Quantcast Threat - WoWWiki - Your guide to the World of Warcraft
Recent changes Random page
GAMING
Gaming
 
StarCraft Wiki
Super Smash Wiki
Halopedia
Diablo Wiki
FFXIclopedia
Grand Theft Wiki
See more...

Threat

From WoWWiki

Jump to: navigation, search

Threat is a measure of an NPC's aggression towards a player. Each NPC has a threat table, and the character at the top of the list is usually the target of its aggression. In-game, this is known as having Aggro from that particular NPC. The NPC will attack that character if possible, unless another character manages to change the NPC's target. See the Aggro page for more information on how this targeting behaves.

Contents

Changes to Threat Levels

Several abilities and effects increase a character's threat level against a mob. Note that the effective amount of threat generated can be modified by talents and spells. See the Threat Tables below for details.

Basic NPC attacks do not modify threat; a character being attacked is neither gaining nor losing threat from it. However, some NPCs have special moves that affect threat.

Threat measurements are normalized so that 1 point of damage generates 1 point of threat.

Many abilities generate additional threat that is not tied to their effect (damage dealt, buffs, debuffs). The bonus threat values are listed below.

Threat caused by beneficial effects is divided amongst all NPCs that are aware of the character. This global threat applies to heals, bonus threat from buffs (such as Battle Shout or Arcane Brilliance), and power gains (such as a Mana Potion or Rage Potion).

Healing threat is global, and is normally .5x of the amount healed. Healing effects cause no threat if the target is already at full health.

Example: Player 1 is involved in combat with 5 mobs. Player 2 (priest) heals Player 1 for 1000 health, and has no threat reduction talents. A 1000 heal generates 500 threat, however that 500 threat is split amongst the 5 mobs. Each of the 5 mobs now has 100 threat towards Player 2.

If a power gain (Rage/Mana increase) shows up in the combat log, the effect usually counts as a buff with bonus threat attached to the event. There are no Energy-increasing effects that appear to cause bonus threat. Normal power regen does not generate threat. Normal health regen also does not generate threat.


For debuffs and attacks, any bonus threat is divided amongst the affected targets. For example, the bonus threat of Cleave is divided between the 2 targets of the attack, while the bonus threat of Sunder Armor is applied directly to the target of the attack. Some attacks (such as Thunder Clap and Searing Pain) have a threat multiplier instead of a bonus threat value.

Threat Tables per Class

Threat auras persist, and affect the threat of abilities that are used while the auras are active. Threat Modifying Abilities directly change the level of threat. For abilities that generate both damage threat and bonus threat, only the bonus is shown.


Threat Auras
Effect Threat Multiplier
Damage 1.0x (base value)
Healing .5x healing done (overheal ignored)
Druid
Bear Form 1.3x base value
Feral Instinct (3pt Talent) +.05/.10/.15 while in Bear Form (additive)
Cat Form .71x base value
Imp. Tranquility (2pt Talent) .5/0x for Tranquility
Subtlety (5pt Talent) .96/.92/.88/.84/.80x for all spells
Hunter
Misdirection Redirects threat to friendly target; lasts for 3 attacks
Mage
Arcane Subtlety (2pt Talent) .8/.6x for offensive Arcane spells
Burning Soul (2pt Talent) .95/.90x for offensive Fire spells
Frost Channeling (3pt Talent) .96/.93/.90x for offensive Frost spells
Paladin
Righteous Fury 1.6x for all Holy spells
Imp. Righteous Fury (3pt Talent) 1.16/1.33/1.5x of Righteous Fury's bonus
Blessing of Salvation .7x base value
Passive Reduction (Healing) .5x for healing spells
Fanaticism (5pt Talent) .94/.88/.82/.76/.70x base value

(disabled when Righteous Fury is active)

Priest
Shadow Affinity (3pt Talent) .92/.84/.75x for Shadow spells
Silent Resolve (5pt Talent) .96/.92/.88/.84/.80x for Holy and Discipline spells
Rogue
Passive Reduction .71x base value
Shaman
Elemental Precision (3pt Talent) .96/.93/.90x for Fire, Frost and Nature spells
Healing Grace (3pt Talent) .95/.90/.85x for healing spells
Imp. Fire Nova Totem (2pt Talent) .75/.5x for Magma Totem
Spirit Weapons (1pt Talent) .70x for melee attacks
Tranquil Air Totem .8x base value
Warlock
Destructive Reach (2pt Talent) .95/.90x for Destruction spells
Imp. Drain Soul (2pt Talent) .95/.90x for Affliction spells
Master Demonologist (5pt Talent) .96/.92/.88/.84/.80x while Imp is active
Warrior
Defensive Stance 1.3x base value
Defiance (3pt Talent) 1.05/1.10/1.15x while in Defensive Stance
Tactical Mastery (3pt Talent) Increased threat for Mortal Strike/Bloodthirst

(active only in Defensive Stance)

Battle Stance .8x base value
Berserker Stance .8x base value
Imp. Berserker Stance (5pt Talent) extra .98/.96/.94/.92/.90x in Berserker Stance
Threat Modifying Abilities
Ability Threat Bonus/Reduction
Power Gain (Mana) Base threat is 0.5x Mana gained (only certain effects)
Power Gain (Rage) Base threat is 5x Rage gained (only certain effects)
Druid
Demoralizing Roar +42
Faerie Fire +108
Growl Sets threat equal to NPC's primary target
Lacerate +285 innate, -80% on Bleed and Instant damage
Mangle (Bear) Base threat is 1.3x damage done
Maul +322 (rank 8)
Cower -1170 (rank 5)
Hunter
Disengage -545 (rank 4)
Distracting Shot +700 (rank 7)
Feign Death Removed from threat lists of all enemies (resistible)
Cower (pet) -225 (rank 6) to pet
Growl (pet) +664 base (rank 8) to pet, scales with pet attack power and level
Intimidation +580 to pet
Furious Howl +?? to pet
Scorpid Poison +5 to pet
Screech +?? to pet
Thunderstomp +?? to pet
Mage
Polymorph +??
Counterspell +500 (300 with 2/2 Arcane Subtlety)
Invisibility Reduces threat by 10%/second for all enemies, over 5 seconds

