 sec debuff after a melee hit reducing melee damage by 75%
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* Initial aggro on Akama
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==== Positioning ====
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=== Ashtongue Elementalist ===
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The raid should be split into 4 groups:
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* 23.000 HP
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* Two groups (A and B) will take the packs at the doorway
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* Melee: 2k on plate
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* One group (C) will be in the center, killing the Channelers and Sorcerers
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* Rain of Fire: Fire AoE for 3.500 damage per tick
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* One group (D) of a tank and healer(s) will take the Vindicators near Akama
 
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* Groups A and B will usually be:
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=== Ashtongue Rogue ===
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*# Tank
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* 28.000 HP
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*# Healer
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* Melee: 4k on plate
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*# Mage
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* Debilitating Poison: Slow attack and casting speed by 50% plus 2k nature damage per tick
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*# DPS
 
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*# DPS
 
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* A strong group D would be:
 
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*# Tank (Druid preferred)
 
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*# Pally Healer
 
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*# Shaman/Priest Healer (For the 25% armor buff)
 
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* Group C will contain the rest of the raid.
 
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==== Tactics ====
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=== Ashtongue Spiritbinder ===
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Phase 1 begins as you talk to Akama. DoT up the sorcerers (even if you're part of group A, B or D) to keep damage ticking and get to Phase 2 as soon as possible. During this time, the other adds will spawn. Tank all adds that spawn directly at the spawnpoint, excluding the vindicators, who directly run to Akama, and sorcerers that run to the shade. Groups A and B will need to CC/tank the Rogue and Elementalist and kill the Spiritbinder. Once he is dead, either of the two remaining adds can be easily killed. Simply repeat this process while group D kills the Sorcerers. As soon as they're all dead, the adds stop spawning, and Phase 2 begins.
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* 23.000 HP
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* Melee: 2k on plate
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* Spirit Mend: heal another Ashtongue for 2500 every tick for 10 seconds
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* Chain Heal: Heal up to 5 other Ashtongue for 8000 each
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==== Transition ====
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=== Ashtongue Channeler ===
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Once the last add dies, drop what you're doing and DPS the shade of Akama. Crowd control any adds still up, and let the Vindicators beat on the tank (who should be getting good healing, eh?).
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* 100.000 HP
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* Keep the Shade of Akama inactive
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=== Phase 2 ===
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=== Ashtongue Sorcerer ===
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Kill the Shade of Akama before he kills Akama, you have 1 minute. The Shade deals 10 times more damage than Akama but has the same Health points. Akama himself hits him for ~2000 mainhand and ~1000 offhand and he applies an infinitely stacking poison on the shade that gets stronger with each stack. Once Shade dies, all adds despawn. This is a DPS race, keep all your big DPS cooldowns for this phase.
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* 100.000 HP
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* only six can spawn
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* Replaces dead Channelers (also keeps the Shade of Akama inactive)
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== Overview ==
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After clearing the entire room, the encounter is started by talking to Akama. In the beginning, the Shade of Akama is controlled by the Channelers, and add packs start spawning at the the north and south doorways. The Channelers must all be killed, and the Sorcerers which replace them too. During that time the other adds must be killed as quickly as they spawn. When all Channelers and Sorcerers are dead, Phase 2 starts.
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== Setup ==
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Two groups must be set up to control the adds from the two doorways. Each door needs one tank, one or two mages, one healer and a hunter or two. These groups must kill the add packs entering the room, except the Sorcerers (which cannot be tanked) and the Defenders, which take too long to kill.
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One tank with 2-3 healers should stay in the center of the room and tank all Defenders - a Druid tank is optimal for that job.
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The remaining damage dealers (namely all rogues and most warlocks) kill the Channelers and Sorcerers near the Shade of Akama.
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== Add Packs ==
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Every 35 seconds a three mob group consisting of a Spiritbinder, an Elementalist and a Rogue spawn at each doorway. These adds are all susceptible to [[Crowd Control]]. Right after the adds enter the room they should be frozen with a [[Frost Nova]], two of them should be CC'd and then they should be killed one after the other. Usually the Spiritbinder or Elementalist are killed first, the Rogue last.
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== Phase 2 ==
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After the Shade of Akama is released it kills Akama within 60 seconds. The whole raid (including most healers) must nuke the Shade of Akama to bring it down before it kills Akama. The Defender tank and his healers need to continue doing their job, any remaining adds should be crowd controlled.
==Loot==
==Loot==

Revision as of 14:36, April 30, 2008

Neutral
Shade of Akama
Image of Shade of Akama
Level
?? Elite (Boss)
Health
1,000,000
Location
The Refectory, Black Temple

The Shade of Akama is the dark portion of Akama's soul that binds Akama to Illidan's service. This is the third boss in the Black Temple, and probably the easiest kill in BT. After Shade of Akamas death, all broken patrols in the instance become friendly.

Contents

Abilities

Shade of Akama

  • Health: ~1.000.000 HP
  • Kills Akama within 60 seconds, no direct threat to the raid

Ashtongue Defender

  • 79.000 HP
  • Melee: 4k on plate
  • Debilitating Strike: 5 sec debuff after a melee hit reducing melee damage by 75%
  • Initial aggro on Akama

Ashtongue Elementalist

  • 23.000 HP
  • Melee: 2k on plate
  • Rain of Fire: Fire AoE for 3.500 damage per tick

Ashtongue Rogue

  • 28.000 HP
  • Melee: 4k on plate
  • Debilitating Poison: Slow attack and casting speed by 50% plus 2k nature damage per tick

Ashtongue Spiritbinder

  • 23.000 HP
  • Melee: 2k on plate
  • Spirit Mend: heal another Ashtongue for 2500 every tick for 10 seconds
  • Chain Heal: Heal up to 5 other Ashtongue for 8000 each

Ashtongue Channeler

  • 100.000 HP
  • Keep the Shade of Akama inactive

Ashtongue Sorcerer

  • 100.000 HP
  • only six can spawn
  • Replaces dead Channelers (also keeps the Shade of Akama inactive)

Overview

After clearing the entire room, the encounter is started by talking to Akama. In the beginning, the Shade of Akama is controlled by the Channelers, and add packs start spawning at the the north and south doorways. The Channelers must all be killed, and the Sorcerers which replace them too. During that time the other adds must be killed as quickly as they spawn. When all Channelers and Sorcerers are dead, Phase 2 starts.

Setup

Two groups must be set up to control the adds from the two doorways. Each door needs one tank, one or two mages, one healer and a hunter or two. These groups must kill the add packs entering the room, except the Sorcerers (which cannot be tanked) and the Defenders, which take too long to kill.

One tank with 2-3 healers should stay in the center of the room and tank all Defenders - a Druid tank is optimal for that job.

The remaining damage dealers (namely all rogues and most warlocks) kill the Channelers and Sorcerers near the Shade of Akama.

Add Packs

Every 35 seconds a three mob group consisting of a Spiritbinder, an Elementalist and a Rogue spawn at each doorway. These adds are all susceptible to Crowd Control. Right after the adds enter the room they should be frozen with a Frost Nova, two of them should be CC'd and then they should be killed one after the other. Usually the Spiritbinder or Elementalist are killed first, the Rogue last.

Phase 2

After the Shade of Akama is released it kills Akama within 60 seconds. The whole raid (including most healers) must nuke the Shade of Akama to bring it down before it kills Akama. The Defender tank and his healers need to continue doing their job, any remaining adds should be crowd controlled.

Loot

Shade of Akama loot


External links