Removed from all threat lists upon becoming invisible

Paladin
Righteous Defense Sets threat equal to friendly target being attacked

Affects up to three NPC's attacking the friendly target

Divine Intervention Removed from threat lists of all enemies
Priest
Binding Heal -??
Fade -1500 (rank 7) for all enemies (temporarily)
Holy Nova This ability causes no threat
Mind Control +??
Mind Flay +??
Prayer of Mending Threat is applied to the player who is healed by this spell
Power Word: Shield +?? (rank 12)
Shadowguard This ability causes no threat
Rogue
Feint -1050 (rank 6)
Vanish Removed from threat lists of all enemies
Shaman
Frost Shock Base threat is increased (amount unknown)
Warlock
Searing Pain Base threat is 2.0x damage done
Siphon Life Normal threat from damage done, no threat from the healing Drain
Soulshatter Reduces threat by 50% for all enemies within 50 yards (resistible)
Anguish +632 (rank 3) to pet
Soothing Kiss -165 (rank 4) to pet
Suffering +885 (rank 6) to pet
Torment +632 (rank 7) to pet
Warrior
Battle Shout +69 (rank 8) - divided amongst targets
Cleave +130 (rank 6) - divided amongst targets
Commanding Shout +68 - divided amongst targets
Demoralizing Shout +56 (rank 7) - divided amongst targets
Devastate +106 + [14 * Sunder Count] (rough formula)

Also applies Sunder Armor threat when increasing the debuff stack

Disarm +104
Hamstring +181 (rank 4)
Heroic Strike +196 (rank 10)
Revenge +201 (rank 8)
Improved Revenge (Stun) +25
Shield Bash +230 (rank 4)
Improved Shield Bash +??
Shield Slam +307 (rank 6)
Sunder Armor +301 (rank 6)
Taunt Sets threat equal to NPC's primary target
Thunder Clap Base threat is 1.75x damage done

Stacked Threat Auras

Threat Auras stack in a multiplicative fashion. A common but wrong assumption is that due to this mechanic, threat reduction effects provide less benefit the more a player has; in fact, threat reduction is always equally powerful, no matter how much a player has.

The only known exceptions to the general multiplicative behavior are the Improved Righteous Fury and Feral Instinct talents. Feral Instinct is additive with Bear Form's modifier for a 1.45x total bonus (instead of 1.495x if multiplied). The increase from Improved Righteous Fury is multiplied only with the bonus of Righteous Fury (.6x), rather than the full multiplier (1.6x).

Example 1: You are a Warrior in Berserker Stance (.8x threat generated) and are affected by Blessing of Salvation (.7x threat generated):
Your total threat reduction would be: 0.8*0.7=0.56 or 56% of threat generated - a total of 44% threat reduction.

Example 2: You are a Paladin casting a heal (.5x healing done). For healing, Paladins also have an innate threat reduction (.5x). Consider that Righteous Fury is active (1.6x threat generated), and you have the talents for Improved Righteous Fury (RF is now 1.9x threat generated):
Your healing threat would be: .5 * .5 * (1 + (0.6 * 1.5) ) = .25 * (1.9) = .475x healing done.

Threat Modifying Items

Item Effect
Bloodfang Armor 5 part set bonus 25% improved Feint Threat reduction
Bracing Earthstorm Diamond -2%
Formula: Enchant Gloves - Threat +2%
Formula: Enchant Cloak - Subtlety -2%
Nemesis Raiment 8 part set bonus Reduces the threat generated by your Destruction spells by 20%.
Bonescythe Armor 6 part set bonus Reduces the threat from your Backstab, Sinister Strike, Hemorrhage, and Eviscerate abilities by 8%
Vestments of Faith 6 Part set bonus -10%
Muck-Covered Drape -473 Threat
Black Amnesty -540 Threat
Grace of Earth -640 Threat ~ 30 Yards, 5min cooldown
Fetish of the Sand Reaver Reduces the threat you generate by 50% for 20 sec
Jewel of Charismatic Mystique -1075 ~ 30 Yards, 5min cooldown ([TBC])
Hypnotist's Watch -720 ~ 30 Yards, 5min cooldown ([TBC])
Shrouding Potion -1500 ~ 30 Yards ([TBC])
Timelapse Shard -901 ~ 30 Yards, 2min cooldown ([TBC])

Known bugs

Some threat reduction abilities are also affected by threat reducing auras.

Example: Rogues have .71x threat as an innate ability. Feint reduces threat by -800. However, the innate threat reduction affects feint, which causes it to remove only 568 threat.

Additional notes

  • Being noticed by an aggressive NPC does not generate any threat. This behavior places that character on the NPC's threat list, but with a threat value of 0.
  • Threat doesn't decay (passively degenerate over time) unless a specific encounter is designed that way.
  • A character's threat level is reset if the character leaves combat with the mob (dies, moves far enough away).
  • A character's threat level cannot be negative.

References

Rate this article:
Share this article: